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![[Post New]](/s/i/i.gif) 2009/04/22 17:23:36
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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I am going to want effective Commissars and my Command Bubbles back for IG, come the new Codex. Also, Ogryns being back to as crappy as they are now, rather than how much more crappy they will be. In all seriousness, the difference in crap factor between current and future is greater than the current crap factor of Ogryns! This suggests an exponential function of crappiness in use on Ogryns! Well, at least math is being used SOMEWHERE in 40k nowadays.
(Humor Note : Firefox does not recognise both "math" and "Firefox" as correct spelling of "math" and "Firefox." In all seriousness; what?)
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/22 19:13:46
Subject: What older 40k units/ ideas would you like to see return?
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Fluttering Firewyrm of Tzeentch
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Cheese Elemental wrote:
Old CSM armoury.
Thats all what I want back. Oh and that Greater Daemons and Summoned Daemons gets their own stats. How Lord of Change can be as strong as Bloodthirster or how Bloodletters can be as strong as Daemonettes?
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Nothing isin't better than owning Emperors finest |
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![[Post New]](/s/i/i.gif) 2009/04/27 04:54:23
Subject: What older 40k units/ ideas would you like to see return?
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Pestilent Plague Marine with Blight Grenade
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Skinnattittar wrote:I am going to want effective Commissars[...]
Yeah, keep dreamin' bud. We've never had those, and we never will.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2009/04/27 05:04:42
Subject: What older 40k units/ ideas would you like to see return?
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Hanging Out with Russ until Wolftime
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Oh yeah, because Rerollable Ld9 and Stubborn are just utterly useless...
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/27 06:41:56
Subject: What older 40k units/ ideas would you like to see return?
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Serious Squig Herder
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Indeed. And at the cost of 1 full Guardsman. RIP-OFF.
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blarg |
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![[Post New]](/s/i/i.gif) 2009/04/27 18:00:14
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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Actually, I believe, since there is no longer a Command "Bubble" Commissars ONLY affect the squad they are in, so on the line, you only get to reroll Ld7 at the cost of your highest Ld model. Modifiers apply, so IG still get taken in assault. All this, you have to remember, at 35ppm, for a single S3 T3 W1 Bolt Pistol and CCW model that costs... $12? Considering the Company Command squad is 50pts and does twice as much.... Basically from what I understand, they're just painfully overpriced. Only the Commissar Lord (1 per army) allows "Command Bubble" features at Ld10, for a hefty price however.
So yes, I will still call "Snafu" on Commissars being less effective than their points costs.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/27 18:33:15
Subject: What older 40k units/ ideas would you like to see return?
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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Makes the squad stubborn, and most squads have ld 8 through sergeants. They're that that brilliant but they're alright.
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![[Post New]](/s/i/i.gif) 2009/04/27 22:15:01
Subject: What older 40k units/ ideas would you like to see return?
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Hanging Out with Russ until Wolftime
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Guys, you DO realise you always use the highest Ld in the unit, which means you will use the Commisars Ld of 9
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/27 22:18:32
Subject: Re:What older 40k units/ ideas would you like to see return?
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Longtime Dakkanaut
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The return of the small and large flame template.
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![[Post New]](/s/i/i.gif) 2009/04/27 22:37:36
Subject: Re:What older 40k units/ ideas would you like to see return?
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Hanging Out with Russ until Wolftime
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Belphegor wrote:The return of the small and large flame template.
We already have that
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/27 22:43:27
Subject: What older 40k units/ ideas would you like to see return?
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Annoyed Blood Angel Devastator
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Reaver83 wrote:bring back doombreed, foulspawn, M'kachen and N'Kari - with the same stats and equipment as before
i was googling doombreed and found this pic i dont know if its,him but he really looks badass
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This message was edited 1 time. Last update was at 2009/04/27 22:43:50
Walk softly, and carry a big gun |
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![[Post New]](/s/i/i.gif) 2009/04/28 00:04:46
Subject: What older 40k units/ ideas would you like to see return?
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Awesome Autarch
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Wow, that model is fantastic!
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![[Post New]](/s/i/i.gif) 2009/04/28 00:46:34
Subject: Re:What older 40k units/ ideas would you like to see return?
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Leutnant
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Chapter traits, only to give me a use for four Apothecaries in my marine army, curse 5th ed for taking that away
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![[Post New]](/s/i/i.gif) 2009/04/28 00:49:03
Subject: What older 40k units/ ideas would you like to see return?
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Hanging Out with Russ until Wolftime
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You can still use them... in Apocalypse!
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/28 03:15:54
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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From what I understand of how Commissars work (which I'm pretty sure is how it works, as it is the way I have always seen it) you use the highest Ld in the unit that is not the Commissar's, as they do not take over until they perform Summary Execution. And however you want to examine them, 35pts is still steep. Unless you are using them exclusively in Guardsmen units of 30 models or more (which should be possible in the new codex), they are over priced. How many points per Guardsmen are you willing to pay for Stubborn and getting to blow their commander's head off?
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/28 03:32:21
Subject: What older 40k units/ ideas would you like to see return?
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Hanging Out with Russ until Wolftime
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Well, I am not sure about 3rd or 4th edition (I'm old so my memory is bad) but in 5th, you ALWAYS use the highest Ld in the Unit. Page 8: If a unit includes models with different Leadership values, always use the one with the highest Ld value.
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This message was edited 2 times. Last update was at 2009/04/28 03:35:49
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/04/28 04:35:37
Subject: What older 40k units/ ideas would you like to see return?
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Infiltrating Hawwa'
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Skinnattittar wrote: How many points per Guardsmen are you willing to pay for ... getting to blow their commander's head off?
As many as it takes. Hands down, this is the most awesome rule in the game.
Now all we need is a rule for all Orks with shootas to be able to fire into close combat...subtract the Orks BS from 7, and that is what the have to roll either above, or match, to hit the enemy. All rolls below are counted as hitting friendly units in close combat. Dakka dakka dakka!
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DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2009/04/28 13:32:02
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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On Commissars : For the time being, I will concede this point, though I will continue to feel they are over priced by 10-15ppm.
@ Che-Vito : So a basic BS roll where missing shots strike their own troops? Interesting, fun, but if anyone should get that rule it should be the Imperial Guard!
A Commissar Order, "Victory at All Costs," the unit will fire into close combat using their ballistic skill. Roll a D6 for every hit. On a 1, 2, or 3 they hit their own troops with that shot, on a 4, 5, or 6, they hit the opponent's models. No cover saves allowed.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/28 15:04:46
Subject: What older 40k units/ ideas would you like to see return?
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Committed Chaos Cult Marine
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DoomRider
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2009/04/28 15:21:22
Subject: What older 40k units/ ideas would you like to see return?
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Infiltrating Hawwa'
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Skinnattittar wrote:
@ Che-Vito : So a basic BS roll where missing shots strike their own troops? Interesting, fun, but if anyone should get that rule it should be the Imperial Guard!
I disagree, only because Imperial Guardsman aren't prone to killing each other to get ahead (exceptions exist, but not the standard), while for Orks it is commonplace. Anyways, mind you, the IG are getting jacked up enough by their new codex...they don't need to creep anymore IMHO
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DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2009/04/28 16:47:36
Subject: What older 40k units/ ideas would you like to see return?
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Twisted Trueborn with Blaster
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Squats!
Cyber Boars!
Madboyz!
White Dwarfs which are not only full of commercials!
Redshirted men who actually know the rules!
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Win/Draw/Lost statics
Space Orks: 11/1/1
Space Marines: 10/2/5
Lizardmen: 8/2/3
High Elves: 13/2/2 and one tournament victory!
Dark Eldar: 1/0/0 |
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![[Post New]](/s/i/i.gif) 2009/04/28 20:16:04
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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@ Che : It's actually a 50-50 deal, it neither hurts nor helps on its own, but is something you would apply in situations (and as I mentioned before, I think Commissars are over priced). As for how often it occurs, do you know what and where Commissars came from? The older fluff (not more modern Sandy Mitchel and Dan Abnet, but older like Gav Thorpe) has such things happening quite often, even going so far as during the battle for Armageddon whole armies of IG were sacrificed under bombs and fire from their own weapons when it appeared that the enemy might be about to over run the lines, and always whenever possible when they had.
Not how we want the IG to be depicted in today's 40k, but the new codex doesn't look like it is moving too far away from their roots, as much as I would prefer. But for me, Commissars should represent those older ideals of the Imperial Guard, so having them, and them alone, being able to order such a thing, is quite reasonable.
As for orks, well I've never really thought of them as firing into other orks they are allied with, as they want to fight and be seen fighting. Though perhaps I can not say.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/28 20:39:47
Subject: What older 40k units/ ideas would you like to see return?
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Water-Caste Negotiator
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I want Aun'shi back, and I want him to be bad-ass.
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...Rule 37. There is no 'overkill.' There is only 'open fire' and 'time to reload.'
-From "The 7 Habits of Highly Successful Pirates" |
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![[Post New]](/s/i/i.gif) 2009/04/28 21:01:42
Subject: What older 40k units/ ideas would you like to see return?
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Screamin' Stormboy
Plantersville, Texas
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Squats as either its own army (no way in hell) or part of the the new Tau Federation as Demiurg.
Madboyz, cause come on you gotta love "I'm Soopa-Ork! The Madboyz are convinced that they can fly, and try to do so. "
Also Aun'shi the Bruce Lee of Tau.
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This message was edited 2 times. Last update was at 2009/04/28 21:05:12
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![[Post New]](/s/i/i.gif) 2009/04/28 21:13:29
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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Demiurgs allying with Tau? Definitely an Abhuman option allied to the Empire of Man!
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/28 22:00:08
Subject: Re:What older 40k units/ ideas would you like to see return?
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Ambitious Haradrim Herdboy
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I can take all of the #%$#^$^ that they have done to the Chaos Dex, but to leave out a 2-wound HQ? Thats epic-scale bulldust.
Not all of us game over 1000/1500 points and paying 100 pts plus is a bit much for smaller games. In a quick 500 pt lunchtime battle a decent Chaos HQ of say 130pts leaves very little for troops selections. I say bring back the old Luitenant/Sorceror entry. Drop the Inv save, 2 wounds, more limited eq, make him around 60 pts plus 10 pts if he wants to have a single psych power. The SM Vodex has a similiar probelm - the basic Captain is 100 pts! They also need a Luitenant with a lower cost to lead smaller games.
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"One ring to rule them all,
one ring to find them,
one ring to bring them all
and in the darkness bind them.
In the land of Mordor where the shadows lie."
The Lord of the Rings |
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![[Post New]](/s/i/i.gif) 2009/04/28 22:11:24
Subject: What older 40k units/ ideas would you like to see return?
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Screamin' Stormboy
Plantersville, Texas
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Skinnattittar wrote:Demiurgs allying with Tau? Definitely an Abhuman option allied to the Empire of Man!
Demiurg are already allied with Tau, they are the ones who gave Tau the Ion cannon technology and are with Tau in Battlefleet gothic so we know eventually Demiurg are going to be with Tau in a military format, so why not 1k years sooner.
Edit:Finishing an unfinished sentence.
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This message was edited 1 time. Last update was at 2009/04/28 22:14:07
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![[Post New]](/s/i/i.gif) 2009/04/28 22:27:57
Subject: What older 40k units/ ideas would you like to see return?
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Pyromaniac Hellhound Pilot
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Firstly, Battlefleet Gothic isn't really Cannon since it got moved over to Specialist Games (though I will admit that is still a matter of opinion, granted), next, I don't know of any Demiurg models outside of what Forge World supplies. The only thing I know of the Tau and the Demiurg as having trade relations (Ion Cannon technology).
Is it possible that the Demiurg will join the Tau someday? Um, this is a game, so yeah, whatever Games-Workshop wants to do with Space Dwarves is really their choice I guess. But to me, Squats should, and will, always are supposed to be a force for the Imperium of Man.
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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![[Post New]](/s/i/i.gif) 2009/04/28 22:39:39
Subject: What older 40k units/ ideas would you like to see return?
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Screamin' Stormboy
Plantersville, Texas
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I don't disagree they SHOULD be with Imperium. I think they will end up being with Tau from what has been seen and in my interpretation of what I have seen.
But it is also possible for them to become the Ordo Xenos in 6th ed for all we know, cause you know GW loves rewriting the fluff of the game, granted its improbable but not impossible.
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This message was edited 1 time. Last update was at 2009/04/28 22:40:23
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![[Post New]](/s/i/i.gif) 2009/04/28 22:51:09
Subject: Re:What older 40k units/ ideas would you like to see return?
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Daring Dark Eldar Raider Rider
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I want knight titans. A form of affordable titan and would be easily possible for GW to make from plastic.
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This message was edited 1 time. Last update was at 2009/04/28 22:51:23
Rangerrob wrote:
Since we have yet to get an answer as to why the Devilfish was on the floor, I'll take a different approach.
Why was the guy walking on the gaming table? |
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