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![[Post New]](/s/i/i.gif) 2014/06/21 17:16:51
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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lord_blackfang wrote:Man, those MANz are depressingly boring sculpts, aren't they? They're basically the same as the metals.
You can't improve on perfection! I like the heads better!
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:17:20
Subject: Ork rumours - Collected June 21st
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Gargantuan Gargant
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COLLECTED LEAKED INFO
HQs listed as
Zagstruk
Grotsnik
Mek is a slotless HQ, 1 per actual HQ bought, has Boy statline
Big Mek does not change FoC "A Big Mek may take items from the Mek Weapons, Melee Weapons, Runts & Squigs, Orky Know-wots and/or Gifts of Gork and Mork lists."
Painboy Painboy is IC, so put him where you need him, can take a bike, no 'Eavy Armor
Warboss does not change FoC
Weirdboy. gain a Warp Charge point if there are 10 or more models with the 'ere we go rule (Pretty much any Ork from what I've seen) in 12" but has to take a psychic save or take a hit. Can be upgraded to Psyker level 2. Power of the Waaagh! and Daemonlogy disciplines.
Badrukk is a HQ (3+, 5++, str 7 AP2 assault 3 gun) , Badrukk has the rules listed for Da Rippa, but it is not listed in his wargear
Snikrot is not HQ, Snikkrot an elite (doesnt take a slot if taken with Kommandos) (shrouded on arrival, you pick an edge to outflank dont roll), causes fear.
No Wazdakka
No Zogwort.
Ghaz is a LOW now, can take runts/squigs, stats look unchaged
D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.
2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge range.
4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.
Power of the Waaagh!
Primaris power is Frazzle (Blast witchfire).
'Eadbanger is now a focussed witchfire.
Warpath is a self blessing
Da jump is what used to be 'ere we go.
Killbolt is a beam attack.
Power vomit is a template witchfire.
Da Krunch is a barrage witchfire.
Mob rule is replaced by the D6 roll on Mob Chart
Mob Chart
D6 Result
1 If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.
2-3 If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.
4-6 If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.
Boss Pole gives Reroll on the mob chart.
Ork Tactical Objectives
Shoot an enemy unit off the board,
Kill the enemy warlord in a challenge with your warboss,
Destroy an enemy unit in your assault phase (more units gone, more points)
Turbo boost 3 vehicles (or bike units)
Secure a random objective (roll a D6),
Charge more than 10 inches.
A Big Mek with mega armour can take one of the following
- Tellyport blasta Tellyporta blasta is the back mouned thing I've been describing and seems... uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.
- Kustom force field
- Shock attack gun roll of double 6 is vortex!!!
- KFF can be combined with mega armour and bikes, Shock attack gun seems to be combinable with bikes.
- Git finda on SAG
Relics:
Gifts of Gork and Mork
Da Dead Shiny Shoota 6 shots twinlinked shoota, rolls of 1 hit one of your own units
Da Finkin’ Kap gives your warlord an additional trait from the strategic list.
Da Fixer Upperz
Da Lucky Stikk
Headwoppa’s Killchoppa is a +2 str, AP5, rending choppa that beheads on a roll of 6 (insta death).
Warboss Gazbag’s Blitzbike has an AP3 deff gun on it
Orks kept furious charge, are susceptible to fear now
Tankbustas, are elite, got Tank Hunter, 2 points cheaper per model, and no longer have to shoot at nearest tank, Tankbusta bomb is now a melta bomb, can take a trukk, and get 2 VP for first blood if they blow up a tank, can take dedicated transport
Stormboyz can NOT assault flyers
Meganobz still bulky and use 2 spots in transport
Kommandos got move through cover, stealth and infiltrate, no point hike
Burnas can take dedicated trukks
Ork boys Slugga boy is 6, Shoota boy is 7. Both come with stikkbombs as standard.
Lootas Heavy Support and cheaper (5 points less per squad)
Deffkoptaz 30 Points base, gun swaps are free, still a jetbike.
Buggies 25 points base, gun swap is free, up to 5, can outflank, don't get new weapons, do get Grot Riggers at 10 points.
Zzap Gun 2D6, gets hot on a 1-3 if you roll 11 or 12
Kannons unchanged
Lobbas unchanged
Stompa in as super heavy
Battle Wagon up 20 points.
Kustom Mega Slugga is a thing.
Not anything about FNP at all
Grot riggers don't just work for IWND on 'nauts, any vehicle that has them, but cost per vehicle seems to differ. 20 to put them on a 'naut. BW don't seem to have the option.
