Switch Theme:

Stelek's Sternguard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in de
Regular Dakkanaut






Stelek wrote:

So let's pretend like you have two nob units in two battlewagons.

I have 3 sternguard units dropping on you.

I combat squad one sternguard, and blow up both battlewagons.

My other sternguard are surrounding just one battlewagon, and blow those nobs away. Cover saves = meaningless against sternguard, thanks for playing is about all that conjures up.

Now your other nob unit charges forward, and kills a sternguard unit.

Then, my other sternguard massacre it.

Where's the problem?

We don't really need to get into the precise deep strike patterns you can do with gate and locator beacons, right?

Right.


if you use combat squad how do you let them get close enough to two vehicles, since you arrived by one drop pad.

This message was edited 1 time. Last update was at 2008/09/26 21:20:57


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Dude, if you are spread out versus a drop pod assault...well, thanks for the win.

That aside...

You do realize a combat squad marine unit out of a drop pod threatens a very large area, yes?

   
Made in us
Dakka Veteran




I think it would be fun and challenging to play against.

pod armies needed a bit of a boost anyway.

what do you do though if they blow up your pods? then you're subject to those nasty scatter and mishap tables. AV12 pods that are open topped aren't exactly durable.

I think my mechanized orks would give you a run for your money.

NaZ
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

I can hope they would kill the drop pods.

Less fire coming at my sternguard, the game winners.

Mech orks? Perhaps, send me the list?

   
Made in us
Fixture of Dakka






on board Terminus Est

stelek send me the $$$!

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in se
Sybarite Swinging an Agonizer





This post made me assemble and paint a bunch of marines thx for the inspiration to start another army

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in us
Regular Dakkanaut



south florida

what does this do against the hoard ork with shootas? the ork just stands there shooting you and you lose the attrition war.

what does mystics in a land raider do? 2 lascannons and a heavy bolter against daemons who still get there save when they drop in. shoot away who cares you take a few wounds

the list has less than 40 marines

what happens when it bumps into a imperial list with mystics to blast the pods coming in?

New Official WC forums http://www.40kwreckingcrew.aceboard.com

 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Orks with shootas in horde formation are pretty easy to take apart with this formation.

Mystics lets other units (say, plasma cannon units or heavy bolter devs for example).

Go ahead and blast the pods if you want.

Mystics + imperial guard are bad news for any drop podding army.

   
Made in gb
Thunderhawk Pilot Dropping From Orbit





having finaly seen the new codex and having a hard time not collecting a sternguard force like this,as sternguard are amazing,so are drop pods, im having a hard time not collecting a small 1k point space marine sternguard force, the new codex is amazing. Awesome list, nothing can stand in its way.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in au
Regular Dakkanaut





Xav wrote:having finaly seen the new codex and having a hard time not collecting a sternguard force like this,as sternguard are amazing,so are drop pods, im having a hard time not collecting a small 1k point space marine sternguard force, the new codex is amazing. Awesome list, nothing can stand in its way.


That's a load of crap.

Yes, the Space Marine list has alot of awesomeness in it, and it has crap tonnes of options, but there are so many options it's easy to go overboard on them. The list isn't unbeatable, in the hands of a good opponent it's hard to beat, but lets see how good this list goes against several lists already examined in this trhead, the most amusing one would be against a Demon army who goes second, 3 of the Drop Pods MUST drop in First turn and that likely means the 2 tacky squads and a sternguard squad onto the objectives. But then that's one turn less of effectiveness with the Demon first turn swamping that first sternguard pod and wiping them before they get a chance to have some fun, the battle becomes interesting from here. A Thousand Sons army would absoolutely rape this if the entire force camped inside rhino's till the sternguard dropped, they hop out of their now wrecked rhino's and RF AP 3 bolters into your precious sternguard and absolutely mow them down. No saves, you're too close, go ahead use your AP 3 ammo on the 1000 Sons, they have a 4++ save as well...The short answer is, this sternguard force is solid, but it is NOT undefeatable Xav. A capable player like Stelek will use it pretty soundly but otherwise, it still carries big risk.

