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![[Post New]](/s/i/i.gif) 2010/03/26 12:39:14
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs"
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Been Around the Block
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These guys look really cool the glowing eye's and gas masks remind me of the helghast from the killzone games
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![[Post New]](/s/i/i.gif) 2010/03/26 23:34:25
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs"
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Drop Trooper with Demo Charge
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Do something for the basing though, never it is so important as in small, narrative oozing collections of models. To really drive in the story and sketch the world they inhabit.
That is true, for now they act as stable platforms to paint from. Acidwap and I are sourcing some more interesting alternatives. Perhaps you could donate some for the cause, hmm? heh.
I can't help feeling that a few details on the guns and armour picked out in gunmetal with a black was would add a bit more depth to the rest of the body hopefully without looking too shiny
Oh for sure, for the moment I am painting coats, plate armor and shoulder pads. And of course the details on the eyes and mask. I am still undecided about the webbing and pouches on their belts, as I have tried the bluey black of leather and the blue spoils the composition of the model. I will probably go with burnt brown with lighter brown h'lights.
Oh look. He has a big red hand. On his right nonetheless. It wouldn't happen to be one "of doom" now, would it?
Of Doom it certainly is, but it's nowhere near as cool as the one you're nick refers to. Viva Mignola. Viva BPRD. Viva Hellboy.
BTw you do realize how cool it is to have Migsula post on your plog right?
I just went out and checked his posts - and it was bittersweet to be honest. Sweet in that there is some fantastic work...and bitter in that he lives all the ways over in Finland. Sniffle. Maybe one day 'Munda will re-emerge with the masses.
That Ogryn concept is very nice too... What rules will you use for him?
These rules were featured on Fanatics Online, and most of which are written and revised by the people who wrote the core rules for 'Munda.
Profile M WS BS S T W I A Ld
Ogryn 5__3__3_4_5_2 3 1 8
Ogryn Bodyguards have 3 advances. Roll a d6 three times and consult the Ogryn Bodyguard Advance Chart
1 +1 Weapon Skill
2 +1 Attack
3 Roll a further d6:
___1-3 +1 Strength
___4-6 +1 Toughness
4-6 Roll a further d6:
___1 Hurl Opponent (Muscle Skill)
___2 +1 I (5 maximum)
___3 True Grit (Ferocity Skill)
___4 Infiltration (Stealth Skill)
___5 +1 W (4 maximum)
___6 Step Aside (Combat Skill)
During the game the Ogryn Bodyguard must remain within 12” of the gang’s leader.
In addition, if the gang leader is taken out-of-action, then the Ogryn Bodyguard is also removed from play. And now for my favourite part, The Ogryn Bodyguard will see to it that the gang leader is treated and protected and therefore the gang leader does not roll on the serious injury chart.
If the Ogryn Bodyguard is within 4” of thegang’s leader then the gang leader is not eligible to be the closest target for attacks because the Ogryn Bodyguard will step in and take the hit. Wicked. The Leader can also yell at the ogryn to step aside in CC and firing too - which is wicked.
Unfortunately, heres the sting to him if he is hired permanently "If a legal gang is reported to the watchmen and they have an Ogryn Bodyguard in their gang then they will suffer an additional -1 to the outlawing roll."
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Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/03/27 00:42:59
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ogryn details added)
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Homicidal Veteran Blood Angel Assault Marine
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They look fantastic. Remind me of the Killzone games also.
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![[Post New]](/s/i/i.gif) 2010/03/30 04:11:37
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ogryn details added)
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Been Around the Block
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Lookin gooood Jack... he's going to be one tough mother to take down with lasguns... T5, eep.
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![[Post New]](/s/i/i.gif) 2010/03/31 09:26:19
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ogryn details added)
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Drop Trooper with Demo Charge
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These guys look really cool the glowing eye's and gas masks remind me of the helghast from the killzone games
Yah, Helghast were a big inspiration. That and the Wolf Brigade from Jin Roh (to date one of the single most kick ass and bleakest animations)
Lookin gooood Jack... he's going to be one tough mother to take down with lasguns... T5, eep.
Yah, the three skill rolls at start are pretty kewl too. Either way he is going to quickly become a favorite - even if he outlaws us.
Ahab, robotic hand attached and basic paintjob fleshing in. He may not look like much now, but he will shape up soon. I promise.
I got tired of the compression settings on dakka. so all my pics will be kept offsite from now on me thinks.
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Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/03/31 09:39:18
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Nurgle Chosen Marine on a Palanquin
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Ahab is lookin good Jack, the hand looks like it was worth the wait.
