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![[Post New]](/s/i/i.gif) 2014/05/24 19:05:29
Subject: So mechanized ork tactics are dead for now at least.
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Battlefortress Driver with Krusha Wheel
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Blast templates and flamer templates now hit all occupiers in the vehicle, like in 5th.
Orks are going to need a serious overhall this codex to make up for this now, otherwise I say as is, they are worse off than tyranids even, with one of their strongest options taking this big a hit.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/05/24 19:46:45
Subject: So mechanized ork tactics are dead for now at least.
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Orock wrote:Blast templates and flamer templates now hit all occupiers in the vehicle, like in 5th. Orks are going to need a serious overhall this codex to make up for this now, otherwise I say as is, they are worse off than tyranids even, with one of their strongest options taking this big a hit. Except that's not correct. Blast weapons still don't touch vehicle occupants (nothing under Blast rules, nothing under Open-Topped, nothing under Transports referring to that at all), and template weapons only get d6 hits on the guys inside, not everyone. I will grant you that it's slightly easier to take down a unit of 12 Boyz in a Trukk, depending on what you roll for the number of hits, but killing Boyz is not exactly difficult.
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This message was edited 1 time. Last update was at 2014/05/24 19:52:47
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![[Post New]](/s/i/i.gif) 2014/05/24 19:49:18
Subject: Re:So mechanized ork tactics are dead for now at least.
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Sword-Bearing Inquisitorial Crusader
Eindhoven, Netherlands
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I think even GW would think twice before giving you 40 hits on the passengers of gorgons and stormswords (or something, the one baneblade variant with transport capacity)
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1400 points of EW/MW Italians (FoW)
2200 points of SoB and Inquisition (40K)
1000 points of orks (40K)
Just starting out with Ultramarines (30K)
Four 1000-2500 point forces for WHFB (RIP)
One orc team (Blood Bowl) |
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![[Post New]](/s/i/i.gif) 2014/05/24 19:52:22
Subject: Re:So mechanized ork tactics are dead for now at least.
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Battlefortress Driver with Krusha Wheel
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Brother Michael wrote:I think even GW would think twice before giving you 40 hits on the passengers of gorgons and stormswords (or something, the one baneblade variant with transport capacity)
Why, when a battlewagon with 15 burna boys hitting 5 terminators near them with a flamer template nets you 75 hits?
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2014/05/24 20:44:19
Subject: So mechanized ork tactics are dead for now at least.
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Disguised Speculo
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blast weapons hit the guys in the vehicle
If this is true, then I'm legit finished with the game. Mech Orks is the only thing I still like about the game, and this would make it absolutely worthless
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![[Post New]](/s/i/i.gif) 2014/05/24 20:48:05
Subject: So mechanized ork tactics are dead for now at least.
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Fixture of Dakka
Temple Prime
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Dakkamite wrote:blast weapons hit the guys in the vehicle
If this is true, then I'm legit finished with the game. Mech Orks is the only thing I still like about the game, and this would make it absolutely worthless
No, no, just templates.
June is rumored to have nice things in store, but the rumor mill's been rather quiet on the green front.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/24 20:58:11
Subject: So mechanized ork tactics are dead for now at least.
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Big Mek in Kustom Dragster with Soopa-Gun
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Its templates, i.e. flamers. It only causes D6 hits also, not the entire unit embarked.
Heres the dumb thing though.
It says "hits a building or vehicle with a unit embarked" does not say damages it. That means my AV14 face battlewagon can get "hit" by a S4 flamer even though there is NO WAY it can damage the vehicle and still damage the occupants, unless i waste points and effectiveness to add a hard top.
Unless i missed something in the Shooting restrictions saying you need to be able to hurt the target to shoot at it, which would render my fear null and void...minus hellchicken baleflamer...which is probably why this was changed imo. Buff the chicken even more, why not?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/24 21:00:14
Subject: Re:So mechanized ork tactics are dead for now at least.
