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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I'm going to make a 28mm CraftWorld for my Apocalypse army, well just a section of it because the whole thing would be much too large to fit on a table.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

I'm going to make the Eye of Terror!

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I'm going to make the Galaxy the Tyrannids came from!!!!111

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Been Around the Block





Whats broken? 2nd Edition eldar....now thats broken.
   
Made in gb
Ridin' on a Snotling Pump Wagon






To me, Broken is a matter of perspective.

Generally, something tends to be declared so when a player has come up against an unanticipated tactic facilitated by the selection of certain units. Rather than give respect to their opponent for pulling off a cunning tactic, certain gamers seemingly incapable of accepting that they will at some point be beaten, declare said combination, tactic etc 'Broken' or 'Cheesey'

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Made in gb
Battlefortress Driver with Krusha Wheel







I agree. Broken is a matter of perspective. Surely nothing is broken though, because if you are having problems beating unit X, then take an army that contains unit X against it. Yes, this may mean getting a new army, but no unit is invincible. I would say that we can only class a unit as broken if it is truly unbeatable, and this is simply not the case.

On the other hand, the alleged 'brokenness' of a unit may lead to it being massively underpriced in terms of points, but this is not the same.

 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

InyokaMadoda wrote:I agree. Broken is a matter of perspective. Surely nothing is broken though, because if you are having problems beating unit X, then take an army that contains unit X against it.

If that's the only solution, then unit X is indeed broken.

"Calgar hates Tyranids."

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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I disagree. In my view people often say something is broken because they haven't thought of a way of dealing with it. But something is only truly broken if there isn't a way of dealing with it. (For example, 4e Eldar grav tanks with holofield.)

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Battlefortress Driver with Krusha Wheel







Pariah Press wrote:
InyokaMadoda wrote:I agree. Broken is a matter of perspective. Surely nothing is broken though, because if you are having problems beating unit X, then take an army that contains unit X against it.

If that's the only solution, then unit X is indeed broken.


Ah... I see that what I wrote didn't exactly convey what I meant. What I meant was that if you can't find a way around it, put the same unit against it and work out how/why it won. That may then help you write a better list for yourself with your chosen army. I don't think there are any units that can ONLY be beaten by themselves.

That's what comes from trying to send a message whilst watching tv....

 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

I think "broken" generally means game breakingly powerful. If winning the game requires either not fighting against unit X or having a unit X yourself, and that's not what the designers intended, than that unit is "broken." The game of Warhammer 40,000 was never designed so that some armies would never be able to defeat other armies; if a unit can't be defeated by any reasonable means (that means "he might roll 9 sixes in a row, followed by me rolling 4 ones!" is not factored into it) without changing the army you play (orks, IG, etc), than that unit is broken, unless you change the definition of "broken" to mean something that no one else defines it as.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Kilkrazy wrote:What he means is if the other team comes with four Baneblades, there is nothing in the rules to stop you using eight Manta super-skimmers. Then someone else can use 16 titans, and the fourth team can use 32 Kroot Warspheres, and so on.


That's not a good thing.

I'm with Shummy on this one, although I will say it might be time to reign in his group and get them to understand what Apoc is about. There seems to be a lack of trust there, with his friends only wanting to bring the most powerful forces when, I suspect, Shummy wants to play a proper Apoc game, not a large-scale tournament game. You can't play Apoc competativley because it isn't balanced. It will always just boil down to whoever has the largest... uhh... *cough* model collection (and therefore the largest wallet). I've got 8 Super-Heavy tanks, 30 Leman Russes, and an arty corp of 4 Basilisks, 3 Manticores, 2 Griffons and a Bombard. I could bring them to every game I played, along with 6 Land Raiders full of Terminators, and all sorts of other nonsense... but where'd be the fun in that? I've got a friend with 12 Falcons and 2 Revenant Titans. He could bring them to every game, but he doesn't. Again, what's the point?

Every Apoc game I've played (since after the first), I've gone out of my way to design the game as a massive story-based scenario. Forces fit the forces that should be there and it's not just a case of bringing the best units you can. It falls apart when both sides don't do the same thing (that only happened once), but when people stick to the idea of what Apoc is and stop trying to build killer lists because they suddenly don't have an FOC to worry about, then it becomes fun. Best game of Apoc I've had was two where we the side I was on was doomed - a PDF force with a Priest in every single squad backed up by Alaitoc Rangers trying to hold off a Nurgle armoured push with allied Traitor Chapter Terminators and legions of Nurgle Bikers. We were outpointed and had not a chance in the world, but I didn't care. Another was about stopping a massive Daemon Prince from being resummoned, and I made the rules for the Daemon Prince to something akin to a Wraithlord combined with a Bloodthirster X10. I knew there was no way to beat it, but I sent my Daemonhunter Inquisitor Lord into HTH with it anyway as it felt like the dramatic thing to do. Sure, I could have just brought a legion of tanks and shelled the enemy off the table - but where's the fun in that?

But going back to Shummy's point - you shouldn't have to build anything for Apoc. As much as I sound like Jervis saying something like this, Apoc is about playing for fun, not competing with people in 40K's biggest dick-waving contest.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






Lancaster PA

I think one has to look at Apocalypse a great deal differently than one does standard 40k. It is not "balanced" in the "take whatever you think will let you win" sense. Our group tried that twice and it was not so good.
After those two abortions of a game, we started more carefully planning the games, usually setting up points limits per team, as well as a points limit for super heavies. We even went so far as to make them by invitation only. That really made it less of a "My fiance/sugar mamma bought me 3 Forgeworld tyrannid monstrosities! And the other three players on my teams are playing nothing but Baneblades!" and more just ""My fiance/sugar mamma bought me 3 Forgeworld tyrannid monstrosities!" Now that I type that out, it doesn't sound so different...

Perhaps it was more the fact that after a few games people started planning for issues like "My opponant has nothing but AV14 tanks" and the like. Between the planning and the metagaming though, it has become quite a fun time.

Outside the group we play a lot of one on one Apoc type games, and those are a lot of fun as well, though we generally play more of "Wheeee! 5000 points of Sisters vs 5000 points of BA! YAY!" than really trying to bring ubar stuff.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
RogueSangre





The Cockatrice Malediction

Kilkrazy wrote:I disagree. In my view people often say something is broken because they haven't thought of a way of dealing with it. But something is only truly broken if there isn't a way of dealing with it. (For example, 4e Eldar grav tanks with holofield.)

I disagree x2! Nothing can't be dealt with provided your dice rolling is flawless.
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Wehrkind wrote:Perhaps it was more the fact that after a few games people started planning for issues like "My opponant has nothing but AV14 tanks" and the like.


That's how my apocalypse games usually went.

My opponent brings a baneblade a bunch of russes, and I bring a stompa and a bunch of small, fast, tankhunting units. It's pretty lame. If we play apocalypse again, we'll probably set something up to keep the game interesting.

This message was edited 1 time. Last update was at 2008/11/05 23:05:32


Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Wehrkind wrote:I think one has to look at Apocalypse a great deal differently than one does standard 40k. It is not "balanced" in the "take whatever you think will let you win" sense. Our group tried that twice and it was not so good.
After those two abortions of a game, we started more carefully planning the games, usually setting up points limits per team, as well as a points limit for super heavies.

Between the planning and the metagaming though, it has become quite a fun time.

Yeah, I can see what you're talking about there.

When we play Apoc, we generally play equal points and Stratagems per side, with individual armies being more-or-less equal points, roughly 2500 pts per player. Some people bring big stuff, others bring masses, and it all works out.

Last game, I was IG Ordnance support to my partner's massed Guard horde. We had no superheavies on our side, they brought a BioTitan and a Pylon. We had much fun playing to a Draw.

And yeah, the imetagaming strategy / trash talk is what makes Apoc more fun.

   
 
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