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Made in us
Rotting Sorcerer of Nurgle





-Bloodgorgers with Gerlick ONLY if your tough rolls are hot.
Spider Jacks and the Deathjack are the toughest jacks, a bit tougher with eSkarre whoe has an armor buff.

Otherwise, the jacks rely on killing first, higher than normal def.

The Deathjack can kill some living/trample them to get health back.

The Revenent crew/Tart w/ banes, McThralls +stich are 'tanks' in that they take it, die, and are then able to be returned via multiple ways, but no, not really, no tanks in the list as I see it.

At he very least, it's easy to see that we have no shield wall unit....in faction or not funny enough.
The only shield guard we have is the Bokur from the mercs.

So, yea, Cryx is not really on top of the durability scale.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

What Sanctjud said.

If you don't want to get roflstomped right away, Cryx generally has to play it sneaky and use their abilities to disrupt the enemy so that they can line up the perfect strike.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Regular Dakkanaut





So, if you were looking more for a force to take a beating and still dish it out that would be Khador, correct?

Not sure what I'll pick, just want a clear picture of what I am getting into.

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in us
Doc Brown






Yeah, pretty much. Khador does have the highest ARM jack in the game. They have 2 different ARM 18 shieldwalls. A lot of their casters can tank (especially karchev).

If you're looking for a faction to just grab someone by the collar and trade blows until someone drops, it's Khador hands down.

 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Essentially.

Khador focuses on taking damage and dealing it out. High ARM in particular is a focus. They do great damage, but Cryx can out-hit them.

Cryx focuses on dealing out damage, but not taking it. High DEF is a focus, as are Arc Nodes. They do excellent damage, but Khador performs better under pressure.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Regular Dakkanaut





So, from your perspective would one say that Khador play is bland then? Just run forward and pummel until someone wins to a point? Or at least pretty bland compared to Cryx?

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in us
Master Tormentor





St. Louis

Hardly. Khador has excellent ranged in the Winter Guard and Widow Makers, and the best artillery support in the game. Depending on the caster (the Irusks and the Old Witch, primarily), they're also capable of playing a mean control game. Their main disadvantages are their low base speed (on warjacks and heavy infantry, anyway) and lack of arc nodes, which means they're generally unable to give their flanks much in the way of spell support.
   
Made in us
Regular Dakkanaut





I read the quick start rules, and started reading some stat cards. I think Cryx is for me. I like the play style of balls to the wall, throwing yourself into battle. It seems like combat where you will die quickly or absolutely annihilate your opponent before he can even raise his sword. This is how I enjoyed to play Blood Angels, drop podding and deep striking into harms way, damn the defenses - going for the enemy headlong. Attacking leading to not just some damage done, but impaled targets and terrified onlookers.

If I am reading this right that sounds like Cryx, and exactly what I'm looking for.

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in nl
Bane Knight





Netherlands

Cryx can jam a lot of troops down the enemys throat, but it does not charge headlong into the enemy without a plan. Most armies in warmachine do not charge in headlong without a plan.

The most important thing to remember is to have 2 or maybe 3 waves to cripple the enemy. For instance MechThralls are numerous and hardhitting (5 points for 10 and PS15 on combostrike). They are excellent for tying up units (speed 6) and have the power to destroy heavies. Second wave is a slayer and maybe another unit. This will tie up the countercharge of the opponent. Then a final wave (probably caster + a unit) kan finish it off.


 
   
Made in au
Widowmaker



Perth, WA, australia

Nightsbane wrote:To rephrase my question, does Cryx have any "tanks"?


you are searching for something that can hold off on his own if they are hit right?

Deathjack
well that is one, well it may not compete with Khador "tanks"(which is well their army motive)

So far
500 point of
750 point of
500 point


 
   
Made in us
Rotting Sorcerer of Nurgle





Wrong Eye and Snapjaw-ish.
They can heal, but require killing living models like the DeathJack.

12/18 on Snapjaw compared to the DJ's 13/19. Close but no cigar.
Though WE&SJ are very safe until they reach combat, but are slower than the DJ and have that whole 'lesser warlock can't die' issue.

Umm, yea, other than the Deathjack, the Spiderjacks are the next closest thing, and not bad at it. They trade Def for Arm and as a result are slower, and are steady, so they can't be KD and expose stuff behind it.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Widowmaker



Perth, WA, australia

Sanctjud wrote:Wrong Eye and Snapjaw-ish.
They can heal, but require killing living models like the DeathJack.

12/18 on Snapjaw compared to the DJ's 13/19. Close but no cigar.
Though WE&SJ are very safe until they reach combat, but are slower than the DJ and have that whole 'lesser warlock can't die' issue.

Umm, yea, other than the Deathjack, the Spiderjacks are the next closest thing, and not bad at it. They trade Def for Arm and as a result are slower, and are steady, so they can't be KD and expose stuff behind it.


if i ever play cryx, my jack selection would probably composed of a deathjack,spider jacks, and just one canker, i don't exactly like the idea of fragile stuff

So far
500 point of
750 point of
500 point


 
   
Made in us
Regular Dakkanaut





Well, that's now settled. I am going to play Cryx, and it looks like I have a buyer for my Blood Angels. Special thanks to Sanctjud, Retrias, skrulnik, LordRavurion, Mastershake, Cryonicleech and others thus far.

NOW it's time to SHOP. I would like advice on my warmachine order for this new Cryx army. What are the units that I simply must have? I would say that it looks like I am going to come out really well with my Blood Angels, so price is of no concern. I would probably like to build my entire xryx force in one swoop and switch army for army, game for game.

Please list units you would suggets I have not only for a single list, but for all around variety and being able to play different things. Also list how many I would need, if it is a troop unit I need to know a total of them to have around and not just the unit name.

Finally on paint, I am keeping my entire GW stock of painting supplies, but I do not have much in the way of grey and green. I am planning on picking up the Cryx paint set to supplement, and didn't know if there were any other colors I should nab to help with shading or vibrance that were not included.


ANY and all suggestions welcome. Help me build my force and fill my digital shopping cart!


Automatically Appended Next Post:
one last thought, since they are still available, should I get a mkI starter to get metal figs instead of mkII? I am going to pick up the deck probably anyway to ensure updated cards.

This message was edited 1 time. Last update was at 2010/09/28 19:05:56


The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in us
Wraith






Milton, WI

On paints- get the Cryx paint set if you can. They work wonderfully with the GW Foundation paints. And the Blighted Gold color is fantastic.

Models: shop at dungeontrader.com or miniature market. DT has 30% off, free ship over $250, but MM has free shipping over $75.
Unless you have a local you want to support.
The metal BB is worth getting for the price of jacks alone. Slayer and 3 bonejacks that you will use.

I like the metal Slayer, and for the price, its worth getting.
Get a plastic heavy kit if you want the variants and are willing to try the magnets. (I did but not happy with the fragility of magnetizing).

Must haves:
Skarlock
at least 2 bonejacks (I am liking the Ripjaws)
at least one Slayer/Seether/Deathjack/Nightmare/Malice
full 10 Mechanithralls. Possible multiple units. They are only 5 pts.
Brute Thrall attachment for McThralls. At least one.
Bane Thralls + Unit Attachment or Bane Knights unit. Both are Weaponmaster.
Warwitch Siren
Bane Lord Tartarus
Gorman De Wulfe (one of few mercs Cryx can use, and he's good)
Bile thralls are also a good staple unit.

Stay away from the Revenants Crew and Cannon if you are of a competetive mind-set.
They are outdone by other options available.
That said, Captain Rengrave is still a decent model to have, just for his abilities.

Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in us
Regular Dakkanaut





thanks for your input, others please make your own lists and suggestions.

As far as the revenant troops, I'm going to have to buy those. I'm a pirate fan, and these are undead skeleton pirates. Even if they just sit in my office painted.

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in us
Wraith






Milton, WI

Nightsbane wrote:thanks for your input, others please make your own lists and suggestions.

As far as the revenant troops, I'm going to have to buy those. I'm a pirate fan, and these are undead skeleton pirates. Even if they just sit in my office painted.


Oh, I agree, they are great models, and the ones that got me to commit to Warmachine. Check out my pics in the gallery.
That is why I phrased things as I did.

The problem is Rev Crew can't deal with high ARM as well as other units. Until you play 50+pts regularly, they drag you down.
Plus they pay a premium because they are a unit with ranged and melee weapons, and have the Deathbound ability to come back to un-life.

I played at Adepticon this year with a 35pt list that had full 10 Revenant Crew, the Cannon, and Rengrave.
Admittedly, I wasn't that experienced with the game then, but I could see as games went by, how an equal amount of McThralls would have been more useful.

This message was edited 1 time. Last update was at 2010/09/28 23:03:47


Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 
   
Made in us
Regular Dakkanaut




Rockford,IL

As far as purchasing models goes, I would go with the new plastic battle box over the old metal box. The jacks are slightly bigger and I think they look really nice, also I would look for a theme.
Do you want to play with hordes of stuff, would you rather play jackheavy, do you want lots of undead knights. Maybe you want a force of blighted trolls as your mainstay. I personally wouldn't buy anything until you get a chance to read the cryx book and really see which models you like best, most of the stuff you can get is very playable but if you don't like the way it looks you won't enjoy playing as much.

This message was edited 1 time. Last update was at 2010/09/28 23:28:58


I am the whitekong. 
   
Made in us
Regular Dakkanaut





Mechinthralls come in sets of 6 it looks like, so that would put me at a total of 12 then for 5 pts?


Automatically Appended Next Post:
one thing I am finding, is that while i thought I would have a ton of money to build this army, it is sure adding up FAST! Of course, half the entry fee is the books, supplies, and I am splurging for an official case.


Automatically Appended Next Post:
whitekong wrote:As far as purchasing models goes, I would go with the new plastic battle box over the old metal box. The jacks are slightly bigger and I think they look really nice, also I would look for a theme.
Do you want to play with hordes of stuff, would you rather play jackheavy, do you want lots of undead knights. Maybe you want a force of blighted trolls as your mainstay. I personally wouldn't buy anything until you get a chance to read the cryx book and really see which models you like best, most of the stuff you can get is very playable but if you don't like the way it looks you won't enjoy playing as much.


That's the problem, I have been reading BattleCollege and looking at pictures online and like almost everything I see, heh heh!

This message was edited 2 times. Last update was at 2010/09/28 23:55:31


The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in us
Master Tormentor





St. Louis

Nightsbane wrote:Mechinthralls come in sets of 6 it looks like, so that would put me at a total of 12 then for 5 pts?

Ten, actually. You'll need to pick up a pair of blisters to round out the unit (a holdover from MkI days). From the looks of it tho, Privateer is beginning to repackage their older units into boxes with the full unit (see December release schedule & trencher box).


one thing I am finding, is that while i thought I would have a ton of money to build this army, it is sure adding up FAST! Of course, half the entry fee is the books, supplies, and I am splurging for an official case.

Yeah, the BattleFoam bag is a bit pricey. Worth it if you don't mind the company, tho. As for the books, you can generally skip the army book unless you're really interested in theme lists and fluff, with Prime Mk2 being the only book that's really required.
   
Made in us
Rotting Sorcerer of Nurgle





Minor Note that may be echoed in many places:
Battlecollege is useful, but not everything is 100% accurate, so take it with a grain of salt.

Best place to learn is to jump in and game. Seriously. IMO Warmahordes does so differently on the board than Theorymachining it. It's not 40K, .

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Regular Dakkanaut





Do all of the grouped units go in groups of 10 then that I see sold in 6? Also what is the difference between an epic and regular version of a warcaster?


Automatically Appended Next Post:
Also, outside of the point limit and warcaster limit, are there any other limitations on how many you can have of X unit in the game?

This message was edited 1 time. Last update was at 2010/09/29 05:35:07


The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
Made in us
Krazed Killa Kan





SoCal

In Mark 1 of the game, units were sold in boxes of 6, then with boosters of 2 models each to bring it up to a full unit of 10. In Mk2 they're trying to make it so each box has a full unit of 10 where financially feasible.

