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Made in au
Killer Klaivex






Forever alone

They're safer than Imperium teleporters because the Techpriests are being idiots, splashing 'sacred oils' and sanctifying them with holy water, which screws up any bit of technology. I remember this one time with a toaster and...

No. The memories are too horrible.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

heh, the toast had bits of snotling and termie armour innit!

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Emperors Faithful wrote:It still seems that Imperium has more teleportas than orks. Most meks will not have tellyportas. Only the biggest, baddest lot of them (Nazdreg ect.). Also how is their Teleportation device more "better-er" than other races?
The Imperium doesn't have more teleporters than the orks; while not ever mek has one, they're not uncommon among the big meks, and there's a lot more big meks in the ork race than there are Imperial battleships and other craft that carry teleporters in the Imperium.

In terms of better, their teleporters teleport more with less effort put into them. For the Imperium to make a teleporter capable of teleporting the amount the orks can, it would take much more time and effort. Conversely, if the orks and the Imperium put the same amount of time and effort into a teleporter, the orks would have one with more capacity. That's not necessarily terrible for the Imperium, since what they build will likely be used for centuries, while what the orks build will probably get blown up by someone within a few weeks of it getting in line. Much like the superiority in their titan-building ability, they need to be superior just to stay in place.

(I'm surprised that the tech-advanced tau don't teleport.)
The Tau aren't that advanced, they just distribute their advanced technology (such as grav tanks) throughout their empire, and continue to make improvements and further research into it.

Whereas the AdMech would just say "It's secret! Go built a regular tank!".

Jon Garrett wrote:I was under the impression that for the mass teleports performed by the Orks they required only the telporter itself but a receiver, located in a Rok that got dropped to the planet. Only then could they actually teleport large numbers of troops in one go. Otherwise they're no better and likely worse than the Imperial versions.
I think everyone with teleportation technology benefits from dedicated receivers, but I know orks teleport masses of troops onto space hulks.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Orkeosaurus wrote:
Emperors Faithful wrote:It still seems that Imperium has more teleportas than orks. Most meks will not have tellyportas. Only the biggest, baddest lot of them (Nazdreg ect.). Also how is their Teleportation device more "better-er" than other races?
The Imperium doesn't have more teleporters than the orks; while not ever mek has one, they're not uncommon among the big meks, and there's a lot more big meks in the ork race than there are Imperial battleships and other craft that carry teleporters in the Imperium.

In terms of better, their teleporters teleport more with less effort put into them. For the Imperium to make a teleporter capable of teleporting the amount the orks can, it would take much more time and effort. Conversely, if the orks and the Imperium put the same amount of time and effort into a teleporter, the orks would have one with more capacity. That's not necessarily terrible for the Imperium, since what they build will likely be used for centuries, while what the orks build will probably get blown up by someone within a few weeks of it getting in line. Much like the superiority in their titan-building ability, they need to be superior just to stay in place.


How do you know there are more big meks than spacecraft and termie-teleportas? Also, both require the same amount of effort (orks a little less becuase it is ramshackle), orks just take less time becuase it is thrown together by thousands of gretchin and doesn't look like anything special. How is ork tech MORE advanced?

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Fully-charged Electropriest





Somewhere.

Another important factor in Ork weaponry and technology is, of course, it might well not actually work despite the fact it does the job. It's been pretty much stated that Ork tech often works more because the Orks believe it will, altering reality so it does, rather than through any sound or sane scientific princibles. It's entirely possible Ork teleporters only work because the boyz getting teleported think it will...
   
Made in au
Killer Klaivex






Forever alone

No, most Orks greatly dislike travelling through the Warp. They aren't scared (because they'z Orkz and ain't afraid of anyfink), but they find Daemons to be disturbing and unnatural.

But as long as they believe that the teleporters work, they will. Just like Red Paint Jobs and noisy weapons.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

...yeah, as long as they believe that in it and click thier steel-shod boots three times, they go straight back home...

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in de
[DCM]
The Main Man






Beast Coast

Cheese Elemental wrote:Grey Knights are psykers. They have relative control over where they go in the Warp, and thus can withstand Warp travel without Terminator armour.



You don't need to have Terminator armor or be a psyker to be able to teleport (relatively) safely. Imperial cruisers and battleships can teleport boarding parties aboard enemy ships pretty often. It's a pretty standard tactic, and none of the Imperial Navy crews are regularly equipped with power armor, much less Terminator armor.

This message was edited 2 times. Last update was at 2009/07/18 16:01:12


   
 
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