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![[Post New]](/s/i/i.gif) 2011/01/20 12:03:18
Subject: Re:Building an entire city (updated on Jan 10th)
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Longtime Dakkanaut
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Ah looking at it the Sector with the circles in it would function perfectly well as a space port  I am guessing the diameter of the loading/docking bays is about 100m? Perfect amount of room for a freighter or large shuttle i would imagine. You didnt answer my other question; is that a colliseum in the corner?
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2011/01/20 13:00:11
Subject: Building an entire city (updated on Jan 10th)
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Did Fulgrim Just Behead Ferrus?
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Nope, the diameter is even bigger, it's 250 meters. You could have multiple shuttles land or have large landers drop off their cargo.
That thing in the corner is indeed an arena/coliseum that is used for events, be it concerts, propaganda speeches, sport matches or more brutal activities such as gladiatorial combat.
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![[Post New]](/s/i/i.gif) 2011/02/22 14:02:03
Subject: Building an entire city (updated on Jan 10th)
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Did Fulgrim Just Behead Ferrus?
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Figured a little bit more out now. Apparently there are "printing option", enabling me to preview the model in some form of "hi- def" which simply looks too cool! Working on some Space Hulk/Psidemic like terrain!
What's that? A tunnel?
Enter the tunnel:
Secret doorway?
About the enter an open room:
Different view:
Open room:
I realize that I will be needing a more powerful computer if I want to make entire gaming maps in this style, but it would be very cool for lets say a game of Space Hulk...
As for the city...there will be some updates soon...
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![[Post New]](/s/i/i.gif) 2011/02/24 17:52:15
Subject: Building an entire city (updated on Jan 10th)
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Did Fulgrim Just Behead Ferrus?
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![[Post New]](/s/i/i.gif) 2011/02/24 20:42:36
Subject: Re:Building an entire city (updated on Feb 24th)
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Fixture of Dakka
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nice!
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DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. |
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![[Post New]](/s/i/i.gif) 2011/02/24 21:14:03
Subject: Building an entire city (updated on Feb 24th)
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Journeyman Inquisitor with Visions of the Warp
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Good progress Malika , like your new space hulk style layouts, but i love what you did with your city , the mountains look fab, giving me plenty of inspiration for the city in my comic.
btw anychance of higher res city block pics? especially the ones taken from far out.
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![[Post New]](/s/i/i.gif) 2011/02/24 22:50:50
Subject: Building an entire city (updated on Feb 24th)
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Longtime Dakkanaut
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The corridors Remind me of black mesa lol. Keep it up, thats one floor done for one of the buildings lol!
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2011/02/28 13:57:32
Subject: Building an entire city (updated on Feb 24th)
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Did Fulgrim Just Behead Ferrus?
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neil101 wrote:Good progress Malika , like your new space hulk style layouts, but i love what you did with your city , the mountains look fab, giving me plenty of inspiration for the city in my comic.
btw anychance of higher res city block pics? especially the ones taken from far out.
I will put some higher res pictures of the city in coming days. Lack of internet is kind of preventing me to do that. :(
However, I've been working on a new project. This is another city project. This could be considered some sort of "mini hive". The idea is that you would originally have had several very tall buildings, but eventually more were added and more were connected to each other, creating a sort of single structure. Later on a form of shielding is placed around the city.
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![[Post New]](/s/i/i.gif) 2011/03/16 12:00:09
Subject: Building an entire city (updated on Feb 24th)
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Did Fulgrim Just Behead Ferrus?
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I'm currently working on a new and improved version of my original concept city. I will add no "details" (such as different colorings and fancy renderings, or arches, etc) to the buildings. This will enable me to construct a larger city without my computer crashing, but also enable to simply give you a better 3d map of the city which focus on the city itself rather than small technicalities.
Note that this is still very much a work in progress:
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![[Post New]](/s/i/i.gif) 2011/03/16 12:24:57
Subject: Building an entire city (updated on Feb 24th)
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Longtime Dakkanaut
Thunder Bay, Ontario, Canada
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wow! This is super neat! Keep up the creative work!
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![[Post New]](/s/i/i.gif) 2011/03/16 21:38:33
Subject: Building an entire city (updated on Feb 24th)
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Journeyman Inquisitor with Visions of the Warp
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Love your Projects Malika , i have always wondered how a hive was built , and how to recreate one . is ajust random buildings that eventully crumble under the weight of ten millienia of neglect ? the old confrontation had illustartions of a large heat sink that ran through the center of the hive . new project looks good also , shame about your comp ;-)
keep it up matey.
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![[Post New]](/s/i/i.gif) 2011/03/17 08:57:24
Subject: Building an entire city (updated on Feb 24th)
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Did Fulgrim Just Behead Ferrus?
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Nothing wrong with my computer, it's just not powerful enough to go full extreme with tons of details. However, that isn't so important since the "big picture" of the city doesn't need such extensive details, it's just there to show the different districts and important buildings.
As for Imperial hive cities, you might want to check out this discussion. Automatically Appended Next Post:
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This message was edited 1 time. Last update was at 2011/03/17 12:01:42
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![[Post New]](/s/i/i.gif) 2011/03/20 22:57:57
Subject: Re:Building an entire city (updated on Mar 17th)
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Journeyman Inquisitor with Visions of the Warp
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interesting link
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![[Post New]](/s/i/i.gif) 2011/03/23 14:44:28
Subject: Building an entire city (updated on Mar 17th)
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Did Fulgrim Just Behead Ferrus?
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Some more new updates:
Top view
What are those big tubes?
What are those tall structures in the background?
INDUSTRY!
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![[Post New]](/s/i/i.gif) 2011/03/23 14:51:06
Subject: Building an entire city (updated on Mar 23rd)
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Longtime Dakkanaut
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Wow. This thread is full of win.. I love it.
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![[Post New]](/s/i/i.gif) 2011/03/29 10:10:49
Subject: Building an entire city (updated on Mar 23rd)
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Did Fulgrim Just Behead Ferrus?
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I was pondering that these towers might be factories/industrial buildings. But I imagine that the chimneys are way too big. If it is industry, these would be the only thing people get to see since most of it would be taking place underground.
Another idea I was toying with was that these are living spaces of a sorts. The structures would be surrounded by huge shanty town like areas. The towers might originally have had another function, but later on became hubs for migrants to move to. Since the main city wouldn't want its poor living in it (only working there), it keeps the poor at a distance not only by walling the city itself, but also by creating distance between the main city and poor zones, which have surrounded these towers.
Maybe the towers are indeed industry, but not in the giant chimney sort of way. Need to figure that out, but I guess that would go once I would make a more detailed "map" of one of the towers.
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![[Post New]](/s/i/i.gif) 2011/04/13 16:40:45
Subject: Building an entire city (updated on Mar 23rd)
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Did Fulgrim Just Behead Ferrus?
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The city is almost done, after that it will be adding colours to it and filling in data here and there!
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![[Post New]](/s/i/i.gif) 2011/04/19 07:57:11
Subject: Building an entire city (updated on Mar 23rd)
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Did Fulgrim Just Behead Ferrus?
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![[Post New]](/s/i/i.gif) 2011/05/03 14:17:02
Subject: Re:Building an entire city (updated on May 3rd - building experiment)
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Did Fulgrim Just Behead Ferrus?
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![[Post New]](/s/i/i.gif) 2011/05/19 13:44:03
Subject: Re:Building an entire city (updated on May 3rd - building experiment)
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Did Fulgrim Just Behead Ferrus?
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Started working on a new city, the previous map and this one will just be two different worlds, might be used for RPG's:
Retook the industrial towers from the previous design and placed them here as well:
Note that this is still veeeeeeeery WIP.
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![[Post New]](/s/i/i.gif) 2011/05/22 07:05:00
Subject: Building an entire city (updated on May 19th - another city)
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Guard Heavy Weapon Crewman
Catachan
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i have no idea what you are doing
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700 points catachan |
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![[Post New]](/s/i/i.gif) 2011/05/22 14:40:22
Subject: Building an entire city (updated on May 19th - another city)
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Did Fulgrim Just Behead Ferrus?
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Building cities using google sketch up. The pics don't work?
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![[Post New]](/s/i/i.gif) 2011/05/22 14:52:22
Subject: Re:Building an entire city (updated on May 19th - another city)
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Decrepit Dakkanaut
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This is friggin cool. Man would it be fun to play around in that city
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![[Post New]](/s/i/i.gif) 2011/05/26 20:18:43
Subject: Building an entire city (updated on May 19th - another city)
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Did Fulgrim Just Behead Ferrus?
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I started working with sketch up again, and something different than a city! I started working on some robots...
Maybe they could inspire a sculptor, or maybe we could convert them into a file suitable for a 3d printer. Well...at the moment they are just concepts. They have two types of heads and are either armed with a close combat weapon (industrial tool to carry large pieces of metal which can easily crush rocks/bones/etc) or a RPG/shotgun like weapon, or even both of each type as you can see on the pictures.
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![[Post New]](/s/i/i.gif) 2011/05/29 12:58:43
Subject: Malika's Sketch Up Madness (updated on May 26th - robots)
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Utilizing Careful Highlighting
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the legs look abit weedy, but apart from that they look cool
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![[Post New]](/s/i/i.gif) 2011/05/29 14:15:31
Subject: Malika's Sketch Up Madness (updated on May 26th - robots)
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Preacher of the Emperor
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Whoa, really impressive series of projects, I'm still kinda trying to take it all in.
You've got a great eye for detail, in any case. I agree with EagleArk that the robot legs seem pretty thin to support the massive upper frames.
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