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if they are dividing the chaos books,thats the last stroke i'll take.

im switching to ork for sure...I mean...wtf is the point of that?It would oblige players to buy 5 frikking codexes.*moment of clarity*OH nice move GW,very smooth.talk about a new way to get our cash out.
I can already see it: Codex Heavy Weapons,Codex Bolter,Codex Las-weapons,Codex Chainsword(full of battle stories,artwork then one page with bold size 32 letters reading->CHAINSWORD.....1Pt.May not be given to anyone not wearing power armor.)


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It also is almost as close as you can get to a collectible card game. If I want to get into the game at the moment and have the books with all of the rules for the units I want to field, and for an idea of what they can do without buying the figs, I am outlaying a bunch of moolah.

there is also a lot of power creep. PP reminds me a lot of Collectible card games, but within the miniature hobby. You almost HAVE to buy the newest things to keep competitive. It is a very nice business model, because it keeps everyone excited, but it also is one of the things that turns me off of the game.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
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Perhaps my previous take was a little harsh.  L.O.T.R. isn't a total waste of time and it certainly appeals to Tolkien enthusiasts.  This website has coverage from an excellent campaign( http://www.nwa.org.au/lotr/reports/reports.html ).  My issue with the game is that they are clearly struggling for new content and their non-book/movie based releases have been pretty unappealing.  L.O.T.R. is a re-enactment sort of game, but I never see people playing it.  I always see Fantasy/40k/Warmachine and sometimes Flames of War being played, but very rarely in my travels across the U.S. and Europe have I seen L.O.T.R. in anything but GW sponsored events.

I think GW should treat it like a Specialist Game and devote more energy to its true core systems.  The farther into the past the movies drift, the less successful any L.O.T.R release will be.  Exploiting events from Middle-Earth history will only appeal to true Tolkienaholics.  Hence Specialist Game.

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Toreador-

Your comment about having to buy the newest PP stuff isn't really true. You can still beat the crap out of people with the old stuff. The beauty (to me) of Warmachine is that everything is designed to blow the crap out of everything else, but nothing is built to actually take it. So lots of whooping takes place all around.

But thats just my opinion.

Joe Smash. 
   
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I think GW should treat it like a Specialist Game and devote more energy to its true core systems.


The bottom line on LotR isn't really if we like it or not, it's if it makes money or loses it. Now, based on anecdotal experience, I have to assume it loses money. I don't see it selling as fast as Fantasy/40K, and I don't see it being any cheaper to produce. If LotR is losing money, they need to cut it loose. This is a company that needs to cut costs and flagging product lines. I'd bet that LotR is one such thing.

That said, the LotR license is big boy stuff. I don't know what sort of contract they signed to get the rights, but it couldn't have been cheap, and it couldn't have come without numerous commitments. It may be that they're required to produce a certain number of products per quarter (for all we know). It could be that they've invested so much in the license, they simply don't have the stones to admit it's not panning out and eat the loss.

Or, it could be that it's doing fine and we're all baselessly speculating dummies. I just don't see how that's possible, when I haven't seen a LotR game played in my life, nor have I seen a model sold since the first movie came out.



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Amongst the Stars, In the Night

I've seen plenty of LotR games demoed and played. It just appeals to a different part of the market and directly to J.R.R. Tolkien fans (who, arguably, are much more widespread than tabletop wargaming fans). Irregardless of how it appears now, LotR has made GW boat loads of money. The idiots in charge, however, squandered that by ignoring warning signs of problems in their other two core game systems and have continued to put out lower and lower quality product in both.

How much that reduction in quality is due to LotR, I don't think very much. Sculpting wise, of the five sculpters were two new hires, two contracts the Perry brothers and Gary Morely. Rules development likewise was relatively separate from WHFB & 40k, so all thats left is industrial capacity and seeing how units sold has been dropping like a rock the past few years thanks to ridiculous pricing and lowered quality, there's been plenty of slack there.

The point of all this: Blaming LotR is a red herring. It is not the problem. Management is the problem and so long as management retains it's culture of arrogance and contempt for the customer we are going to continue to see idiotic moves like pushing the Ork codex back so a new SPASE MARIENZZZZZ LOL codex can be released for the drooling munchikins.

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Here's something: What will this mean for us players that use Templars or Blood Angels codexes, etc? Will this new codex invalidate the ones we have now, or will it mean that I have to go blow another 20 bucks on a book that might not even affect me? If it does, PDF applications better be the cure, or I will definitely demand that someone pours some grey matter into the GW upper management - although I doubt it will do much.

CK

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The thing that annoys me about LotR the most is the price. Its so damned cheap for so many models. I personally don't have anything against the game itself but they are devoting more resources to it that should be porportional to its sales. Or profit or whatever.

I would be interested toGW stock minitures for systems that aren't GW owned. Essentially becoming a stockist.

Oh and as for the release schedule. Why god? Why? Orks should be getting the next release. No excuses.

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Irregardless of how it appears now, LotR has made GW boat loads of money.


Is this true? Like I said before, I don't know what the various lines are doing... Do you have some reason to believe that LotR has been profitable for GW? I don't mean at the time of the movies, I mean in terms of net profits as a product line, and in the last year or two. The thing is, the movies have to be the high point for sales of the line. It will never get that good again. If the line isn't profitable now, it needs to be cut.

You can point out the people they used to get the work done on the line, and that's a good starting point, but I am sure the cost of licensing the LotR franchise wasn't cheap. It certainly cost more than a couple more guys to draw up concept art, or think up fluff for an in house offering. My guess is that the LotR experiment has been a loser for them, and probably in a pretty big way.

seeing how units sold has been dropping like a rock the past few years thanks to ridiculous pricing and lowered quality, there's been plenty of slack there.


I'm not sure the factors are that straightforward, or if those are even factors at all. Pricing may certainly be an issue, but how is quality dropping off? The great majority of the models they're selling today are the same models they were selling 2 years ago. The new stuff would really have to suck to bring down the whole product catalog.

I see nothing but an overal improvement in quality. Look at Eldar, for example... Every new release is better than what it replaced, and in many cases they're significantly better.

Any perception of falling quality in GW products has to stem from increasing quality in competitor products. GW's sculpts have only improved. It's just that now there's other options that are as good.



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Posted By Phryxis on 01/08/2007 7:52 PM
[Is this true? Like I said before, I don't know what the various lines are doing... Do you have some reason to believe that LotR has been profitable for GW? I don't mean at the time of the movies, I mean in terms of net profits as a product line, and in the last year or two. The thing is, the movies have to be the high point for sales of the line. It will never get that good again. If the line isn't profitable now, it needs to be cut.

You can point out the people they used to get the work done on the line, and that's a good starting point, but I am sure the cost of licensing the LotR franchise wasn't cheap. It certainly cost more than a couple more guys to draw up concept art, or think up fluff for an in house offering. My guess is that the LotR experiment has been a loser for them, and probably in a pretty big way.
The thing is you can't exclude the record breaking profits GW made with LotR while the movies were out. The proof of how much money it made GW is in their financial reports which clearly show a huge surge in revenue for the three years the game (and movies) were released, which also came at a time when WHFB and 40k were doing some of their best sales ever. This gangbusters growth was due in part to GW was usingnew revenue streams by selling LotR in large national retail chains, something they were never ever able to do with their other games until *after* LotR. There is no way the licensing, R&D or production costs all wiped out those massive profits.

Also, keep in mind the target audience isn't typical gamers, it's fans of Tolkien and fans of the movies. This, by it's very nature, will include quite a few  traditional tabletop gamers, but it will also include huge swathes of people that have zero interest in playing any other tabletop game, modelers who enjoy making dioramics and even people who will just stare at the pretty pewter and not even care about putting paint on it.

As I said before, any idea that LotR has been some millers stone around WHFB/40k much less GW as a whole is a red herring. Even though it isn't doing the same business it was two years ago it's doing better than any Specialist Games line and probably better than all of them combined. Repeat after me: LotR was very, very successful for GW and, to an extent, still is.

Posted By Phryxis on 01/08/2007 7:52 PM
seeing how units sold has been dropping like a rock the past few years thanks to ridiculous pricing and lowered quality, there's been plenty of slack there.


I'm not sure the factors are that straightforward, or if those are even factors at all. Pricing may certainly be an issue, but how is quality dropping off? The great majority of the models they're selling today are the same models they were selling 2 years ago. The new stuff would really have to suck to bring down the whole product catalog.

I see nothing but an overal improvement in quality. Look at Eldar, for example... Every new release is better than what it replaced, and in many cases they're significantly better.

Any perception of falling quality in GW products has to stem from increasing quality in competitor products. GW's sculpts have only improved. It's just that now there's other options that are as good.
You're missing my point there, I'm saying that due to the major drop in units sold (as in actual product that has to be manufactured and pushed), GW's rather expansive industrial capacity has much more slack in it than it did several years ago. That is, it has more room for production and it isn't as much of a strain as it used to be five, ten, fifteen years ago to support three core games + everything else.

As to the drop in quality, there absolutely has been a drop there whether or not you want to admit it. Sculpting quality has gone down*, rules quality, while never good, has been absolutely terrible the past few years, and what used to be the gold star in customer service has been thrown almost completely out the window yet we are being charged a premium for it. All of this is being borne out in the market: GW has posted another profit warning and for the third year in a row they are showing a major loss in revenue to the point they might not even post a profit this year (and don't have any one time hits to excuse it).


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Posted By nyarlathotep667 on 01/08/2007 8:35 PM

As to the drop in quality, there absolutely has been a drop there whether or not you want to admit it. Sculpting quality has gone down*, rules quality, while never good, has been absolutely terrible the past few years, and what used to be the gold star in customer service has been thrown almost completely out the window yet we are being charged a premium for it. All of this is being borne out in the market: GW has posted another profit warning and for the third year in a row they are showing a major loss in revenue to the point they might not even post a profit this year (and don't have any one time hits to excuse it).



The quality of their sculpting and the quality of their rules are two completely subjective values and you absolutely cannot automatically assume that either have had any negative (or positive) effect on their sales.

IMO, the overall sculpting of the Games Workshop line has only steadily increased in quality. While there are still many stinkers released, there have always been some crap models put out by GW. But if you take the entire range from any current GW army and put it up against the previous incarnation of that same army I believe the results are striking: for the most part the older models lose their appeal when faced with the updated line.

Obviously there are some exceptions and this is always based on pesonal perspective, but I know that I feel this way and I'm sure many other players do.

Also when it comes to the rules (and I say this from someone who has studied, dissected and argued about the rules of 40K since Rogue Trader) the 4th edition rules are by far (and waaaay far) and away the tightest set of rules GW has ever produced for 40k.

I know that you don't care for the 4th edition rules, but again for myself (and I'm sure there are quite a few players out there), for all its foibles 4th edition is easily the best playing version of the game yet.

While the fond memories of the Vortex grenades in 2nd edition and Rhino rushes in 3rd edition may seem great when reminisced, the reality is people like to remember the parts they enjoy and forget the parts that sucked.

So while the rest of your analysis on the company's performance may be spot on (although I think you make a whole bunch of presumptions), I personally want to stand up and say that I think GW still makes on average fantastic new miniatures and a fun game to play, and I don't personally believe that either of those two factors have any part in the company's reduced profits as of late.

 

Edit: I also want to throw out on a totally different tangent, that codex apocalypse marks the second GW release in two years that will support many (if not most) of their armies with simulatneous miniature releases (like the Cities of Death release did).

So it appears that GW is either experimenting with this different release schedule or has already decided to do use it on a semi-regular basis (we'll have to wait and see).

2nd Edit: I'm also curious as to how GW has mishandled the Tolkien liscense. I still contend that if the LotR game was published by another company in exactly the same form it is now, there would be a whole lot of people lauding how great it is and why it is a great alternative to Fantasy Battle.

I could be completely wrong, but I honestly feel that is the case. Warhammer players hate LotR because they feel it diverted GW's attention away from their games (hell, I feel that way), but the game itself seems quite good for those who like LotR a lot.

 

 

 


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I really don't see the decline in sculpting quality. The Carnifex? The Terminator Chaplain? Sure, there have been plenty of bad sculpts, but there always were bad sculpts. At least we don't have to deal with Nagash any more, for God's sake.

I agree with you, Nyarlathotep (damn, that's not any too easy to type, is it?), regarding LotR. Everything I've heard from credible sources is that LotR is selling decently, just not to Warhammer fans.

I think that the assumption that GW is going to render everyone's Chaos armies unplayable unless they own all five codices is a bit alarmist. Wait and see. Sometimes they do something cool. I really liked what they did with the WHFB Chaos books in 6th edition, annoying as it was before I saw what they'd done.

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Posted By insaniak on 01/08/2007 1:53 PM
Posted By Lowinor on 01/08/2007 11:43 AM
And it remains to be seen if the "Redux" codex is an actual new codex, or an amended second printing. The latter doesn't really deserve derision -- as long as there's some manner of FAQ available detailing the difference between the printings.

Yup, it could be nothing more than what they've done with the Chaos Codex 4 times so far... just that they've finally learnt that when they revise a codex, it might be worth actually telling people about it...

Well, in order to understand what they mean, lets take a look at the word "redux" to see if that might shed some light.

Redux. To bring back, to revisit. A postpositive usage.

IMO it seems more than a simple revision.
It seems like they are making a whole new codex by that definition.

Now lets  look at how GW has used that word historically.
Necormunda Redux.
From what I understand (I dont own a copy) is that it is a minor change to the rulebook, with additional units and a few extra rules.

So the confusion hasnt really been solved, because they havent really used the word Redux to its definition in the past.

So hopefully, it really will be just a revision of the codex and not a full rewrite.

With the proposed schedule of the marine codex being the last in 2007, that indicates their major release before years end. That does not bode well for the revision interpretation.

   
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Bottom Line:

Two Marine Codexes in Three Years.

We haven't seen an Orks codex since the 1990s.

Lame.

Are there even Orks left in the universe of 40k? I'm not even sure anymore. I think Orks are just stories Inquistors tell their acolytes to give them nightmares. I mean, Orks are mushrooms? That's just a cruel hazing joke. An acolyte that swallows that is a chump. Maybe if you eat mushrooms you see Orks. That's more likely.

Yes, Orks will appear in 'Codex: Cult of Slaneesh' as part of the chapter on halucinagenics.

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I agree with Yak.  IMO, 40K is in a better spot than it's ever been in terms of rules and miniatures.  GW has good products...the company's problems are more complicated.

And I also think Yak hit it on the head regarding LotR.  My experience with it doesn't extend beyond a demo game or two and watching others play.  But from what I've seen, it's a tight, quick, elegant, tactical game with some very nice miniatures.  There are many non-GW gamers who would probably say it's a vastly superior game to 40K or WFB.  I know if I had any extra hobby time (I don't right now) I'd consider putting together an Easterling or Khandish force. 

While it may be cathartic to talk about how stupid GW is, it's silly to think they'd commit significant resources to a product that isn't selling at all.  I suspect there are a lot of sales to collectors that we gamers don't see.

And people really do need to chill out regarding the rumored "splitting" of the Chaos books.  You won't need to buy five books.  Even without inside knowledge, I'd lay money that you'll never need more than one codex.  Making people buy five codicies would be so hugely problematic, it's not even a realistic option.


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From a marketing point of view, the release of a new Space Marine Codex - the "redux" version - makes perfect sense.

Space marines are GW's best selling army and their codex was the first 4th edition one; there are plenty of races waiting, yet GW's purpose isn't to address every race and player but to sell as much as possible. They are releasing a new SM codex in 2007-2008 not because it's needed but because they couldn't release it earlier.

Redux implies just minor tweaks: IMHO, they'll update rules (give a 24" range to the Psychic Hood, remove the anti-tank ability of the Rending Autocannon, adjust traits one way or another) just enough to justify a new book - which won't include anymore references to famous chapters, since they'll be all covered in dedicated codecies. A new book that will be an instant best-seller just through game demographics, may I add. Even non-marine players will buy it.

Model-wise, I'm quite sure we'll see the release of plastic kits of some sort at the same time, just enough to create a marketing event. Certainly the long-awaited plastic Drop Pod, and perhaps other goodies.

Sorry for Ork players around.

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Bottom Line:

Two Marine Codexes in Three Years.

We haven't seen an Orks codex since the 1990s.

Lame.


Inserted for truth. From V4 inception through 2007 that amounts to nine codices. Of the nine there are three Marine codices and one likely chaos MEQ (Undivided). 44% MEQ equals meh?

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Posted By yakface on 01/08/2007 11:34 PM

Also when it comes to the rules (and I say this from someone who has studied, dissected and argued about the rules of 40K since Rogue Trader) the 4th edition rules are by far (and waaaay far) and away the tightest set of rules GW has ever produced for 40k.

Yak: 

I have to agree with you that 4th is the tightest ruleset, however, that seems to have been brought about by reducing tactical complexity rather than improvements in actual writing and editing.

2nd -> 3rd
Standardized unit statlines (in the back of the BBB)
Standardized Movement Rates (Boo!)
Removal of modifiers and replacement with AP system
Simplification of Melee (no more 1on1s YAY)
Simplification of Vehicle damage (This was good, since the 2nd edition system was a mess)
Removal of Overwatch (Boo!)
Standardized Dice (all D6s)

3rd -> 4th
-edit- This is a big one, no shoot one thing, assault another! - I can not stress how many units became less useful because of this one small rules change... it really put the hurt on expensive sub-par units like Wraithguard, Firedragons (in the old days you caould pin a unit in melee to keep them from dying as fast), Chaos Terminators, Mega-Armor Orks etc. 

Standardization of special rules in USR (which they promptly forgot when writing new codices)
Increased usage of deepstrike and infiltrate (seemingly without thought to how this would affect codices that they stubbornly refused to errata)
Standardization of terrain and cover saves
Removal of hull-down, and new transport rules.

So... on the surface, they seem to be doing lots of things right... but these changes have the effect of eliminating tactical choices:

1.  Tanks can't anchor flanks in a dug in position anymore since the new hull down makes them very vulnerable.
2.  Stand and shoot armies are favored over transport heavy armies, which are rarely seen due to overly harsh Transport Rules.
3.  Flanking is usually only done using Jump Packers or Bikes due to standardized movement, and size 2 terrain not blocking LOS to vehicles, and as a result, flanking maneuvers are rarely seen.
4.  While a step in the right direction, the unified terrain rules seem to offer too much 4+ cover.
5.  The new missionsets break the game by alowing trick lists to (too often) bypass normal advancement completely:  Daemonbomb, All infiltrate, All deepstrike.
6.  They didn't fix leadership in V4 after wrecking it through codex creep in V3.

While the rules writers have moved forwards with a unified ruleset, they can't even write clear LOS rules... I think you may be giving their writers too much credit.

   
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Oddly enough, I actually agree with Yak and nyarlathotep667. The game is the tightest it has ever been, and I am another player from the early 80's that has played up until today. A tighter game can take away some of a game's charm, but overall it is a much better thing for the gaming community.

I also don't believe LOTR has hurt GW. They seem to have enough resources to cover all bases. Sometimes throwing more cooks at the pot does not make the stew better. It is efficient use of those cooks, which they seem to be doing.

And Keezus, I see flanking all the time. Hell, I am always doing it with my Orks and Eldar,... and sisters and marines. Checkers is a very simple game, and yet it is a game entirely of tactics. I don't think it is any less tactical than it ever was, it is just different tactics than it was in the past. Ever since it's inception I have always compared 40k to WHFB as Checkers is to Chess. WHFB has always made my mind hurt....