In MK2 the difference between a regular (prime) version of a warcaster and his epic version is just story and abilities. The style of the warcaster is kept somewhat the same, but with a new set of abilities. They're sort of variants on warcasters and they're balanced to be equal in balance with other warcasters. In Mk1, you could only take an epic warcaster in 750 point games (the MK2 equivalent is a 50-75 point game).

There is no other limit besides the Per Warcaster allowance (FA) and points. However, some units or warcastersmay have special rules for allowance. Some unit types like attachments also have special allowance rules. For example, the Man-O-War Kovnik solo for Khador allows you to take 1 more man or war unit above the normal field allowance.

Also, in regards to your question of the Cryx "tank". Realize that since most things in warmachine have damage boxes as opposed to crazy armor amounts, eventually things get whittled down. And Cryx is the faction with the least "tank" type units since they're all about speed, tricks, and either glass cannons or mobs of cheap troops. So, even that deathjack is going to get shot down if you stick it in front of your army with no support. On the other hand, even if it does get shot down, if you position things well, the entire enemy army will have just spent all their attacks taking it out, allowing all the other units you placed next to it to charge in to attack.

This message was edited 1 time. Last update was at 2010/09/29 05:48:37


   
Made in us
Master Tormentor





St. Louis

Nightsbane wrote:Also, outside of the point limit and warcaster limit, are there any other limitations on how many you can have of X unit in the game?

Everything has a field allowance. If it's a number, then for every warcaster/warlock you're using you may field that many. So, for instance, Mechanithralls are FA:3. If you're fielding two warcasters, you can field up to 6 units of McThralls. On the other hand, if an FA is listed as C, that means the model/unit is a character and you may only ever field one of said model/unit.
   
Made in us
Regular Dakkanaut




Rockford,IL

Nightsbane wrote:Mechinthralls come in sets of 6 it looks like, so that would put me at a total of 12 then for 5 pts?

!


If you buy two 6 man boxes you can still only field 10 per unit, otherwise you could field 2 units of 6 for only 6 points. It would allow you to spread out a little more, mcthralls have crappy cmd so are pretty bunched up.

I am the whitekong. 
   
Made in nl
Bane Knight





Netherlands

I would try for the following list:

Battlebox for crys. I would pick up the new one, but the old one is fine and might save a few dollar.
Also 2 other caster, for instance Skarre and Asphyxious
These give a nice selection of different casterstyles.

For jacks The battlebox provides most. I suggest an extra helljack, either slayer or reaper or Seether. This should fil up jacks for now.

Units
Banethralls (10)
- Bane ua (expensive moneywise, but worth it IMHO)
Mechanithralls (10)
Necrosurgeon (one of the best tarpits IMHO)
Bilethralls (6)
These units are for variing the army and are relatively cheap.

Solos
Pistolwraith X 2
Tartarus
Warwitch
Skarlock
These solo's give a lot of options in different setups.

This should combine to a pretty high pointsvalue. If you play 35 points normally then you can vary a lot of the armie to fit your style and the casters style.

This ads up to a expensive list though, so you might want to experiment with minimal units for now and only 2 or 3 solo's. Only suggestion I give is that I highly recommend taking tartarus with the banes in all lists except Denny (bb-caster) as he improves their hit rate drastically.



 
   
Made in us
Master Tormentor





St. Louis

Ravurion: The new and old battle boxes are the same price. Any savings gained by buying an old one on clearance will probably be outweighed by having to buy a deck to make up for the Mk1 cards.
   
Made in nl
Bane Knight





Netherlands

He was already buying a deck to my understanding, making 'buying a deck' a moot point

I also know this will only save a few dollars at most, but that is another solo

 
   
Made in au
Widowmaker



Perth, WA, australia

It's metal too, if you like metal and want something mind crushingly hard to magnetize ( you have extra warjack body if you buy plastics)

So far
500 point of
750 point of
500 point


 
   
Made in us
Satyxis Raider




In your head, screwing with your thoughts...

Not to mention, the old Deneghra model is pathetically small compared to the current sculpts... DO NOT get the metal box over the plastic unless you want to pay an extra 10 bucks getting a different Deneghra model!

   
Made in us
Rotting Sorcerer of Nurgle





Too late :-(

If I were to get the new scuplt, I guess I'll have a friendly-game-count as Warwitch siren

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
 
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