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Klawz wrote:
KamikazeCanuck wrote:
CaragaraPDF wrote:maybe they should make a "Race" that is a human empire that works with aliens such as the elder/tau and have more advanced tech. the only problem they have is less manpower than IG.


Sounds like squats!
*Interex* *Cough* *cough*


Good point, and I'd love to see GW 'officially' bring stuff in from the HH Series of books to '40K proper'!
   
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I'd rather them bring something good instead...

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Arkahm

Melissia wrote:I'd rather them bring something good instead...


Like more Sisters of battle units, give them their own codex, fix some of the useless stuff, update a few model, make new models and give them another tank or 2 that can deal with AV 13 and AV 14???

Though I'd agree if you said yes.

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Cambak wrote:
Melissia wrote:I'd rather them bring something good instead...


Like more Sisters of battle units, give them their own codex, fix some of the useless stuff, update a few model, make new models and give them another tank or 2 that can deal with AV 13 and AV 14???

Though I'd agree if you said yes.
Yes, but that would be off-topic. No, I meant a Xenos species that isn't from the overdone/overrated/underedited/etc that is Horus Heresy. I don't particularly enjoy most of the series, myself.

This message was edited 1 time. Last update was at 2010/07/21 02:19:20


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Arkahm

Well, unless they were to give the Abhumans (such as Ogryns and Ratlings) their own codex, and made up a bunch of stuff, and HH is off, then there is really not much else the can really do.

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I would prefer the older stuff gets updated rather than a new race/army. Plenty of flavour, new units and strategies could be available simply by updating an older army like DE, Tau and CSM.

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Sure there is.

After a few minutes of reading.. Draethri, Enoulians, Hrud, Mecronid, Q'Orl, Scythians...

Problem is there's not that much information on most of them.

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Melissia wrote:Sure there is.

After a few minutes of reading.. Draethri, Enoulians, Hrud, Mecronid, Q'Orl, Scythians...

Problem is there's not that much information on most of them.
They could always make up information that everybodys oaky with.
   
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Melissia wrote:Sure there is.

After a few minutes of reading.. Draethri, Enoulians, Hrud, Mecronid, Q'Orl, Scythians...

Problem is there's not that much information on most of them.


Give me a strange Ad Mech army, and I'd be happy.

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I think if GW ever realesed a new race to use it wouldl have to have a new style of playing from the others and I don't think that would be easy to do.

Better they improve the races they got now then bother with a new 1.

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Probably in the minority here, but I always found the Shard from Vor rather appealing as an idea for an army.

Short version: An inorganic race whose bodies appear to be made of crystal.

   
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another army with 3+ saves.

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The Cabal.

Numerous different alien races joined to fight chaos.

Limited access to a few eldar units, maybe just Autarchs or a Farseer. Highly psychically based.

Kind of like the grey knights i guess, but not in power armour.
   
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i think Lizardmen would be cool.

i have always liked the Asthetic feel that the Fantasy Lizardmen have.

A race of Powerful psykers guarded by Strong, but slow and stupid, warriors and backed up by masses of Cheap hordes.

you could go few elite units or many weak units or any mixture.


would be something different. they would have the Organic feel that Tyranids have, but would have Tanks alongside Monsterous creatures.

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I don't think they're going to draw more races from WFB. That's part of the reason why they nixed the squats.

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Squats or a Dark Eldar update.

All I wana see.

I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
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Slarg232 wrote:Pissing off more players because of lost lists and fewer options is not going to win any popularity contests though.


It amazes me that every single time this is suggested people always come out with how you will lose options and have more standardised lists running round.

How is just folding all the stats into one book going to do that exactly? Rather than having the stats for a basic SM replicated in each book, you have it printed once, same with all the vehicles etc. Then you just have sections for each major chapter which lists what it can and cannot take from the "main" SM roster, along with any extra special rules, units and characters that chapter has access to.

You may lose out on some fluff (but again a lot of fluff is replicated across books), but it is a small price to pay, I feel, for giving players more choice and flexibility in which colour of SM they play by giving them all the options in one book.

   
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Che-Vito wrote:
Melissia wrote:There are tons of races in the fluff.

Rather than making an entirely new one, I think they should elevate Hrud and give them a codex.

Here's an image of them even.


Automatically Appended Next Post:
Che-Vito wrote:Space Marines variants the have a Codex: 5

Seven, actually (eight if you count Forgeworld).

BA, BT, CSM, DA, GK, SM, SW

Yes, Chaos Space Marines are still Space Marines.


Chaos Space Marines are something very different (and therefore welcome.)
Forge World does have one of it's own, yet no codex.

Grey Knight don't have their own Codex. They are in Codex: DH , but that by no means is a SM codex. (if you care to argue, I can share my DH force that rarely uses more than a single Purgation squad.)


While that's partially true, what separates WH from DH is SoB versus GK. Otherwise, it's all just the Inquisition.

Therefore, I'd say DH counts as half a SM codex.

I, for one, am all for giving the GK and SoB their own codices and combining the Inquisition into a single codex of their own, with slightly different options for Ordo Malleus, Ordo Heretus, and, dare I say it, Ordo Xenos.

Edit: Naturally, SoB and GK allies will be allowed for those players who still want Sisters on their Ordo Hereticus force or Grey Knights in their Ordo Malleus force.

This message was edited 1 time. Last update was at 2010/07/21 13:38:01


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there first needs to be Ordo Xenos, and Mechanicus before any other

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Sorry, but the only way the Ordo Xenos will be realistically represented will be in a Combined Inquisition Codex(IMO of course)

Ordo Xeno operates on even smaller scales then "normal" inquisitors. 1 Inquisitor, a couple of assistants, and a squad of Deathwatch marines.


Mechanicus DEFINITLY before anything else new(please update everything first)

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Grey Templar wrote:Sorry, but the only way the Ordo Xenos will be realistically represented will be in a Combined Inquisition Codex(IMO of course)
Which, as has been established numerous times, is not going to happen (GW going so far as to call it "complete fanwank", to give the exact quote).

Besides, the Ordo Xenos and Adeptus Mechanicus are human organizations... there's already enough human army lists (and if you count Space Marine army lists as human there's too many).

This message was edited 1 time. Last update was at 2010/07/21 17:56:39


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Guys, I think you need to stop thinking about this from a fluff standpoint. This is a wargame and a hobby. To support a new army, it will have to have (1) a playstyle that sets it apart from the existing armies and (2) at least 10-15 distinct units to give people options. Micahaphone is on the right track in trying to think about what kinds of playstyles and tactics already exist and what we might be able to add...

micahaphone wrote:Tatically speaking, what new thing could be made? We already have 2 dedicated to assault and possibly swarm armies (orks & tyranids), 2 super shooty armies that suck in close combat (Tau and Necrons), a whole slew of armies that are tough as nails (all the marines), the quick striking but fragile armies (Eldar and Dark Eldar), and even some combinations, like IG (shooty and swarmy), and Deamons, which focus solely on synergy.


It's great that there are hrud and all these other races, but is there really enough there to make 10-15 different units an vehicles for them? I'm not sure.

Also, unless the idea is ridiculously good, they are probably better off focusing on a smaller set of armies than having a lot of fairly similar armies. I would much rather have 5 truly unique choices of army than 20 armies that are all just variations on a theme. (numbers chosen at random).

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Kolath wrote:Guys, I think you need to stop thinking about this from a fluff standpoint.
Never. Without the fluff, 40k is nothing to me. If I stop thinking about the fluff, I'll just stop thinking about 40k period. Including the game, and ESPECIALLY including the models.

And it doesn't matter what the race lacks. That can be made up, just like they made up so many units for Tau and Necrons, and made up the thunderfire cannon and ironclad dread, and made up so many other new weapons and vehicles and units and whatnot.

This message was edited 1 time. Last update was at 2010/07/21 18:07:58


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I was always under the impression that the Demiurg from Battlefleet Gothic were intended as a potential new army for 40K.

Don't think it will ever happen mind you, but they could be quite interesting. They're where Tau got their Ion cannons from and most of their weapons are repurposed mining tools, so they've got scope for some unique units.

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IE, they're reworked Squats.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Melissia wrote:IE, they're reworked Squats.


Well I wasn't going to flat out say that, but since you mention it, indeed they are. People have been either legitimately, or jokingly, calling for their return for years, so it just surprises me a little no-one seems to have any interest in this race, especially on a 'New Race' thread.

I agree that we don't need more human Imperial factions though, especially no more Space Marine chapters, over half the battles I'm in are against one chapter or other and it's just a bit tiring using the same or similar tactics each time.

I'm not sure which direction the army could go in though, there's only a limited set of combat options, i.e. Shoot, assault or both, and all of these already have some pretty strong representation in game, though I suppose you could argue speed, strength and toughness as additional factors though. If a new race arrives, it would have to be something pretty unique to justify itself amongst the current lists.

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GMR wrote:
Melissia wrote:IE, they're reworked Squats.


Well I wasn't going to flat out say that, but since you mention it, indeed they are. People have been either legitimately, or jokingly, calling for their return for years, so it just surprises me a little no-one seems to have any interest in this race, especially on a 'New Race' thread.


I think we've all just given up hope of their return, for good or for ill.

GW could "Mystery Box" them and really take us by surprise though!
   
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I wasn't really ever interested in them anyway. Dwarves fit better in fantasy I think, but maybe that's just me.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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Dwarves also fit nicely in overhead luggage compartments.

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Squats in EPIC were awesome, and had a decent concept - high tech/war machine masters.

Squats in 40K were, admittedly, a bit silly.

I'm less interested in them returning as a vassal race of the Tau then I am in the returning as their own entity though...
   
 
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