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Junior Officer with Laspistol
Manchester, UK
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Brother Michael wrote:I think even GW would think twice before giving you 40 hits on the passengers of gorgons and stormswords (or something, the one baneblade variant with transport capacity)
The Stormlord isn't open-topped, it is a common misconception. A decent number of people forget this, and try to fire passengers at things that don't have LOS from the troop bay, such as everything in the front arc.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:19:35
Subject: So mechanized ork tactics are dead for now at least.
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Disguised Speculo
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You know, a part of me *wants* them to gak on mech orks that badly. Put an end to my involvement with this farce of a game.
Mercy kill.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:22:42
Subject: So mechanized ork tactics are dead for now at least.
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Fixture of Dakka
Temple Prime
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Dakkamite wrote:You know, a part of me *wants* them to gak on mech orks that badly. Put an end to my involvement with this farce of a game.
Mercy kill.
Would you play if the Ork Codex made Taudar, Flying Circues, Necrons, and Screamer Stars look tame in power levels and utter cheese?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:23:23
Subject: So mechanized ork tactics are dead for now at least.
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Hellish Haemonculus
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Vineheart01 wrote:Its templates, i.e. flamers. It only causes D6 hits also, not the entire unit embarked.
Heres the dumb thing though.
It says "hits a building or vehicle with a unit embarked" does not say damages it. That means my AV14 face battlewagon can get "hit" by a S4 flamer even though there is NO WAY it can damage the vehicle and still damage the occupants, unless i waste points and effectiveness to add a hard top.
Unless i missed something in the Shooting restrictions saying you need to be able to hurt the target to shoot at it, which would render my fear null and void...minus hellchicken baleflamer...which is probably why this was changed imo. Buff the chicken even more, why not?
This...is exactly what flame throwers were designed to do. Although, as a DE player, it makes me very sad, it also makes complete sense. If anything, I think 1d6 hits on the occupants of a building is WAY too lenient.
In any event, I think that the expansion of the Vehicle Damage Chart will give mech orks more than templates are taking away.
I'm not an ork player, but it seems like this just moves template weapons higher up the target priority chart, and wouldn't they have already been near the top?
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This message was edited 1 time. Last update was at 2014/05/24 21:23:36
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![[Post New]](/s/i/i.gif) 2014/05/24 21:34:11
Subject: So mechanized ork tactics are dead for now at least.
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Big Mek in Kustom Dragster with Soopa-Gun
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Pretty much. Flamers of any grade were already a must-take against orks since no matter what you face, the flamers will make their points back and then some. Now its "youre a moron to not take flamers against orks." As of right now, i feel even more obliged to bring bikernobz in order to even have a fighting chance than before. And as much as i love bringing them, i hate bringing them every...single...damn...game.... because it gets stale. Walkers seem a LITTLE better, but still subject to the getting across the table syndrome. Yeah, theyre unable to explode from non AP2/1 weapons but AV11 2HP or AV12 3HP is pretty easy to glance to death.
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This message was edited 1 time. Last update was at 2014/05/24 21:36:51
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/24 21:39:43
Subject: So mechanized ork tactics are dead for now at least.
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Hellish Haemonculus
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Vineheart01 wrote:Pretty much. Flamers of any grade were already a must-take against orks since no matter what you face, the flamers will make their points back and then some.
Now its "youre a moron to not take flamers against orks."
As of right now, i feel even more obliged to bring bikernobz in order to even have a fighting chance than before. And as much as i love bringing them, i hate bringing them every...single...damn...game.... because it gets stale.
Walkers seem a LITTLE better, but still subject to the getting across the table syndrome. Yeah, theyre unable to explode from non AP2/1 weapons but AV11 2HP or AV12 3HP is pretty easy to glance to death.
Do you guys list tailor in your local group? That would definitely affect things.
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![[Post New]](/s/i/i.gif) 2014/05/24 21:46:16
Subject: So mechanized ork tactics are dead for now at least.
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Big Mek in Kustom Dragster with Soopa-Gun
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Yes and no. We have general lists that we have geared to deal with the races in the FLGS, which is about half of the available races. Its mostly Tau or IG, but theres a couple orks and a nid player so everyone usually has flamers around.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/24 22:07:16
Subject: So mechanized ork tactics are dead for now at least.
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Growlin' Guntrukk Driver with Killacannon
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Dark Eldar assault builds and orks had enough reasons to fear flamethrowers already. Now even more so.
Battlewagons won't suffer its effects that much, but Trukks are pretty much unusable. And Heldrakes just became even better now, who'd guess.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2014/05/24 22:24:14
Subject: So mechanized ork tactics are dead for now at least.
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Joined the Military for Authentic Experience
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I think the template thing isn't THAT bad really. I mean, there are other rules that hurt Orks much more- random charge and overwatch. If you're in a truck, you should be able to manage to out-manoeuvre any flamers knocking around anyhow.
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![[Post New]](/s/i/i.gif) 2014/05/24 22:28:38
Subject: So mechanized ork tactics are dead for now at least.
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Member of the Ethereal Council
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Hmm *Puts hellhound in shopping cart*
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![[Post New]](/s/i/i.gif) 2014/05/24 22:42:58
Subject: So mechanized ork tactics are dead for now at least.
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Lesser Daemon of Chaos
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Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
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5000
Who knows? |
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![[Post New]](/s/i/i.gif) 2014/05/24 23:00:32
Subject: So mechanized ork tactics are dead for now at least.
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Fixture of Dakka
Temple Prime
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Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/24 23:03:06
Subject: So mechanized ork tactics are dead for now at least.
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Hellish Haemonculus
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Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Welcome to Dakka.  Making snap decisions based on little to no evidence is what the 40k community does best!
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![[Post New]](/s/i/i.gif) 2014/05/24 23:03:54
Subject: So mechanized ork tactics are dead for now at least.
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Longtime Dakkanaut
Cheyenne WY
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Orock wrote:Blast templates and flamer templates now hit all occupiers in the vehicle, like in 5th.
Orks are going to need a serious overhall this codex to make up for this now, otherwise I say as is, they are worse off than tyranids even, with one of their strongest options taking this big a hit.
Word, hopefully they will get a new codex soon. On a happier note Deff Dred are better than they've been in a long time.  So maybe two Big Meks, walker lists will be able to function...? And you can put a hardtop on a Battle wagon...
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/05/24 23:03:55
Subject: So mechanized ork tactics are dead for now at least.
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Fixture of Dakka
Temple Prime
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Jimsolo wrote: Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Welcome to Dakka.  Making snap decisions based on little to no evidence is what the 40k community does best!
White knighting for GW is also a favorite past time.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/24 23:03:56
Subject: So mechanized ork tactics are dead for now at least.
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Big Mek in Kustom Dragster with Soopa-Gun
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Have to agree the challenge thing is about as great as challenges are going to get for orks barring removing the rule all together. Challenging a single big bad bug no longer neuters your entire unit and the lowly Sergeant cant soak up my 6 S10 AP2 Warboss pklaw attacks on the charge, even though he has no way to even stall the attacks past the one that killed him lol.
Bikernobz got nastier because of this. The warboss attached to them will never be wasted, and the warlord traits are absolutely orgasmic for a bikerboss lol.
But, that aside, i want to fiend something besides bikernobz and not get tabled turn 3 because casual units hard counter everything that isnt a bikernob >.<
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/05/24 23:10:19
Subject: So mechanized ork tactics are dead for now at least.
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Colpicklejar wrote:
Wounds spilling over from challenges is great for charging nobz and warbosses.
*Starts squealing with joy and orders 4 boxes of Nobz and 4 boxes of Ork Bikerz*
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![[Post New]](/s/i/i.gif) 2014/05/24 23:12:56
Subject: So mechanized ork tactics are dead for now at least.
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Lesser Daemon of Chaos
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Kain wrote: Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
Oh, ok, good point- a 700 point Lord of War can now kill a maximum of 6 regular orks while they're embarked in a transport. My mistake- Ork Mechanized tactics are now officially dead!
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5000
Who knows? |
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![[Post New]](/s/i/i.gif) 2014/05/24 23:18:23
Subject: So mechanized ork tactics are dead for now at least.
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Fixture of Dakka
Temple Prime
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Colpicklejar wrote: Kain wrote: Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
Oh, ok, good point- a 700 point Lord of War can now kill a maximum of 6 regular orks while they're embarked in a transport. My mistake- Ork Mechanized tactics are now officially dead!
Not your one truck.
All your trucks.
Hope you got a stompa.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/24 23:24:13
Subject: So mechanized ork tactics are dead for now at least.
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Lesser Daemon of Chaos
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Kain wrote: Colpicklejar wrote: Kain wrote: Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
Oh, ok, good point- a 700 point Lord of War can now kill a maximum of 6 regular orks while they're embarked in a transport. My mistake- Ork Mechanized tactics are now officially dead!
Not your one truck.
All your trucks.
Hope you got a stompa.
I feel sorry for you if that's how games you play work.
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5000
Who knows? |
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![[Post New]](/s/i/i.gif) 2014/05/24 23:29:51
Subject: So mechanized ork tactics are dead for now at least.
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Junior Officer with Laspistol
Manchester, UK
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Kain wrote:Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
Sounds like a good reason not to play a game against a Transcendent C'tan unless you want to.
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This message was edited 1 time. Last update was at 2014/05/24 23:30:10
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![[Post New]](/s/i/i.gif) 2014/05/24 23:31:34
Subject: So mechanized ork tactics are dead for now at least.
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Fixture of Dakka
Temple Prime
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Colpicklejar wrote: Kain wrote: Colpicklejar wrote: Kain wrote: Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
Oh, ok, good point- a 700 point Lord of War can now kill a maximum of 6 regular orks while they're embarked in a transport. My mistake- Ork Mechanized tactics are now officially dead!
Not your one truck.
All your trucks.
Hope you got a stompa.
I feel sorry for you if that's how games you play work.
5k+ games are my bread and butter.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/24 23:33:11
Subject: So mechanized ork tactics are dead for now at least.
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Irked Necron Immortal
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Colpicklejar wrote: Kain wrote: Colpicklejar wrote: Kain wrote: Colpicklejar wrote:Man...I'm sorry, but I have to disagree with you. I think 7th ed has done a lot of good things for orks. My buddy plays mech orks, and he's pretty thrilled.
Wounds spilling over from challenges is great for charging nobz and warbosses. Vehicles being able to claim objectives is awesome, as now your troop-choice deff dreds have Objective Secured (and are slightly more durable, and get hammer of wrath).
Ramming is now more effective. Objectives will tend be closer to midfield. Yes boyz in trukks get hit with flamer templates, but how many times have people flamed your trukks? Is it so prevalent that you're throwing up your hands in defeat before even playing a single game of 7th?
Transcendant C'tan get D-strength hellstorm templates.
So I can wipe out all your trukks and fry all your boys while I'm at it.
Oh, ok, good point- a 700 point Lord of War can now kill a maximum of 6 regular orks while they're embarked in a transport. My mistake- Ork Mechanized tactics are now officially dead!
Not your one truck.
All your trucks.
Hope you got a stompa.
I feel sorry for you if that's how games you play work.
No, thats how the C'tan works. It has a movement of 18(? with the slide I think) and can use two giant helstorm flamers aimed at different units. And considering the sterotypical tactics of truckboyz that should more than enough to be within range of a majority of them if not all.
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Everything I say, barring quotes and researched information, is my personal opinion. Not fact.
"Being into 40k but not the background is like being into porn but not masturbation..." - Kain
"I barely believe my dice are not sentient and conspiring against me." - knas ser |
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