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BobtheInquisitor wrote:I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration. |
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![[Post New]](/s/i/i.gif) 2010/04/01 06:23:20
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Drop Trooper with Demo Charge
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A small update on Captain Ahab.
Now, I used to think the yellow and black hazard paint job would be a sinch to do - how wrong I was. So very very wrong.
Ahab is lookin good Jack, the hand looks like it was worth the wait.
Totally, tho three weeks was a wee bit of a wait.
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This message was edited 1 time. Last update was at 2010/04/01 06:24:49
Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/01 08:10:54
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Guard Heavy Weapon Crewman
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Nice work on Ahab. The hazard paint job looks very nice and the weathering on the weapon is superb.
I think I've already said it, but your color scheme looks very good. The composition of those differnet black and grey tones, the red and those orange glowing eyes fit perfectly.
looking forward to see more
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![[Post New]](/s/i/i.gif) 2010/04/01 09:16:45
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Nurgle Chosen Marine on a Palanquin
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konf wrote:Nice work on Ahab. The hazard paint job looks very nice and the weathering on the weapon is superb.
Seconded!
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BobtheInquisitor wrote:I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration. |
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![[Post New]](/s/i/i.gif) 2010/04/01 09:23:24
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Road-Raging Blood Angel Biker
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Keep it up Jack, nice work with ahab.
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Beyond state of being mortal
The Dreadnote wrote:...Ultra mortalitas wins the thread. Cheif Librarian Vaako wrote:...Terminator:I'm goin' in............. Whoa! man down!
Terminator 2:What happened?
Terminator:I tripped over a piece of string concealed in the bushes.
Emperor:  |
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![[Post New]](/s/i/i.gif) 2010/04/01 23:20:48
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Guard Heavy Weapon Crewman
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Really like that ogryn idea, and I must say I love the stylre you're painting these guys in. Black with the occasional spot of color that really jumps out.
Anyway, does anyone know where to get the old fanatics online articles right now? I've been looking all over the web for the vehicle rules just to find out that GW wiped them from the face of the earth.
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![[Post New]](/s/i/i.gif) 2010/04/02 02:23:49
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Drop Trooper with Demo Charge
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Thanks for all the positive feedback, it's certainly adding a new level of motivation in regards to finishing this gang.
Regarding the rulebooks, I have posted them on my site - and they will be up for a 72 hour window, and then I will need to take them down.
Fanatics Online Compendium
The compendium is roughly 70 or so additions that include rules on how to add dogs, ogryns, hired guns, beasts (and big gang eatey monsters!) and other nasties to your game. It certainly fleshes in the 'hive and adds some new dimensions to gameplay.
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Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/02 05:04:26
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Nurgle Chosen Marine on a Palanquin
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Thanks for the download Jack , those rules will come in handy in my quest to convince my club to start a munda campaign
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BobtheInquisitor wrote:I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration. |
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![[Post New]](/s/i/i.gif) 2010/04/02 11:27:40
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Massive Knarloc Rider
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hows you killer ogryn coming along?
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![[Post New]](/s/i/i.gif) 2010/04/02 15:07:33
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Been Around the Block
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Hey mate,
Good looking word there on capitan.
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![[Post New]](/s/i/i.gif) 2010/04/03 00:40:41
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Drop Trooper with Demo Charge
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Thanks for the download Jack , those rules will come in handy in my quest to convince my club to start a munda campaign
Nema problema chief, oh hey if that's gonna add some fuel to the fire then you should introduce a copy of this.
Automated Gang Roster
It's the model both Acidwap and I use when we are trying to track our gangs progress. It avoids wayward stats and the occaisional slip up regarding resale on weapons, initial outlays on equipment and hiring costs and generating revenue from territories. So, if you leave a copy of it open on a lappy, or on a nearby PC whilst you are skirmishing it makes stat tracking and post sequence processes much easier - and accurate. Especially if some can't be trusted...*cough*acidwap!*cough*
hows you killer ogryn coming along?
'
In one word. Slowly. A local seller for an ogryn wants waaay too much on a figure, and the more I review it the less I like the ogryn as a model. And when I reviewed the ogryn stats and their increases I realised BS is the one skill they can never improve, however attacks and WS can be improved greatly - this is compunded by the fact the orgyn ripper though effect in close proxim starts to blow if your targets are more than 4' away.
So in conclusion, the ogryn is a whacky critter more so than a shooty critter, and in turn he should have a beatstick in his hands, and his trademark ripper holstered. I will put up a new mockup of the model I have selected for this conversion.
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Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/03 01:35:29
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Blood Angel Chapter Master with Wings
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Love the killzone theme... Might nic it! Great thread bud-
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![[Post New]](/s/i/i.gif) 2010/04/03 02:17:55
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Hardened Veteran Guardsman
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love the gang its made me want to play necromunda!
the one thing im not cool with is the waffen SS insignia on the helmets...im not saying it makes em look like nazi's but i find it takes away from it cuz i just end up thinking about how many people they buchered and massacred = not good
but apart from that one tiny detail its awesome
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Edward Cullen. In front of a Blood Angels Death Company. Let's see your sparklepeen save you now, you filthy mutant. - The Dizzler
It's kind of like they took the old codex, took out everything everyone liked, then shat on it. - alexwars1
crew gender equality, screw gender altogether. So long as you have a place on your body where sexual torture instrument #367 may be inserted into, they don't care. - Fafnir on Dark Eldar
DR:90SG-M+B++I+Pw40k08#-D+A+/areWD-R++T(M)DM+
(custom chapter) 750
Started! |
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![[Post New]](/s/i/i.gif) 2010/04/03 03:28:49
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Drop Trooper with Demo Charge
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Love the killzone theme... Might nic it! Great thread bud-
Tankin' you kindly, sire
the one thing im not cool with is the waffen SS insignia on the helmets...im not saying it makes em look like nazi's but i find it takes away from it cuz i just end up thinking about how many people they buchered and massacred = not good
True, the Waffen SS and Wermacht fought for a regime that was quite nasty - when put as simply as possible. It was inevitable that someone would note their resemblence to that particular unit, but as two of the stongest visual inspirations come from the Helghast and the Wolf Brigade (Jin Roh) then a resemblence to Nazi Military uniforms was unavoidable.
And regarding the ranks, they are supposed to be as follows.
As you can see it's to give me the ability to quickly recognise the strategic value and capability of my gang members whilst in skirmish - this unfortunately works both ways, as my enemies have clear indication of the "juicier" targets.
Thanks for all the feedback so far.
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Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/03 04:31:53
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Bounding Assault Marine
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sc0ttfree wrote:love the gang its made me want to play necromunda!
the one thing im not cool with is the waffen SS insignia on the helmets...im not saying it makes em look like nazi's but i find it takes away from it cuz i just end up thinking about how many people they buchered and massacred = not good
but apart from that one tiny detail its awesome
i'd like to throw in that the ranking iconography that Archibald Jack is using is very different from the SS lightning bolts ("the bolts of lohan") which are edged angled S's. A. Jack is simply exchanging the essential army chevrons for simplistic slash marks and a crown instead of a star or luarels. I'm not trying to devalue your opinion or insult you, but point out that his rank system is simply a conversion of existing rank structure.
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The whole world's a stage, you're either an actor or a prop; it's up to you which one.
2500pts
1000pts
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![[Post New]](/s/i/i.gif) 2010/04/03 23:57:02
Subject: WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Hardened Veteran Guardsman
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oh sorry from the angle of the pics i suppose i saw it wrong sorry bout that :(
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Edward Cullen. In front of a Blood Angels Death Company. Let's see your sparklepeen save you now, you filthy mutant. - The Dizzler
It's kind of like they took the old codex, took out everything everyone liked, then shat on it. - alexwars1
crew gender equality, screw gender altogether. So long as you have a place on your body where sexual torture instrument #367 may be inserted into, they don't care. - Fafnir on Dark Eldar
DR:90SG-M+B++I+Pw40k08#-D+A+/areWD-R++T(M)DM+
(custom chapter) 750
Started! |
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![[Post New]](/s/i/i.gif) 2010/04/04 00:10:04
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Drop Trooper with Demo Charge
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Don't sweat it chief, it's nothing to apologise for. In a way I am thankful that you are being so analytical - it must mean there is legitimate interest there. Automatically Appended Next Post:
As we covered in previous theories the Ogryns are primarily a whacking character before being a shooting character - so, pictured is the melee version of the Ogryn Bodyguard that will soon join Hunde des Kriegs. He is a "troll axer" from the trollblood hordes miniature series, basically his mid section has been twisted one third to lower the weapon, also the head and collar will need to be ground out and remodelling will need to be done for plating on spine. Secondarily, a nob big choppa replaces the old axe and a modified big shoota will rep' the ogryn ripper.
The parts have been ordered from the thecombatcompany and the troll model is currently being organised via a seller in Bris-Vegas, so hopefully I will have some progress shots on this version early next week.
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This message was edited 1 time. Last update was at 2010/04/04 04:29:37
Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/04 04:45:59
Subject: WIP - Necromunda gang "Hunde des Kriegs" (New ogryn conversion mockup shots posted)
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Nurgle Chosen Marine on a Palanquin
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Looking good Jack, That ork choppa is sweet eh!
