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Made in se
Regular Dakkanaut





If I were to FAQ the latest Codex Space Marines, I'd add the following, just because:

Troops, Fast Attack, Heavy Support and Elites sections, add the following

Emperor of Mankind Squad

25 points.

Unit Composition: 5 Emperors of Mankind.

WS10, BS10, S10, T10, W10, I10, A10, LD10, Sv -

Unit type: Jump Infantry

Wargear: Golden Artificer Armour, Aquila Claw, Flaming Sword, Frag Grenades, Krak Grenades, Mind Bullets

Special Rules:

Eternal Warrior, Psyker (Mastery Level 10), It Will Not Die, And They Shall Know No Fear, Feel No Pain, Relentless, Move Through Cover, Fleet, Nikean Decree, Haste, Fearless, Regal Gaze, Hammer of Wrath, Chapter Tactics, Combat Squads.

Options:

May add up to 30 Emperors of Mankind....... 5 points/model.

Any model may take Melta Bombs.... 5 points/model.

May take a Drop Pod, Rhino, Razorback or any Land Raider variant as a Dedicated Transport.

Wargear descriptions:

Golden Artificer Armour: Confers a 2+ rerollable invulnerable save.

Aquila Claw:. S: User, AP1, Melee, Force, Fleshbane, Armourbane, Specialist Weapon, Shred, Concussive, Flail, Poison (2+), Twin-Linked.

Flaming Sword:. S: User, AP1, Melee, Force, Fleshbane, Armourbane, Specialist Weapon, Shred, Concussive, Flail, Poison (2+), Twin-Linked.

Mind Bullets: Range 288'', S10, AP1, Melta, Instant Death, Assault 6, Twin-Linked, Ignores Cover, Large Blast, No Scatter, Rapid Fire, Pinning, Supreme Fire Control, Interceptor.

Special Rules descriptions:

Nikean Decree: Deny the Witch on a rerollable 2+, unlimited range. On a successful Deny the Witch roll, the enemy psyker immediately takes 2d6 S10 AP1 hits with the Instant Death and Ignores Cover special rules. In addition, model knows all Psychic Powers from the Warhammer 40k rulebook. May reroll failed psychic tests.

Regal Gaze: Enemy units within 12'' of an Emperor of Mankind may not fire Overwatch.

Haste: Emperor's of Mankind count as Jump Infantry for all movement and deployment purposes, but are not bulky and can enter transports.

Supreme Fire Control: May be used against fliers despite being a blast weapon. May in addition be fired in Overwatch under all circumstances* at model BS instead of Snapshots, and blasts always ignore friendly units.

*Therefore ignores the effects of Dirge Casters and other equipment/rules that deny Overwatch.
   
Made in us
[DCM]
The Main Man






Beast Coast

This looks to be far too on-topic for the off-topic section! I object!

   
Made in se
Ferocious Black Templar Castellan






Sweden

Claymore - 20 points

Special Rules: Stab

Before setting up terrain, you may stab your opponent with a sword of your choice. If this incapacitates your opponent, you win the game.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in au
Lady of the Lake






Dachshund squadron
30 points
Unit composition: 5 dachshund
WS5 BS1 S4 T3 W2 I5 A3 LD- SV-
Unit type: beast
Wargear: Teeth

Up to 15 additional dachsunds can be added to the squad +6 each

Special rules:
Small but deadly: A model with this ability has a 4+ invulnerable save to represent their small stature making it difficult to hit them they're also able to attack the vital areas of their prey and thus ignore armour.
Eternal warrior
Move through cover
Fearless
Infiltrate
Fleet
Combat squads
Furious charge








It had to be done and you know it.

