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Made in us
Decrepit Dakkanaut






SoCal, USA!

1st = massed roving templates
2nd = IG Beastmen
3rd = Squats

oh, yeah...

4th Dark Eldar

Of course, none of the above are likely, but still...

   
Made in jp
Regular Dakkanaut




H.B.M.C. wrote:Three words:

Rapier.
Laser.
Destroyer.


Why? Wasn't it just a souped up lascannon artillery piece? How would you represent it in today's rules without being redundant?
(I'm not been sarcastic I'm geuinely curious.)

Fetterkey wrote:Cypher.

Comedy option: virus grenades.


Agreed, such promising fluff, one of the best 3rd ed marine models, such naff rules. He was surprisingly popular back in the day IIRC I bet some cool new rules and revealing a little bit more of the mystery (just a tiny bit more) would make him a big draw again and make fallen players really happy.

Virus grenades, no!

mussie76 wrote:Robots and there finicky command system
I never got the chance to use them



I doubt GW would ever write something so complex ever again but it would be cool. Epic would be a good place to put them I think. They could automatically pass command tests but have to react automatically based on their programming.

Fifty wrote:Harlequin Jetbikes, Solitaires and separate Death Jesters.

Ghost Warriors.


Solitaires need to make a return since their fluff is so damn cool. Make them a HQ choice that lets harlequins become troops and death jesters be taken as a seperate elites choice and the eldar dex can provide a simulcram of the old harlequin list. Having said that its much fluffier to just have them as a unit entry rather than a whole army. Solitaires need to come back in some way shape or form though.

What are ghost warriors?

lord_blackfang wrote:The funkier types of Ork artillery, like the original Pulsa Rokkit, Traktor Kannon, Squig Catapult etc.


Pulsas have Forgeworld rules (and are pretty cool). Squig catapults you can kind of counts as a lobba for although it is nothing like as funny as the original. Traktor Kannon's at the very least need an Apocalypse entry.

Cheese Elemental wrote:Lost and the Damned.
Squats.
Grenades as weapons.
Old CSM armoury.


Lost and the Damned I fully agree with. They seem like the most common army that the Imperial Guard would actually fight and its weird that they're so heavily represnted in the fluff but not at all in the game.

Plus you've gotta love plague zombies.

Squats. My favourite fantasy race is dwarves and I would love sonme kind of space dwarf army but squats are pretty meh. The fluff was never particularly great, their short guardsmen that hate orks. None of their units are especially attention grabbing (with the exception of the mole mortar, which is now a thunderfire round) and the models were fugly. Plus the name is simply awful. I'd love some kind of space dwarf army but I don't really want it to be squats. I'd be farhappier if GW expanded the Demiurge into a playable force.

Grenades as weapons....it just slows down and complicates the game. I like the support role grenades have now personally. If you made tem weapons the best way to do it IMHO would just be to have them grant an additional attack when charging into combat at a pre-set strength.

focusedfire wrote:Eldar- Solitaires and the crystal targeting matrix but now as a coversave reducing option.
Prince Nadua and the Iyanden princess Ilyana(?)
Haywire grenades for guardians.

Squats- Just because I'm an oversized dwarf myself

Tau- Aun 'Shi

Tyranids- Ol' one eye


CTM made the Fire-prism worthwhile. Bring it back.
Who are these characters? I have the 2nd ed eldar dex and don't remember them (sadly I don't have it to hand now)
Storm Guardians at the very least need haywire grenades in order to be worthwhile.

Is Aun 'Shi not in the new dex? I didn't know that. Shame, he's a lovely model.
Ol' one eye can be replicated using the current rules.

Reaver83 wrote:bring back doombreed, foulspawn, M'kachen and N'Kari - with the same stats and equipment as before


And these are?

warpcrafter wrote:Madboyz! Orks are not crazy enough.


Oh HELL YES! Make them a str 5 elite choice with slugga and choppa, a behaviour table (1-3 roll for mad behaviour 4-6 act normally) then a tablke with various "mad" actions and some kind of dok upgrade for FNP and a re-roll on the mad table. Tons of fun.

JD21290 wrote:Eldar holo-suits.
all exodite stuff.
eldar pirates.

Old one eye.
red terror.
mutations like hive node.

ork madboyz.
da mad boy tower.
nazdreg (special character)

CSM with decent daemons rather than lesser's.
dreadclaws in normal games.
cypher.



holo-suits?
exodites wouldn't really constitute a whole army though. Add an option for dragons for autarchs and a dedicated non-guardian troop choice and you can pretty much simulate them with the current dex.
DE are competing with the old pirates and their fluff is so poorly defined to begin with that we don't want to relegate them further.

The specific mutations for me took away from the aesthetic appeal of the nids. Famous individuals kind of runs counter to the whole hive mind thing.

Nazdreg would be nice but frankly makkari the lucky grot is the ork character I most want to see.

CSM need their daemons back along with non-generic daemon weapons, decent marks, daemonic gifts, possessed that can take daemonic gifts, etc. The summoning mechanic needs to be toned down to prevent daemon bomb armies but daemons with some character is a must.
Dreadclaws? Why? I think it makes for a nice contrast between loyalists and chaos.

frgsinwntr wrote:The dirty old man of the sisters of battle, Uriah Jacobson



And he was?

Flagg07 wrote:Human Bombs
Penal Troopers
Beastman assault squads
Frenzon
Rapiers
Commissar training squads


Penal troopers are coming back.
Human bombs... take a depth charge?
Beastmen are a little bit too out there for guard IMHO.
What are frenzon.
Commissar training squads sounds like a hilariously bad idea. Tell me more.

JD21290 wrote:

hand flamer. - sisters have this
needle pistol. - iirc sisters have this too
stub gun. - por que?
auxiliary grenade launchers. - scoutbikers baby.
bow. - ...... you know its set in the future right?
crossbow. - weirdly sisters have this too.
hand bow. - ....the hell is a hand bow?
musket. - again, set in the future
needle sniper rifle. - no major problem with this but how would it different to a normal sniper rifle?
heavy plasma gun functions. - tell me more
heavy webber. - yes please, for eldar.
rapier laser destroyer.
tarantula. - I think there are forgeowlrd rules for this.
thudd gun. - pretty much reborn as the thunderfire gun

anti-plant grenades. - ugh, complicated and makes it difficult to model terrain
blind grendaes. - sure, actually don't tau have these?
choke grenades. - defensive grenades, surely
hallucinogen grenades. - sure, don't harlies get these? They used to IIRC
photon flash flares. - same as blind right? Defensive grenades.
rad grenades. - awesome, totally bitchin' grenades man.
scare grenades. - DE should definitely get some. Take a ld check when charged, if failed strike with 1 less attack.
smoke grenades. - OH HELL NO! Not unless they simplified the crap out of them.
haywire (scrambler) grenades. - eldar have these
stasis grenades. - might make a nice tau weapon, preventing assaulters.
toxin grenades. - makes a poisoned weapon attack when charging into assault would be a nice mechanic.
virus grenades. - NO. Just. NO.
vortex grenades. - in Apocalypse where it belongs.


see in quote

Jin wrote:Genestealer Cult.


Whilst a really cool idea I never saw them as being an army on a 40k scale. They belong more in necromunda and =][= if you ask me.



   
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bravelybravesirrobin wrote:
Fetterkey wrote:Comedy option: virus grenades.

Virus grenades, no!

Agreed. Massed Vortex Grenades and Pulsa Rokkits is where it's at...

bravelybravesirrobin wrote:
Fifty wrote:Ghost Warriors.

What are ghost warriors?

Wraithguard, but cooler.

bravelybravesirrobin wrote:Grenades as weapons....it just slows down and complicates the game.

Um, that is the entire point - if you're finishing the template phase in less than 15 minutes each turn, UR NOT DOIN IT RITE!

bravelybravesirrobin wrote:
Reaver83 wrote:bring back doombreed, foulspawn, M'kachen and N'Kari - with the same stats and equipment as before

And these are?

Chaos / Daemon Special Characters

bravelybravesirrobin wrote:
frgsinwntr wrote:The dirty old man of the sisters of battle, Uriah Jacobson

And he was?

A Priest.

   
Made in jp
Regular Dakkanaut




JohnHwangDD wrote:

bravelybravesirrobin wrote:Grenades as weapons....it just slows down and complicates the game.

Um, that is the entire point - if you're finishing the template phase in less than 15 minutes each turn, UR NOT DOIN IT RITE!




Yes, a 30 minute phase to watch smoke drift across the battlefield when everyone and their mother has some kind of gear that lets them see through it. What sterling game design.

I never played much 2nd ed but as far as I'm concerned the best decision GW ever made was to turn grenades from templates into just another squad ability.

It'd be great to have all the old school wacky grenades back (except virus grenades, NO!) but not as thrown weapons that take a sodding age to resolve.

   
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Decrepit Dakkanaut






SoCal, USA!

Agreed. They should be Grenade Launcher upgrades.

Guard would be able to buy 4 GLs per Command Squad (lobbing 4 Vortex Grendade counters per turn), along with a couple SWS squads each lobbing another 3 Vortex Grenades per turn. Throw in counters from the HWS ML teams, and you could be generating upwards of 20 counters per turn.

That would be freakin' awesome!

   
Made in jp
Regular Dakkanaut




JohnHwangDD wrote:Agreed. They should be Grenade Launcher upgrades.

Guard would be able to buy 4 GLs per Command Squad (lobbing 4 Vortex Grendade counters per turn), along with a couple SWS squads each lobbing another 3 Vortex Grenades per turn. Throw in counters from the HWS ML teams, and you could be generating upwards of 20 counters per turn.

That would be freakin' awesome!


I think you have raised facetiousness to a whole new level.
   
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Decrepit Dakkanaut






SoCal, USA!

"raised", or lowered?

   
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Chapel Hill, North Carolina

Different movement rates for different infantry and different vehicles. Especially vehicles - the current 6", 12", the coming 6+D6," or 24" really seems forced to me. Land Raiders shouldn't move at the same speed as Falcons. It just seems dumb.
   
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Furious Fire Dragon





Fenway Park, Monster Seats

as previously said....

Ghost Warriors.

edit: Oh yeah...and Warp Spiders that use Flamer templates when shooting.

This message was edited 1 time. Last update was at 2009/03/17 01:15:54


   
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Navigator





Chicago

The old Last Chancer rules with all the different characters.

One of my favorite games of 40k I ever played was nearly a decade ago when I played the Last Chancers in a huge, multi-table mega battle. I had them spread across two tables and managed to cause a fair amount of havoc.

This message was edited 1 time. Last update was at 2009/03/17 01:28:20


 
   
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Beast of Nurgle





essex

snotlings and mad boys for sure!

also bjord would be welcom back,even if just to get anothe dred to corrupt!

as for wepons id love to see the hallosnagen 'nade back!

death gard 5000ish
lizardmen:: 2000

 
   
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Fixture of Dakka






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Rapiers (with anti tank rules), non generic Daemons with Chaos Space Marines, Imperial Robots & Ghost Warriors.

Carapace for Imperial guardsmen (not just veterans) beyond May.

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In your base, ignoring your logic.

Thinking of the future, I want Gaunt and Schaeffer back.
   
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Bjorn and Njarl.

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This message was edited 1 time. Last update was at 2020/03/14 05:11:58


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Longtime Dakkanaut






Scyzantine Empire

Eldar Pirates and Exodite Dragon Knights...

Standard bearers for armies other than SM

Allies allowing for a mixed army list

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Trigger-Happy Baal Predator Pilot





A slum in scotland... the only shinty with a computer!

a proper publishing of a BA codex that is a bit more up to date.... and emmm, just make them in line with the other starter adepts.... you know what i mean!!!

EDIT: oh wait.... nevermind.... its not that old,

This message was edited 1 time. Last update was at 2009/03/19 23:22:00


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This message has not been spellchecked!
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If all 'llse failz 'uze a bigga CHOPPA!!
i play: / / too now

cant think of anything intellective, so my quote quotas blank. 
   
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Trigger-Happy Baal Predator Pilot






Yeah the BA are still viable never have trubble playin them plus their abbriviation is the best out of all the armies. I play BA marines. lol.

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http://www.dakkadakka.com/dakkaforum/posts/downloadAttach/19113.page
500 points
1500 points "You don’t want to play Blood Angels to be different you play them because you finally realized that they go crazy and drink blood yet haven’t been killed off by the Inquisition. Proving that they are just bada**”  
   
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London (work) / Pompey (live, from time to time)

here you go purple:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180159_Blood_Angels_Codex_and_FAQ_2007-08_5th_Edition.pdf

up to date BA dex, and its free

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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Cheese Elemental wrote:Doomrider.

"Out of the mists of chaos he rides, bike in his crotch and sword at his side!
DOOOOOOOOOOOOOM Rider!
Doom Rider.
Na na, na na.
He fights his own war, takes his own track, If he doesn't bail he might make his points back!
DOOOOOOOOOOOOOM Rider!
Doom Rider.
Na na, na na.
Son of Slaanesh, full of desire, He does cocaine and his head's on fire!
DOOOOOOOOOOOOOM Rider!
Doom rider.
Na na, na na.
Fights with fury of a dozen men, Spends two turns on the field then he's gone again...
DOOOOOOOOOOOOOM Rider!
Doom Rider.
Na na, na na.
His bike squeals as it ploughs on through the nearest guard, His skull is flaming as his daemon sword gets hard!
DOOOOOOOOOOOOOM Rider!
Doom Rider.
Na na, na na.
He's a killer and he's bursting out for fun! Screaming off, now he's gone, someone rolled a one!"

This message was edited 1 time. Last update was at 2009/03/20 02:08:03


 
   
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Regular Dakkanaut




George Spiggott wrote:Rapiers (with anti tank rules), non generic Daemons with Chaos Space Marines, Imperial Robots & Ghost Warriors.

Carapace for Imperial guardsmen (not just veterans) beyond May.


Everyone keeps saying Ghost Warriors. I have the 2nd ed eldar codex and I don't remember these guys. Can anyone tell me more about them?
   
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Earlobe deep in doo doo

Snotlings!

"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
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Genestealer Cults
Lost and the Damned

In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
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Belgium, political ass-end of the old continent

How 'bout a merging of 3d and 4th ed CSM. Take the few good things from 4th, and update all the things from 3d, et voila, a decent codex. Again. Unlike now.

I can bend minds with my spoon...

KingCracker wrote:PanzerSmurf, you win the trophy for most accident posts ever. Dear lord man!
 
   
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bravelybravesirrobin wrote:Everyone keeps saying Ghost Warriors. I have the 2nd ed eldar codex and I don't remember these guys. Can anyone tell me more about them?

They're from Rogue Trader, they're a sort of close assault Wraithguard with Flamers, Chainfists and such.


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CT, RSA

Bjorn and Njal for Wolves

All the Arbites and Squats

Exodites for Eldar

Red Terror and Old One Eye

Rambo...ag sorry...Sly Marbo

"A fortress circumvented ceases to be an obstacle. A fortress destroyed ceases to be a threat. Never forget the difference"-Leman Russ

If you see the Wolf Scout he's the distraction...
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The hunt the Fallen rule for dark angels was fun. And my chief Interrogator-Chaplin, he was fun.

It kind of made the Dark Angels the Dark Angels.
   
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I think lost and the damned - I want zombies in 40k!

Individual, secret mission cards may be cool also, like 2nd ed - so one player may be wiping the others army out, while that player tries to wipe ut their HQ.

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