Auretious Taak.
   
Made in us
Dakka Veteran




I don't have the codex on hand, but I believe that like DWA, you can choose to drop pod normally. So if you go first against Demons, you start coming in on turn 2 when he has half of his army on the board.

I don't see how Thousand Sons would rape this list. You deploy your Sternguard behind the drop pod to get a 4+ cover. Then you use the wounds on 2+ ammo instead of the AP3.

I suppose Thousand Sons have a slight advantage in that they get first shot (Sternguard have to spend their first turn blowing up the Rhinos).
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The gimmick of this army is really neat.

Not sure if it works against a fast army, like mech Eldar, which will try to escape the nullzone shooting the drop podders from afar.

A Chaos army with lots of Obliterators, Cult Marines, and lash DPs would also be scary to face.
If the drop pods land farther away the Marines will be shot to bits.
Otherwise, and this is still the better option, the Sternguard should first take on the Obliterators with melta shots.

This message was edited 1 time. Last update was at 2008/10/06 16:32:41


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Multispectral Nisse






why would you forget to seize objectives ??

And this VS Drop IG wouldn't do as well still do semi good.

i'd just go around drop pods with men.

This message was edited 1 time. Last update was at 2008/10/06 16:11:37


Hydra Dominatus

World Wide War Winner  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The question is: Would you play this list in a competitive environment, say a GT?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Stelek wrote:
Nurglitch wrote:Except they have a measly 6" range. Shouldn't be too hard to drop outside of that range.


Except they don't.

You've seen that huge model turned sideways, right?

Now bring three of them.

Then add in a Land Raider with Inquisitor + Mystics stuck inside.

Yeah...go ahead and drop 24" away.

That always works out well for Demons.


LOL!

PLEASE take 3 scout speeders! 3 of the easiest kill points given up of all time. To "counter" demons? Add some mystics units too. That'd make a great all-comers army for annihilation games. But at least you'll have those demons covered.

Impractical... never gonna be taken by anyone serious, just a ridiculous worst case scenario to throw out there to further your campaign of hatred for demons...

As far as the list goes... I love it. I like the mini necron gag with the locator beacons. My one beef with it is specific to the GT scoring system. Although I think this army has more tricks than Pedro's, in the GT system, you aren't aiming to beat them on objectives. You are aiming to beat them by large margins. When you need to grab 2+ more objectives in a 5 objective game, you're going to be up against it. Once things start going well for you, your opponent will shoot your tac squads to save a massacre for themselves, you'll still win easily, but stay at the mid tables.

I noticed you said you won't be able to go to any GTs any time soon, which sucks... so this applies less to you, and to the vast majority of people who won't be playing in the GT system, but if I were planning to play a GT... four 5-man scoring units isn't enough for me to feel like I had a good chance of winning 'big'.

For non-GT scoring games. I LOVE the list. Another good find Stelek, thanks for sharing.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Longtime Dakkanaut






I'm just upset Stelek posted this list before I did.

Though I was going to do it with Pedro so it all scored and mix in some combi-flamers just for orcs.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Mauleed, I feel sorry for you, but being second often doesn't count in real life.
What point level? Include a Codicier or Epistolary? Size of Sternguard squads?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Though I was going to do it with Pedro so it all scored and mix in some combi-flamers just for orcs.


And thier goes my idea. I am building a similiar list with Pedro and a Lib.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hey, GW. Many thanks for a new, one-dimensional codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@wuestenfux

Now your just exagerating(sp?). It's at least 3 dimensional. Your Pedro/Sternguard lists, your Vulkan lists, and your White scars lists w/or w/out the Khan. Ohhhh, and the 6 Ironclad list with support troops seems fun and useful. So at least 4 dimensional

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Hulksmash wrote:@wuestenfux

Now your just exagerating(sp?). It's at least 3 dimensional. Your Pedro/Sternguard lists, your Vulkan lists, and your White scars lists w/or w/out the Khan. Ohhhh, and the 6 Ironclad list with support troops seems fun and useful. So at least 4 dimensional

Okay, I see there is more than one useful lists out there. But its really constained.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Regular Dakkanaut





wuestenfux wrote:
Hulksmash wrote:@wuestenfux

Now your just exagerating(sp?). It's at least 3 dimensional. Your Pedro/Sternguard lists, your Vulkan lists, and your White scars lists w/or w/out the Khan. Ohhhh, and the 6 Ironclad list with support troops seems fun and useful. So at least 4 dimensional

Okay, I see there is more than one useful lists out there. But its really constained.


Seems it's 1-dimensional to me, EVERYONE seems fixated on Special Characters ONLY as their main HQ units to unlock all these abilities that a good old Chapter Master doesn't have. You all sicken me, at the least Stelek's list has NO Special Characters, and that in itself shows a much more flexible and skillful build.


MarvinGayeIsMyDaddy 2008/10/06 17:46:10 Subject: Stelek's Sternguard

--------------------------------------------------------------------------------

I don't have the codex on hand, but I believe that like DWA, you can choose to drop pod normally. So if you go first against Demons, you start coming in on turn 2 when he has half of his army on the board.

I don't see how Thousand Sons would rape this list. You deploy your Sternguard behind the drop pod to get a 4+ cover. Then you use the wounds on 2+ ammo instead of the AP3.

I suppose Thousand Sons have a slight advantage in that they get first shot (Sternguard have to spend their first turn blowing up the Rhinos).


Fine, lets chuck in 3 Defilers, and the rest of my army and just annihilate your pods and your units in Pie Plate Templates of death shall we? You're forgetting the fact the army is small and other opponents will have an entire other army to deal with the pods so you have no cover save, or just ignore them and go for the heart. Heck, maybe we just drop in small 1000 Sons units in the rhino's with an icon and drop in our own counter which works out at about equal in points but more effective - 10 Chaos Terminators all with combi-melta's/plasma's. 35 pts a model, 3 units throw in say a mark of Tzeentch and that's 385 pts a unit, 3 units 1155pts, spam them in from DS straight on top of you and BAM, gone. Well done, good bye. Lets bring the greater Demon and Lesser Demons in now for added amusement factor.

Auretious Taak.
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Auretious Taak wrote:You all sicken me, at the least Stelek's list has NO Special Characters, and that in itself shows a much more flexible and skillful build.


Take a breath.

Your opinion about special characters is not shared by the majority of players. Nor by the game designers. Recent codecies have repeated the pattern of importance on special characters.

I hope you feel better soon.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Banelord Titan Princeps of Khorne






Polonius said in another thread, that the Special Characters and "counts as" rules together imply that GW wants you to use the special characters to "count as" whatever your own DIY special character is to make your own nifty DIY chapter that you used to be able to do via traits.

EDIT:

And why wouldn't you take Pedro in this list? If you're going to go heavy on sternguard, may as well make them score too. Of course, taking Vulkan would be nifty too.

This message was edited 1 time. Last update was at 2008/10/07 17:48:13


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Fine, lets chuck in 3 Defilers, and the rest of my army and just annihilate your pods and your units in Pie Plate Templates of death shall we? You're forgetting the fact the army is small and other opponents will have an entire other army to deal with the pods so you have no cover save, or just ignore them and go for the heart. Heck, maybe we just drop in small 1000 Sons units in the rhino's with an icon and drop in our own counter which works out at about equal in points but more effective - 10 Chaos Terminators all with combi-melta's/plasma's. 35 pts a model, 3 units throw in say a mark of Tzeentch and that's 385 pts a unit, 3 units 1155pts, spam them in from DS straight on top of you and BAM, gone. Well done, good bye. Lets bring the greater Demon and Lesser Demons in now for added amusement factor.

