Chaos Space Marines:
King Pariah wrote:jp400 wrote:Chaos Space Marines:
1: Replace current crap codex with copy of Just Daves Fandex
2: ????
3: Profit!
QFT
QFT FT.
Tau
1. Stealth Suits & Battlesuits gain BS4 & Hit and Run
2. Fire Warriors 8pts
3. Devilfish no longer mandatory for Pathfinders.
Space Marines
1. One Veteran Unit in Elites slot, can purchase jump packs (become
FA), special ammo etc.
2. Tactical Squads 15pts per man, comes with bolt pistol. (85pts base)
3. Thunder Hammer & Storm shield 5pts extra for assault termies.
Space Wolves
1. Grey Hunters 16pts each, minimum squad size of 6-men.
2. Blood Claws 13pts each.
3. Long Fangs 16pts each & Missile Launcher 15pts.
Tyranids
1. Carnifex and Tyrant 30 and 10pts cheaper respectively.
2. Creatures that grant synapse (Tyrants/Warriors/Zoans etc.) are immune to
ID.
3. Lictor/Deathleaper assault on turn of arrival.
Dark Angels
1. Tactical Squads 16pts per man. Plasma Guns 10pts.
2. May re-roll any shooting to hit of 1 instead of combat tactics.
3. Deathwing can be taken in 10-man squads.
Imperial Guard
1. Only Lasguns can be fired from Chimera
2. Vendetta 155pts base.
3. Heavy Weapon Teams may bolster own terrain, affecting only themselves.
Nice thread
OP.