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Aside from most of the official artwork not quite fitting that description, I'd say that this empowerment fantasy fits perfectly to how they mirror the Space Marines for their fans. What's the problem?
   
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Rynn

all power armors give a strength boost. beyond that, power armors are made user-and purpose specific. an inquisitor needs different things from a space marine, who needs different things from a Sororitas, etc. Where an inquisitor might need armor that makes him strong, fast, and tough enough to go toe to toe with a demon prince, or a terminator-armored Khorne berserker lord, a Space Marine basically needs to just kill everybody and function as a member of an army (albeit an elite or small one). Sisters of Battle are meant to fight heretics, cultists, and mutants, and generally intended to fight lighter equipped/powered opponents, thus, their armor is lighter, and smaller, but not inferior to marine armor. If put to similar purposes, all three types of power armor would shine in some areas over others, and fall short in different areas.

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 OlGreye wrote:
Sisters of Battle are meant to fight heretics, cultists, and mutants, and generally intended to fight lighter equipped/powered opponents

Nah, they're also meant to and do fight Space Marines when need be. And they do guard shrine worlds and such, which could concievably come under attack from any sort of foe, which the Sisters would need to be ready for.

I'd describe SoB armour the same as how your described marine armour, really. Armour for any sort of foe that they might encounter.

I'm really not sure where people get the idea that Sisters are some ultra-specialised force that can only fight very specific sorts of enemies- they're not.

This message was edited 2 times. Last update was at 2013/07/23 19:02:09


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And not just shrine worlds. See the Sisterhood's activities in the Armageddon War.
WD #382 had some interesting lines about the Ecclesiarchy also sanctioning aliens as heretics, thus opening a path for retribution by its Sororitas orders. "Genesis matters naught", as the article puts it.

That being said, a thought that just occurred to me is that both the Sisters' as well as the Marines' armour may originally not have been designed for the jobs they currently pull off. The Sisters of Battle started out as Vandire's elite bodyguards and then, as their size expanded, became his personal kill teams to assassinate political opponents, finally ending their time under his command as guards manning the walls of the Ecclesiarchal Palace, preventing the assaulting Space Marine Chapters from storming it. The reorganisation under Sebastian Thor and the Convocation of Nephilim then saw them also take a more exterior role by transforming the six Major Orders into crusading forces complete with their own fleets and outposts across the Imperium.

Conversely, their brother Space Marines started out as Mankind's frontline troops, fighting long wars of conquest and taking planet after planet as part of the Great Crusade, expanding their Emperor's realm by being the speartip of humanity's "Reconquista". After the Horus Heresy, this role is gradually transferred to the masses of the Imperial Guard, and the Astartes become more of an elite auxiliary, breaking through strategically important strongpoints, killing off key enemy leaders, and generally becoming the Imperium's firefighters by acting as a force multiplier for the actual first line military.

So, one could theorise that - assuming the armour is still influenced chiefly by how it was originally conceived - the Battle Sisters' tasks have expanded beyond what their equipment once was designed for, whereas the Space Marines are now stuck with a full suite of very situational gadgets that, if ever, only become useful when things did not go as planned. In my opinion, it would be entirely in line with the Imperial bureaucracy/efficiency and the general decline in technological knowledge that neither organisation has made significant changes to its wargear chiefly because "this is how it's worked for thousands of years", as well as the possibility of the new stuff just not performing as well as older patterns (somewhat validating possible in-universe scepticism against changes).
   
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I'm really not sure where people get the idea that Sisters are some ultra-specialised force that can only fight very specific sorts of enemies- they're not.




The sisters are the chamber militant of the ordo hereticus. Their chief role is to protect the Imperium from the enemy within, ie the mutant, the heretics, and "witches". yes, they do fight just about everything a space marine fights, because the galaxy is a giant mess, regardless of the organization of the imperial government, but that doesn't mean they are purpose-equipped for broad spectrums of foes. This kind of situation where a group has to fight different kinds of war than what it was made for is all over the 40k setting, I mean Grey Knights fight xenos from time to time, but that doesn't mean that every bit of their weapons and armor systems are purpose-built specifically for demons.

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 OlGreye wrote:
The sisters are the chamber militant of the ordo hereticus. Their chief role is to protect the Imperium from the enemy within, ie the mutant, the heretics, and "witches".

True, but they're also the Ecclesiarchy's sword and shield. They do primarily focus on heretics and such, but they're not some ultra-specialised force. They're a standing army for a wide and influential institution.

 OlGreye wrote:
but that doesn't mean they are purpose-equipped for broad spectrums of foes

Why not? Their early history has them as the personal army of a paranoid madman who sees enemies everywhere. And in the "modern" times, they're a go-to force to wipe out rogue Marine Chapters, and the Ecclesiarchy deploys them against the Space Wolves in the SW codex.

I'd say that the fact that they can carry out these duties more than demonstrates that their armour is perfectly capable of fighting such enemies,

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Rynn

sure definitely, but the original argument was that their armors were not inferior to marine or inquisitor armor, just built for a different purpose. and while their equipment gets the job done just fine, they really lack a lot of the heavy weapons that other imperial forces get, i mean, they basically get toned-down whirl winds, and sorta beefed up razorbacks, and have no real medium/long range weapons without borrowing units from guard or marines.

i agree with you that battle sisters can do many of the things a marine can do, but, they weren't originally designed for it.

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 OlGreye wrote:
but the original argument was that their armors were not inferior to marine or inquisitor armor, just built for a different purpose.

And I was more taking issue with the fact that you said that they were "meant" to fight only a narrow range of enemies, so okay.

 OlGreye wrote:
they really lack a lot of the heavy weapons that other imperial forces get

Maybe, but they have their own unique stuff too, like Exorcists, Immolators and Penitent Engines. Yes they are a unqiue force with their own equipment and tactics, but they're certainly not as specialised as you made them out to be.

 OlGreye wrote:
i mean, they basically get toned-down whirl winds

The Exorcist is hardly "toned down". In tabletop terms, it can fire up to six strength 8 missiles per turn. Their main drawback is that they're inconsistent, since they're old, poorly understood machines. An Exorcist operating as it should is anything but "toned-down"

 OlGreye wrote:
and sorta beefed up razorbacks

Not really understanding your point here. You're saying that they "lack in heavy weapons", and then saying that one of their transports is superior to its Marine equivilant?

 OlGreye wrote:
and have no real medium/long range weapons without borrowing units from guard or marines

They're not "borrowing" from anybody, bud. Those are just standard Imperial weapons that all Imperial forces use.

 OlGreye wrote:
i agree with you that battle sisters can do many of the things a marine can do, but, they weren't originally designed for it.

I dunno, I'm sure that Vandire had those unco-operative Marines in mind when he commissioned the power armour for the Sisterhood.

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Troike wrote:The Exorcist is hardly "toned down". In tabletop terms, it can fire up to six strength 8 missiles per turn. Their main drawback is that they're inconsistent, since they're old, poorly understood machines.
This is very much open for interpretation, but I'm regarding this inconsistency to be intentional. The missile launcher fires when the gunner strikes the appropriate note on her organ, so in one turn you'll have three missiles going up, another five, and then maybe just one - all depending on how the hymn goes.

They could really be impractical like that. This is 40k, after all, where helmets are eschewed as cowardice and people go into battle with giant banners stuck on their back.

Troike wrote:I dunno, I'm sure that Vandire had those unco-operative Marines in mind when he commissioned the power armour for the Sisterhood.
Whilst this is possible, I'd assume that even such engagements would be very bloody but rather short. Why would you need a waste recycler when you're only in the field with no access to food rations for at most half a day anyways?

It's the same for the Space Marines now, but during the Great Crusade they may well have been expected to perform this way, so their suits still get it, as that's the way it always was.

Just a theory, ofc.

This message was edited 2 times. Last update was at 2013/07/23 20:28:35


 
   
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 Lynata wrote:
This is very much open for interpretation, but I'm regarding this inconsistency to be intentional. The missile launcher fires when the gunner strikes the appropriate note on her organ, so in one turn you'll have three missiles going up, another five, and then maybe just one - all depending on how the hymn goes.

They could really be impractical like that. This is 40k, after all, where helmets are eschewed as cowardice and people go into battle with giant banners stuck on their back.

The WD codex puts their inconsistancy down to their age, the fact that Tech Priests don't really understand them and their "tempormental" machine spirits. Why, is there fluff that says otherwise?

 Lynata wrote:
Troike wrote:I dunno, I'm sure that Vandire had those unco-operative Marines in mind when he commissioned the power armour for the Sisterhood.
Whilst this is possible, I'd assume that even such engagements would be very bloody but rather short. Why would you need a waste recycler when you're only in the field with no access to food rations for one, at best two days anyways?

Hmmm, maybe. I'm just thinking that Vandire, a rather paranoid, aggressive man, would have preferred that his elite guard be armoured with something that can take all comers.

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Da Butcha wrote:
Also, remember that throwing around terms like "equivalent", and "no difference in protection", etc. aren't terribly useful unless you define the system by which you are making these measurements.

Within the 40K, game, power armor has a 3+ save. Thus, in that game, in the way that game measures protection, there is no difference between Sororitas and Astartes power armor.

Within the larger "canon" (using the term loosely) of Warhammer 40K, different marks of Astartes power armor provide different levels of protection, as certain marks were made to address vulnerabilities in previous armor production, or were forced to "make due" due to materials and technology differences.

The term "common grade" could be used to distinguish most power armor from artificer armor, or it could be used to distinguish suits of power armor designed for the common mass of humanity (i.e., almost everyone) from those few suits designed for the modified physiology of Astartes (which are also designed to interface with the decidedly uncommon Black Carapace).

As others have pointed out, the extremely simplistic attribute system of 40K also lends itself to a great deal of equivocating. Given that virtually all humans (and most Orks, which are routinely described as much more massive and muscular than humans) are treated as Strength 3, and virtually all Astartes are treated as Strength 4 (including Astartes in carapace armor, power armor, and Terminator armor), it should be very clear that the game's "scale" doesn't lend itself to the type of measurement necessary to discuss how much (or even whether) Sororitas power armor increases the wearer's effective strength.


Also, there are 8 different versions of SM power armor. They are all 3+ and offer no strength enhancement on the tabletop. MkI might not be out there anymore, but CSM still use MkII-VII with the exception of one (IV?, used against the squats) while the IoM has MkVIIII as well.

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Besides, one might even argue that SoB armor is in some ways more advanced than what most Space Marines wear.

The Ecclesiarchy has great wealth, and the armors are largely standardized - only someone like a Canoness gets custom pieces. This should make it much easier to keep everything running at peak efficiency. Marines also seem to like using outdated parts just because they're cool relics. Such as the crappy Heresy era studded shoulder pads, or older mark breastplates with exposed power cables.

And the SoB armors do seem to be much thinner while offering the same protection (tabletop at least). They may well be made of better materials than your average Chapter can scrape together, and made by the best AdMech artificers. Few Chapters have anyone as capable, and their time is often spent on creating and maintaining rare Artificer armors for the Chapter heroes.

SoB armor does lack some of the technical finery, and they don't control it quite as well because they lack the interface. It still makes them strong enough to lug around guns that normal humans usually handle as a two-man team, quite like marines can carry those guns alone. It's still NBC capable. It can't keep them fighting for three weeks without sleep, but then that's not usually required of them. (Or the marines for that matter)
   
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1. "sorta beefed up" comes from the fact that the multimelta mounts on immolators are awesome, but only when they've got a squad of dominions inside full of meltas, so only "sorta" beefy.
2. the penitent engine, whilst fun, is goofy, and dies a lot. seriously, if they werent so cheap point cost -wise, they'd probably never see play-time.
3. the exorcist is very unreliable. so, definitely toned down
4. sisters of battle dont have access to the heavy weapons such as lascannons, assault cannons, autocannons, thunderfires, any of the leman russ cannons, conversion beamers, relaible plasma (i think a few unit leaders can take combi plas, but thats it.) the only way they get access to it is to run allies, essentially "borrowing" the equipment.

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 Lynata wrote:
Aside from most of the official artwork not quite fitting that description, I'd say that this empowerment fantasy fits perfectly to how they mirror the Space Marines for their fans. What's the problem?

Nearly all the official artwork is the exact same way.

That said, there's nothing wrong with targeting those segments. Those are just the segments they are hitting with that product.


Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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 OlGreye wrote:
1. "sorta beefed up" comes from the fact that the multimelta mounts on immolators are awesome, but only when they've got a squad of dominions inside full of meltas, so only "sorta" beefy.
2. the penitent engine, whilst fun, is goofy, and dies a lot. seriously, if they werent so cheap point cost -wise, they'd probably never see play-time.
3. the exorcist is very unreliable. so, definitely toned down
4. sisters of battle dont have access to the heavy weapons such as lascannons, assault cannons, autocannons, thunderfires, any of the leman russ cannons, conversion beamers, relaible plasma (i think a few unit leaders can take combi plas, but thats it.) the only way they get access to it is to run allies, essentially "borrowing" the equipment.

1. On the tabletop, at present, yes. In previous editions they were better.
2. I didn't say that they were particularly great on the tabletop as they are now, just unique.
3. They're unreliable because Tech Priests no longer understand them. Again, operating properly, they're excellent.
4. Don't they? Is there fluff stating that they can't optain any of those things? They just have a marked preference for blotters, meltas and flamers.

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 Troike wrote:
 OlGreye wrote:
1. "sorta beefed up" comes from the fact that the multimelta mounts on immolators are awesome, but only when they've got a squad of dominions inside full of meltas, so only "sorta" beefy.
4. sisters of battle dont have access to the heavy weapons such as lascannons, assault cannons, autocannons, thunderfires, any of the leman russ cannons, conversion beamers, relaible plasma (i think a few unit leaders can take combi plas, but thats it.) the only way they get access to it is to run allies, essentially "borrowing" the equipment.


1. On the tabletop, at present, yes. In previous editions they were better.
4. Don't they? Is there fluff stating that they can't optain any of those things? They just have a marked preference for blotters, meltas and flamers.


1) IMO Dominions are much better now, even if they can only take 2 instead of 4 special weapons for five sisters now. Scout with the option to Outflank is incredible.
4) Fluff... no idea. The army list in the WD codex doesn't give it to them though, and that's what I'd look at.
   
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Troike wrote:The WD codex puts their inconsistancy down to their age, the fact that Tech Priests don't really understand them and their "tempormental" machine spirits. Why, is there fluff that says otherwise?
Oh, no, that was just personal conjecture based on the visual design. I just didn't recall the WD Codex connecting the mechanical issues to the launcher - but you are right. In the WH 'dex, this was much more ambiguous, with the text not even hinting at the launcher itself having a problem, leaving it open to the reader's imagination what exactly on the vehicle may be "temperamental" or "poorly understood" (could as well have been the clutch ).

Spetulhu wrote:And the SoB armors do seem to be much thinner while offering the same protection (tabletop at least). They may well be made of better materials than your average Chapter can scrape together, and made by the best AdMech artificers. Few Chapters have anyone as capable, and their time is often spent on creating and maintaining rare Artificer armors for the Chapter heroes.
That is one possibility. I still think that a lot of people are just overestimating how thick the armoured plates are, and underestimating how much space the various subsystems take up, or how bulky Astartes are by nature.

Troike wrote:
OlGreye wrote:4. sisters of battle dont have access to the heavy weapons such as lascannons, assault cannons, autocannons, thunderfires, any of the leman russ cannons, conversion beamers, relaible plasma (i think a few unit leaders can take combi plas, but thats it.) the only way they get access to it is to run allies, essentially "borrowing" the equipment.
Don't they? Is there fluff stating that they can't optain any of those things? They just have a marked preference for blotters, meltas and flamers.
Especially when Codex fluff states that they are equipped with "armour and weapons the equal of any Space Marine Chapter".
Apparently, it's less a question of restricted access and more an obvious preference for the "Holy Trinity" of bolter, melta, flamer. Would anyone complain about the Space Marines not having "access" to Leman Russes and lasguns without taking IG allies?

Veteran Sergeant wrote:Nearly all the official artwork is the exact same way.
Not really ... but maybe you just have a weird understanding of what constitutes "lingerie".

[edit] Or is this really just about the dust cover "corset"?

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 Lynata wrote:
Spetulhu wrote:And the SoB armors do seem to be much thinner while offering the same protection (tabletop at least). They may well be made of better materials than your average Chapter can scrape together, and made by the best AdMech artificers. Few Chapters have anyone as capable, and their time is often spent on creating and maintaining rare Artificer armors for the Chapter heroes.


That is one possibility. I still think that a lot of people are just overestimating how thick the armoured plates are, and underestimating how much space the various subsystems take up, or how bulky Astartes are by nature.


Sure, that too is a valid point. But I also refer back to my point about the SoB armor actually being sort-of standardized compared to the way the Space Marines mix and match armor pieces. The SoB suit was made for them, and all the parts were made to work together from the start. Marine armors were made for Marines obviously, but the users mix different marks of pieces because this great hero used this glove or the Chapter earned great honor while equipped with these greaves. Quite a few marines may be working at less than 100% efficiency because their armors are trying to compensate for pieces using different materials, machine spirits or just being plain crap (but they belonged to a great hero).
   
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As for the leather corset thing, I've always interpreted it as a brigandine type deal with segmented metal plates covered by leather to keep the segments from catching on things.

And the sister on the left seems to have that segmentata look without the corset.

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The corset-look is also very in line with the Victorian sensibilities that inform a lot of the Sisterhood's fluff and background.

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 Lynata wrote:
The missile launcher fires when the gunner strikes the appropriate note on her organ, so in one turn you'll have three missiles going up, another five, and then maybe just one - all depending on how the hymn goes.


This is so awesome it is now part of my personal head-cannon.

Spetulhu wrote:

1) IMO Dominions are much better now, even if they can only take 2 instead of 4 special weapons for five sisters now. Scout with the option to Outflank is incredible.


Oh, dont remind me of that. It's so anoying the way you have to construct a Dominions squad. Why?
1. It's inconsistnent with how most other such squads in other armies work.
2. The battle report in the very WD issue that the new Sisters codex came in has a squad of 6 Dominions with 4 melts. :p


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 Pendix wrote:
Spetulhu wrote:

1) IMO Dominions are much better now.


Oh, dont remind me of that. It's so anoying the way you have to construct a Dominions squad. Why?
1. It's inconsistnent with how most other such squads in other armies work.
2. The battle report in the very WD issue that the new Sisters codex came in has a squad of 6 Dominions with 4 melts. :p


GW having their own rules wrong in a battle report is nothing new. ;-)

As for not being like other armies, why is that a bad thing? If everything was carbon copies of other armies it would be boring. And me for one thinks an outflanking TL MM Immolator carrying 5 SoB with 2 meltaguns and possibly a combiweapon is a steal at the points it takes, seeing how it often throws a whole enemy flank into disarray as they turn to deal with the Dominions.
   
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Spetulhu wrote:Sure, that too is a valid point. But I also refer back to my point about the SoB armor actually being sort-of standardized compared to the way the Space Marines mix and match armor pieces. The SoB suit was made for them, and all the parts were made to work together from the start. Marine armors were made for Marines obviously, but the users mix different marks of pieces because this great hero used this glove or the Chapter earned great honor while equipped with these greaves. Quite a few marines may be working at less than 100% efficiency because their armors are trying to compensate for pieces using different materials, machine spirits or just being plain crap (but they belonged to a great hero).
Ah, I see - though, were not the differences between the various Marks just the shape of the armoured plates? I'd have to re-read the material to be sure, but I don't recall major changes to the internals.

But I do recall the 3E Codex having a short story about a Marine complaining that his armour's "machine spirit" wasn't quite the same after having one piece replaced with a newer model.

MWHistorian wrote:And the sister on the left seems to have that segmentata look without the corset.
You can even see it on one of the minis, too!

I think I regard it as a mixture between "Victorian corset" and the medieval metal plackart - the "belly piece" of a knight's suit of armour. A marriage of purpose and style, if you will.


The leather variant would obviously grant some more mobility (using the segmented nature of the armour's ventral slates) by sacrificing the additional protection a more solid material would confer. However, if you look at the Canoness mini, the Sororitas have the medieval metal version too. It makes sense for her, as (I reckon) she would not have to move as much/fast as her troops, yet can benefit from the added protection as her role as leader of the order is fairly important.

Psienesis wrote:The corset-look is also very in line with the Victorian sensibilities that inform a lot of the Sisterhood's fluff and background.
Very much so. Another gamer once described the Sisterhood's overall look/feel as "ren faire" - probably an apt description for the overall style. They would lose a lot of their unique visual appearance and thus thematic connection if someone would just go and transform them into something more practical.

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@Lynata

Pg103 of the Inquisitor rulebook does in fact state those items of equipment.

As to the inconsitency I may have an explanation. Since PA helmets didn't get much attention and since the sample SoB charactor was a Repentia (no helmet on the model either) the difference between the Inquisitor equipment and the description of the Sabbat Helm in C:WH is simply that no helmet was included!

Of course if the models and artwork are anything to go by then most SoBs won't get the benefit of such helms as they don't wear them.

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Gogsnik wrote:Pg103 of the Inquisitor rulebook does in fact state those items of equipment.
Fail on my part - I apologise, and thank you for pointing out where I could verify the argument.

"All Space Marine power armour has a built-in comm-link. Most Space Marine armour also incorporates full auto-senses and a re-breather, plus a de-tox injector with five doses."

I only recalled that Marine armour received special attention in the supplemental "Using Space Marines" PDF:
"Space Marine helmets are treated like a closed helm with an armour value of 8. They frequently have one or more autosenses, and can also include targeters. They also incorporate a re-breather but with a resistance bonus of +30%."

I guess my brain somehow negated that parts of it were already mentioned in the rulebook, as it frankly doesn't make much sense to use an FAQ to state that they can incorporate auto-senses and a rebreather when the original rulebook already said the same thing.
Then again, maybe the rulebook was updated with this material? I only know the PDF of it as well, so I'm not sure whether there are perhaps several editions/versions, and the first release was more vague about what the Marine gets.

In either case, it's a shame that the other characters were apparently not FAQ'ed as well, for they may have received additional gear, too. I'd be surprised if, for example, the power-armoured Witch Hunter Tyrus really would'nt have a commlink, yet going purely by the book he doesn't get one.

Gogsnik wrote:As to the inconsitency I may have an explanation. Since PA helmets didn't get much attention and since the sample SoB charactor was a Repentia (no helmet on the model either) the difference between the Inquisitor equipment and the description of the Sabbat Helm in C:WH is simply that no helmet was included!
I don't think that's it - the sample character does not get power armour either, but only carapace (which is already more than most Repentias get, but probably fits to her "extended mission" away from the convent).
The rules for normal Battle Sisters are available here.

That being said, I suppose it could be argued that the Inquisitor rules generally do not really go into much detail, and in this case even less so ... one may interpret that "equipped with power armour" must not necessarily mean "standard power armour without any add-ons", just like we are not told which type of bolter they would use. The Space Marine seems to be the only character who has a fairly detailed description of loadout, though even there we are told that his armour may incorporate this or often features that, etc, rather than receiving a definite list.
Sadly, I don't have any practical experience with this system, so I don't know how much customisation players are afforded.

Ultimately, I also think the Battle Sister and her equipment may suffer from possibly being an "afterthought", as she doesn't show up in the core rules but only as an additional character patched into the game later via magazine and website. I still like their rules for Acts of Faith, though!
   
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And we'd be remiss if we didn't include the original Sisters of Battle:



Like I said. Nearly every piece of official artwork is Lingerarmor, where it's either paper thin plating, or the women underneath have no musculature and no internal organs.

That's just the aesthetic GW went for, because, well, they're trying to sell sexy lady marines to weird dudes and gamer girlfriends.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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I think that middle one that says "adeptus Sororitas" is pretty spot on in terms of proportion and aesthetic feel.



Also, check out my history blog: Minimum Wage Historian, a fun place to check out history that often falls between the couch cushions. 
   
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Congratulations on finding about 10% of "official Sororitas artwork", about half of whom you've picked from various licensed products rather than actual studio material such as Codex and WD. The one in the upper left looks like fan art to me, though.

Coincidentally, I too facepalmed about the Hammer & Anvil cover as it's rather thin compared to what I am used to - and not "what GW went for".

Is there a specific reason you deride both the army as well as its players in just about every SoB thread, by the way? I mean, I could go on and mock your apparent love for the Ubermanly Space Marines and how that could mean that you feel a need to compensate for something, but I find this kind of exchange a bit lame. What exactly is your purpose in this thread? Your choice of words (once again) doesn't seem to aim for a constructive debate.

MWHistorian wrote:I think that middle one that says "adeptus Sororitas" is pretty spot on in terms of proportion and aesthetic feel.
Agreed! What's supposed to be wrong with those?
Notably, from this small excerpt, they are ones actually taken from GW core products rather than outsourced Black Library stuff.
   
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Well yes, 10%, if by 10% you mean every picture in the 2nd Edition codex with the possible exception of one picture, where the angle, style, and position of the bolter makes it hard to tell.

And yes, 10%, if by 10% you mean well over half of the pictures in the Witch Hunters Codex (and some of which are probably candidates, just hard to tell because of the way they've been cropped).

More of the 10%, from Codex: Sisters of Battle and Codex: Witch Hunters


Hires, so a link

Dawn of War

I mean, I'm sure there is a small amount of anatomically possible images of Sisters.

Whoever this artist is seems like he might have done a few. But that's a small minority.

The reality is that the Sisters are portrayed as wearing Lingerarmor.

It isn't like the other factions aren't similarly disproportionate or given "heroic" proportions and scale. This isn't a knock against the sisters. It's just the reality. The problem that we have seems to be you, though Lynata. I poke fun of everything in 40K when I respond to any thread because it's all silly. Your propensity to get defensive and overreact is what turns the Sisters threads into something that's not constructive. The guy made a comment about the artwork proportions being awful. I merely pointed out that it's no different than what GW publishes all the time.

Like... this image from page 1 shows.



Of course, fans and reality haven't always been best of friends when it comes to Sisters.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: Tutorial, Posing, Conversions and other madness. The Brief and Humorous History of the Horus Heresy

The Ultimate Badasses: Colonial Marines 
   
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 Psienesis wrote:
The corset-look is also very in line with the Victorian sensibilities that inform a lot of the Sisterhood's fluff and background.

I very much agree with this, It's just another aspect of their over the top gothic aesthetic, like with the Exorcist or Penitent engine.

 Veteran Sergeant wrote:
Your propensity to get defensive and overreact is what turns the Sisters threads into something that's not constructive

 Veteran Sergeant wrote:
Of course, fans and reality haven't always been best of friends when it comes to Sisters.

But comments like this, and saying that the army is targetted at "weird dudes" don't exactly help to keep things constructive either.

Talking about their armour and how it's portrayed is fine, and I think that most of us can agree that they have issues in that department to some extent. But insulting their fans makes you seem like you're more interested in riling people up rather than having a constructive discussion.

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