Make sure to take plenty of WIP shots so I'll know how to rip off your work for my stormtrooper army
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BobtheInquisitor wrote:I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration. |
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![[Post New]](/s/i/i.gif) 2010/04/04 07:38:37
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (Ahab model painted)
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Been Around the Block
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Archibald Jack wrote:Thanks for the download Jack , those rules will come in handy in my quest to convince my club to start a munda campaign
Nema problema chief, oh hey if that's gonna add some fuel to the fire then you should introduce a copy of this.
Automated Gang Roster
It's the model both Acidwap and I use when we are trying to track our gangs progress. It avoids wayward stats and the occaisional slip up regarding resale on weapons, initial outlays on equipment and hiring costs and generating revenue from territories. So, if you leave a copy of it open on a lappy, or on a nearby PC whilst you are skirmishing it makes stat tracking and post sequence processes much easier - and accurate. Especially if some can't be trusted...*cough*acidwap!*cough*
Ha! and just what are you trying to imply here hey Jack?? A man who still doesn't really know the rules of the game we play hey?.. haha
but in all honesty the Gang roster spreadsheet he has created has man things much easier to keep track of. Especially if there are stretches of time between battles at different locales. You play your battle, work everything out, then email a copy so that all players have a record of they teams status... Only danger is that you should try to avoid deleting or overwriting the files... hey *cough*A.Jack..?*cough*
Ogryn looks great btw. Looks like i'll need to bring some more advanced weaponry to the table.
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This message was edited 1 time. Last update was at 2010/04/04 07:40:03
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![[Post New]](/s/i/i.gif) 2010/04/05 23:16:54
Subject: WIP - Necromunda gang "Hunde des Kriegs" (New ogryn conversion mockup shots posted)
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Dominating Dominatrix
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That sketch looks even better than the first. I hope you can pull it off.
Also: which gang can field more than one Ogryn
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![[Post New]](/s/i/i.gif) 2010/04/06 01:55:55
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (New ogryn conversion mockup shots posted)
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Drop Trooper with Demo Charge
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Ha! and just what are you trying to imply here hey Jack?? A man who still doesn't really know the rules of the game we play hey?.. haha
Bah! for that I am going to gimp your leader. Ogryn bait the lot of them!
Ogryn looks great btw. Looks like i'll need to bring some more advanced weaponry to the table.
yah, he is on order from Maelstrom. Now, not to do the whole sales pitch but I just bought a "trollblood axer" for 17.00 AUD, that's almost 10 whole dollars off the Australian RRP. Weird.
And yes, those pesky lasguns are going to be hard pressed to drop him - but, he will be forcing me into close combat more often, which I am still not so confident with.
which gang can field more than one Ogryn
Well, as I read the rules there is a limit of one per gang, as it's assumed their role within the gang is protection/bodyguard for your leader. So one asssumes 1 Leader = 1 Ogryn. Also, if you are reported and have an ogryn in your gang you need to -1 to any outlaw rolls. So they are a risk in that respects.
Automatically Appended Next Post: Recently I have been sinking a sizeable amount of thought into how I can press get some more variance, stacked difficulty and themed feel for Necromunda skirmishes. At the moment I am using a table that is 1m x 1m, and I feel that a bigger table isn't the answer - for the soul fact a bigger table means there is more out of range combat, and more time will be consumed by simply moving into position, which equals snoreville.
So, over the last few weeks I have come up with this table concept.
Basically, it's the same size as my current table, and works on the same principal as the layer cake.
1. Aquaducts. These are constructed out of 12mm mdf and are equally spaced out for the length of the board. as pictured top right each is routed with a 5mm trench that runs along the top most edges. This trench acts as a notch to lock supports, gangways, platforms and subsequent layers of terrain.
2. Base terrain. Between the aquaducts are levy's and pontoons. Levy's run underneath the arches of the aqua ducts and will be ribbed with supports that not only keep out the tide of noxious waste, but act as cover for skirmishes that may happen at that level. Additionally they will be wide enough to allow further terrain such as barrels, jersey walls and cargo boxes can be added for further cover/obstruction. Pontoons are above the slimey caustic waters level, they run paralell to levy's but as they lock up against the legs of the aquaducts they will have ladders that allow characters to climb to the next level. The plan will be to litter the levy's and pontoons with aggressive mobs (zombie etc) that react and are controlled by the opponent once a character comes within a certain distance.
3. Plastic Canvas Platforms. These are the second level of the layer cake. The material itself is relatively inexpensive, and when painted properly and detailed with holes and random tech pieces they look the part. They reach the span between the aquaducts and can be put down to support towers or removed to open up the lower levels. This in turn allows table configs that can represent storming a fortified position from the sewers, or fighting over an open span or rift in the middle, or descending into a zombie and besty infested sump.
4. Gangways. These span the reaches in a similar fashion to the grate. I guess it'd count as a level .5 as it sits below the grate level. They are also not secured anywhere and can be lifted and placed as necessary. I will design a way for secondary gangways to span the gaps between 2 paralell gangways, in a sort of a H formation. These allow for outgunned, or outflanked gangers to fall below ground level and leg it to a more secure firing position - or for more gangers to move quickly into reinforce an intensive front.
So, in short, before we have even considered the towers there are 3 levels of terrain with cover that is at our disposal. MDF is one of the cheapest raw mats available, and plastic canvas litters numerous other tutorials I have seen for Necromunda terrain due to it's affordability and flexibility. The lower levels of this board can be littered fluff such as wanted posters, beasties lurking on the surface of the water, disposed tech and waste and even dismembered victims of scavvies and unknown scum.
In addition I am toying with the idea of running LED lights through the lower level that will be spattered with black and brown inks.
If anyone has any experience with anything I have touched on I would love to here it, additionally I am open to ideas on what you think would improve this gameboard.
Thanks for reading.
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This message was edited 1 time. Last update was at 2010/04/06 03:55:43
Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/06 06:42:44
Subject: WIP - Necromunda gang "Hunde des Kriegs" (New ogryn conversion mockup shots posted)
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Liberated Grot Land Raida
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I like the design, but won't this setup make the shooting lanes very linear? I's suggest making a single, higher aquaduct, with railing on top and more space in betweent he arches. Otherwise, you'll end up creating a dozen bottlenecks at the arches, and huge killing grounds between the aquaducts... A single big aquaduct would also allow you to have it lead to some kind of factory/purifying complex, creating some cool modelling opportunities
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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![[Post New]](/s/i/i.gif) 2010/04/06 07:56:20
Subject: WIP - Necromunda gang "Hunde des Kriegs" (New ogryn conversion mockup shots posted)
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Nurgle Chosen Marine on a Palanquin
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Holy crap that board is epic, If I had any experience with necromunda terrain I would happily give it but as it stands I will be watching for tips when I make my own.
Oh yeah and you might want to check out the urban mammoth bio-toxin plant here for parts
http://www.urbanmammoth.com/acatalog/
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BobtheInquisitor wrote:I tend to glue metal models with a combination of BSI cyanoacrylate and my tears of frustration. |
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![[Post New]](/s/i/i.gif) 2010/04/06 10:19:31
Subject: Re:WIP - Necromunda gang "Hunde des Kriegs" (New ogryn conversion mockup shots posted)
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Drop Trooper with Demo Charge
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I like the design, but won't this setup make the shooting lanes very linear
Well, if everyone is on the ground level the levy's will get quite thick with gunfire. Bottle necking will avoided by using the cover of staggered supports that run the length of the levy's. The levy walls are low enough to allow firing across and to upper levels from cover - I am toying with the idea of building stiles (pict'd below) between each section of levy to further stop "bowling alley" gunplay.
If they had larger top platform they could be used to get a vantage to shoot down and into the adjacent levy's.
A single big aquaduct would also allow you to have it lead to some kind of factory/purifying complex
There will be larger above ground aquaducts that will allow not only movement along the top of them, but also consistent cover from leg to leg. The idea of a refinery on the end of it is wicked, as we can start playing "pumphouse" and "water tower"esque scenarios. But, as it stands I think the 2 sub level gameboard when coupled with 3 storey towers will provide plenty of cover to keep games moving.
Oh yeah and you might want to check out the urban mammoth bio-toxin plant here for parts
I have heard mixed reviews for thes guys, that and 17 pound is close to intial outlay for all MDF used in this project.
One thing I didn't ask is whether anyone has any experience painting weathered grey industrial buildings? Or any colour variant for that matter - any advice is most welcome.
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Regards,
Archibald Jack
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![[Post New]](/s/i/i.gif) 2010/04/06 16:07:37
Subject: WIP - Necromunda gang "Hunde des Kriegs" (New Terrain concept posted)
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Liberated Grot Land Raida
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Looks like you got it all covered then
For industrial gray, use an anthracite coloured spray, and dust it with a white spray. Creates a very dusty, mechanical 'basecoat' to which you can add weathering and stuff.
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A Squeaky Waaagh!!
Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'
Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' |
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