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2014/02/01 22:08:22
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
I really like the way these Nid Batreps are evolving. Tyrannofex are full of win of course, and I like multiple Crones. I also must agree on Mawlocs, they just don't quite do it for me either, especially with the other options in HS.
2014/02/02 00:59:04
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
Yeah, so far they've been just utter fail for us whereas the T-Fex survives almost every game and while he doesn't always crush the enemy he is big time board control.
I am thinking about this list:
Tyranids 1750 Pts
Unit Description Size Cost
HQ Flyrant Devourers x 2, Wings 1 230
Flyrant Devourers x 2, Wings 1 230
Tyrannofex is solid. I've run him in two games now with the Acid Spray and a Thorax Swarm. Both games he was a solid troop killer that marched around stomping enemies.
tetrisphreak wrote: T-fex was a street sweeper in the 5e book. With a 75 point drop I agree this guy is a definite firm choice.
I have 1, but I foresee buying a 2nd one in my near future.
I've already mutilated two Tervigons... I feel bad about this, but I had three. And the chances of me using two Tervigons again in the next4 years are, well, low... One will be just fine.
2014/02/02 01:43:23
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
One Tervigon, I think, is still very useful. I've put Regen on mine and she is a solid backfield synapse unit. It can be tough to mitigate the Termagant after-shock when she dies, though it can be done. In the games i've played with the new book, though, she hasn't even been shot at with some of the other threats marching around, like the Tyrannofex.
rollawaythestone wrote: One Tervigon, I think, is still very useful. I've put Regen on mine and she is a solid backfield synapse unit. It can be tough to mitigate the Termagant after-shock when she dies, though it can be done. In the games i've played with the new book, though, she hasn't even been shot at with some of the other threats marching around, like the Tyrannofex.
Exactly! Plus 30 points more than a Norn-Prime is so worth it.
2014/02/02 03:37:38
Subject: Re:Warhammer 40K Video Bat RepTyranids vs Imperial Fists
Great report Reece it was good to see the Nids win! I think three Crones is a bit overkill I think two and a Harpy adds a bit more variety plus it's a tad cheaper. It's crazy you guys haven't been able to get the Mawlocs to work as a S6 AP2 large barrage type blast seems really good on paper especially for as cheap as it is. Looking forward to seeing everyone at the LVO!
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2014/02/02 04:42:53
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
Good report. I think a tervigon needs to be in every list. Even if it doesn't make that many gaunts, it is still a 6 wound synapse creature. This is the first tyranid list that you have used in a battle report that I really liked. Good luck in future games and thanks for a great report.
Falcon Punch!
2014/02/02 15:25:53
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
To me, there was no question that tyranids can compete against the majority of the armies out there. Not just compete, but dominate as well. The only problem is when they go up against the top-tier armies like Taudar, mechdar, tau/tau, etc. or traditionally bad matchups like venom-spam DE. That's when bugs will have to fight an uphill battle. But against many of the other armies, they can really kick a$$ and take names.
Performances like Geoff's in this game isn't a fluke. It's what will actually consistently happen when you pit mediorce armies against them.
Automatically Appended Next Post:
Reecius wrote: Yeah, so far they've been just utter fail for us whereas the T-Fex survives almost every game and while he doesn't always crush the enemy he is big time board control.
I am thinking about this list:
Tyranids 1750 Pts
Unit Description Size Cost
HQ Flyrant Devourers x 2, Wings 1 230
Flyrant Devourers x 2, Wings 1 230
I agree with yodisisray. Mix up the FA with 2 crones + 1 HVC harpy.
I'd also keep 1 mawloc more for tactical reasons. They work sort of like biovores in that they screw with your opponent's deployment as well as movement. To me, that alone makes their price tag worth it. You don't really need 2. 1 is enough. 2 t-fexes doesn't cut it for me (1 is ok). If the opponent screens them out with a cheap MSU unit (say, 1 marine combat squad), he can actually tie them up a bit. Just being resilient doesn't increase its threat factor. However, he does work better against non-MEQ troops due to his torrent weapon.
Finally, methinks you need a backup source for synapse. Shooty-heavy armies and/or fast armies can take out your lone backfield synapse without too much sweat, especially after they've dealt with your flyrants and attackers. Consider 1 zoan for synapse-redundancy as well as another chance for Catalyst/Dominion.
Finally, tervigons are still good. I'd always recommed 1 in a balanced Tyranid list. Last edition, they were actually under-costed. In this edition, they are more where they should be. They're not spectacular like before, but they are still a solid unit.
This message was edited 2 times. Last update was at 2014/02/02 15:37:05
tetrisphreak wrote: So InCoNtRoL won. Hooray! Did you give him a plastic kit? Seems like another T-fex would serve him well.
I don't think Reece was using a tournament list. Going straight to run mode with the new dex didn't turn out well, so they backed it off to walk or crawl to help figure out what is more viable in the dex.
2014/02/02 17:26:42
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
jy2 wrote: To me, there was no question that tyranids can compete against the majority of the armies out there. Not just compete, but dominate as well. The only problem is when they go up against the top-tier armies like Taudar, mechdar, tau/tau, etc. or traditionally bad matchups like venom-spam DE. That's when bugs will have to fight an uphill battle. But against many of the other armies, they can really kick a$$ and take names.
Performances like Geoff's in this game isn't a fluke. It's what will actually consistently happen when you pit mediorce armies against them.
But isn't this a little bit problematic? I mean, if you say that a good Tyranid list can only beat mediocre/bad whateverelse lists reliably then it sounds like bad news for me . I mean, preferably, I want to beat good lists with my good list...
My armies:
14000 points
2014/02/02 17:55:47
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
jy2 wrote: To me, there was no question that tyranids can compete against the majority of the armies out there. Not just compete, but dominate as well. The only problem is when they go up against the top-tier armies like Taudar, mechdar, tau/tau, etc. or traditionally bad matchups like venom-spam DE. That's when bugs will have to fight an uphill battle. But against many of the other armies, they can really kick a$$ and take names.
Performances like Geoff's in this game isn't a fluke. It's what will actually consistently happen when you pit mediorce armies against them.
But isn't this a little bit problematic? I mean, if you say that a good Tyranid list can only beat mediocre/bad whateverelse lists reliably then it sounds like bad news for me . I mean, preferably, I want to beat good lists with my good list...
That is just the way things are. The Tyranid codex just is not externally balanced against the other armies. In that regards, GW just did a crappy job on the new Tyranid codex. As such, they will always have problems against certain builds. We have our strengths, but we also have our weaknesses.
BTW, I didn't say nor did I imply that we can only beat mediocre lists reliably. What I am saying is that mediocre lists will have problems against Tyranids just as Tyranids will have problems against the top armies.
jy2 wrote: I agree with yodisisray. Mix up the FA with 2 crones + 1 HVC harpy.
I'd also keep 1 mawloc more for tactical reasons. They work sort of like biovores in that they screw with your opponent's deployment as well as movement. To me, that alone makes their price tag worth it. You don't really need 2. 1 is enough. 2 t-fexes doesn't cut it for me (1 is ok). If the opponent screens them out with a cheap MSU unit (say, 1 marine combat squad), he can actually tie them up a bit. Just being resilient doesn't increase its threat factor. However, he does work better against non-MEQ troops due to his torrent weapon.
Finally, methinks you need a backup source for synapse. Shooty-heavy armies and/or fast armies can take out your lone backfield synapse without too much sweat, especially after they've dealt with your flyrants and attackers. Consider 1 zoan for synapse-redundancy as well as another chance for Catalyst/Dominion.
Finally, tervigons are still good. I'd always recommed 1 in a balanced Tyranid list. Last edition, they were actually under-costed. In this edition, they are more where they should be. They're not spectacular like before, but they are still a solid unit.
Red Corsair wrote: HQ Flyrant Devourers x 2, Wings 1 230
Flyrant Devourers x 2, Wings 1 230
*bursts though room with axe* HEEEAAARRRS JHONNY!!!
Awesome Batrep
Although it is a pity the Bugs have been reduced to another gunline though, tbh.. I was hoping that they would bring back assault, just so my Zerkers would see a good fight once again..
This message was edited 1 time. Last update was at 2014/02/02 18:43:15
Although it is a pity the Bugs have been reduced to another gunline though, tbh.. I was hoping that they would bring back assault, just so my Zerkers would see a good fight once again..
They aren't really a gunline but the best strategy so far is bum rush your opponent with a flying circus to buy time for the rest of your units to get up field to grab objectives. I like the way Nids are looking and I cannot wait to get my hands on them to start play testing.
This message was edited 1 time. Last update was at 2014/02/02 19:52:06
-5000 Pts. of Orks
-1750 Pts. of Ravenwing
2014/02/02 21:32:44
Subject: Warhammer 40K Video Bat RepTyranids vs Imperial Fists
I was super tired and forgot about my drop pod, doh! I was super tired and played poorly but, this shows us what the Nids CAN do when things go right. It was pretty devastating.
Automatically Appended Next Post: And yeah, the Alpine mat is legit! I love it, I can't decide if it or the Barren Wasteland is my favorite.
This message was edited 1 time. Last update was at 2014/02/03 05:57:55
Although it is a pity the Bugs have been reduced to another gunline though, tbh.. I was hoping that they would bring back assault, just so my Zerkers would see a good fight once again..
They aren't really a gunline but the best strategy so far is bum rush your opponent with a flying circus to buy time for the rest of your units to get up field to grab objectives. I like the way Nids are looking and I cannot wait to get my hands on them to start play testing.
Tbh, I don't see any assault units every unit in that force was based for shooting, so it does look like to me another gunline to me, even they flying units are shooting loadouts as well so I cant really see anything going into intentional assault unless its a tank tbh..
Reecius wrote: Yeah, so far they've been just utter fail for us whereas the T-Fex survives almost every game and while he doesn't always crush the enemy he is big time board control.
I am thinking about this list:
Tyranids 1750 Pts
Unit Description Size Cost
HQ Flyrant Devourers x 2, Wings 1 230
Flyrant Devourers x 2, Wings 1 230
I would personally rather a Mawloc over the Harpy,You always have that Ap2 threat then, it doesnt have to land,sometimes the threat alone is enough. Another useful tool in your box rather than 3 Crones.
I also feel the Tyranofex needs adrenal to make those important combats and slingshot up the board.