It depends how much damage the Sternguard units (arriving in turn 1) can dish out.
If the squads are maxed out, they can be combat squadded. This means 5 or 6 five men Sternguard units with 4 or 5 combi-melta each. In the quoted example, all Defilers could be popped and the Termies heavily decimated.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Drop pod armies are and always have been quite powerful, and this one is no exception. The only problem I see you having with this list is your severe lack of scoring units. That will lose you plenty of games, methinks.

Catch me if you can.
 
   
Made in us
Dakka Veteran




Auretious Task:

I'm not sure how an army with 2 veil librarians is more skillful than an army with 1 veil librarian and Pedro. Especially when the list maker (Stelek) thinks that a 2nd veil librarian better serves his army than Pedro. I doubt that he makes very many of his army list selections to be nice to people.

How many points of a Chaos army are you talking about?
   
Made in gb
1st Lieutenant







I think the only problem with this list is if you are in a 'target rich environment' If you are faced with multiple enemy units in close proximity to you when you drop, you may be able to deal with some of them with your shooting but all of them? I'm thinking of something along the lines of 3 big ork mobs and i don't know some nobs/tanks/bikes whatever's your poison.

Once you land and deal with 3-4 units - 5 if you've got some luck, your three squads get swamped, 10 3+ saves with one wound is not that great if you're isolated, and the librarians won't put up much of a fight.

Once they've dealt with them, the rest of the pods come in piecemeal and are easy targets.


Against some armies this will be great, and i think this would be a fun army to play. But I don't think it'd be as great as all that.

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
Made in us
Regular Dakkanaut




I'm already in trouble for whining about Orks, why not challenge both Stelek and Mauled's opinions on this army as well?. Against inexperienced players this army will be devastating. You can land the pods within bolter/melta range of whatever target you wanted to hit, and maybe even get missile shots the next turn.

Won't experienced Horde players just adopt a variant Deep Strike Denial formation, forcing the pods to land the Sternguard out of range of the castled IG/WH Heavy Bolters or Ork Lootas (I know, real Ork players never use Lootas....). Then, you're just another 3+ save marine shooting at the Gretchin screen in front of you. And, you're giving up 3 kill points for the Drop Pods.

I'd rather go for the twin Masters of the Forge, they're like Swooping Hawks on Steroids.....
   
Made in us
Fighter Ace






mikeguth wrote:I'm already in trouble for whining about Orks, why not challenge both Stelek and Mauled's opinions on this army as well?. Against inexperienced players this army will be devastating. You can land the pods within bolter/melta range of whatever target you wanted to hit, and maybe even get missile shots the next turn.

Won't experienced Horde players just adopt a variant Deep Strike Denial formation, forcing the pods to land the Sternguard out of range of the castled IG/WH Heavy Bolters or Ork Lootas (I know, real Ork players never use Lootas....). Then, you're just another 3+ save marine shooting at the Gretchin screen in front of you. And, you're giving up 3 kill points for the Drop Pods.

I'd rather go for the twin Masters of the Forge, they're like Swooping Hawks on Steroids.....


Aside from the fact that DWL eat through horde armies like a fat man through cheetos, good bye gretchin screen.

The 4 - ignore cover ammo will Rock lootas or if they aren't in cover the standard 4 4 ammo will suffice to disentigrate them.

Hord armies shouldn't be much trouble for a list like this provided a good player is at the helm but to be fair the same thing can be said about any well thought out list posted here daily.

We just love to beat horses to death here.

When the Axe comes down just pray your face isn't beneath it.
2500 , 2500 100 points of Circle of Orboros 50 points of legion 50 points of Khador, 15 points of Cryx and 15 points of menoth  
   
 
Forum Index » 40K Army Lists
Go to: