Switch Theme:

Opponents with overcost lists  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

I usually don't need to ask. Most of the time, when we agree to the game, we've both got at least some models out, and if anybody's expecting to play, they've brought just the one army.

Oh, and before you call it cheap to tailor a list to my opponent, I'm still playing Tau. From what I've seen, we have maybe two or three effective lists, regardless of the opponent.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in us
Charging Dragon Prince




Chicago, IL, U.S.A.

Yeah I'm just saying, in response to your question, that if I know they already know what I'm bringing, then I should know what they are, right?

Retroactively applied infallability is its own reward. I wish I knew this years ago.

I am Red/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both chaotic and orderly. I value my own principles, and am willing to go to extreme lengths to enforce them, often trampling on the very same principles in the process. At best, I'm heroic and principled; at worst, I'm hypocritical and disorderly.
 
   
Made in hu
Ork-Hunting Inquisitorial Xenokiller






Red Sector A

At my group, we usually do a 1% over limit (obviously dont intentionally go to 1% over), or allow the other person to go to your points value. Unless you have an extra special weapon in one squad thats going to win you the game, it probably doesn't make much difference.

"I swear 'Grimdark' is the 'Cowbell' of 40k" - Lexx

Galactic Conquest - My Complete 40k Expansion, Scribd Download
Direct from Dakka Download
What is Galactic Conquest? Click Here!
My online Dark Heresy Group is looking for new members who are interested in playing games via skype using IM. We also play D&D and various other games. PM me if interested. See Game 3.1! 
   
Made in dk
Stormin' Stompa





Do you even hear what you are saying, Guitardian?

How do the opponent know what you are fielding?
How about if your opponent is one of the intelligent people that make their list before going to the store (so as not to waste 20 min. making it on the spot)?

I never tell my opponent what I am playing (so he can tailor his list). Why?
Because I didn't know his list (or even his army) when I made my list.

So maybe you own just the one army and have a limited amount of units available.
So maybe your regular opponents in your FLGS knows what army you field and basically what your list looks like.
So maybe that gives me an advantage as I play nine different armies actively with a wide variety of units to choose from.

Yeah, well.....just deal with it.

Unless you ask your opponent to play a certain army, for example to test against, you cannot really expect to know which amry you are going to face.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Locclo wrote:Hehe, I never write up lists until like 20 minutes before I get a game going. I have a rough idea of what I run typically, then I just tweak it depending on what I'm fighting (Swapping out certain things that are better for fighting horde than MEQs, for example).


So why not just do up a couple of variant lists to take with you, so you can just choose the appropriate one and get on with the game, rather than wasting 20 minutes of potential gaming time re-writing out the same list you used last week?

 
   
Made in gb
Excited Doom Diver





My philosophy is that I never go over if there's an easy way to knock it down, but if it's a case of being 5 points over or 25 under, I will ask permission from my opponent.

If he grants it, I will give him twice the difference to make up - so if we're playing 1500 and my army's 1505, I'll give my opponent 10 extra points.

If he denies it, I play with the list that's 25 under, no hard feelings.

On the other hand, if my opponent is playing a list that's a little over, I simply ask to have that many points for extra equipment. You never know, the random Meltabomb might actually be useful!

Also, I build every list I have well before the game, and before I know who I'm playing against. This makes it easy to figure out what upgrades I can and can't lose.

This message was edited 1 time. Last update was at 2010/02/19 01:28:38


 
   
Made in us
Fresh-Faced New User




Massachusetts, USA

Excellent Idea on the Manned and unmanned stubbers OP. I hate assymetry too, at least at first...but now I find myself doing it more and more, making some stuff more specialized, or dropping something that is extremely situational in favor of something more versatile... Anyways.

My take on this is I personally never build a list over the limit. If one of my friends tried to say "hey i'm 3 points over" or something like that I'd get my other friends to back me up in ridiculing his poor list building skills, bad generalship, his honor as a man, and his manhood all together. But we're a joking group like that. If it was a friendly pickup game, I wouldn't care, because winning and losing has no real effect on me. If it was a tourney, yeap I'd care tho.

My last thought on the subject is that you really shouldn't go over because you gotta look at what takes you over the limit. quick example and dont quote me on points costs or anything, but it illustrates the idea behind it. Lets say this person runs a 1250 list, and goes five points over because the thing that took him over was that 5th LR. Only five points over, but if they had the limit, whole different list. Not a totally true to life example, but you get the idea.
   
Made in us
Master Sergeant




SE Michigan

In a friendly I wouldn't mind 5 points.

In a tournament I'd ask you to fix it, and if you refused I'd bring it to the judges attention.
   
Made in us
Road-Raging Blood Angel Biker




Canfield, OH

insaniak wrote:The obvious answer then being to also drop the other stubber and spend the points elsewhere.


If you're agreeing to play a (for example) 1500 point game, then you need a list that is 1500 points or less.


For the record, I'll usually not have a problem with an opponent going over... so long as they tell me before hand, so I can adjust my own list to match if I feel so inclined. I don't set any hard and fast 'this much over is acceptable' rule, as that's pretty pointless... you might as well just set the point limit higher to begin with.


Spot on 110%

"...THIS IS THE INTERWEBZ! Where people aren't about to let the lack of having the slightest idea what they are talking about slow them down one bit! ;-).....And they'll get angry at others for disagreeing." - jmurph

"Disclaimer: I am not one of those who is going to tell you that you must change your list to find success. If these are the models and the list that you want to play, then play them." - Feldmarshal Goehring 
   
 
Forum Index » 40K General Discussion
Go to: