Switch Theme:

If you could.....  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Scuttling Genestealer





Lictors/Deathleaper assault on the turn they come in.

Swarmlord has 2+/4++ for his point cost ( or make him cheaper. )

Make Shadows of the Warp affect units in vehicles.

Allow 3 man squad of carnifex to drop pod in together ( each in a seperate pod. )

Make warriors T5 ( or Eternal Warrior ) or drop their points.


   
Made in za
Auspicious Skink Shaman






Yeah I know it's 3 things but I trade in my other 2 rules to make my 1 better...

I want an additional 13th Company codex for Space Wolves

Ogre Kingdoms: 5 500 pts

Lizardmen: 6 000 pts

Undead Legions: 20 000 pts 
   
Made in us
Regular Dakkanaut




Imperial Guard

-Lower the price of Hellhound variants to 100 points, and Leman Russ variants to 130-170 (based on variant) points.
-Make the Valkyrie 150 points and the Vendetta 175 points
-Lower the price of Ogryn, allow a Command Squad to replace guardsmen with Ogryn.

The thing about the guard codex is that there are some things that are GREAT for their point cost, and other things that are way overcosted. I feel like if they tweaked the point values you'd see a lot more variety in guard armylists, but as is I rarely see Hellhounds/Leman Russes in serious army lists and even if present, rarely more than 1 of any particular kind.
   
Made in us
Hardened Veteran Guardsman




Imperial Guard

-Chimera price bumped up to 65, 3 out of the 5 troops firing must use las guns.
-Vendetta and Valkeryie models get nerfed
-That the proposed rules for ogyns become implemented:
http://www.dakkadakka.com/dakkaforum/posts/list/384836.page

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in us
Sneaky Sniper Drone



Garner, N.C.

Tau

now, I don't ask for or expect much, but...
-honestly, I can work with a FW stats, but paying more for them when all i'm getting is a +1 to armour save than a guardsmen, then I got issues. i say same price, and upgrade BS
-make stealthsuits cheaper by 10 pts.
-make marker drones cheaper

there is a whole lot of changes I could suggest, but with my playstyle, I could make the most out of those three and 1 other:
BRING AUN'SHI BACK!!!! (just update a little bit, and let me throw him and 11 kroot in a devilfish and go rape some orks again!!)

I am NOT a crook. I have never stolen a thing in my life. BUT I have borrowed things with no intent whatsoever on returning them....  
   
Made in us
Crushing Clawed Fiend




mansfield,Tx

Dark eldar
1. Grotesques having higher leadership or starting fearless
2. allowing razorwing jetfighters to get implosion missles
3. give the Dais of destruction a flickerfield

Tyranids
1. synapse creatures having eternal warrior again
2. lictors able to assault after using their deepstrike
3. either make carnifexes faster or cheaper

space marines (in general not the specific codex)
1. give drop pods a rule to crash land on units to damage them
2. give the vindicator a better range for its demolisher cannon.

 
   
Made in us
Longtime Dakkanaut





Eura wrote:
space marines (in general not the specific codex)
1. give drop pods a rule to crash land on units to damage them
2. give the vindicator a better range for its demolisher cannon.


1: No. Just, no. This would make drop pods the most broken unit ever to grace the tabletop, and all we would see from MEQ armies is empty drop pod suicide spam.

2: It is a in your face siege gun. The range is fine for it, as it isn't meant to be in the rear lobbing rounds downrange.

king-newmic wrote:Imperial Guard

-Chimera price bumped up to 65, 3 out of the 5 troops firing must use las guns.
-Vendetta and Valkeryie models get nerfed
-That the proposed rules for ogyns become implemented:
http://www.dakkadakka.com/dakkaforum/posts/list/384836.page


Disagree with the first two, as to me it sounds of sour grapes.

The third, while ogryns need a change, I don't personally agree with the ones outlined in the link.


   
Made in us
Mekboy on Kustom Deth Kopta






ork

1. lootas base cost down to 10 w/ big shoota with upgrade path. +5 points buys them a deffgun, +15 points(now 25) turns them into a flash git w/ snazzgun can diversify snazzgun options and still can buy them a painboy also the stay elites
2. tank bustas rokkit range extended to 36" keep same rules this makes them less able to be kited around easily
3. nobz can take mega armor as an upgrade for 30 points (ups current cost for a mega nob by 10 points) mga nobz can take any upgrade from the nobz list including a mega armored painboy ( though note if you have a mega armored painboy you give a cybork bodyto you're looking at 95 points... don't think it'd be worth it... but hey the option would be there)

maybe 4. to save new players from themselves ghaz can no longer be taken in armies under 1000 points lets face it the supreme ork warlord shouldn't be involved in your scuffle between random guardsman and a small ork trukk squad

space marines

1. terminators can take drop pods (still can't assault the turn they drop in so you have to debate placment alot... still an option)
2. legion of the damned gains feel no pain OR loses slow and purposful in favor of relentless (one or the other not both pref FnP to show how tough they are)
3. dreds change to heavy support (how is a big walking machine not heavy support)

This message was edited 1 time. Last update was at 2011/08/16 21:47:59


10000 points 7000
6000
5000
5000
2000
 
   
Made in es
Sergeant






Akroma06 wrote:Ooh...Dis I like.
3. Less Ultrasmurf charachters as they have half and this is Codex: Space Marines not Codex: Ultrasmurfs with others.

This +500

ImperialFists: 2000+
GK: WIP
"Do not ask me to approach the battle meekly, to creep through the shadows, or to approach my foes quietly in the dark. I am Rogal Dorn. Imperial Fist. Space marine. Emperor's Champion. Let my enemy's cower at the thunder of my advance and tremble at the sight of me."
"...where Astarters of lesser chapters wear the Emperor's Aquila. We do not wear His symbol. We are His symbol." Imperial fists  
   
Made in us
Fireknife Shas'el




I am in no way saying these will be balanced, but.

Tau:
1. Raise the BS of fire warriors.
2. Drones that carry heavy weapons.
3. Simpler markerlights.
   
Made in us
Focused Fire Warrior




Boone, NC

G00fySmiley wrote:....space marines

1. terminators can take drop pods (still can't assault the turn they drop in so you have to debate placment alot... still an option) ....


Can't Termies already deepstrike?

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in us
Bane Thrall






necrons:
wraiths have rending
monolith template is ap2
pariahs have 2 base attacks



They stare into your soul.
 
   
Made in us
Mekboy on Kustom Deth Kopta






yamgrenade wrote:
G00fySmiley wrote:....space marines

1. terminators can take drop pods (still can't assault the turn they drop in so you have to debate placment alot... still an option) ....


Can't Termies already deepstrike?


they can teleport in yes. but I'd like them to be able to drop pod in. less risky and guarunteed that some drop pods come in turn 1 whereas it could be turn 5 before your termies get to teleport in

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Hardened Veteran Guardsman




@jp400: Its a wishlist, and thats what i wished for.

edit: Also, i have no sour feelings towards the chimeras and valkeryie classes. Its a well known fact that the transports were undercosted to how they perform and a simple ajustment to reflect that wouldn't destroy their performance at all. You would still see mech and valkeryie/vendetta lists that perform at very competitive levels, just not to the maxed out lists you see today.

This message was edited 1 time. Last update was at 2011/08/18 04:05:39


"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in us
Devastating Dark Reaper




Eldar:

Base Strength 4 for Striking Scorpions rather than just +1 Str from their chainswords.
Allow Wave Serpents to take Holofields at the same 35pts other vehicles can.
Make Starcannons Heavy 3 again.
   
Made in au
Perfect Shot Dark Angels Predator Pilot




Over the hills and far away.

DARK ANGELS.
1. Bring our Codex in line with the BA/SW/SM codices and for that matter do the same for BT even though i dont play them.
2. Make the Deathwing worthy of their name.
3. Bring back Asmodai. He was all kinds of awesome.

IMPERIAL GUARD.
1. Pretty much what everyone else has said.
2. Pretty much what everyone else has said.
3. Pretty much what everyone else has said.

ELDAR.
1. Move something from the Elites section into the Troops section. Theres just too many Elites.
2. Make Rangers cheaper.
3. Make Exarch powers cheaper.

TAU.
1. Give Fire warriors better BS.
2. Vespid need to be cheaper/better.
3. Either make hammerhead cheaper or make them MUUUUUUUUCH better. OR make Broadsides more pricey, but dont do that. I like being able to get 3 broadsides for the price of hammerhead.

 
   
Made in gb
Fixture of Dakka






Ol' Blighty

make space marine 'dex have more fluff on practically every chapter but ultra's.
kill of some of the ultrasmirf characters, the less used ones that don't do much (cantor, telion...)
lower the points of the obscenely overpriced vanguard veterans.

add libby, techmarine and chaplain dreads to the vanilla, or remove all bar ironclad, normal and venerable dreads from the other 'dexes.


DS:90-S++G+++M++B++I+Plotr06#+D+++A++++/eWD251R+++T(Ot)DM+
JB: I like the concept of a free Shrike roaming through the treetops of the jungle. I'm not sure that I like the idea of a real Shrike sitting on my couch eating my Skittles.
corpsesarefun: Thank god I missed be nice to shrike day.
greenskin lynn: because of all the skittles and soda, you basically live off sugar water, like some sort of freakish human-hummingbird hybrid. 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

Ork Codex:

1. Flash Gitz need some lovin'

2. Boyz need to be able to take burnas as their upgrade weapons

3. I've noticed that most of the time, regular boyz do jack in hand to hand, and one nob with a power klaw does all the work. I don't know if nerfing the Nob or klaw is a good idea, but maybe we could bring back a special rule for the choppas? The 4+ armor save thing was terrible. How about a re-roll of any 1's to wound instead? Orks should be a little bit higher strength in hand to hand than a guardsman...

Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

Space marines

1 have less smurf fluff

2 make some of the smurf charaters other chapters (eg the smurf libby blood raven, the tank guy iron hands, telion raven guard ect basicly people fit the chapters fluff.)

3 vanguards come base with a jump pack

This message was edited 1 time. Last update was at 2011/08/19 11:48:06


Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in us
Stalwart Space Marine





El Paso, TX

Space Marines

1 - Twinlink or heavy 2 dreadnought mounted missile launchers

2 - Get rid of "Gets Hot!" or change price of plasma weapons

3 - Make Rhinos and Razorbacks available as FOC choices instead of just DTs...

VOTE!! Dreadnought Launcher

"And so your solution was to contribute to the perceived problem?" - Mod 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

1. Eldar get an open topped transport to assault and shoot their 12" range guns from.
2. Make it a real psychological danger to fight Daemons and Chaos Marines: for every Daemon Prince and/or Named Daemon on the board (not really sure about their pantheon), their enemy get +1 to all Leadership, Morale, and Psychic test rolls. Yes, that is up to +5 to every psychic roll you decide to make, Grey Knights. That is how the risks should be when using Psychic powers against Daemons.

Edit: Yes, this should include the Avatar as well.

This message was edited 1 time. Last update was at 2011/08/23 14:50:21


I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in gb
Worthiest of Warlock Engineers






preston

IG
sarges CAN take lasguns
make demolisher AP1-its a friggin HUGE mother of a cannon
make plasma and melta guns 10pts each.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

CalgarsPimpHand wrote:Ork Codex:

1. Flash Gitz need some lovin'

2. Boyz need to be able to take burnas as their upgrade weapons

3. I've noticed that most of the time, regular boyz do jack in hand to hand, and one nob with a power klaw does all the work. I don't know if nerfing the Nob or klaw is a good idea, but maybe we could bring back a special rule for the choppas? The 4+ armor save thing was terrible. How about a re-roll of any 1's to wound instead? Orks should be a little bit higher strength in hand to hand than a guardsman...


