Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:00:20
Subject: Divination in 7th
|
 |
Frenzied Berserker Terminator
|
How many of you are in favor of it getting dropped in 7th edition?
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:02:48
Subject: Divination in 7th
|
 |
Oozing Plague Marine Terminator
|
Don't think that'll happen, but they will most likely nerf it up. Why invalidate new wargear items and publications to please some whiners on the internet?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:05:46
Subject: Re:Divination in 7th
|
 |
Ferocious Black Templar Castellan
|
It doesn't need to be dropped, only changed to be less silly (same goes for all the tables TBH, Pyromancy and Telekinesis needs some de-sillification in the other direction, for example). Having "twin-link a unit hurr durr!" as Primaris power is overkill, but the other powers are rather horrifying as well to be honest.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:14:29
Subject: Divination in 7th
|
 |
Member of the Ethereal Council
|
I say keep it. Its a good tree.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:17:57
Subject: Divination in 7th
|
 |
Decrepit Dakkanaut
|
Easy fix. Give access to it to every psycher from every codex.
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:18:04
Subject: Re:Divination in 7th
|
 |
Beautiful and Deadly Keeper of Secrets
|
AlmightyWalrus wrote:It doesn't need to be dropped, only changed to be less silly (same goes for all the tables TBH, Pyromancy and Telekinesis needs some de-sillification in the other direction, for example). Having "twin-link a unit hurr durr!" as Primaris power is overkill, but the other powers are rather horrifying as well to be honest.
Should be rerolls of one, or something close to that.
That one ignores cover power should be -1 to cover saves, or ignores stealth/shroud.
There's also that 4++ to a unit too..
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:30:50
Subject: Divination in 7th
|
 |
Shas'la with Pulse Carbine
|
Better fix assign points values to psychic powers and allow them to be bought instead of rolled for. Still limit access to certain trees and have a change to blessings to make them not god tier unlike witchfires
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:34:35
Subject: Divination in 7th
|
 |
Fixture of Dakka
Temple Prime
|
I'm more in favor of buffing TK and Pyromancy to the levels of the better three tables, and having all the powers be about equal to the best one around since GW seems committed to making the game more and more over the top.
If all the tables are overpowered, then none are.
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:47:43
Subject: Divination in 7th
|
 |
Foolproof Falcon Pilot
|
Just change the primaris power to something else and slot prescience into the table. Problem solved. Then buff some of the other tables like pyromancy and even out the power level of some of the powers (nerf invisibility) in the table so their arent dead powers.
|
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 18:59:45
Subject: Divination in 7th
|
 |
Frenzied Berserker Terminator
|
Kain wrote:I'm more in favor of buffing TK and Pyromancy to the levels of the better three tables, and having all the powers be about equal to the best one around since GW seems committed to making the game more and more over the top.
If all the tables are overpowered, then none are.
Socialism at it's finest!
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 19:07:19
Subject: Divination in 7th
|
 |
Fixture of Dakka
Temple Prime
|
Dalymiddleboro wrote: Kain wrote:I'm more in favor of buffing TK and Pyromancy to the levels of the better three tables, and having all the powers be about equal to the best one around since GW seems committed to making the game more and more over the top.
If all the tables are overpowered, then none are.
Socialism at it's finest!
...What?
|
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 19:56:24
Subject: Re:Divination in 7th
|
 |
Drew_Riggio
|
ZebioLizard2 wrote: AlmightyWalrus wrote:It doesn't need to be dropped, only changed to be less silly (same goes for all the tables TBH, Pyromancy and Telekinesis needs some de-sillification in the other direction, for example). Having "twin-link a unit hurr durr!" as Primaris power is overkill, but the other powers are rather horrifying as well to be honest.
Should be rerolls of one, or something close to that.
That one ignores cover power should be -1 to cover saves, or ignores stealth/shroud.
There's also that 4++ to a unit too..
This sounds about right. I would make the 4++ power cost 2 warp charges.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/26 23:51:48
Subject: Re:Divination in 7th
|
 |
Hellish Haemonculus
|
I think it's fine. I don't think it needs any fixing.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 00:01:03
Subject: Re:Divination in 7th
|
 |
Did Fulgrim Just Behead Ferrus?
|
Divination is fine as is. The reason why it's "better" than the other disciplines is because almost every power it has can be useful almost all the time. Just fix the other disciplines to be more useful.
|
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 00:01:30
Subject: Divination in 7th
|
 |
Executing Exarch
|
I also think divination and telepathy are both fine. It is the other tables which badly need fixing as telekinesis is 70% useless and Pyromancy is worse in every way than buying a heavy flamer or a meltagun (so a 65-350 pts model does less than a 10 pts gun).
Biomancy is pretty good it just has some bad witchfires.
The thing about psychic powers is that after DtW rolls, psychic checks, rolls to hit, and saves you are looking at absolutely terrible damage output for most of the witchfires bar a few of the novas and flickering fire, which are both pretty reasonable for the price.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 00:18:07
Subject: Re:Divination in 7th
|
 |
Depraved Slaanesh Chaos Lord
Inside Yvraine
|
ZebioLizard2 wrote: AlmightyWalrus wrote:It doesn't need to be dropped, only changed to be less silly (same goes for all the tables TBH, Pyromancy and Telekinesis needs some de-sillification in the other direction, for example). Having "twin-link a unit hurr durr!" as Primaris power is overkill, but the other powers are rather horrifying as well to be honest. Should be rerolls of one, or something close to that. That one ignores cover power should be -1 to cover saves, or ignores stealth/shroud. There's also that 4++ to a unit too.. This dude's got the right idea. What a lot of game developers don't understand (both video games, and otherwise) is that balance is achieved with minute changes, not sweeping modifications. All the powers in divination are fine, they just need to be toned down.
|
This message was edited 2 times. Last update was at 2014/03/27 00:19:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 00:23:50
Subject: Re:Divination in 7th
|
 |
Hellish Haemonculus
|
Tannhauser42 wrote:Divination is fine as is. The reason why it's "better" than the other disciplines is because almost every power it has can be useful almost all the time. Just fix the other disciplines to be more useful.
Ohhhhh, this. So much this. It isn't that Divination is too good, it's that Pyromancy isn't good enough.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 00:47:06
Subject: Re:Divination in 7th
|
 |
Dipping With Wood Stain
|
Change prescience to requiring two warp charges and make something the primaries power.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 01:41:48
Subject: Re:Divination in 7th
|
 |
Confessor Of Sins
|
albinoork wrote:Change prescience to requiring two warp charges and make something else the primaris power.
This, so much this. Right now there's no reason to take a Mastery 1 Psyker with access to Divination and not choose it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 03:08:07
Subject: Divination in 7th
|
 |
Rampaging Carnifex
|
Divination needs a bit of a nerf, while Telekinesis and Pyromancy both need a boost. I don't think it should be a big change, but enough to not make it auto-include on every damn Psyker that can access it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 04:22:25
Subject: Divination in 7th
|
 |
Longtime Dakkanaut
St. George, UT
|
The problem with Divination is that it makes things twin linked that have no business being twin linked. This is mostly a problem linked with Allies as well, as a single Divination psycher can suddenly make a whole lot of BS3 shooting become BS5ish. Not something that the original unit was priced to be able to dish out.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 15:37:19
Subject: Divination in 7th
|
 |
Towering Hierophant Bio-Titan
|
Kain wrote:I'm more in favor of buffing TK and Pyromancy to the levels of the better three tables, and having all the powers be about equal to the best one around since GW seems committed to making the game more and more over the top.
If all the tables are overpowered, then none are.
Can 7th fix the Tyranid psychic table as well? Because it feels as though one of us is being left out.
|
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 16:05:09
Subject: Divination in 7th
|
 |
Drop Trooper with Demo Charge
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 16:06:44
Subject: Divination in 7th
|
 |
Frenzied Berserker Terminator
|
Not really understanding your question...