   
Made in gb
Ork Boy Hangin' off a Trukk





England

Boogie Marines
A special branch of dedicated Slaanesh loving heretics, they go to war with large speakers on their backs.
WS4 BS4 S4 T5 W1 I6 A3 LD10 SV3+
all equipped with Boogie Blasters, Funk-Sabres and the champion has a Doom Sireny organ thing
Boogie blasters are Range Template S3 AP5 pistols
Funk Sabres are CCws with armourbane and fleshbane, but due to their fluorescent and brightly coloured appearance, the unit can never receive bonuses to cover save from nightfighting
special rules Stayin' Alive Due to an unnerving disco-dodge, they have a 5++ invuln and FnP. After all, they got to keep on dancing!
Boogie Wonderland before deployment, but after mission selection, place d6 'Disco Counters' represented by mini disco balls or those coloured floor tile thingies. When a unit of Boogie Marines is within 12" of a counter, they gain the Rage and fearless USR as they are spurred to greater heights of acrobatic dancemovies!

Bad luck?! Schmad luck!
 Kain wrote:


WMG: The last ever story of 40k will finally hit M42; only to reveal that Trazyn has completed his greatest heist; stuffing the entire universe into a hyper-pocket.

Thus ending the true and grandest conflict of 40k.

The contest of thievery between the Blood Ravens and Trazyn.
 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Raging Nerds
15 points
Unit composition: 5 nerds
WS1 BS1 S1 T1 W1 I2 A2 LD2 SV6+
Unit Type: Infantry
Wargear: Neckbeards

Up to 5 additional nerds may be added for 5 points per model.

Special rules:
TFG
WAAC
Unwashed
Socially Awkward
Weird Fetishes


Wargear Description:
Neckbeards: A unit equipped with neckbeards has poisoned attacks that automatically wound on a 4+ with no saves allowed.

Special Rules descriptions:
TFG: If your opponent wins and there is at least one Raging Nerd alive on the table, you must flip the table in a great display of righteous nerdrage. You automatically win the game.
WAAC: When your last Raging Nerd is removed from play, place three Riptides on the table in a location of your choosing. (for rules for the Riptide, please refer to Codex: Tau Empire)
Unwashed: The Raging Nerds inspire fear in any enemy due to their smell and cheetos-encrusted hands. Any unit attempting to attack the nerds must first pass a morale check.
Socially Awkward: A unit of Raging Nerds can not be joined by any characters and can not receive any leadership bonuses.
Weird Fetishes: Raging Nerds have preferred enemy versus units from Codex: Adepta Sororitas and Codex: Eldar.

This message was edited 4 times. Last update was at 2014/03/24 01:11:17


Error 404: Interesting signature not found

 
   
Made in us
[DCM]
The Main Man






Beast Coast

Can of Coca-Cola

Points: Variable
Unit Type: Variable
Special Rules: Variable
Wargear: Variable

Description: Can be used as a proxy for anything, whether it's a squad of Chaos Space Marines, a tank, a monstrous creature, or even just a tasty beverage.


   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Kos-Mos
WS 6
BS 5
S 5
T 5
W 4
A 4
I 6
Ld 10
Sv 6+/ 4+i

195 points. Unit: 1 Kos-Mos (infantry, character)

Special rules: Fleet, fast movement, It will not die, lightning reflexes (4+), multi-targeting, relentless.

Wargear: 2 twin-linked heavy bolters, R-blade, PT cannon, X-buster.

Fast movement: 12" movement. Double the highest roll for difficult terrain.

R-blade: A power sword that becomes AP 2 on a turn that Kos-Mos charges.

Phase Transfer cannon: 48" sD ap1 large blast one shot. Kos-Mos may not move, assault, or fire other weapons on the turn she uses the PT cannon.

X-Buster: D6 s4 ap5 shots at every enemy unit within 48" within line of sight and inside of the same 180° arc, starting from Kos-Mos. One shot.

For 75 more points, Kos-Mos may ride the E. S. Dinah mobile interface as a jet bike into combat. This grants +1s, +1t, a 3+ armor save, the ability to deep strike, and is equipped with two lascannons. Additionally, the bike improves her "it will not die" roll by +2, by virtue of it also being her repair and maintenance bed.

Made this when I played through Xenosaga.

20000+ points
Tournament reports:
1234567 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Since this is not an off topic thread I shall move it to the 40K General Discussion forum.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Now, I've noticed a tendency for this forum to get rather silly. Now I do my best to keep things moving along, but I'm not having things getting silly. Those two last threads I did got very silly indeed, and that last one about the bed was even sillier. Now, nobody likes a good laugh more than I do...except perhaps my wife and some of her friends...oh yes and Captain Johnston. Come to think of it most people likes a good laugh more than I do. But that's beside the point. Now, let's have a good clean healthy outdoor thread. Get some air into your lungs. Ten, nine, eight and all that.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in au
Hellacious Havoc





Parkes NSW Australia

PUG GUARD

WS 2
BS 2
S 2
T 2
W 2
A 1
I 2
Ld 10
Sv 4+/6++

Wargear - Matching Capes, Matching Collars, Matching Booties, Eye Patch (PUG SGT only), Dog Breath

Special Rules - Very Bulky, Monstrous Creature, Lazy..

Lazy - On a roll of 2+ the entire unit sits and waits patiently to be called a "Good Boy", on a 4+ the whole unit commences genital and rear hygiene checks and cleaning as necessary, on a 6+ the unit turns and fights for the enemy in exchange for belly rubs and a one turn rest. Lazy is rolled at the start of every phase...

PUG GUARD may take an owner with them reducing lazy penalties to 3+ instead of the initial 2+...All other lazy roll numbers and effects stay the same I.E a unit of PUG GUARD sit and wait patiently to be told their good boys on a 3+ instead of a 2+....The owner cannot issue the saying good boy until the assault phase. On a LD test the unit can continue in the next turn.
[Thumb - unnamed.jpg]


"I was reading this as fetus, man I was wrong!" - BunkerBob

Fantasy - High Elves 6000PTS....Goblins 2000PTS

40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS

NECROMUNDA!!! 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Cat
Points 0
WS 10 BS 0 S D T 10 W 10 I 10 A 1 Ld2 Sv 1+
Unit Type: Gargantuan Monstrous Creature
Wargear
Claws, Tail, Teeth
Special Rules
Unkillable: Cats have a 1+ Save against everything including AP1 weapons, things that ignore saves and D Strength.
I Do What I Want: Cats can move whenever they choose. They can move any distance.
Slayer of All: Any model that is knocked over by a cat is removed from play. No special rules can prevent this or enable the model to be returned including Everliving, Miraculous Intervntion, Apocalypse Stratagems, etc.
Fearless: Cats are not frightened of your puny plastic models.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

Jar Jar Binks

1500 points
Unit composition: 1 Unit

WS1 BS1 S1 T10 W15 I1 A1 LD2 SV2+

Unit Type: Monstrous Creature
Wargear: Vest, Pointy Stick

Special Rules:
Eternal Warrior, It Will Not Die, Feel No Pain, Fan Favorite, Game changer.

Fan Favorite: If this unit dies in combat. Remove model from play and replace with an additional Jar Jar Binks model. This model comes back with full wounds.
Game Changer: If controlling player still has Jar Jar Binks on the board by turn 5, the game is over and controlling player wins.

This message was edited 1 time. Last update was at 2014/03/27 02:44:16


Anyone who is married knows that Khorne is really a woman. 
   
Made in us
Tail-spinning Tomb Blade Pilot




Onuris Coreworld

 Inkubas wrote:
Jar Jar Binks

1500 points
Unit composition: 1 Unit

WS1 BS1 S1 T10 W15 I1 A1 LD2 SV2+

Unit Type: Monstrous Creature
Wargear: Vest, Pointy Stick

Special Rules:
Eternal Warrior, It Will Not Die, Feel No Pain, Fan Favorite, Game changer.

Fan Favorite: If this unit dies in combat. Remove model from play and replace with an additional Jar Jar Binks model. This model comes back with full wounds.
Game Changer: If controlling player still has Jar Jar Binks on the board by turn 5, the game is over and controlling player wins.



I think Jar Jar also needs a special rule that illustrates his ability to destroy well establish democracies. (He voted to give Palpatine emergency powers, which allowed him to authorize the clone army which pretty much made him invincible)

"Most mortals will die from this procedure...and so will you!"  
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Lore accurate tactical marine:

WS: 7 BS: 7 S: 8 T: 8 W: 5 A :4 LD: 10 2+

Wargear: Astartes pattern power armor, Astartes pattern bolter, Astartes pattern grenades and Astartes pattern Bolt Pistol.

