Stelek wrote:I've driven Marines into hiding locally. I admit it.
-Sure you have.
4+ Cover save from the
KFF? Why do you get that? The Codex says you get a 5+. What'd I miss? You get the 4+ cover save on vehicles, because it says you are obscured yes?
-I wrote, "
KFF and 4+ cover" you see terrain in 5th provides 4+ cover and I like to put my boyz in it as mauc as possible to help out with their 6+ saves.
Sorry, been seeing that alot and I cannot for the life of me find the rules that support it.
I think you misunderstand how my army works against a horde ork army.
-No, I have faced shooty mech lists before, yours is nothing special.
I will explain how I run it, and we'll see if it makes sense.
-Ok
Your lootas are generally 6-8" in, because well it's a pita to deploy them further forward because that's where boyz go.
-In Pitched Battle and Dawn of War yes, Spearhead no.
If you went first and are covering the whole board, I should be setup in a refused flank.
-Kinda hard to fit 45 lootas and 13 vehicles in 36 inches of deployment zone and impossible in Spearhead but ok. I hope that you are putting your lootas behind your vehicles, if so all I have to do is stun, immobilize or destroy your A:10 open topped deathtraps and I will negate your lootas until you can get unblocked.
If I went first, I'm still setup in a refused flank.
-See above for comments
And since you are set up first, I will deploy my lootas in such a way that at least one of your squads will be out of range of my lootas while all of my lootas will be in range of your lootas. If there is any terrain that blocks
LOS, and 25% of it should, all the better for my boyz.
So let's say I get to go first.
I move my warbuggies and my trukks forward. Well, not really forward...but just into position so you can't shoot me on turn 1 with your shootas. Call it the shuffle 24.1" away.
Buggies in front of trukks, so my trukks get saves from your shooting. It's not great, but it's something.
I tend to lock my trukks in so they can't go anywhere if they blow up, they cannot be assaulted, and my ork boyz will just get out behind the trukk if it's taken out.
I open fire on your Lootas with my Lootas, and my Warbuggies. Not only am I doing more damage than you do to me, but I have more units to fire with than you do.
-See above comments regarding my deployment of lootas.
You move forward. You run. Now you are a foot away from your lootas, more or less. There should now be one unit of lootas dead.
Now you fire. One of my loota units dies, or mostly dies. Or, you can take out 2 of my Trukks if you really want to.
-Look at field, If any of your trukks are now blocking
LOS for your lootas, the trukks get hit, otherwise it is the lootas on your exposed loota squad that I have in range of all my lootas. I then put 12 rokkits on your trukks and hit 4 times causing 3 pens and your trukks are no longer the threat to get off a coordinated round 2 assault on my boyz who will be looking to get in the cover that is available to them.
Now it's time for the shoota horde to sit and shoot at me. I should still be out of range of them with everything but the Trukk boyz, whose only job is to go out and give two of your squads a thumping.
IF you shot at my lootas with your lootas, I have 4 trukk squads standing around. I suppose you could have fire rokkits at me and maybe blown one up. Not good odds really. So we'll just stick with you ran forward first turn.
-No running for me in this turn thanks, just shooting.
My 2nd turn goes like this:
The 4 trukk squads suicide themselves into 2 of your squads. Those 2 squads are most likely dead now. I'm stuck out in the open.
-More like your 2 trukks that are mobile can rush a single squad that is not in cover and kill it while losing roughly 8 guys from one of the 2 squads.
I shoot another loota squad dead. I still have enough firepower to do it. (My 4 trukks are another 4 big shootas,
btw.)
-See deployment of lootas again.
So now you have 2 units of orks and 1 loota unit left.
-No, 3 units of orks and 2 lootas, a mek with a
KFF and klaw and warboss on foot.
I've got 4 trukks, 9 buggies, a pair of loota squads, and 4 trukk boy squads standing around.
-You have 2-3 trukks, 9 buggies, a piar of lootas(one of which is probably not in range of my lootas.) 3 1/3 trukkboyz.
-I shoot the second loota squad of yours and kill 8 if you are in cover otherwise 17.
I shoot both of the trukkboyz squads that are in the open with 2 of my boyz in cover killing the wounded squad and knocking the other to 4 models. My third squad moves up and shoots a trukk in range (hopefully the one alive with boyz still in it.) getting 3 glances and a rokkit pen. That deathtrap is now gone and the boys inside are out in the open.
-You have 1 full loota squad outside of range of my lootas, a loota squad at 7 models that may or may not have run off the table. 1-2 trukks, 9 buggies and 2 squads of boyz.
This is how it's gone. You can't waagh into my lootas, not yet. You can't ignore the trukk squads. If you don't shoot/assault them, they will do to you what charging orks do to non-charging orks.
-I am very happy with the game so far 4KP's to 2 and it will only get worse.
I can move my trukks and my warbuggies to 36", and so long as my worthless grot squad is sitting in the back on my objective--I will control an objective, and in the end...you won't.
Turn 3, you remove one of my units with lootas. Possibly two more with shootas. Maybe a mass assault will take away all my trukk squads, but the problem is--if you shoot anything with your shootas, you will kill it and be unable to assault. You might be out of range. After all, trukks give me a long assault...toss in the waagh and my post combat consolidation, and getting away from 60 orks isn't difficult.
-Do you move the lootas that are out of range of my lootas or do you shoot at boys in cover? YOur buggies still put 1o wounds on one of my squads and I save 3-5 of them depending on which squad. Do you charge the squad that is still in the open with the remainder of your trukkboyz? Maybe you do and get lucky and kill the squad but lose another in the process.
-I shoot up the last boyz squad of yours with my 2 squads that are still at full strength in cover. My lootas destroy your last 2 trukks and you have 1 1/2 loota squads and 9 buggies and some grots. So far I am not too impressed with your army and you went first.
At any rate, what usually happens is:
Horde gets tabled.
-Not if there is terrain on that table.
I have a loota unit, my warbuggies, and my grots. Trukks usually survive, because they are the weakest thing in the army. You want to focus on
KPs? Go ahead. I will kill you faster if you do. They are red herrings.
You have 9
KP, I think you said?
I lose 2x loota, 4x trukk squads, and you have to kill every single trukk to get +1
KP over me.
Just been my experience. My army looks frail, and it is. The problem I see is, you cannot kill enough of me with your limited targets before I kill you with my wider range of shooting available.
-Fallacy.
For example, when you have 4 lootas left--why fire another loota unit at it? You HAVE to. I can fire my warbuggies, and that will usually finish them off. If not, I'll fire a trukk at the last loota. I can still fire more units at your fire base, and I'm only 1/3 done with my shooting.
So I can kill more Orks than you can, that can effectively shoot me back on my primary shooting elements. Please note I am quite certain two trukk boyz squads will kill a thirty man boyz squad if I get the charge.
I could care less if you kill all 4 trukks and all 4 trukk squads. I will still table a ork horde by shooting it off the table. Then what?
Why don't you run my army vs your army in various missions, and see how it works? You should play someone as good as yourself, of course.