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 17:48:47
Subject: Re:Divination in 7th
|
 |
Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
|
Just do one of the following;
1. Stop half-arsing the obvious fact and bring back the full-on Psychic Phase with power/dispel dice, instead of leaving the most powerful abilities, (ie: augments), as un-counterable outside of Space Wolves or Ld-busting abilities like SitW.
2. Allow anti-psyker gear like psyhoods and such to work vs. Blessings, and/or allow enemy psykers within 6" of a Blessing attempt to use their Deny the Witch.
The problem isn't Div being OP, but rather, Blessings themselves are too good vs. every other type of power, weather it's a Witchfire/Beam/Nove/Malediction.
Same with Telepathy - the power that everyone hates the most, Invisibility, is a Blessing and can't be countered except by hoping your opponent blows their Ld test.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 19:44:52
Subject: Re:Divination in 7th
|
 |
Drew_Riggio
|
Experiment 626 wrote:Just do one of the following;
1. Stop half-arsing the obvious fact and bring back the full-on Psychic Phase with power/dispel dice, instead of leaving the most powerful abilities, (ie: augments), as un-counterable outside of Space Wolves or Ld-busting abilities like SitW.
2. Allow anti-psyker gear like psyhoods and such to work vs. Blessings, and/or allow enemy psykers within 6" of a Blessing attempt to use their Deny the Witch.
The problem isn't Div being OP, but rather, Blessings themselves are too good vs. every other type of power, weather it's a Witchfire/Beam/Nove/Malediction.
Same with Telepathy - the power that everyone hates the most, Invisibility, is a Blessing and can't be countered except by hoping your opponent blows their Ld test.
Agreed! Another benefit of a psychic phase is we can discard all the rubbish about only being able to manifest powers at the start of the movement phase (such a clunky set of rules).
Denying the witch should be removed altogether. I never thought it made sense that you could deny a psychic shooting attacking. If I manifest fire and shoot it at you, you are going to get burned. You can't deny fire. Its been manifested into the real world, so the fire itself is the exact same stuff that
comes out of a flame thrower. Its too late to deny it.
Instead, your own psykers should have a chance to counter the enemy psyker. You could make a psychic check and expend warp charges, with modifiers based on mastery levels and warp charges spent. Everything could be manifested in the psychic phase. So if I manifest a witchfire, the enemy has a chance to counter it, then when the shooting phase comes around I can use my witchfire attack.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 19:49:09
Subject: Divination in 7th
|
 |
Frenzied Berserker Terminator
|
Wouldn't adding another phase to the game just give GW another opportunity to introduce more charts and tables?
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 20:22:38
Subject: Divination in 7th
|
 |
The Daemon Possessing Fulgrim's Body
|
Dalymiddleboro wrote:Wouldn't adding another phase to the game just give GW another opportunity to introduce more charts and tables?
By adding, you realise you mean reintroducing?
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 20:36:17
Subject: Divination in 7th
|
 |
Frenzied Berserker Terminator
|
azreal13 wrote: Dalymiddleboro wrote:Wouldn't adding another phase to the game just give GW another opportunity to introduce more charts and tables?
By adding, you realise you mean reintroducing?
Same thing in this context.
|
" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/03/27 21:02:51
Subject: Divination in 7th
|
 |
Fixture of Dakka
Temple Prime
|
SHUPPET wrote: Kain wrote:I'm more in favor of buffing TK and Pyromancy to the levels of the better three tables, and having all the powers be about equal to the best one around since GW seems committed to making the game more and more over the top.
If all the tables are overpowered, then none are.
Can 7th fix the Tyranid psychic table as well? Because it feels as though one of us is being left out.
What the new book did to one of the most psyker heavy armies in the game is criminal, I agree. I literally scribbled out two more interesting but still balanced tables in thirty minutes.
That's not a good sign.
And the restriction seems way, way too specific. Other psykers get access to the BRB and/or multiple tables for their armies. What makes the Tyranids so special as to strip them of the BRB and limit them to only a single table?
|
This message was edited 1 time. Last update was at 2014/03/27 21:03:59
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
|
|
 |
 |
|