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![[Post New]](/s/i/i.gif) 2011/06/06 02:48:14
Subject: CSM vs Orkz
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Regular Dakkanaut
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If you are tailoring a list specifically for Orks, try Lash Prince with a squad of chosen with 5 flamers, goodbye Mob!
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![[Post New]](/s/i/i.gif) 2011/06/06 18:23:17
Subject: CSM vs Orkz
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Regular Dakkanaut
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To be honest Boyz were not the problem, it was Nobz. I think some plasma guns in there will certainly help, and prepare to crack open a transport. I want avoid going into melee with upwards of 25 PK attacks thats for sure. Automatically Appended Next Post: Still havin fun tho, win or lose
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This message was edited 1 time. Last update was at 2011/06/06 18:31:39
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![[Post New]](/s/i/i.gif) 2011/06/06 23:39:33
Subject: CSM vs Orkz
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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decoste007xt wrote:To be honest Boyz were not the problem, it was Nobz. I think some plasma guns in there will certainly help, and prepare to crack open a transport. I want avoid going into melee with upwards of 25 PK attacks thats for sure.
Question- would you want a transport dead in their deployment zone, or in yours? The closer to HIS board edge the transport is when it dies, the better you are doing. And 2 str7 shots at 24" or 4 at 12" might not be the best option. 8 str7 shots at 48" from havocs with Autocannons will ping up transports real good- kans too.
decoste007xt wrote:Still havin fun tho, win or lose
You're doin' somethin' very right then
Automatically Appended Next Post:
Snickerdoodle wrote:If you are tailoring a list specifically for Orks, try Lash Prince with a squad of chosen with 5 flamers, goodbye Mob!
But none of my opponents mobs are on foot, they are all in wagons or trukks.
*queue someone going "duhh get something to destroy them then!"*
The point is you can't just take X and Y and a little of Z and beat any ork army, or any flavor of army. How about instead of going "take this and this and this and you'll beat those cursed necrons/space wolves/eldar/etc!", we use the tactics forum to discuss tactics? Or, If there is a magical trio of units in a codex somewhere that when used together you CAN beat any army, how about you instead tell us how to use the trio in such a manner?
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This message was edited 2 times. Last update was at 2011/06/06 23:42:54
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![[Post New]](/s/i/i.gif) 2011/06/07 18:50:53
Subject: CSM vs Orkz
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Regular Dakkanaut
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I'm loving the autocannon idea, they will pound through trukks, kans, and they might even pick off some Nobz.
I don't like the idea of using lash right now because given theres nearly 4 squads of boyz on the field, nobz in trukks, and possibly Kans next time. It means I would probably waste a sorcerer or a DP in CC to just sit back and lash. I can only lash 2 squads, I want to try double nurgles rot instead. Clearing out the boyz as i said has never been a big concern but this should clean them out all the faster.
I got my 2 box's of resin PM, and a landraider, i likely won't use the landraider though as its a giant target. All came in good condition so I'll likely order the rhinos next... I know this isnt a modeling thread but painting on resin feels like ass, maybe its the rough surface of the PM but my CSM -> PM conversion feel a lot better.. im kind of disappointed.
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![[Post New]](/s/i/i.gif) 2011/06/07 23:15:24
Subject: CSM vs Orkz
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Regular Dakkanaut
England
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decoste007xt wrote: painting on resin feels like ass, maybe its the rough surface of the PM but my CSM -> PM conversion feel a lot better.. im kind of disappointed.
even after an undercoat?
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![[Post New]](/s/i/i.gif) 2011/06/08 11:57:01
Subject: CSM vs Orkz
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Regular Dakkanaut
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Yeah i use the citadel black primer spraypaint,i did a 2nd PM though and it was slightly different. I also switched up from using camo green ( i saw a tutorial and his PM looked badass). To going back and using Gretchin green..and then using camo on it later. But the surface feels quite rough, and I think this is just a resin feature but the model feels quite soft. I had lots of flashing, and bubbles in most of my feet, some wern't bad.. others came up through the sides of the feet.
Blending the shoulder pads is looking nice though.. I'll be starting it a thread for that + greenstuff to get some feedback. Never used greenstuff before but I've done digital sculpture.
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![[Post New]](/s/i/i.gif) 2011/06/13 15:44:10
Subject: CSM vs Orkz
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Regular Dakkanaut
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Rapidfire came up last game and apparently I've been doing it all wrong. If a model that had rapidfire moves at ALL you can only ever shoot 12inches w/ rapidfire.
So this means if I EVER move my effective range is 12? This makes me want to drop plasma guns as im an aggressive assaulting and just take pistols..although 15 pts for 1 shot at S7 wounds wasteful.. probably take another body.
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![[Post New]](/s/i/i.gif) 2011/06/14 03:06:45
Subject: CSM vs Orkz
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Liche Priest Hierophant
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Per turn. Not the whole game.
It goes like this:
If you don't move, you can treat your Rapidfire weapons as though they were single-shot Heavy guns with lower strength but higher range.
If you move, you can still use your Rapidfire weapons, but only as Assault weapons, with 2 shots and half the range.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/14 05:17:40
Subject: CSM vs Orkz
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Blood-Raging Khorne Berserker
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Even Anvil Dude is wrong
You can't assault after rapid firing.
It's either:
1) Move + two shots at 12"
2) Don't move + one shot at 24" OR two shots at 12"
3) Move + Shoot Pistols (1 shot at 12") + Assault
Because you can't assault from a rhino, this is normally redundant. You drive up in the rhino, jump out. Rapid fire the enemy hope most of them die.
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/06/16 01:49:18
Subject: CSM vs Orkz
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Regular Dakkanaut
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Another thought in the tactics.. i played a game w/ my ork friend vs a tau and a SM player. My demon prince chewed through 10 terminators and a librarian.. then proceeded to fly across the board and rip a tau squad to shreds. All I took was wings and warptime, and i can say not only was the terminator squad rolling 1's on powerfists but i was rollecting my 5+ invunerable like crazy.. i rolled 5's and 6's for nearly 9 rolls in a row... The termies got the DP to 2 wounds in a shooting phase but then he assaulted me.. warptime ended up killing 4 terminators immediately.. then the next turn i cleaned up the mess along.
But my buddies force got annhiliated.. except for the Nob squad. It took a pounding from quite literally everything..every game we play these guys hammer the gak out of the orkz and seem to forget that Chaos is a deadly CC force (we won 14 KP to 7 KP). I lost a CSM squad, sorcerer, and last turn the DP.. that was it.
But those nobz took more firepower than i could of ever imagines..eavy armor, cyborg bodies, feel no pain and wound allocation.. he had a warboss... I've had trouble killing Nobz in games previously... is the idea to try and annhiliate them before they even get into melee? or what would be a good melee counter? lightning claw termicides?
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