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Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Defilers are cool, but they'll drop faster than Oblits, and you probably won't get your points worth as often.

- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Executing Exarch





Alabama

well then i would take both cuase some of the advice you have gotten was for competitive builds. but running straight plauges is a tough list, so troop wise your good. hq wise good choices only problem i see with them is they are going to draw tons of fire power witch is a good and bad thing. heavy wise i reccomnd the oblits though so you can have some anti tank stuff. at higher point games consider chosen with full plasma or full melta so you can scare people it works pretty good. hope that helps out some.
   
Made in gb
Painting Within the Lines







PM's are good and soak up a lot of damage but I'd throw some Zerkers or marines in a rhino in there to do some actual damage.


 
   
Made in au
Cultist of Nurgle with Open Sores





Newcastle Australia

nurgle 1500 points
this looks like a really sloppy list, but ive used this as one of my main lists since the current ediition of the codex has been out
(ive been collecting chaos marines for 11 years now)


Lord
deamon weapon
nurgle



10xPlague Marines
champ
fist
melta


10xPlague Marines
champ
fist
melta
rhino

5xPlague Marines
champ
rhino

4x terminator
4x champ upgrades
4x pairs of lightnig claws
nurgle


Land raider (use for termies and Lord)


Greater deamon (sacrifice the champ in the 5 man squad to summon...thats why he has no upgrades)


ok so in an annhialation game... you can pretty much do whatever you want with this list (my only advice would be to keep that 5 man squad safe at least untill the second turn so you can summon the greater deamon)
but the way to win objective based games with this list is not to race and capture heaps of objectives... but to beat your enemies out of theirs...
i usually keep the 10 man squad without the rhino in my deployment zone objective... these guys can take alot of punishment and deal out heaps too...
then run the land raider to the most heavily defended objective... that way even if you dont kill everything and get a troops choice there in time... you can just contest it
...the smalll squad then runs uop in the rihno (preferably to a unit you need held up and eventually...hopefully...destroyed) summon the greater deamon by sacrificing the un upgraded champion and then hey presto... your enemy has a big pile o' crap moster to deal with (this strat is also good for getting rid of pesky artillery coz monserous creatures are great at killing vehichles)

This message was edited 2 times. Last update was at 2011/07/25 03:38:51


Cypher Kills FTW!!!
 
   
Made in us
Devastating Dark Reaper




if you must keep the nurgle theme be my guest.. but I have been findind CSM are better point for point nowadays... Mostly beacause T5 FNP doesnt cut it anymore... if your getting assaulted its by something ghtat can punk em or hold em.. At 1500 i run 10CSM 2meltas IoCG... Cheap and does some great damage... I just won Best General in a local tourny at 1500 with just 2 squads of marines and some berserkers... No green for me.

Another rule from a chaos player, 2 daemon princes or no daemon princes.... there is no grey area.

This message was edited 1 time. Last update was at 2011/07/25 04:42:21


2500+

Chaos, Both CSM and Daemons
7000+

Blood Runs. Anger Rises. Death Wakes. War Calls!
Maim, Kill, Maim, Burn, Kill, Maim, Burn, Kill, Maim, Burn, Kill, Bunny, Maim, Kill, Maim.....(Noise Marine found the wrong rhino)

Attention all WA, Oregon, Idaho wargamers, Look up facebook group "Northwest Wargamers" 
   
Made in au
Despised Traitorous Cultist





And definitely add a lash prince or two to send enemies into your rock hard squads of PM's

 
   
Made in us
Angry Blood Angel Assault marine





Tigard Oregon

Noisy_Marine wrote:Don't play chaos marines. Wait for the next codex and see if it's better than the current one.


 
   
Made in au
Cultist of Nurgle with Open Sores





Newcastle Australia

Stubby wrote:
Noisy_Marine wrote:Don't play chaos marines. Wait for the next codex and see if it's better than the current one.



why the hell would you wait? youre still gunna be able to use the models you get when a new codex comes out... whats the point of delaying an army you want to do, youre still gunna have that army when the codex arrives (which wont be awfully soon btw)

Cypher Kills FTW!!!
 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Well Mercer...you tried man. You can take a horse to water but you can't make it drink.

The current CSM codex is pretty bad. Horrible upgrades, very few decent choices in each slot, and very little duality in your troops and transports. Two Lash sorcerers, 6-9 Oblits, and as many double-melta Rhinos as you can get. That's about the best you can do here.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Revving Ravenwing Biker





Springfield, Oregon

How about we try and convince you to NOT make yet another space marine based army in the gaming community?

 
   
Made in us
Dominar






2 Termicide squads.

3 Terms + 3 combimeltas = 105 pts
2x termicide = 210 pts. You can add a single chainfist to one of the squads for extra CC potential.
   
Made in us
Longtime Dakkanaut





Shadowseer_Kim wrote:How about we try and convince you to NOT make yet another space marine based army in the gaming community?


Hey, it's legions above Ultramarines.

I RIDE FOR DOOMTHUMBS! 
   
Made in us
Executing Exarch





Alabama

Lt. Coldfire wrote:
Shadowseer_Kim wrote:How about we try and convince you to NOT make yet another space marine based army in the gaming community?


Hey, it's legions above Ultramarines.


agreed sides he said he wants a fun list that is competitive not some waac list
   
Made in us
Dominar






Shadowseer_Kim wrote:How about we try and convince you to NOT make yet another space marine based army in the gaming community?


May as well tell him not to play 40k, then. There's a full 7 Marine codices. Then there's another 2 Imperial codices, one of which is horribly outdated, and ... what, 6 Xenos codices? 2 of which are incredibly outdated, with a third being arguably outdated.
   
Made in au
Cultist of Nurgle with Open Sores





Newcastle Australia

sourclams wrote:
Shadowseer_Kim wrote:How about we try and convince you to NOT make yet another space marine based army in the gaming community?


May as well tell him not to play 40k, then. There's a full 7 Marine codices. Then there's another 2 Imperial codices, one of which is horribly outdated, and ... what, 6 Xenos codices? 2 of which are incredibly outdated, with a third being arguably outdated.


says he who collects what looks to be at least 2 marine armies... and 2 of those other imperial armies... well done champ...

Cypher Kills FTW!!!
 
   
Made in us
Longtime Dakkanaut





Curly The Despoiler wrote:
sourclams wrote:
Shadowseer_Kim wrote:How about we try and convince you to NOT make yet another space marine based army in the gaming community?


May as well tell him not to play 40k, then. There's a full 7 Marine codices. Then there's another 2 Imperial codices, one of which is horribly outdated, and ... what, 6 Xenos codices? 2 of which are incredibly outdated, with a third being arguably outdated.


says he who collects what looks to be at least 2 marine armies... and 2 of those other imperial armies... well done champ...


sourclams is condoning the use of those armies. Shadowseer_Kim is condemning them.

I RIDE FOR DOOMTHUMBS! 
   
Made in au
Cultist of Nurgle with Open Sores





Newcastle Australia

Lt. Coldfire wrote:
Curly The Despoiler wrote:
sourclams wrote:
Shadowseer_Kim wrote:How about we try and convince you to NOT make yet another space marine based army in the gaming community?


May as well tell him not to play 40k, then. There's a full 7 Marine codices. Then there's another 2 Imperial codices, one of which is horribly outdated, and ... what, 6 Xenos codices? 2 of which are incredibly outdated, with a third being arguably outdated.


says he who collects what looks to be at least 2 marine armies... and 2 of those other imperial armies... well done champ...


sourclams is condoning the use of those armies. Shadowseer_Kim is condemning them.



still looks like hes having a stab to me
either way... i do like his termi squad idea... that thing would be awfully nasty to have in amongst your army (especially if you were guard)
ive got a friend with 5 dreadnaughts in 1200 points... 2 of those squads would make short work of those lol


Automatically Appended Next Post:
unbeliever87 wrote:Well Mercer...you tried man. You can take a horse to water but you can't make it drink.

The current CSM codex is pretty bad. Horrible upgrades, very few decent choices in each slot, and very little duality in your troops and transports. Two Lash sorcerers, 6-9 Oblits, and as many double-melta Rhinos as you can get. That's about the best you can do here.

you can actually get some really effective and fun lists out of the CSM codex... not to mention the fact that you can theme a chaos army better than any other... its not for everyone ill agree with you there... but if you know how to write up a decent army list... you should be able to make any codex work...

This message was edited 2 times. Last update was at 2011/07/26 00:22:35


Cypher Kills FTW!!!
 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

Curly The Despoiler wrote:you can actually get some really effective and fun lists out of the CSM codex... not to mention the fact that you can theme a chaos army better than any other... its not for everyone ill agree with you there... but if you know how to write up a decent army list... you should be able to make any codex work...
We must be talking about two different books. Go through the codex, see how all the long range shooting is in the HS slot? See how the troops/transport can only contribute within 18"?See the limited number of fast moving Melta? See the lack of decent upgrades and overall lack of flexibility? See all the random/just-for-fun units that can't actually be relied upon in a competitive setting?

alabamaheretic wrote:agreed sides he said he wants a fun list that is competitive not some waac list
Tell me, what's the difference between competitive and WAAC? Fun is where you find it; some people have fun by playing random lists without caring about the results, some people have fun by playing strong lists and playing to the best of their abilities within the frameworks (rules) given to them.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Regular Dakkanaut






I am all about the random lists I have fun if I win or lose I enjoy the nurgle theme but plan to use some berserkers a little later on. I enjoy seeing how certain units play out even if they are not units everyone would use

Cygnar/Mercs: 358 Points 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

so wanting to start death guard eh? well drop the rhinos (rhinos are rubbish) and replace them with 10 man squads of plague marines oh and buy the codex now (people think its rubbish but when you have gotten past the fact lots of things are expensive its actually a decent codex, and 6Th Ed is only spectulation as well).

don't go for berserkers they are only orks in power armour

This message was edited 1 time. Last update was at 2011/07/26 11:55:06


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Regular Dakkanaut






why are Rhinos Rubbish?

Cygnar/Mercs: 358 Points 
   
Made in za
Reverent Tech-Adept






Baal

Space marines/blood angels/space wolves

Smeugal Fan. For some reson i feel that i am in the wrong place  
   
Made in us
Regular Dakkanaut






doesnt help i am afraid.....

Cygnar/Mercs: 358 Points 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

GreyTauKnight wrote:why are Rhinos Rubbish?
They're not. Don't listen to everything people tell you, especially kids who don't know what they're talking about.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Regular Dakkanaut






oh i didnt think they were i just like to hear the reasoning behind what people say

Cygnar/Mercs: 358 Points 
   
Made in us
Executing Exarch





Alabama

well i think rhinos are great cuase its the only transport besides a landraider and that can only be dedicated to termies or eat three valuable heavy slots where oblits should go or even defilers
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

unbeliever87 wrote:
GreyTauKnight wrote:why are Rhinos Rubbish?
They're not. Don't listen to everything people tell you, especially kids who don't know what they're talking about.


because they are the weakest armoured tank available sure brilliant for objective games but not much else but if you really want them stick a havoc launcher on them

oh and thanks unbeliver87 for blabbing to everyone that I don't know the rules when i actually do look on the thread on Ratwolfs and you will see a new reply on it (i have been playing the game for 5 years you should know )

back to topic as well as having a deamon prince typhus has astonishing rules and no death guard army should go complete without him.

This message was edited 2 times. Last update was at 2011/07/26 14:39:26


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Regular Dakkanaut






I see them like this, They may be weak in armour but that cant be hidden alot easier then most tanks and they get your troops where they need to be, if you only look at armour your doing it wrong onlt because a S10 AP1 weapon doesnt care, yes alot more can take a rhino out but you need the mobility, gonna get hurt if your just a walking army with out any great weapons

Cygnar/Mercs: 358 Points 
   
Made in us
Warp-Screaming Noise Marine






happygolucky wrote:
unbeliever87 wrote:
GreyTauKnight wrote:why are Rhinos Rubbish?
They're not. Don't listen to everything people tell you, especially kids who don't know what they're talking about.


because they are the weakest armoured tank available sure brilliant for objective games but not much else but if you really want them stick a havoc launcher on them

oh and thanks unbeliver87 for blabbing to everyone that I don't know the rules when i actually do look on the thread on Ratwolfs and you will see a new reply on it (i have been playing the game for 5 years you should know )

back to topic as well as having a deamon prince typhus has astonishing rules and no death guard army should go complete without him.


I don't think he was saying you don't know the rules.. I think his point was that you saying that rhinos are rubbish is.. well.. I'll go with unfounded.
They are 35 points and are versatile in both delivering and protecting your troops.. just about the best thing you could do for your PMs.

To the OP, I've been playing Nurgle for quite a while and I like your second list there with the 2 daemon princes, make sure to field the PM in 7s for extra fluffy effect! : D
PS, I play for fun.

9k  
   
Made in us
Dominar






You're patently insane if you run Chaos without rhinos. The only time this is even viable is if you're using giant blob Plague Marine squads as character delivery systems for Abaddon and Kharne.

Trying to walk 10 man Plague blobs across the table against 15+ MLs, DE blaster/poison, GK mass power weapons and all the normal crap that can kill power armored foot squads dead is insanity.

A Rhino is a 35 pt upgrade that doubles their movement, provides ablative protection (I don't care if AV11 is 'weak' armor; it's better than 3+ armor against a missile launcher, lance, or lascannon), and gives numerous options for LOS-blocking and objective contesting. Smoke can also keep you relatively safe for a single, critical turn to close distance with what is fundamentally a short-ranged army.

More importantly, a rhino is the only chance that your troops have of shooting at a DE mechline--ever. I have watched people try to make chaos foot blobs work, and I have seen them fail every single time. T4-5 with 3+ armor is simply not durable enough to close with today's shooting potential.
   
 
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