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![[Post New]](/s/i/i.gif) 2011/04/10 09:24:39
Subject: Grey Knights - Are they better as a Shooty army or Assault one?
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Member of the Malleus
San Francisco Bay, CA, Ancient Terra, Sol System
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They're cheesy, definitely, but it takes a good commander to keep the same list running against every enemy. It may seem like a good idea to use them as a specialized army, but every good army should be balanced in assault and shooting. Any good army can outdo the grey knights in whichever field they're good at, which means the grey knights need to do the opposite. They are capable and could be equipped for both. There's a lot of things that can be done with a terminator army, they can be teleported deep into cover, or right on top of the enemy. They can wield heavy weapons and CCWs, fire them and move and take a number of hits. The primary issue being that they may get bogged down or something similar.
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![[Post New]](/s/i/i.gif) 2011/04/10 12:42:38
Subject: Grey Knights - Are they better as a Shooty army or Assault one?
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Longtime Dakkanaut
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Of course they are 24" but you can move disembark shoot.
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This message was edited 1 time. Last update was at 2011/04/10 12:46:52
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![[Post New]](/s/i/i.gif) 2011/04/10 16:06:47
Subject: Re:Grey Knights - Are they better as a Shooty army or Assault one?
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Navigator
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I came up with a cheap shooty unit that helps fill a longe range anti-MEQ role. Also it makes for a wicked "counts as" Ad mech unit.
130 points
Ordo Xenos Inquistor w/conversion beamer
3 servitors with plasma cannons
Drop the unit in hard cover with good sight lines and watch them tear gaping holes in heavy infantry/ MC units.
For a few more points turn it into a chimera bunker unit. Note: the conversion beamer in GK does not have the special rule preventing a model from boarding a transport.
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![[Post New]](/s/i/i.gif) 2011/04/10 16:14:23
Subject: Re:Grey Knights - Are they better as a Shooty army or Assault one?
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Wicked Warp Spider
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base_10 wrote:I came up with a cheap shooty unit that helps fill a longe range anti-MEQ role. Also it makes for a wicked "counts as" Ad mech unit.
130 points
Ordo Xenos Inquistor w/conversion beamer
3 servitors with plasma cannons
Drop the unit in hard cover with good sight lines and watch them tear gaping holes in heavy infantry/ MC units.
For a few more points turn it into a chimera bunker unit. Note: the conversion beamer in GK does not have the special rule preventing a model from boarding a transport.
Uh, plasma cannons have a maximum range of 36", and the conversion beamer is only really good at >42".
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/04/10 18:52:20
Subject: Grey Knights - Are they better as a Shooty army or Assault one?
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Longtime Dakkanaut
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A better load out for me would be
OM Inquisitor: Hellrifle = 225
5 Henchmen: 3 Plasmacannon Servitors, 2 Jokearos, Chimera, HHF
but then someone is bound to correct me again.
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![[Post New]](/s/i/i.gif) 2011/04/11 05:03:49
Subject: Re:Grey Knights - Are they better as a Shooty army or Assault one?
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Fixture of Dakka
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I-bounty-hunt-the-elderly wrote:base_10 wrote:I came up with a cheap shooty unit that helps fill a longe range anti-MEQ role. Also it makes for a wicked "counts as" Ad mech unit.
130 points
Ordo Xenos Inquistor w/conversion beamer
3 servitors with plasma cannons
Drop the unit in hard cover with good sight lines and watch them tear gaping holes in heavy infantry/ MC units.
For a few more points turn it into a chimera bunker unit. Note: the conversion beamer in GK does not have the special rule preventing a model from boarding a transport.
Uh, plasma cannons have a maximum range of 36", and the conversion beamer is only really good at >42".
Correct. The only good use of the conversion beamer that I can think of is to give the inquisitor 5x plain acolyte warriors as ablative wounds and then spread them out in cover. Only 90pts for the whole unit. This is arguably better than the vindicare as it is cheaper, more survivable due to the number of wounds and being less of a target priority and has better range.
Automatically Appended Next Post: felixcat wrote:
A better load out for me would be
OM Inquisitor: Hellrifle = 225
5 Henchmen: 3 Plasmacannon Servitors, 2 Jokearos, Chimera, HHF
but then someone is bound to correct me again.
Ouch, that's one expensive unit. I don't really like it. Here you have basically an anti-infantry unit (plasma cannons) combined with anti-tank (lascannons). If it were space wolves and you can fire at 2 separate targets, I'd be ok with it. But you can only fire at 1. It just isn't a very efficient setup. And then there's no ablative wounds. Kill 1 guy and you lose a lot of firepower. Better yet, blow up the chimera and you lose a lot of guys.
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This message was edited 1 time. Last update was at 2011/04/11 05:07:21
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![[Post New]](/s/i/i.gif) 2011/04/11 12:10:30
Subject: Grey Knights - Are they better as a Shooty army or Assault one?
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Longtime Dakkanaut
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Yes it's expensive. A stormraven costs as much though without the HQ I need to field. It has the duality and range that I like. Remember that Jokers do not have to use their Lascannons. They have heavy flamers as well and that Chim has one too. The cannon can take out light vehicles just not AV12-14. Important to note that those monkeys can give me some bonuses that help those cannons a lot - range, rending better saves.
Now I did have three meltas, two storm bolters and an extra body in my original list. But that has a lot of different ranges. So pick and choose.
All the henchmen are fragile. I'll take my chances with the Chim. My opponent will also have to deal with three Psyfldreads and five razors at 1500. It hasn't been blown away yet.
I know everyone is sold on meltas for henchmen which are good but have no range at all.
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This message was edited 3 times. Last update was at 2011/04/11 12:41:33
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![[Post New]](/s/i/i.gif) 2011/04/12 02:03:59
Subject: Re:Grey Knights - Are they better as a Shooty army or Assault one?
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Fixture of Dakka
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I guess my issue really is with the Jokaero. Now I have to admit that I haven't used them yet, but I just don't see them as a very efficient unit. Just like I don't see the paladin or the dreadknight as very effecient units. Fun maybe, but he doesn't really belong in an optimized list such as your own. I'd use him for some sh*ts and giggles, but in my no-nonsense MSU-list, you can be sure it's going to be 100% lean beef with all the fat trimmed off. That unit will never be running at 100% efficiency. Fire at tanks and you'd be wasting the potential of the plasma cannons on any AV12+ vehicles. Fire at infantry and those lascannons are wasted. Use your heavy flamer and most likely you won't be able to fire your plasma cannons because you've just moved. Also, BS3 lascannons are just overrated against AV14 or even AV13. Worst of all, it promotes a stagnant GK army. While this is ok in Annihilation, in objectives-based games, you'll want your GK's moving, at least to within their optimal shooting range.
The only instance where I will use the Jokero is this (and only in casual games):
Inquisitor - Conversion Beamer, 3x Servo Skulls
2x Jokaeros
5x Warrior Acolytes
Chimera
224pts
Park them far away in cover as a dedicated ranged AT unit. Warriors are ablative wounds. Chimera will be for another unit to ride in. Have fun killing them. They're not very important to my army anyways. For more fun times, add a GK techmarine with conversion beamer to that unit and boost up their cover. Yeah. Now pray we don't get pitched battle where you can just put your vehicles 30" away from me.
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This message was edited 1 time. Last update was at 2011/04/12 02:05:38
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![[Post New]](/s/i/i.gif) 2011/04/12 03:24:51
Subject: Grey Knights - Are they better as a Shooty army or Assault one?
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Longtime Dakkanaut
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That's not bad but it's the same cost as mine. You have a beamer - I have three plasma cannons and a hellrifle. If you are just parking you want a Vindicare and tech with a beamer. That's much more efficient. You will get a tank a turn.
BTW, I just finished play testing a list Sunday with two DKs - they worked out quite well. So you do not like an MC with a 2+/5+ and Doomfists. I do. I agree on Paladins though. Waste of points.
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![[Post New]](/s/i/i.gif) 2011/04/12 04:53:50
Subject: Grey Knights - Are they better as a Shooty army or Assault one?
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Fixture of Dakka
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felixcat wrote:
That's not bad but it's the same cost as mine. You have a beamer - I have three plasma cannons and a hellrifle. If you are just parking you want a Vindicare and tech with a beamer. That's much more efficient. You will get a tank a turn.
BTW, I just finished play testing a list Sunday with two DKs - they worked out quite well. So you do not like an MC with a 2+/5+ and Doomfists. I do. I agree on Paladins though. Waste of points.
It's not that I don't like them. I've used them in 3 games now. 1 game against IG, they did alright, but in my games against daemons and tyranids, they didn't do much.
I think they're a fun unit to play and really cool-looking. I love my foot-knights with dreadknight. It's fun as heck, but not really balanced. They're a little too situational for me. Yeah, they may do good against some builds, but they're going to tank against the more competitive armies. Doesn't really take much to kill them if you're packed with plasmas, meltas or thunderhammer/stormshields. They also don't have good AT except by assaulting. In short, they're not a very balanced unit.
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