Special rules:
Fearless, fear, And they shall know no fear, Crusader, Feel No Pain (2+) and Astartes.

Astartes: All Astartes pattern wargear have this special rule.

A weapon with the Astartes special rule does not roll for damage normally. Instead, they cause D6+3 wounds/Lost HP with no saves of any kind allows.

Armor with this special rule roll an additional D6 for their save.

Models with this special rule are the greatest warriors ever. When a model with this special rule loses a wound it may a die to regain D6+6 wounds to represent the ability of Astartes to "tank" shots. However, your opponent may roll 2D6 before deployment. On a 11 or higher all friendly models suffer from the Worf Effect. They lose D6 to all stats and lose all special rules.


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in au
Liche Priest Hierophant







GW Legal Team, 100pts


WS: 3 BS: 3 S: 3 T: 3 W: 5 A :10 LD: 10 Sv: 2+

Wargear: C&D Letter

C&D Letter:
Rng: infinity
Str: D
AP: 1
Type: Assault 1, Instant Death, Fleshbane

or

Rng: -
Str: D
AP: 1
Type: Melee, Instant Death, Fleshbane

Special rules:
Stubborn, Crusader, Beloved by G-Dubs (TM), Legal Spies, Forceful Desist

Beloved by G-Dubs (TM):
As long as you are only using Citadel (TM) Miniatures (TM), GW Legal Teams have Fearless, Feel No Pain (2+) and gain WS, BS, Str, T and I 10

Legal Spies:
Always re-roll to-hit rolls of a 1

Forceful Desist:
All non-Citadel miniatures are automatically removed as casualties with no way of coming back. Additionally, they have Hatred (Converted Miniatures) and Preferred Enemy (Converted Miniatures)

This message was edited 3 times. Last update was at 2014/03/27 04:38:43


 
   
Made in ca
Focused Dark Angels Land Raider Pilot




Calgary

 Matt.Kingsley wrote:
GW Legal Team, 100pts
10

WS: 3 BS: 3 S: 3 T: 3 W: 5 A :10 LD: 10 Sv: 2+

Wargear: C&D Letter

C&D Letter:
Rng: infinity
Str: D
AP: 1
Type: Assault 1, Instant Death, Fleshbane

or

Rng: -
Str: D
AP: 1
Type: Melee, Instant Death, Fleshbane

Special rules:
Stubborn, Crusader, Beloved by G-Dubs (TM), Legal Spies, Forceful Desist

Beloved by G-Dubs (TM):
As long as you are only using Citadel (TM) Miniatures (TM), GW Legal Teams have Fearless, Feel No Pain (2+) and gain WS, BS, Str, T and I 10

Legal Spies:
Always re-roll to-hit rolls of a 1

Forceful Desist:
All non-Citadel miniatures are automatically removed as casualties with no way of coming back. Additionally, they have Hatred (Converted Miniatures) and Preferred Enemy (Converted Miniatures)



^ I'd play this on my next game.

Anyone who is married knows that Khorne is really a woman. 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Poorly Rolled Die, 0 points

WS: n/a BS: n/a S: n/a T: n/a W: n/a A: n/a LD: n/a Sv: n/a

Special Rules: when the Poorly Rolled Die is rolled poorly it will accidentally hit your opponents models, get trapped on a piece of terrain, land on a model base at a jaunty angle or fall on the floor. You may furtively check the result to see if the result is in your favor, if not, you may quickly apologize for your clumsiness and immediately re-roll the die on the table.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

500 points

Former:
2500 points
1500 points
1250 points
1000 points 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Happyjew wrote:
Cat
Points 0
WS 10 BS 0 S D T 10 W 10 I 10 A 1 Ld2 Sv 1+
Unit Type: Gargantuan Monstrous Creature
Wargear
Claws, Tail, Teeth
Special Rules
Unkillable: Cats have a 1+ Save against everything including AP1 weapons, things that ignore saves and D Strength.
I Do What I Want: Cats can move whenever they choose. They can move any distance.
Slayer of All: Any model that is knocked over by a cat is removed from play. No special rules can prevent this or enable the model to be returned including Everliving, Miraculous Intervntion, Apocalypse Stratagems, etc.
Fearless: Cats are not frightened of your puny plastic models.

This reminds me of when I started 40k and we played it on the floor...

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Perturbed Blood Angel Tactical Marine





Indiana

Tau High Yield Missle Pod Firewarrior Team
Troop - 75 points
5 Firewarrior Missle Team Members
WS: 3, BS: 3, S: 3, T: 3, W: 1, A: 1, LD: 8, SV 4+

Wargear: HYMP, Combat Armor, Photon Grenades

May add 5 more Firewarrior Team Members @ 15pts a member
May take the bonding knife ritual @ 1 point per member
May Add a Cadre Fireblade without taking an HQ slot - 65 points
May Take EMP grenades - 2 points per member

Special Rules: Supporting Fire, Tau Support Salvo, Tank Hunter

Tau Support Salvo: This unit may choose to fire their weapon at full BS when using supporting fire.

May take your opponents tears as a dedicated transport ..........free

-$19.99 Citadel Finecast model (1 model per package)
   
Made in za
Fixture of Dakka




Temple Prime

Aggregate (All the equipment from all the games) Samus Aran.

WS7 BS10 S6 T8 W7 I7 A6 +2/+2 LD10

Wargear: Chozo Power Armor, Arm Cannon, Super Missiles, Screw Attack, Ice Missiles, Morph ball, Morph Ball bomb, Gravity suit, Power Bomb, Speed Booster

Special Rules: Independent Character, Stubborn, Night vision, Missile lock, Fear, And They Shall Know No Fear, Relentless, Skyfire, Interceptor, Preferred enemy (Everything), Fleet, Hit and run, Eternal Warrior, Feel No Pain, It will not die!, Crack Shot, Dirty fighter, Loner, Violent outbursts.

Wargear Chozo Power Armor: Samus' power armor, particularly with with the energy tank upgrades she collects, is virtually indestructible, far surpassing even terminator armor in toughness, with the stats for it included on her profile. In addition, she gets to roll her cover, and invulnerable, armor, saves consecutively until either all fail or one succeeds.

Screw Attack: As opposed to attacking, Samus can use her Screw Attack while in close combat. This attack automatically lands a S7 armorbane, instant death hit on every enemy model engaged in close combat with her, and ignores all armor saves and forces successful invulnerable saves to be rerolled.

Speedbooster: If Samus chooses to run in a given round, she automatically rolls the maximum for her run roll and may run an additional 6', and her path may go through enemy models, additionally, any models who gets in base contact with her at any point of this charge takes an automatic S8 armorbane, instant death hit that ignores armor saves and forces successful invulnerable saves to be rerolled. Models that are not destroyed are pushed out of her way and must take a morale test to represent the confusion that occurs when a blazing ball of energy rushes through them at supersonic speeds.

Gravity suit: Water terrain is considered passable to Samus and reduces the BS of shooting attacks made against her by 2. She also takes no damage from Gravity based weaponry and ignores difficult terrain.

Arm Cannon: Samus has used a variety of upgrades for her arm cannon. The following is done assuming she has all of them. This gives her cannon an almost unrivaled rate of fire and punch. It can fired with any of the of the follow profiles (the later assuming she uses her plasma beam's flamethrower mode and the third is a charged shot):

S10, 48", AP1, Assault 10 Rapid Fire, twinlinked.
S10, Template, AP1, Assault 4 Shred.

SD, 48", AP1, Assault 5, Armorbane, Fleshbane, twinlinked.

Ice Missiles: Usually meant for dealing Metriods due to their weakness to the cold, Samus has also used her Ice Missiles freeze enemies to make them easier to kill.
S6, 48", AP-, Assault 6, Small Blast.

Any model hit with an ice missile must take a strength test and a toughness test, and if they fail either, they then cannot take any actions until their next turn. They must take both tests the following turn, and if they fail, they are still frozen. Any enemy models frozen by ice missiles are automatically hit in close combat and have their toughness reduced by 2 to represent how they are more easily shattered. Ice missiles automatically glance vehicles, but can't penetrate them. Armor saves cannot be taken against ice missiles.

Super Missiles: Samus' most powerful weapon are usually her missiles, extremely destructive and possess a surprisingly high rate of fire, capable of tearing baneblades apart in a single barrage given some skill and luck with the shot placement. She carries an incredible number of them so she doesn't concern herself with conserving ammo. They are fired with the following profile:

SD, 48", AP1, Assault 4, Blast 10, Shred, Armorbane, Fleshbane

Morph ball: An odd function of her suit that even to this day baffles nearly all who have studied it . This is perhaps the most underrated achievement of the Chozo. Through an unknown methoddebated to either be converting her body into energy or folding space to shrink her body and shifting the plates of her suit, she can adopt the form of a small ball to allow herself to sneak into points where no human could ever fit. Count Samus as being a quarter of her model's actual height for the purposes of determining whether she's in cover, additionally, treat her as having the shrouded USR.
Morph ball bomb: Treat these as a S6 AP3 weapon with a small blast centered around herself and the additional rule of concussive that she can use against vehicles and infantry models. She may drop five of them during combat, she is unharmed by her own morph ball bombs.

Power bomb: A devastating weapon that can obliterate whole fortresses, the oldest and strongest of natural formations, and whole elements of an army. Samus may forgo the shooting phase to instead drop one power bomb whose blast is centered around herself. Power bombs leave a 10' Blast template, any models but Samus that the touch the template are removed as casualties, no saves taken, and vehicles suffer from D6 penetrating hits with a +2 to all results on their damage table.

Grapple beam: With this weapon, Samus can either force an enemy closer to her, or strip them of some wargear. Within a range of 36' feet, designate a target and roll to hit, if successful, roll a strength test, if they fail, she may either force the enemy d6 inches closer or remove one piece of handheld wargear. For example, she could strip Obyron of his warscythe or Lysander of his shield, but she would not be able to relieve Gazghkull of his Mega-armor. If an enemy is removed of all ranged weapons, then they may no longer shoot, if an enemy is stripped of all CCWs, they are reduced to WS1 A1

Special Rules

Crack Shot: Samus' aim so precise and her lock-on systems are so sophisticated that she may chose to divide her fire between any number of targets, provided they are within line of sight and range, and also uses her normal BS when preforming snap-shots. She also ignores cover saves.

Dirty Fighter: Samus doesn't care for close combat or honor, having been trained by the Chozo from an early age to take any advantage given to her by the teeth. Any enemy character stupid enough to issue her a challenge to single combat generally gets shot in the face. To represent this, if Samus is issued a challenge, she may immediately fire at the enemy with any of her weapons, though killing the enemy in this way doesn't count as winning a challenge since she cheated.

Violent outbursts: From an early age Samus was known to have a worrying tendency to have highly violent and ragefilled outbursts. The Chozo managed to help her contain her anger, but under severe duress she flies into a bloodthirsty rage that results in every enemy around dying horribly. Her most famous outburst is when a xenos predator of debatable sapience known as a Metroid she had shown some mild affection for, saved her life from the Space Pirate Warlord and renegade A.I known as Mother Brain, draining some of the abomination's energy and transferring it into her as it recognized her as it's mother due to an earlier incident on the planet SR388 that led to her being present at it's hatching. Mother brain soon reactivated and continued it's assault, killing the Metroid, which sparked this reaction. Through a combination of rejuvenated shielding, having gained Mother brain's most powerful weapon designated as the "Hyperbeam", and abandoning her typical tranquil fury for white hot rage of the likes that would awe a Khornate Berserker; she utterly demolished what should have been a vastly superior foe and casually slaughtered her way through the remaining Pirate garrison on the planet. To represent this, designate one character as someone who has some bond of friendship or mutual respect with her, if this model is removed from play, roll a morale check, if she succeeds continue as normal, but if she fails and loses her temper, she gains Hatred (everything), Furious charge, Counter Attack, Rage, and Rampage and has usage of the hyperbeam, which has the following profile until the end of the game.

SD, 48" AP1, Assault 20 Rapid Fire, Shred, Armorbane, Fleshbane, Rending.

Loner: Samus doesn't usually work with others. As such, she can used in any slot of the army she is deployed in. However, her lone wolf nature prevents her from joining units, if she is part of an Imperial Guard army list, she cannot be issued orders by command squads. Samus also doesn't take well to seeing Commissars shooting their own men, and if a Commissar attached to any squad kill any units in it, Samus must take a leadership test, and she fails, she will lose her temper and fire at the Commissar with her arm cannon as if she were shooting at an enemy, even she has is engaged in combat or not in the shooting phase.

This message was edited 1 time. Last update was at 2014/03/27 20:49:53


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Infiltrating Broodlord





Brisbane

Kroot Bird (Does not take force org slot)

Jump Infantry (Character)

WS1 BS1 S1 T1 W1 I1 A1 SV6+ LD1

Wargear - Beak (AP6, Unwieldy)

Special Rules - Independent Character, Slow and purposeful.

Tzeentches favored son: (One use only) You may use this power in yours or your opponents deployment phase, once used you gain 999 Victory points for the remainer of the game.

It actually will not die: The Kroot Bird can not be removed as a causualty and must always remain in play regardless of how many times he is knocked over by the Cat, he is also scoring.

That won't work on me fool!: The Kroot Bird voids all USRs that impact negatively on your army or the negatively on the game for you.

True horror: The Kroot Bird is Fearless, Stubborn and causes Fear test even if the unit is Fearless. If they targeted unit fail this test they immediately join the Kroot Bird and his squad.

Death of Jar Jar: The Kroot Bird may elect to permanently remove Jar Jar Binks from the table at anytime, this effect last for the remainder of the game.

This message was edited 2 times. Last update was at 2014/03/28 11:51:44


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Happyjew wrote:
Cat
Points 0
WS 10 BS 0 S D T 10 W 10 I 10 A 1 Ld2 Sv 1+
Unit Type: Gargantuan Monstrous Creature
Wargear
Claws, Tail, Teeth
Special Rules
Unkillable: Cats have a 1+ Save against everything including AP1 weapons, things that ignore saves and D Strength.
I Do What I Want: Cats can move whenever they choose. They can move any distance.
Slayer of All: Any model that is knocked over by a cat is removed from play. No special rules can prevent this or enable the model to be returned including Everliving, Miraculous Intervntion, Apocalypse Stratagems, etc.
Fearless: Cats are not frightened of your puny plastic models.


You know, I was considering rules for cats the other day, and I came up with something similar to this.

In typical GW fashion, there should be a unit called Citadel(TM) Cat Soaker.
With this specially crafted limited edition spray bottle, you can banish that pesky cat from the table. Only 100 Euros a bottle. Water not included.

The rules are thus :

Unit Type: Super Heavy Artillery: BS10 T10 W10

Special Rules :

Indestructible : Cannot be removed from play
Fear (Cats)
Preferred Enemy (Cats)
Hatred (Cats)

Weapon : Water spray : Range : 100" S D, Bane of Cats, Deluge

Bane of Cats - A Cat who is hit by this must immediately leave the table. Note that any models knocked over by it when it is running away are still affected by Slayer of All. However, a weapon with this rule can only be fired when there is a cat on the table.

Deluge : Creates marshes and rivers where it hits - in addition any models knocked over are removed from play; they've been swept away.

This message was edited 6 times. Last update was at 2014/03/28 12:33:13


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas



That was intense sir.

20000+ points
Tournament reports:
1234567 
   
Made in za
Fixture of Dakka




Temple Prime

niv-mizzet wrote:


That was intense sir.

In my capacity as crazy cryptek on 1d4chan, I helped quite a bit in making that over the period of a few days on her article there.

Oh and pricing:

Price: Erase Metroid Other: M from existence.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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