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Torreador: 

Recuctions in options in favour of smoother gameplay?  Three trends can be seen in the new Eldar dex:

1.  If it can't shoot, or takes up more than 1 spot in the transport, its not worth putting it in a waveserpent.
2.  If it fights in HTH, and isn't inherently fast, or have built-in avoidance, its not taken.
3.  If it is exposed to enemy fire, if it is not tough -or- fast, it is not taken.

Going by these three trends, that Eldar went from many usable choices from early 3rd edition, distilled down to Autarch+Farseer, Harlequins, Spears, DAs in Serpents, Bikes with Spearlocks and Snakes on a Plane.  Sure, some of the other choices are salvageable under the command of a competent general, but they often do the same task as the above, only worse.

As always, YMMV.

As far as GW management is concerned, 40k is obviously bulletproof, Orks don't need fixing, Chaos needs 5 codexes, and there will be magic cylinder discussions when 5th edition comes out.

   
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2. If it fights in HTH, and isn't inherently fast, or have built-in avoidance, its not taken.
3. If it is exposed to enemy fire, if it is not tough -or- fast, it is not taken.

How, exactly, is this new? Walking into assault isn't a terribly good tactical option, and, realistically, shouldn't be one. (Edit: I mean, without lots and lots of ablative cannon fodder on the way there, which Eldar aren't set up to do)

The biggest problem with 4th ed overall -- as far as I can see -- is the overnerfing of non-skimmer transports reduces the viability of way too many infantry assault units. Eldar isn't even particularly affected by it. Your "distilled" Eldar list still amounts to two different HQ choices, two Elite choices, two Troops choices, a HS and a FA choice, and I'd argue that you're under appreciating banshees and scorpions at least. Compare your "distilled" list to something like the Necron list and it's a varied and interesting list.

The biggest problem with the current Eldar codex is the Falcon overshadows the other HS choices, and the list is somewhat heavy on HS entries -- and I'm sure plenty of people will argue with me on that point especially as there's a multiple-page thread about optimal Warwalker squadrons.

Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre 
   
Made in us
Blood-Drenched Death Company Marine




IMO, the overall sculpting of the Games Workshop line has only steadily increased in quality. While there are still many stinkers released, there have always been some crap models put out by GW. But if you take the entire range from any current GW army and put it up against the previous incarnation of that same army I believe the results are striking: for the most part the older models lose their appeal when faced with the updated line.


While their sculpting as remained good for the most part, the actual models suffer from inferior materials used in their production. I have yet to see a single spue of the new Eldar that doesn't have serious mold line issues. The marine models I purchased with the release of the last codex have a dull, rounded look to them. The Commander's box spues have a cartoonish look to them when compared to similar items made a few years earlier. Its really put me off building a another army.
   
Made in fi
Longtime Dakkanaut






Well, I think this is fantastic news!!! Almost too good to be true.

Chaos defines the wh40k world. "29" Space Marine chapters of  1000warriors seem to get their own book. One for each Major Chaos Power and one for undivided is just right, allows to expand and add wealth to the already vast backround material and to release great power specific models and more demons.

Space Marines Redux makes perfect sense! It's the best seller, needs to fit the new Eldar codex shown format and there have been so many new relases that need to make the book as models and will be more that can be better released together with a cool new book. Besides I love marine art and Assault Cannon should be heavy 3.

ORKS take your time and then ambush us with fantastic new plastics, vehicles, drednoughts, bikes, storm boyz the lot. I'm all for a little bit longer wait, since it's really the models more than the rules that define the release schedules.

Ordo Xenos
finally arrives to round up the great Inquisitorial Triumvirate and this is the most aniticipated book of all three ordos.

Dark Eldar
are a fantastic concept that needs proper models and adds a differently playing and interesting army to the game. I'm so glad to hear rumours that theymight be resurrected.



“Of the fabulous hydra it is said, cut off one head and two will grow in its place”

- antique proverb

LEGION of PLASTIC blog 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

Torreador/Lowinor:  Ok.  I give!  I give!  Simplified 40k is the bee's knees.  Cheerio and all that chaps! 

   
Made in ca
Fixture of Dakka




Canada

Posted By migsula on 01/09/2007 10:38 AM

ORKS take your time and then ambush us with fantastic new plastics, vehicles, drednoughts, bikes, storm boyz the lot. I'm all for a little bit longer wait, since it's really the models more than the rules that define the release schedules.

Well rumours say that Nelson isn't doing them AND they're redoing the plastic boys, so unless it's a recut I'm angry.

In any case I'm not touching them if Nelson didn't do them.

"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "

--Glaive Company CO 
   
Made in ch
Dakka Veteran




Planet of Dakka

Posted By migsula on 01/09/2007 10:38 AM

Chaos defines the wh40k world. "29" Space Marine chapters of  1000warriors seem to get their own book. One for each Major Chaos Power and one for undivided is just right, allows to expand and add wealth to the already vast backround material and to release great power specific models and more demons.

good chaos gods i didnt think about that part...hmm,that might include actual chaos-warped vehicles and new daemons to be made.I heard a word about some new chaos mecha-monstrosity too...i sure hope its true


http://www.petitiononline.com/damnatus/ 
   
Made in us
Abhorrent Grotesque Aberration





Keezus, if you have ever heard me speak in an Eldar thread I rarely take what is normal, and usually take an infantry heavy force. I usually do quite well around here. I have done this for ages. But as you said, mileage varies depending on opponents in your area.

I don't like simplified movement and the lack of modifiers, but I also see how it did streamline the game without taking much away. The way the armour saves are setup also does make marines act like marines. Everyone else hides in cover while marines walk in the open blazing away!

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
Made in us
Abhorrent Grotesque Aberration





Nelson did not do the new Ork Kommandos, and they are amazing. So if they come out with good ork miniatures, no matter who does them, I am buying them. Almost everyone I talk to hates the gorilla butt ork plastics that Nelson did around here anyway. (me, I don't mind, I like em)

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die. 
   
Made in us
Dakka Veteran





Salt Lake City, Utah

Posted By migsula on 01/09/2007 10:38 AM

ORKS take your time and then ambush us with fantastic new plastics, vehicles, drednoughts, bikes, storm boyz the lot. I'm all for a little bit longer wait, since it's really the models more than the rules that define the release schedules.


The Speed Freak Player in me agrees with you, mainly because I don't want my Speed Freaks Nerfed like my Tyranids were.

However, the Ork Player in me says that a decade is three times more then they needed, and this is just insulting.


Man, that's the joy of Anime! To revel in the complete and utter wastefullness of making an unstoppable nuclear-powered combat andriod in the shape of a cute little girl, who has the ability to fall in love and wears an enormous bow in her hair.  
   
Made in us
Fresh-Faced New User




If a redux fixes some of the problems in the space marine codex Im ok with it, all of the 4th eds need a little fixing, however i would rather see it done as a revised book, not a full release that delays other releases. I play Tyranids, Tau and Orks so life for me in 40 k has been good. But I would rather see a Ork 4th before the others get redux.

On a side note the Tau and Tyranids only need a few tweaks to be perfect,.

Tyranids need revised Biovor rules (or reduced cost to match the current rules), reduced Lictor point cost, plastic gargoyles, and new cover art (4th blows, 3rd was great), I would also like a free carnifex in every box of Cheerios.

For Tau, fix the pathfinder rules (remove the required transport or give their transport the scout special ability), revisit the Vespid rules and models, and replace some of the god-awful interior art. I would also like Heavy weapon drones for firewarrior squads, and a new HQ, a Fire Warrion HQ command squad who is actually a HQ not a powered armoured killing machine nor a naval contemplating space pope. One more thing, the new etheral models need to give up all the pimp bling and go back to the asthetic monk look. (my 2cents)

I know these aren't being done, but if the Space marine redux ends up just being a book reprint with revisions one can hope that the others follow suit. Just aslong as it dosen't delay more meaningful releases.
   
 
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