Killkannon still lowers transport on BW
Attack squig nerfed to 1 reroll in melee per turn
Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance
Planks Rules a little complicated. If you get out of open topped and declare a charge, add 2 to the charge range
Deffrolla gains AP4 and loses half the hits
Kans come in 6 packs, NO twin guns, NO Troop choice option, have special morale rule
Ork Warband detachment you can Waaaagh every turn after the first
Cheap IWND on vehicles (5 points on Kans, 10 on dreds)
Warboss/Bigmek Mega Armor Kit is a thing
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This message was edited 9 times. Last update was at 2014/06/21 18:03:33
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![[Post New]](/s/i/i.gif) 2014/06/21 17:17:30
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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forgotten ghosts wrote:when you say 6in on the kff it is true but you technically have a 12in bubble as 6in in all directions is still a decent sized space yes the kff doesnt auto cover the whole unit and only affects the vehicles the character is embarked in. yes its been nerfed but is actually much more realistic, and is now on par with the da force field thing, wonder if all of these options will get hit the same way.
Yeah, I'm so excited about the realism because we all know 40k is all about realism.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:17:58
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Also Orks kept furious charge, I know that was asked earlier but I didnt get around to answering it.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:18:01
Subject: Ork rumours - First post updated 20th June
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Waaagh! Warbiker
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sirlynchmob wrote: TedNugent wrote: Multimoog wrote:Footslogging 30 boy mobz with a KFF seems like a MUCH more sound option now
Why's that, because the KFF got nerfed to MODELS within 6 inches? How many individual boyz are you going to be able to fit within that KFF radius?
You also do realize that a 30 man squad has a leadership of 8, and if you fail that leadership test and roll a 1 that entire mob can run off the board on either a pinning or a morale check?
Do you also realize that shoota boyz now cost 7 points a model? That unit now costs 30 points more than it used to, and it is NOT fearless, and it does NOT get full coverage of the KFF. Only individual models within 6 inches do, and I'm not sure what percentage of a 30 man mob that would even be.
Forget the KFF, the skyshield is the way to go. with the new 6" coherency between elevation, you can have a few boys on the shield and the rest snaking their way across the board.
How many models in a unit have to be on the shield for the unit to be on the shield?
well 1 model in difficult terrain makes the whole unit roll to move through difficult terrain
1 model charging through terrain gives the -2" penalty to the unit.
1 model in your shooting unit can not fully see a model, then that model gets a cover save from your unit.
so 1 model on the shield is enough to qualify for the unit to get it's 4++
so it is possible for 75 points to give your 180+ boys a 4++
Or use the void shields as they also protect the unit, and again 1 model under it protects the unit and protects us from blast weapons.
Well... no, inv. sv does not spread to the rest of the squad.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:21:30
Subject: Ork rumours - First post updated 20th June
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Sneaky Kommando
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TedNugent wrote:forgotten ghosts wrote:when you say 6in on the kff it is true but you technically have a 12in bubble as 6in in all directions is still a decent sized space yes the kff doesnt auto cover the whole unit and only affects the vehicles the character is embarked in. yes its been nerfed but is actually much more realistic, and is now on par with the da force field thing, wonder if all of these options will get hit the same way.
Yeah, I'm so excited about the realism because we all know 40k is all about realism.
wouldnt it be alittle nicer if the designers took a more realistic view on some of there rule making?
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![[Post New]](/s/i/i.gif) 2014/06/21 17:22:54
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Not sure it'd be good but you can fit 35 low armour vehicles into 1500 points (single FOC) now,
Mek
Boyz Squad (trukk)
Boyz squad (trukk)
5 x Buggies
5 x Buggies
5 x buggies
6 x Kans
6 x Kans
6 x kans
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This message was edited 1 time. Last update was at 2014/06/21 17:24:51
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![[Post New]](/s/i/i.gif) 2014/06/21 17:23:55
Subject: Ork rumours - First post updated 20th June
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Squishy Squig
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If you're still here Mel, could you say if the Ork-specific tactical objectives are in the codex and what they are? Or do you have to buy the cards in order to use them?
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![[Post New]](/s/i/i.gif) 2014/06/21 17:25:52
Subject: Ork rumours - First post updated 20th June
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Grovelin' Grot
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Melcavuk wrote: doktor_g wrote:Boyz = 5 and Shoota upgrade +1 I think. So priced the same at 6 per. That REEEEEALLLLY sucks about the KFF. Would rather just keep the cover save.
Slugga boy is 6, Shoota boy is 7. Both come with stikkbombs as standard.
It sucks, but the free stikkbombs make it sting less. Actually, looking at the old dex, the slugga boyz cost the same as in the new codex, so this only affects the shootaz and makes the sluggas a better deal due to the free stikkbombs. I usually take sluggas anyways, so this isn't as bad as the KFF nerf.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:25:57
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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They are:
Shoot an enemy unit off the board,
Kill the enemy warlord in a challenge with your warboss,
Destroy an enemy unit in your assault phase (more units gone, more points)
Turbo boost 3 vehicles (or bike units)
Secure a random objective (roll a D6),
Charge more than 10 inches.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:31:03
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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What are people so concerned about with single FOC? Are that many groups really limiting armies to one?
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:31:31
Subject: Ork rumours - First post updated 20th June
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Big Mek in Kustom Dragster with Soopa-Gun
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Too bad dedicated transports only "count as troops" but arent actually a troop choice. Would be very easy to field a double foc with boyz + trukks filling the troop slot requirement.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:32:16
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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If your group is good with using forgeworld rules a decent 1500 bike list would be:
Zhadsnark (biker boss, makes bikes troops)
Mek on relic bike (KFF or SAG)
Painboy on Bike
15 x Bike
14 x Bike
14 x Bike
5 x Buggy
5 x Buggy
5 x buggy
Lots of speed, lots of bodies, hell of alot of fire.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:32:33
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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yeah? cause you can abuse the gak out of unbound armies...
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![[Post New]](/s/i/i.gif) 2014/06/21 17:36:16
Subject: Ork rumours - First post updated 20th June
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Big Mek in Kustom Dragster with Soopa-Gun
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And unbound armies also ensue some pretty fething ludicrous tactics. I mentioned i would be fielding my orks unbound when the codex drops, first thing i hear is "OK i'll unbound this list then *insert op unit here spammed to oblivion* because unbound is unfair and unfair needs to be met with unfair" I wanted to run an unbound walker list, because who the hell doesnt? lol. i DONT want to be forced to do that because nothing else is that viable. The 35 light vehicle strat is interesting but theres literally no armor answer there or big bug answer. Also the rerollable warlord trait for a bound army is just too good. I have literally had to use it EVERY game since 7th (im up to 12 games)
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This message was edited 1 time. Last update was at 2014/06/21 17:37:12
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:37:40
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Buggies can get twinlinked rokkits to glance down most things (free exchange), kans are packing klaws and shootas but again can get rokkits for free. Its just a hell of alot of vehicles really. 900 points is a massive Kan wall.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:37:44
Subject: Ork rumours - First post updated 20th June
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Mekboy on Kustom Deth Kopta
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jhnbrg wrote:sirlynchmob wrote: TedNugent wrote: Multimoog wrote:Footslogging 30 boy mobz with a KFF seems like a MUCH more sound option now
Why's that, because the KFF got nerfed to MODELS within 6 inches? How many individual boyz are you going to be able to fit within that KFF radius?
You also do realize that a 30 man squad has a leadership of 8, and if you fail that leadership test and roll a 1 that entire mob can run off the board on either a pinning or a morale check?
Do you also realize that shoota boyz now cost 7 points a model? That unit now costs 30 points more than it used to, and it is NOT fearless, and it does NOT get full coverage of the KFF. Only individual models within 6 inches do, and I'm not sure what percentage of a 30 man mob that would even be.
Forget the KFF, the skyshield is the way to go. with the new 6" coherency between elevation, you can have a few boys on the shield and the rest snaking their way across the board.
How many models in a unit have to be on the shield for the unit to be on the shield?
well 1 model in difficult terrain makes the whole unit roll to move through difficult terrain
1 model charging through terrain gives the -2" penalty to the unit.
1 model in your shooting unit can not fully see a model, then that model gets a cover save from your unit.
so 1 model on the shield is enough to qualify for the unit to get it's 4++
so it is possible for 75 points to give your 180+ boys a 4++
Or use the void shields as they also protect the unit, and again 1 model under it protects the unit and protects us from blast weapons.
Well... no, inv. sv does not spread to the rest of the squad.
actually it does, units on top of a shield get a 4++.
If you had to have the entire unit on the shield to get the 4++, the would have said "units wholly on the shield" Like they explain under measuring distances.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:38:01
Subject: Ork rumours - First post updated 20th June
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Battlefortress Driver with Krusha Wheel
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So am I right in assuming we have been given a pay for option in the looted wagon, that can be used as a dedicated transport by absolutely nothing because it was an afterthought, further clogging up our heavy support choices?
Thanks for nothing GW!
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/06/21 17:38:41
Subject: Ork rumours - First post updated 20th June
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Squishy Squig
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Melcavuk wrote:They are:
Shoot an enemy unit off the board,
Kill the enemy warlord in a challenge with your warboss,
Destroy an enemy unit in your assault phase (more units gone, more points)
Turbo boost 3 vehicles (or bike units)
Secure a random objective (roll a D6),
Charge more than 10 inches.
Thank you. Hmmm disappointing... Some of those don't seem particularly orky, secure random objective being the biggest copout.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:40:03
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Thanks again for answering all our doubts, Melcavuc, you're the Warboss!!! Kunnin and Brutal or Brutal and Kunning, but still da Boss.
I have more questions:
If Kans are 25% more expensive, what is their base points cost? Do they keep the same weapons (Rokkit, Bigshoota, Skorcha, Grotzooka, KMB)? What is the cost of those upgrades?
What is the cost of Snikrot? Stats? If he joins a Kommando unit, he does not consume an Elite slot, right?
Is Zagstrukk forced to join Stormboys squads or can he join into any unit?
If the BW is 20 points more expensive, what are the cost points for its upgrades (BigShootas, Rokkits, Big Gunz, 'Ard Case, Red Paint Job, Grot Riggers, Grabbing Klaw, Wrecking Ball, Boarding Plank, Kill Kannon)?
Can Deffkoptas still pay for Buzzsaws and Bombs?
Are Stormboys 9 points per figure?
What is cost for the SAG upgrade on Big Meks and Meks?
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![[Post New]](/s/i/i.gif) 2014/06/21 17:43:08
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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Vineheart01 wrote:And unbound armies also ensue some pretty fething ludicrous tactics. I mentioned i would be fielding my orks unbound when the codex drops, first thing i hear is "OK i'll unbound this list then *insert op unit here spammed to oblivion* because unbound is unfair and unfair needs to be met with unfair"
I wanted to run an unbound walker list, because who the hell doesnt? lol. i DONT want to be forced to do that because nothing else is that viable. The 35 light vehicle strat is interesting but theres literally no armor answer there or big bug answer.
Also the rerollable warlord trait for a bound army is just too good. I have literally had to use it EVERY game since 7th (im up to 12 games)
15 reroll able bs2 rock kits from buggies and however many bs3 from land doesn't count as anti bug and vehicle?
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:44:37
Subject: Ork rumours - First post updated 20th June
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Waaagh! Warbiker
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sirlynchmob wrote: jhnbrg wrote:sirlynchmob wrote: TedNugent wrote: Multimoog wrote:Footslogging 30 boy mobz with a KFF seems like a MUCH more sound option now
Why's that, because the KFF got nerfed to MODELS within 6 inches? How many individual boyz are you going to be able to fit within that KFF radius?
You also do realize that a 30 man squad has a leadership of 8, and if you fail that leadership test and roll a 1 that entire mob can run off the board on either a pinning or a morale check?
Do you also realize that shoota boyz now cost 7 points a model? That unit now costs 30 points more than it used to, and it is NOT fearless, and it does NOT get full coverage of the KFF. Only individual models within 6 inches do, and I'm not sure what percentage of a 30 man mob that would even be.
Forget the KFF, the skyshield is the way to go. with the new 6" coherency between elevation, you can have a few boys on the shield and the rest snaking their way across the board.
How many models in a unit have to be on the shield for the unit to be on the shield?
well 1 model in difficult terrain makes the whole unit roll to move through difficult terrain
1 model charging through terrain gives the -2" penalty to the unit.
1 model in your shooting unit can not fully see a model, then that model gets a cover save from your unit.
so 1 model on the shield is enough to qualify for the unit to get it's 4++
so it is possible for 75 points to give your 180+ boys a 4++
Or use the void shields as they also protect the unit, and again 1 model under it protects the unit and protects us from blast weapons.
Well... no, inv. sv does not spread to the rest of the squad.
actually it does, units on top of a shield get a 4++.
If you had to have the entire unit on the shield to get the 4++, the would have said "units wholly on the shield" Like they explain under measuring distances.
You get people to agree with that? seems a bit cheesy.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:45:13
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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So from what i have read they have taken the old over powered units that were auto include and toned them down.
They took the lesser used units or underpowered ones and beefed them up.
Now the units are balanced to themselves. Which more of the book viable. Tournament players won't like this since now not one unit stands out as OP over the rest and no clear choice for the auto include death star unit.
And the death roller was op, to think other wise I feel is silly. D6 str 10 hits on spammed battle wagons. No need to roll to hit just move through units.
Biker nobs, the KFF and the BW death roller spam needed the nerf bat. This is coming from an ork tourny player.
I saw the KFF nerf coming having effect the hole unit as long as one model was with in 6 was silly.
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This message was edited 1 time. Last update was at 2014/06/21 17:51:10
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:45:49
Subject: Ork rumours - First post updated 20th June
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Longtime Dakkanaut
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Mel, can you confirm for me that Mob Rule no longer modifies Leadership, and our Troops are on Ld 7?
Thanks dude.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:52:49
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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BooBoo wrote:Thanks again for answering all our doubts, Melcavuc, you're the Warboss!!! Kunnin and Brutal or Brutal and Kunning, but still da Boss.
I have more questions:
If Kans are 25% more expensive, what is their base points cost? Do they keep the same weapons (Rokkit, Bigshoota, Skorcha, Grotzooka, KMB)? What is the cost of those upgrades?
What is the cost of Snikrot? Stats? If he joins a Kommando unit, he does not consume an Elite slot, right?
Is Zagstrukk forced to join Stormboys squads or can he join into any unit?
If the BW is 20 points more expensive, what are the cost points for its upgrades (BigShootas, Rokkits, Big Gunz, 'Ard Case, Red Paint Job, Grot Riggers, Grabbing Klaw, Wrecking Ball, Boarding Plank, Kill Kannon)?
Can Deffkoptas still pay for Buzzsaws and Bombs?
Are Stormboys 9 points per figure?
What is cost for the SAG upgrade on Big Meks and Meks?
Right, Kans are 50 base, comes with big shoota, can switch free to rokkit, 5 points to switch to the other weapons. Same choices as before, riggers are 5 points
60 Points, not taking up a slot if you buy Kommandos, WS, S5, 4 attacks.
BW starts at 110 now but its only 30 points for the kill kannon, it can still be a dedi transport even if you fit kill kannon. the big gun upgrades are 10 points regardless of type, 5 points for shootas or rokkits. Cant see a rigger option
Yes
Yes
50. Big Meks only
streamdragon wrote:Mel, can you confirm for me that Mob Rule no longer modifies Leadership, and our Troops are on Ld 7?
Thanks dude.
7, Mob doesnt effect LD
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![[Post New]](/s/i/i.gif) 2014/06/21 17:53:34
Subject: Ork rumours - First post updated 20th June
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Sneaky Kommando
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Dakkafang Dreggrim wrote:So from what i have read they have taken the old over powered units that were auto include and toned them down.
They took the lesser used units or underpowered ones and beefed them up.
Now the units are balanced to themselves. Which more of the book viable. Tournament players won't like this since now not one unit stands out as OP over the rest and no clear choice for the auto include death star unit.
And the death roller was op, to think other wise I feel is silly. D6 str 10 hits on spammed battle wagons. No Ned to roll to him just move through units.
Biker nobs, the KFF and the BW death roller spam needed the nerf bat. This is coming from an ork tourny player.
I saw the KFF nerf coming having effect the hole unit as long as one model was with in 6 was silly.
i agree with all of that. if this if the trend for the future of 40k i think it will be more fun than ever, every one was trashin 7th, i have enjoyed the new missions.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:53:41
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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My mistake, 10 points for riggers on Battlewagon, in my opinion worth it.
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![[Post New]](/s/i/i.gif) 2014/06/21 17:55:11
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Is the new ork force org 3 HQs and 9 troops only ?
Or
3 hqs, 3 elites, 3 fast, 3 heavy and 9 troops ?
Thanks.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2014/06/21 17:57:34
Subject: Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Sample Battlewagon build, not sure if this is "competitive" but first cost is new, second is old
Battlewagon
Killkannon
Kannon
4 x Big Shootas
170 vs 180
So in that 10 point different you can also take that build as a dedicated transport now, rather than it being heavy support. Also you use those 10 points and suddenly it has IWND Automatically Appended Next Post: Dakkafang Dreggrim wrote:Is the new ork force org 3 HQs and 9 troops only ?
Or
3 hqs, 3 elites, 3 fast, 3 heavy and 9 troops ?
Thanks.
3 hqs, 3 elites, 3 fast, 3 heavy and 9 troops
Of which HQ and 3 TROOP are compulsary.
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This message was edited 1 time. Last update was at 2014/06/21 17:58:05
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![[Post New]](/s/i/i.gif) 2014/06/21 17:59:40
Subject: Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Thank you very much Melcavuk.
Can Boss Nobs (in Nobs Mobs or Mega Nobs mobs) as well as the Kaptin Boss for the Flashgitz elect items from "Ranged weapons list, Melee weapons list, Runts&Squigs list, Orky Know Wot or Gits from Gork and Mork?
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