1. drop the price, painboy, and 1 wound. make AP fixed to 2. change to elites, or loota option

2. yes

3. You must be running 12 in a Trukk. I find that throwing 80 or more S4 WS 4 attacks on an assault at anybody (even 10 terminators w/ libby) BEFORE my PK swings is usually quite effective.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

All of the Tau suggestions so far are terrible lol.

1) Devilfish, Hammerheads and Skyrays become Fast, as well as the current Skimmer/Tank.
2) Crisis Suits and Stealth Suits become Bs4 as standard.
3) Fire Warriors, Kroot and Pathfinders come with a Shas'ui/Shaper as standard, without extra points costs.

These are small changes but would help immensely in bringing Tau into line with the more recent codexes.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Focused Fire Warrior




Boone, NC

unbeliever87 wrote:All of the Tau suggestions so far are terrible lol.

1) Devilfish, Hammerheads and Skyrays become Fast, as well as the current Skimmer/Tank.
2) Crisis Suits and Stealth Suits become Bs4 as standard.
3) Fire Warriors, Kroot and Pathfinders come with a Shas'ui/Shaper as standard, without extra points costs.

These are small changes but would help immensely in bringing Tau into line with the more recent codexes.


How are they terrible?

Conquer ignorance with thought. Conquer brutality with precision. Conquer all with unity, for it is The Greatest Good. -"Commander Shas'o Strikesheild"  
   
Made in us
Numberless Necron Warrior





Colorado

Necrons

1. Heavy Gauss Cannons are AP1 (Necrons have the most advanced guns but no AP1 other that particle whip "hole", seriously?).

2. Pariah are "Necrons".

3. "Necrons" are stubborn.

- 11,000 pts plus another 1K unbuilt 
   
Made in gb
Guard Heavy Weapon Crewman





Feltham, London

IG
1. Veterans should be Elites
2. Squadroned vehicles shouldn't be classed as 'destroyed' if immobilised (this should apply to all races) -"Out of commission, become a pillbox. Out of ammo, become a bunker. Out of time, become heroes."
3. Heavy Weapon teams to be given Vox Casters and thus use Orders
   
Made in gb
The Hammer of Witches





Lincoln, UK

Sattamassagana wrote:IG
1. Veterans should be Elites.


I don't agree with this. The purpose of having them in a troops choice is to allow you the versatility to represent a force comprised of the survivors of a long campaign, or a regiment that receives more training that the average Guard regiment, or is better equipped, or so forth. Putting them into elites slots would make all Guard regiments exactly the same, creating a themed Vostroyan, Catachan, or Mordian army, for example, would have a lot less flavour.

The other two make sense, and I agree with. The vox casters in HW squads would require them to go back to being two models. In fact:

1) Make HWTs two models instead of one weird monster creature.
2) Allow vox casters in HWS and SWS.
3) Let Sergeants take lasguns. LET SERGEANTS TAKE LASGUNS.

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in gb
Powerful Irongut



Bedford UK

1) Do something with Bloodletters-how about if they could get Iron Hide if a Bloodthirster is HQ?? Or something?

2) Make Furies cheaper and Troops, with a limited choice of upgrades from all gods

3) A character that allows re-rolls for scatter / for wave choice

4) Better saves for Deamonettes

   
Made in se
Wicked Warp Spider






Ios

There are so many small things with Eldar, but here's a tripplet of the larger ones:

1. Exarchs are free, but mandatory. Warlocks are discounted, but mandatory. Warlock council are an Elite unit, not a slot-less HQ.
2. Completely re-write the following units: Guardians (Storm & Defender), Swooping Hawks, Shining Spears, Dark Reapers, Vyper. Their general concept ought to stay the same, but 3rd and 4th edition's execution of these units have been dismal.
3. Re-write the heavy weapon section. Too many S6 weapons.

I really need to stay away from the 40K forums. 
   
 
Forum Index » 40K Proposed Rules
Go to: