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![[Post New]](/s/i/i.gif) 2011/09/25 04:25:51
Subject: Competitiveness
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Veteran Wolf Guard Squad Leader
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I am in the vein that they don't have to be mutually exclusive. However, I will say if I had to choose one I would prefer fun to competitive usually.
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My 40k Theory Blog
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![[Post New]](/s/i/i.gif) 2011/09/25 05:01:36
Subject: Re:Competitiveness
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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sennacherib wrote:perhaps you are the one who should grow up. calling names and getting as upset as you obviously did about my opinion are all hallmarks of an immature person. If your sick of seeing opinion that differ from yours perhaps you should just stay home, draw the shades and never, never venture onto the web. Cheers.  "Stop being mean!" is not an effective rebuttal sennacherib. If you disagree with what was said, you respond to the points raised. This... reply... of yours, if you can call it that, speaks of someone with no response other than play the victim and then run away.
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This message was edited 1 time. Last update was at 2011/09/25 05:01:45
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![[Post New]](/s/i/i.gif) 2011/09/25 07:42:12
Subject: Competitiveness
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Contagious Dreadnought of Nurgle
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Sorry HBMC but she didnt really raise any points, she just put words in my mouth and nerdraged. Any response beyond the little "tut tut" would have only stoked the fires. She can play with her little man dollies any way she likes.
Back on topic, Part of the fun of the game is having a competative match. that implies a challenge of some sort. When you are facing someone with one of the older codex, a list that is tweaked to be as competitive as possible will not be presented with much of a challenge. Same goes for playing a newer player, or someone who has a smaller army that didnt buy the figures sheerly because they had the best stat line for the points. Playing really hard lists against people that fall into these catagories seems like using the list as a crutch to ensure victory.
The whole point is to have fun. If everyone just built their lists to be as hard as possible, where would that leave all of the tau, necron, chaos, nids, and sisters of battle. If you dont have one of the new uber killy codex are you supposed to rush out and buy a new dex and a new army so you can compete, or just quit playing until your dex gets the update so its the new uber dex. I think competative play in a tourni setting is totally fine, or amongst freinds who enjoy that level of play. But not everyone wants to play man dollies that way.
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This message was edited 1 time. Last update was at 2011/09/25 07:46:40
Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2011/09/25 08:03:46
Subject: Re:Competitiveness
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Fierce Foe-Render
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Way to completely misinterpret everything I said, Sidstyler. Well done. Well let's tango, then ^^
Sidstyler wrote:Beregond wrote:This left me feeling mildly offended, tbh.
After some of the crap I've seen so-called "fun" players say about competitive players in general (crap that's equally unwarranted and untrue), I think you have no right to complain about feeling offended.
So I have no right to be offended when people say things I ALSO disagree with, when the same sort of crap is then generalised to me? I think not, my friend, I will keep my right to complain on the basis that I do my best to play by the rules and remain within the bounds of civility.
Beregond wrote:Hell, I rarely lose these days unless I throw the game... which I do to keep it fun all around  or because I think of a really funny really stupid thing to do.
Remember people, if you don't intentionally throw games and let people win or act childish and do stupid things for no reason, then you're WAAC. lol...
Where in that line do I mention WAAC? Hell, where in anything I've said thus far in your quotes mentions WAAC? Please, you're misinterpreting me again. And how is doing something 'fun' in a game 'childish'? When I was aged 8-11 (prime childhood age, really) I was a WAAC person in everything I did, in fact... not saying that it's childish, or anything, just that as I matured I just mellowed out into a person who doesn't care so much for that old desperate need to win... and not saying that all players who play to win are WAAC players... I play to win 9 times out of 10, after all...
Beregond wrote:Anyway, I play for fun by and large, one of the main reasons I rarely field my Tau any more... because it's no fun for the other person to play cat and mouse with me for 2 hours
I haven't because it's no fun being forced to play a perfect game all the time, since one mistake means you've lost. Even if you make a mistake when deploying your army you can cost yourself the game with Tau.
As for "cat and mouse", that's how GW designed the army...so obviously it's the Tau player's fault, going by the logic present in these "I hate winning" threads.
Why yes, Tau are hard to play with. That doesn't change the fact that my girlfriend and good friends who've played against my Tau tell me they just don't find it as fun as fighting another army. Who said I hate winning? The alternate army I play is Guard, and I very, very rarely lose with them either. It's just more of a fun game for my opponent, from what the regulars I play against have said, so usually I field them. I get the same kicks either way.
Beregond wrote:This thread is a good example, really. "You play to win or you suck/don't know what you're doing/are a cheater"... wtf?
Oh come the feth on, who's saying this? I saw one example of a guy saying "If you play for 'fun' then you're just a bad player" and all of a sudden this thread is just full of good examples of how competitive players are terrible people? Apparently you haven't been reading these threads for very long then, or even paid that much attention to THIS one really, since there's countless examples of "for fun" players being dicks to people who don't play like they do.
I'll answer this one with a quote.
I also find that the "I don't play to win, I play to have fun crowd" are basically just those people that really suck at the game and try to make up excuses for their poor playing skills. I also find that those are the type of people that are more likely to cheat,either inadvertently because they ignore the right way to play the rules, or because they don't agree with some particular rule and insist that you have to play it their way, etc...
And you go on to tell me that I haven't been paying much attention here  overall I don't pay much attention, but at least I know what posts I've been referring to, and make a point to read any others are referring to...
The "WAAC" label is a very good example. You guys literally say that competitive players are more likely to be donkey-caves or cheaters in every single thread because you've gone so far as to label anyone with a slightly competent list "WAAC", "win at any cost". But one guy in one thread says the same thing to you and all of a sudden you're "offended", lol, sure...
I haven't said that at all... it has, in fact, been said the other way in the above quote. I play serious lists, usually, I play to win, usually, but I also play this -game- to have fun the way I see it. All I've personally said is I don't see playing to WAAC as fun for me, and my least enjoyable games have been against people playing like that. Again, I have never branded anyone a cheater, a bad player, whatever, based on whether they play for fun or play to win. You just assume that I have, paint me to be some weird sort of anti-winner scumbag and seem to think your arguments make sense. Sorry, but no.
Next one.
Really? You spend countless hours getting your army ready for a game, painting assembling and converting your minis so that you can put them down on the table and have a contest of wits against a like-minded opponent. You spend another 30-45 minutes actually deploying your army and then another hour playing the game just so that your opponent throws away the game because he thinks you are not good enough to earn the win by your own?
The difference is I've been playing this game for a lot longer than the people I play against. Fact is that they just don't know as much about this game as me. Now you tell me, what is worse for a newer player, losing countless games in a row or winning a couple of them? I don't go around afterwards going "HAHA I THREW THIS GAME" at them. As I said, I do it because I think of something more fun than 'strategic' to do, or because they're feeling bloody bad about their gameplay lately and could use a bit of motivation. Last time I did that the guy went on to play perfectly in his next few games. Time before that that I did that was against someone I was trying to introduce into warhammer.
If you did that to me, that would be the last time that we would ever play. That is the most condescending thing that I've ever read about.
Well that's fine, because I wouldn't do it to a more experienced player. Usually I don't do it anyway. It's a very rare thing brought on by specific circumstances, that I mentioned in passing to describe how far from a WAAC player I am
By your own admition, you are saying that you build uncompetitive lists and even then, the only times that you loose a game against anyone in your gaming group is when you throw the game on purpose? And that you do that often to keep things "interesting"?! Yeah, you really should be a barrel of laughs to play against.
Wait, what? I never said I build uncompetitive lists... my Tau list atm is about as competitive as I can make it, so... what?
God damn, is it so hard to believe that some people like the middle-ground? Most people here have said they fit more in the middle, really... There are, shockingly, people out there who DO (usually) play to win, don't NEED to win, but also know wtf they're doing and can build a decent list  nowhere have I said people who play to win are bad people, nowhere have I said that they aren't having fun, I just said I don't share that mentality and have had bad experiences with players like that... and then I get people who disagree with my view point seemingly going out of their way to get on my nerves... it's a strange old world, to be sure. Once again reminding me why I avoid posting on discussion threads
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This message was edited 1 time. Last update was at 2011/09/25 08:04:09
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![[Post New]](/s/i/i.gif) 2011/09/25 08:11:07
Subject: Competitiveness
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[MOD]
Madrak Ironhide
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My response to a friend :
http://pokeminiatures.blogspot.com/2011/05/why-i-play.html
After a Warmachine tournament up in Madison, I was with one of my friends when he said something that made me pause and reflect.
"Felix," he said, "I don't get how you play."
According to him, I don't seem to get upset when I lose, and it just so happens that I lose a LOT.
So how do I play? Or why?
Well for starters, I just want to put it out there that I DO get upset after a loss. I get upset at the things that I have control over, such as knowing the rules or remembering that Bog Trogs can Ambush and kill the Hierarch Severius all on turn 2. However, a simple math mistake or bad dice? I can't get upset about that. You simply have to play past those things.
Secondly, any given game of Warmachine has two end-states: win or lose. Warmachine doesn't even allow for marginal victories or draws (in tournaments a draw after all tie breakers can be counted as a double loss). So any game that isn't fun to play to either conclusion is going to be not-fun 50% of the time. I highly doubt that so many people would play any game if winning were the only point to playing.
So where is the fun in losing?
German game designer Reiner Knizia often gets quoted about his game design philosophy, but I've never been able to track the source of one quote in particular, so I emailed his office. Karen Easteal, his personal assistant, responded with a quote that comes directly from the man himself and not any published source:
The object of the game is to win. However, in the end, winning is not important because in a good game the ‘losers’ also win.
How do losers win in Warmachine and games in general?
To answer this question, I turn to Mark Rosewater's three Magic player archetypes.
(Yes, that's Magic, as in, Magic: The Gathering.)
In his Making Magic series, Rosewater identifies "Timmy, Johnny, and Spike". Spike wants to win the game, Timmy loves the experience of playing the game, Johnny wants to express himself through the game. (These finer definitions of the three archetypes are covered in "Timmy, Johnny, and Spike revisisted") Based on these definitions, I definitely think I'm a Timmy/Johnny player.
How does this apply to Warmachine?
Warmachine's solid ruleset is based in a fantasy universe filled with tropes that many gamers are familiar with: Mining Dwarves, Imperialist nations, Secretive Elves, Religious fanaticism. In addition, many of these tropes are explored in different ways through the actual models. The religious faction, for example, has both lawful paladins AND secret church enforcers. Choosing to play means you are, on some level, role-playing as one of the game's factions.
In addition, the gameplay allows for different ways to approach each faction. Thus, if you want to collect and play the religious angle of burninating the countryside, there are models in the range that you can use to do so. If, however, you prefer running with an untrained mob of religious zealots, you simply select the models int he range that make it possible. Most of the lists that I plan out are based on the idea that you can select a list of crazy rule interactions that is a blast to play with on the table.
That doesn't mean I'm not trying to win. Winning and excellence are markers that I strive to reach. However, along the way I want to build, I want to explore, I want to play.
And that is why I play.
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![[Post New]](/s/i/i.gif) 2011/09/25 10:55:46
Subject: Re:Competitiveness
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Shas'o Commanding the Hunter Kadre
Missouri
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sennacherib wrote:
perhaps you are the one who should grow up. calling names and getting as upset as you obviously did about my opinion are all hallmarks of an immature person. If your sick of seeing opinion that differ from yours perhaps you should just stay home, draw the shades and never, never venture onto the web. Cheers.
I don't have any problem with you or anyone else stating their opinion, but you're posting on a public forum. Other people are also allowed to post their opinions, and sometimes those opinions clash with yours. In my opinion you have a misconception about what WAAC play really is, you're making unfair judgments about competitive players in general, and when it comes to fluffy army composition you're just flat out wrong (if you think the majority of competitive lists aren't "fluffy" anyway), and I said as much. I don't really see what's wrong with that, maybe my language was a little too harsh and made it seem more like an attack or an angry rant than anything, but I wasn't coming out and calling anyone names like you said. It was more like saying "People act like this or that", not "sennacherib is a douchebag and so is everyone like him!"
sennacherib wrote:Sorry HBMC but she didnt really raise any points, she just put words in my mouth and nerdraged. Any response beyond the little "tut tut" would have only stoked the fires. She can play with her little man dollies any way she likes.
I'm sorry, what? You accuse me of namecalling and then start doing this? I don't buy for a second that you seriously think I'm female. No one posting on an internet forum dedicated to a hobby like this just assumes that someone they're arguing with is a woman.
I don't see how I put words in your mouth, either. You were calling a style of play WAAC when it really wasn't.
sennacherib wrote:Back on topic, Part of the fun of the game is having a competative match. that implies a challenge of some sort. When you are facing someone with one of the older codex, a list that is tweaked to be as competitive as possible will not be presented with much of a challenge. Same goes for playing a newer player, or someone who has a smaller army that didnt buy the figures sheerly because they had the best stat line for the points. Playing really hard lists against people that fall into these catagories seems like using the list as a crutch to ensure victory.
But competitive players don't purposely seek out "weak" opponents playing older codices or with a smaller pool of figures to choose from in order to get easy wins. If you see someone that does this or seems to get a lot of enjoyment out of curb-stomping people new to the game then they're not a competitive player, they're just an donkey-cave. That is WAAC play, they care more about winning and bolstering their own ego, but that's not what competitive play is about.
Anyway, it sucks if you bring Necrons to a tournament and get paired up against Space Wolves but you don't have to play in tournaments, so that's not really the competitive player's fault, either. New codices do have an undeniable advantage though, there's no arguing that, but I think it's wrong to suggest that people only play them because of that fact. I'm only buying Dark Eldar because I've been waiting years for them to get new models, and the new models exceeded my expectations. I'm even collecting sub-par choices like incubi and I plan on having a full court of the archon just because the models look great (if you can get good casts).
sennacherib wrote:The whole point is to have fun. If everyone just built their lists to be as hard as possible, where would that leave all of the tau, necron, chaos, nids, and sisters of battle. If you dont have one of the new uber killy codex are you supposed to rush out and buy a new dex and a new army so you can compete, or just quit playing until your dex gets the update so its the new uber dex. I think competative play in a tourni setting is totally fine, or amongst freinds who enjoy that level of play. But not everyone wants to play man dollies that way.
If you wanted to play competitively you'd have to accept that you're at a disadvantage and build the best list you can with what you have, or just avoid playing with them in tournaments until they get a competitive codex. No, you don't have to "rush out and buy a new army", but if you really want to win that badly and insist on playing in tournaments then yeah you would, but you can play the game in any way you want and aren't just limited to tournament play so it shouldn't be a big deal. In any case, it's not the competitive player's fault that you have an old/uncompetitive codex, your real issue is with GW, their chosen business model, and their lack of interest in making sure every army is balanced, which they could do if they really wanted to, but won't because that's obviously not where the money is.
Personally I think it's a good idea to have at least two armies anyway. Playing just one army the whole time gets old after a while, and doubly so if your codex is sub-par. Yeah, that gets kind of expensive, I can barely afford to collect one army myself, but 40k is an expensive hobby and it's not going to get any cheaper. We all knew that when we got into it.
And no one's saying you have to play 40k that way, either, no one's trying to force you to be a strictly competitive player. All I'd like to see is a little more tolerance for competitive play and an acknowledgment that it's not only a viable way to play the game but that people who enjoy playing competitively aren't lesser people than those who don't care for it. We really don't need more people picking "sides".
Beregond wrote:Sidstyler wrote:Beregond wrote:This left me feeling mildly offended, tbh.
After some of the crap I've seen so-called "fun" players say about competitive players in general (crap that's equally unwarranted and untrue), I think you have no right to complain about feeling offended.
So I have no right to be offended when people say things I ALSO disagree with, when the same sort of crap is then generalised to me? I think not, my friend, I will keep my right to complain on the basis that I do my best to play by the rules and remain within the bounds of civility.
Fair enough.
Beregond wrote:Where in that line do I mention WAAC? Hell, where in anything I've said thus far in your quotes mentions WAAC? Please, you're misinterpreting me again. And how is doing something 'fun' in a game 'childish'? When I was aged 8-11 (prime childhood age, really) I was a WAAC person in everything I did, in fact... not saying that it's childish, or anything, just that as I matured I just mellowed out into a person who doesn't care so much for that old desperate need to win... and not saying that all players who play to win are WAAC players... I play to win 9 times out of 10, after all...
Okay, so I admit at that point I was being a bit of a jerk because of the WAAC thing brought up before, lol. As for "fun = childish", in my opinion it's doing intentionally stupid things that you normally wouldn't do that could potentially be detrimental to your army. When you mentioned intentionally throwing games I imagined things like "Hurr durr I'm going to drive this tank full speed over difficult terrain and try to wreck it on purpose!", or "I'm gonna try to purposely force a Deep Strike mishap just so I can make a joke about how these guys teleported into a wall! Splat!", you know, stupid moves that you know are stupid that could potentially hamper you pretty bad, but you're going to do it anyway.
To clarify, I'm not exactly super serious when I play games either (I believe one time I even made a joke about fried chicken when a Kroot squad of mine fell victim to a CSM flamethrower), but I don't like the feeling that the other player isn't even trying, or worse yet, they're doing it deliberately because they feel sorry for me and think I need the help. I don't think playing like that is really all that fun. I wouldn't intentionally put my Kroot squad out there for them to get cooked to death so I could laugh about it...unless it was all part of some great plan I had and I thought sacrificing them like that could help me win later. I don't really see HOW that could help me win but still, lol.
Beregond wrote:Why yes, Tau are hard to play with. That doesn't change the fact that my girlfriend and good friends who've played against my Tau tell me they just don't find it as fun as fighting another army. Who said I hate winning? The alternate army I play is Guard, and I very, very rarely lose with them either. It's just more of a fun game for my opponent, from what the regulars I play against have said, so usually I field them. I get the same kicks either way.
First of all the "I hate winning" comment wasn't directed at you in particular, it was a flippant comment I made about threads like these in general, because based on what I've seen, saying "I play for fun" is about the same as saying "I play to lose" or "I hate winning". The idea seems to be that the less you care about playing the game the cooler you are, and that if you take it any more seriously than "I get wasted while mindlessly throwing dice on a table" then you take the game too seriously.
Anyway, Tau are kind of odd like that, it seems like it's not really all that fun playing with or against them. If you're playing against them and doing badly then it feels like you can never touch them and all you're doing is taking models back off the table, and if you're playing with them and doing badly then it's just as hopeless as you watch entire squads wiped out in a single round of combat or just run off the board due to poor leadership. Maybe it's just because I'm a bad Tau player, I don't know, but hopefully the next codex fixes that.
Beregond wrote:I'll answer this one with a quote.
I also find that the "I don't play to win, I play to have fun crowd" are basically just those people that really suck at the game and try to make up excuses for their poor playing skills. I also find that those are the type of people that are more likely to cheat,either inadvertently because they ignore the right way to play the rules, or because they don't agree with some particular rule and insist that you have to play it their way, etc...
And you go on to tell me that I haven't been paying much attention here  overall I don't pay much attention, but at least I know what posts I've been referring to, and make a point to read any others are referring to...
...wait...I don't see what your point is. I acknowledged that one guy said something like that, and you posted a quote from that one guy. It's still one guy out of a now 3-page thread so I'm technically not wrong here, right?
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2011/09/25 11:18:46
Subject: Re:Competitiveness
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Emboldened Warlock
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God... the "playing for fun" reason really gets on my nerves. EVERYONE plays for fun. If its not fun, why do you even bother doing it. Unless of course you are getting paid for it, then that's another story. You're just doing your job.
Anyone who claims that they are just "playing for fun," and that they are "not competitive" are just making lame excuses for being terrible at a game they play.
Warhammer and Warhammer 40k are games where there are winners and losers. That single fact means that it is a competitive game. In a competitive game, the only action a rational man would do is to "play to win," because the only other option is to "play to lose," in which case, one can just save time and forfeit the game before it even begins.
Assuming you are all rational people (I'm giving you "playing for fun"ers the benefit of the doubt.) it means you all play to win, and therefore, are competitive.
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This message was edited 2 times. Last update was at 2011/09/25 11:27:25
What 'bout my star?~* |
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![[Post New]](/s/i/i.gif) 2011/09/25 11:54:37
Subject: Re:Competitiveness
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Wicked Warp Spider
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There are only two reasons this argument is going on: one, the rules for warhammer armies are so unbalanced it boggles the mind. This tends to create a very wide gap between people who bought their models based on knowledge of the rules, and those who bought stuff that just looked cool. So it's understandable that players divide themselves into two camps since it's inherently hard to have a balanced game between two people with such different approaches.
But the second reason is that people aren't mature enough to just accept that players have different approaches to playing, and just play people on the same wavelength as them, without getting bent out of shape. My gaming group sort of had an arms race where our armies evolved into quite competitive shapes. When I went to a new club, I had a game against a guy who obviously did not expect to face 9 tanks. We had as fun a game as possible given how hard it was for him to hurt me, and if we play again I will either tone down my list or he will take more tuned up weapons and units. Because we're adults who can adapt to changing circumstances.
Long story short, you can't make the game designers write decent rules, but that doesn't mean you have to always take the obviously best units/take only cool units without regard to effectiveness. And it certainly doesn't mean you have to see people with the opposite approach as being 'wrong' or even worse 'the enemy'.
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/09/25 15:31:14
Subject: Competitiveness
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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plastictrees wrote:This is always a pretty pointless conversation as everyone lumps themselves into the "competitive" or "just for fun" categories and then vehemently defends their side of this imaginary conflict despite no-one defining what each category means in the same way.
The reality is that most people posting in these threads would probably play against each other and have a decent game because, really, it's rare to play against someone so completely abhorrent that you can't enjoy blowing up each others toys with dice rolls to at least some degree.
I completely agree
I have to be honest, my worst experiences of playing have been at a narrative-focused event, where a couple of competition players turned obviously having got the wrong end of the stick in terms of what the event was about (there was no particular bonus for individual victory or scoring). The old adage, "don't bring a knife to a gunfight" comes to mind. Not that I had a particularly good or bad army list, but I play infrequently and have a very error-prone game. Fine at the club on a Sunday night in amongst pints of beer, but one guy absolutely made me realise there are different planes of existence in terms of how even a game as simple as 40k can be played. To put it simply, I had my ass taken, neatly packaged and wrapped, and then FedExed back to me. As I moved my models from the dead pile and into my carry case, I actually apologised to him for not giving him more of a game!
He wasn't rude, or aggressive, but just sat quietly and made no attempt at small talk or friendly banter as he systematically took me to pieces. Hmm, I'm not quite sure what point I was trying to make here, other than I think perhaps the environment in which we play can be the most important thing. I don't have as much enjoyment in a 'chess club' style environment as I do playing with friends or at the club, and the few times I have played ultra-serious tournament 'pros' left me with a rather empty feeling afterwards.
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![[Post New]](/s/i/i.gif) 2011/09/25 20:57:20
Subject: Competitiveness
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Longtime Dakkanaut
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Agreed i dont mind competitive players at all. i avoid them in general becuase i know that nether of us would have a fun game with one another. I wouldn't be much of a challenge and i don't feel like being lectured everytime i do something. thats not why i go to play. I'm not saying that all competitive players are that way but the ones in my area are. they dont understand why i play just to play. I dont care if i win. Am i trying to win when i play Yes but do i, usually no. Im there for the experense of playing a game that i spend time building and painting my models. Not to mention chating with like minded individuals.
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![[Post New]](/s/i/i.gif) 2011/09/26 11:52:55
Subject: Competitiveness
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Irked Necron Immortal
Dayton, Ohio
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I play for fun, but my local area appears more competitive in nature (not WAAC level, but competitive nonetheless). So I tend to adapt my lists more than I usually would.
So ... both.
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![[Post New]](/s/i/i.gif) 2011/09/26 18:26:07
Subject: Re:Competitiveness
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Lieutenant Colonel
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When a game becomes so 'grim dark', the tonge in cheek humor, and character become obscured.
Some can only see W/L/D ratios.
Who is a fault?
The gamers for wanting to play the game to thier play style?
Or the company that pretends is games are suitable for ALL play styles to maximise sales?
A well defined rule set with provable levels of ballance IS suitable for ALL game playstyles.
Its just a shame GW plc dont think 40k gamers deserve a such 'good' rule set...
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![[Post New]](/s/i/i.gif) 2011/09/26 19:06:48
Subject: Competitiveness
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Hauptmann
Hogtown
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Playing an unbalanced game like 40k or Fantasy competitively is a joke. Dont get me wrong, theyre both fun, great games that I love to play and try to win at. But to play them at WAAC level is frankly slowed and in doing so youre just asking for a boring, fromage flled time as you only have a few factions to choose from.
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This message was edited 2 times. Last update was at 2011/09/26 19:18:27
Thought for the day |
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![[Post New]](/s/i/i.gif) 2011/09/26 19:32:37
Subject: Re:Competitiveness
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Well, of course. 40k just wreaks of bad game design choices. But that doesn't mean there's anything wrong with making an optimal list using optimal tactics and strategy with the tools provided.
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![[Post New]](/s/i/i.gif) 2011/09/26 19:35:46
Subject: Re:Competitiveness
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Hauptmann
Hogtown
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Fafnir wrote:Well, of course. 40k just wreaks of bad game design choices. But that doesn't mean there's anything wrong with making an optimal list using optimal tactics and strategy with the tools provided.
Well, maybe nothing wrong with it, pre se. Its just a weird thing to do when you can be competitive with game systems that have the balance to facilitate that kind of level of play. GW games just arent built for competitive play, in that certain armies routinely win more often than others. It just becomes a matter of checklists and tactics sort of begin to take a back seat.
I just dont understand why anyone would want to waste their time playing competitively with an unbalanced system. But hey, thats just me.
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This message was edited 1 time. Last update was at 2011/09/26 19:36:39
Thought for the day |
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![[Post New]](/s/i/i.gif) 2011/09/26 19:38:41
Subject: Re:Competitiveness
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Well, once you become aware of the optimal tactics and the like, anything less becomes just throwing dice on a table, which is in itself not particularly enjoyable or interesting. You end up shortchanging both yourself and your opponent. If I just wanted to roll dice, I'd play Yahtzee.
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![[Post New]](/s/i/i.gif) 2011/09/26 19:39:26
Subject: Competitiveness
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Lethal Lhamean
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Agreed - I can't think of a game I play where there isn't some inherent unbalance (even Chess and Checkers are unbalanced) but that hardly prevents me from playing to win the game and having fun whether I win or lose.
Why does an imbalanced game equate to me having to not play it to win? What if I always took the "weak" side, then am I allowed to play to win and bring the most aggressive and effective army I can for my unbalanced and weak codex?
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2011/09/26 19:43:39
Subject: Re:Competitiveness
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Hauptmann
Hogtown
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Fafnir wrote:Well, once you become aware of the optimal tactics and the like, anything less becomes just throwing dice on a table, which is in itself not particularly enjoyable or interesting. You end up shortchanging both yourself and your opponent. If I just wanted to roll dice, I'd play Yahtzee.
In a proper game system tactics have very little to do with list building. Tactics should occur on the table. Maneuvering, exploitation of terrain and trap setting should be the definitive factors in the outcome of battles, dice rolling is secondary and just to add an element of unpredictability. In 40k, dice rolling based on your super built list is almost the entire game (if you play WAAC). For an example, when was the last time you had to roll a pinning check in 40k? Shooting in that game is always about killing something. In a system such as FoW, shooting at your enemy not to kill them, but to hold them in place to take a shot from something bigger, or to delay that unit from assisting another on the other side of the table is extremely important and means that any unit's shooting counts.
Thor665 wrote:
Why does an imbalanced game equate to me having to not play it to win? What if I always took the "weak" side, then am I allowed to play to win and bring the most aggressive and effective army I can for my unbalanced and weak codex?
Oh, Im not saying that by any means. I have a tonnes of fun playing 40k and I do like to win and try to when I play it. I just dont understand taking the super competitive mindset to it particularly, when you can take that same mindset to a game where it counts, where it shows real skill and difficulty.
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This message was edited 2 times. Last update was at 2011/09/26 19:46:03
Thought for the day |
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![[Post New]](/s/i/i.gif) 2011/09/26 20:04:01
Subject: Re:Competitiveness
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Las wrote:Fafnir wrote:Well, once you become aware of the optimal tactics and the like, anything less becomes just throwing dice on a table, which is in itself not particularly enjoyable or interesting. You end up shortchanging both yourself and your opponent. If I just wanted to roll dice, I'd play Yahtzee.
In a proper game system tactics have very little to do with list building. Tactics should occur on the table. Maneuvering, exploitation of terrain and trap setting should be the definitive factors in the outcome of battles, dice rolling is secondary and just to add an element of unpredictability. In 40k, dice rolling based on your super built list is almost the entire game (if you play WAAC). For an example, when was the last time you had to roll a pinning check in 40k? Shooting in that game is always about killing something. In a system such as FoW, shooting at your enemy not to kill them, but to hold them in place to take a shot from something bigger, or to delay that unit from assisting another on the other side of the table is extremely important and means that any unit's shooting counts.
I never said 40k was a deep game. I'm just saying that even with its shallow breadth, there's still some value to be had actually playing the game, as opposed to just throwing around some dice.
Mind you, I would rather play some more tactically/strategically deep games (I'm looking at you, Infinity!), but no one in my current gaming group has any interest of expanding beyond the GW koolaid.
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![[Post New]](/s/i/i.gif) 2011/09/26 20:39:07
Subject: Competitiveness
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Stubborn Dark Angels Veteran Sergeant
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40K is fun for three main reasons:
1) It's a *flow activity* (See Csikszentmihalyi et al). That is, at its best, it can be immersive, a passtime that lets you forget all else other than the game, as you play a good close game where your ability closely matches the challenge. Even in a game that is less close, you can still find flow -- annihilate your opponent in the most efficient manner, or try to do as much damage as possible before you are taken down, or (better) try to finagle out a win using sneaky tactics and headology (see Pratchett et al).
2) It has a strong community built around it, further strengthened by fluff, "the hobby", getting together to build terrain, conversions, painting, etc. etc. etc. This makes playing an inherently social activity, one with a low price of failure (i.e. it's fine to lose a game because you stay friends, because sportsmanship is paramount, and because there are other enjoyable factors other than the purely extrinsic reward of winning).
3) Again relating to the fluff, *and* to the design of the game rules, there is a tendency for stories to emerge directly from play. Stories of heroic last stands, valiant and well-intentioned but dreadful blunders, horrific massacres, desperate heroism, and sheer blind luck.
You can find any one or two of the above more enjoyable than the others -- that's a personal taste thing -- but given that you *can* have fun from all three, without reducing the fun you can get by doing so, why not do all three?
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![[Post New]](/s/i/i.gif) 2011/09/27 05:42:08
Subject: Competitiveness
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Bloodtracker
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WOW. just F'ing WOW.
"im not WAAC!"
"Well i am"
"Well your stupid"
"Well YOUR stupid"
its a game.
ITS.
A.
GAME.
yeah, we casual players may not be WAAC, You WAAC players may not give two @$#%%# about the fluff and making sure your other opponent gets much enjoyment out of the match.
we all play for different reasons.
To me, the definition of WAAC is someone that puts the need to win above the social aspect of the game. This is what i dont understand. I have seen WAAC players with terrible lists, and i have seen non-competitive or casual players with competitive lists.
its all in how you play it. Its all in how you view the experience for the other player.
A fun game, for me, is a close game, fighting tooth and nail to get that last objective and keeping my opponent off of it. I like to talk about the game, and discuss the models, and generally RELAXE when i play a game of 40k. WAAC players typically don't see the world from that lens.
One of my closest friends is WAAC. He doesn't care about the social interaction in the game. he doesn't want to chat. He doesn't care about paint jobs, has little patience for anything that is sprung on him, and will rules lawyer the the devil himself if he has too. He will admit to it too. I know, i am the same way when i play magic the gathering.
there is nothing WRONG with this.
until you run out of opponents.
keep in mind, my friend will openly tell you the only fun he is interested in is winning. because winning is fun.
problem is, there are a lot more casual players in my area than there are hard corps tournament level players. He has to be careful, because whether or not you WAAC players want to admit it, it is a social game.
you see, i can get away with being WAAC in magic the gathering. there is a tournament every week. i can go play in an environment where my opponents dont have much of a choice to play me, or they loose the match from concession.
in warhammer, you have to be careful. Because no one likes to get tabled. no one likes to get leaf blown off the field, no one likes to play against 4 different grey knights lists in one weekend, all of which are the most current form of baddest that was cooked up by someone who won a tournament with it. the reason why its different between magic and warhammer is because there is no time investment in magic the gather other than practice and opening packs. in warhammer, there is the game, there is also the modeling, and table, and set up, and a lot of other things that mean people don't want to spend 2 hours setting up for a game that's over in 10 min.
WE.
ALL.
PLAY.
FOR.
DIFFERENT.
REASONS.
i would tell you WAAC folks to relaxe, but if you dont feel like your winning this argument, you will just fight back harder.
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"exitus act a probat"
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![[Post New]](/s/i/i.gif) 2011/09/27 10:37:08
Subject: Competitiveness
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Contagious Dreadnought of Nurgle
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WAAC has it's place. Although even in tournaments it pays to be sociable. I myself prefer playing fluffy, character driven lists.
It can also be good getting hammered by a 'list of ultimate doom'. Every game of 40k is a learning process, and the best way to learn any game is to get thrown into the deep end. If you have just started playing it pays in the long run to play against grizzled tournament vets, as you will learn so much more than playing against fellow noobs.
At the end of the day though, as was stated above in sone detail, it's a personal choice.
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![[Post New]](/s/i/i.gif) 2011/09/27 11:03:04
Subject: Competitiveness
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Fixture of Dakka
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Sidstyler wrote:Flashman wrote:Oh and those armies should look like armies, not a collection of wizard lords and monsters, but ranks and ranks of infantry... with the odd bit of insanity to add some character.
It's a Fantasy game, if you didn't want to play with wizards and monsters then why did you buy the game? Aren't there historical games that would better suit your tastes?
There's Fantasy and then there's "OMG, the Old World has turned into the Realm of Chaos, Wizards are more common than peasants and everyone has a Manticore chained up in their garden shed."
There's a line in The Incredibles which neatly sums up my view on this. "When everyone is super, no one will be." i.e. The more magic and monsters you get in the game, the less special they become. It's like Warhammer has turned into a Micheal Bay blockbuster.
So yes, I do like Fantasy. I just like my toned down approach compared with the OTT stuff they are feeding us in 8th.
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This message was edited 1 time. Last update was at 2011/09/27 11:03:35
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![[Post New]](/s/i/i.gif) 2011/09/27 11:38:22
Subject: Competitiveness
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Shas'o Commanding the Hunter Kadre
Missouri
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Flashman wrote:Sidstyler wrote:Flashman wrote:Oh and those armies should look like armies, not a collection of wizard lords and monsters, but ranks and ranks of infantry... with the odd bit of insanity to add some character.
It's a Fantasy game, if you didn't want to play with wizards and monsters then why did you buy the game? Aren't there historical games that would better suit your tastes?
There's Fantasy and then there's "OMG, the Old World has turned into the Realm of Chaos, Wizards are more common than peasants and everyone has a Manticore chained up in their garden shed."
There's a line in The Incredibles which neatly sums up my view on this. "When everyone is super, no one will be." i.e. The more magic and monsters you get in the game, the less special they become. It's like Warhammer has turned into a Micheal Bay blockbuster.
So yes, I do like Fantasy. I just like my toned down approach compared with the OTT stuff they are feeding us in 8th.
I do kind of agree with the OTT thing. I stopped buying Dark Elf stuff after 8th hit, at first it was just because I was pissed about the rulebook being so god-damned expensive, but I hear bad things about the rules. Especially the magic phase, ugh.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2011/09/27 16:21:51
Subject: Competitiveness
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Unshakeable Grey Knight Land Raider Pilot
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Sc077y wrote:WOW. just F'ing WOW.
"im not WAAC!"
"Well i am"
"Well your stupid"
"Well YOUR stupid"
its a game.
ITS.
A.
GAME.
yeah, we casual players may not be WAAC, You WAAC players may not give two @$#%%# about the fluff and making sure your other opponent gets much enjoyment out of the match.
we all play for different reasons.
To me, the definition of WAAC is someone that puts the need to win above the social aspect of the game. This is what i dont understand. I have seen WAAC players with terrible lists, and i have seen non-competitive or casual players with competitive lists.
its all in how you play it. Its all in how you view the experience for the other player.
A fun game, for me, is a close game, fighting tooth and nail to get that last objective and keeping my opponent off of it. I like to talk about the game, and discuss the models, and generally RELAXE when i play a game of 40k. WAAC players typically don't see the world from that lens.
One of my closest friends is WAAC. He doesn't care about the social interaction in the game. he doesn't want to chat. He doesn't care about paint jobs, has little patience for anything that is sprung on him, and will rules lawyer the the devil himself if he has too. He will admit to it too. I know, i am the same way when i play magic the gathering.
there is nothing WRONG with this.
until you run out of opponents.
keep in mind, my friend will openly tell you the only fun he is interested in is winning. because winning is fun.
problem is, there are a lot more casual players in my area than there are hard corps tournament level players. He has to be careful, because whether or not you WAAC players want to admit it, it is a social game.
you see, i can get away with being WAAC in magic the gathering. there is a tournament every week. i can go play in an environment where my opponents dont have much of a choice to play me, or they loose the match from concession.
in warhammer, you have to be careful. Because no one likes to get tabled. no one likes to get leaf blown off the field, no one likes to play against 4 different grey knights lists in one weekend, all of which are the most current form of baddest that was cooked up by someone who won a tournament with it. the reason why its different between magic and warhammer is because there is no time investment in magic the gather other than practice and opening packs. in warhammer, there is the game, there is also the modeling, and table, and set up, and a lot of other things that mean people don't want to spend 2 hours setting up for a game that's over in 10 min.
WE.
ALL.
PLAY.
FOR.
DIFFERENT.
REASONS.
i would tell you WAAC folks to relaxe, but if you dont feel like your winning this argument, you will just fight back harder. 
(I will warn readers this is a long post as I have a great deal to say. )
I agree with you ( sc077y) whole heartedly, at the end of the day it is a game, some people will get different enjoyment out of different things, I myself love to optimize any game I am in be it MTG 40k DnD Shadowrun, you name it I will powergame it. I know some people see this as awful, why? That is the way it is FUN for ME, if it is not fun for you to do this then that is great.
With the frequency that this argument pops up, and the preverbal fence that people put themselves on, you would think we would have clear definitions of what " WAAC" and "fluffy" are. If I asked everyone on dakka what defines a WAAC play I would get several if not all different responses. If I asked what made a list "fluffy" I would also get a wide variety of responses. The fact is there is no clear definition of either. Some will claim that WAAC is this or that and vice versa for fluffy players.
All people will play this game to have fun, be it either painting, modeling ( despite what sc077y says I can appreciate a good paint job  ) some enjoy playing it more. Take my self for example. It is true that I will play unpainted armies as I work on them as I enjoy playing, it is some of the only social interaction that I get outside of work ( My wife and I only have one car atm and she works nights and I work days) So I love going to my FLGS and playing a game or two before I go home to work on my minis, I am a new painter and it takes me an incredibly long time to do it, to where it will be at least an acceptable standard, I enjoy winning, I actively try to win I will admit that, I don't believe that is wrong. I will not do something in game for shock or hilarity factor, ( although I can appreciate a good laugh) everything I do will be for the sole purpose of winning the game. ( Of course I will not break rules to do this, as cheating is NOT something I will do.) I would expect the same of my opponent, I would be slightly disappointed if someone "threw" a game for me as that would have rendered the entire thing pointless, and a waste of his/hers time and my own.
Now 40k is a social game, and I believe that even if you bring your best list to the table ( purifier dread spam for example) you and your opponent are perfectly capable of having a great time, now there will be some mismatches, however that is BOTH players faults if it was a prearranged game as there was a break down of the social contract that we all enter into when we play. I will always offer my army list ( army builder) to my opponent before, during and after game. I play with usually the same opponent every week we we both know the caliber of list we are bringing and we laugh and have a good time. Now if it is a pick up game, this is mitigated as I did not plan to play you, I will almost always play someone if they ask me ( I can only think of one maybe two people that I would not) and I will endeavor to win just as I do in every other game, if they are looking like they will be tabled I will ask if they wish to concede to save time, as well as mitigate frustration. I will ask this rather matter of factly, as it will simply save time it is efficient to do so. I would expect the exact same thing from my opponent.
Where this Gaming social contract breaks down is the the preconceived notions that everyone has about playing this or any other game ( in magic there are lots of "casual" players, that abhor tournaments and would rather play with there friends at the kitchen table, which is fine but it is just different from other peoples expectations.) are simply different from one another.
If this breaks down it will be very difficult for everyone to have a good time. I brought a really funny ork army ( I tried out a huge variety of TERRIBLE units such as Flashgits, tankbustas and storm boys in the same army) and lost horribly to ultramarines ( and I did very badly), I did not feel bad for loosing that game I had a good time as I was with my best friend, but the game itself was of little enjoyment, I and some others do not get enjoyment out of this style of play.
On the issue of netlists. The Internet has changed the way we all play games FOREVER, there is no denying this, with all of this information at our finger tips and the ability to share our information instantaneously with many different people, the optimum combinations will be found more quickly. Take GK for example. Before the codex was even released publicly the few people who got to see the black boxes reported in there information, al of the accounts were complied and lists and theories started, then when games were played with it, this information was added as such with in 1-2 days of the codex being released nearly optimum results had been found, and lists had been posted. I saw such a list, it was JY2's purifier list, and battle reports, it looked incredibly strong as such I wanted to play it, all of the hard work had been done, and it was so easy to pick it up ( the actually list not tactics as I am sure Jy2, and may others would clean my clock) it was great. I could print off the list at work then play after, with out having to agonize over the codex for hours. It along with its strengths and weaknesses were right there. That is the power of the internet, it is not a bad thing it is a great thing. Now if someone doesn't want to play a "netlist" then simply don't, but why would you deamonize ( sorry papa nurgle) those who do?
At the end of the day its a game, there are different ways to play, but we all play we all enjoy some aspect of this hobby, no one way to better or worse than the other they are simply different. There are some people that will look down on you if your list is not very competitive, conversely there are people who will look down on you if your army is not painted. There are just different types of people. Find people that YOU can play and have FUN with, but don't look down on anyone for how they play toy solders with rules.
* gets off of my soap box)
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/09/27 16:40:14
Subject: Competitiveness
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Bounding Assault Marine
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augustus5 wrote:plastictrees wrote:This is always a pretty pointless conversation as everyone lumps themselves into the "competitive" or "just for fun" categories and then vehemently defends their side of this imaginary conflict despite no-one defining what each category means in the same way.
The reality is that most people posting in these threads would probably play against each other and have a decent game because, really, it's rare to play against someone so completely abhorrent that you can't enjoy blowing up each others toys with dice rolls to at least some degree.
^^^This^^^
But don't worry, a thread just like this will resurface once every couple of weeks, leading to the same silly arguments...
They aren't silly! It's serious business on the internet! The Space Pope declares this thread to be serious business.
OT-This discussion is just crazy because everyone sticks their fingers in their ears and tries to claim the moral high ground. I'll give everyone a hint, you are always on the low ground when you argue on the internet...
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This message was edited 1 time. Last update was at 2011/09/27 16:42:02
Warhammer, one of a few games where Yahtzee is possible and not always a good thing
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
Armys:
-Fast'N'Slow Bikers- (5 wins, 1 draw, 2 losses)
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![[Post New]](/s/i/i.gif) 2011/09/28 08:02:41
Subject: Competitiveness
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Regular Dakkanaut
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sarpedons-right-hand wrote:WAAC has it's place. Although even in tournaments it pays to be sociable. I myself prefer playing fluffy, character driven lists.
It can also be good getting hammered by a 'list of ultimate doom'. Every game of 40k is a learning process, and the best way to learn any game is to get thrown into the deep end. If you have just started playing it pays in the long run to play against grizzled tournament vets, as you will learn so much more than playing against fellow noobs.
At the end of the day though, as was stated above in sone detail, it's a personal choice. 
100% wrong. WAAC has NO place. It means you are willing to cheat, bully, bribe your way to victory. THAT is WAAC. It means you're willing to tell someone you just wanna play a fun game and convince them to bring a funzies list and then you bring your tailored mega list. Win AT ALL COSTS belongs nowhere, in any game, ever.
To answer the OP: Fun. Always fun. This doesn't mean you need to bring a super fluffy list or whatever... this means obeying the social contract you set out with your opponent. You both bring tourney lists, you both bring funzies lists, you have an understanding of the type of game you want to play. With BOTH players having the same understanding then it's fun. Too often the rift is caused when a group that isn't ALL TOURNAMENT HARD LISTS ALL THE TIME has those players show up with those lists and expect to fit in. Or vice versa. Don't show up at say the BoLS gaming club with some silly list. you'll get creamed and won't fit in. It's not in the social contract of that club. You should play to the guys you are going to be around. If it's a tourney club, then play that. If it's not, then play that.
But in the end, people just need to quit using every thread to bitch about GW games not being balanced. That act is getting really stale.
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![[Post New]](/s/i/i.gif) 2011/09/28 16:40:23
Subject: Re:Competitiveness
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Hellish Haemonculus
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Normally I like regular old friendly games, and even in a normal tournament I don't advocate extreme behavior.
If everyone knows that WAAC is the name of the game, then it can be fun. I like 'Ard Boyz for that reason. One day out of the year, we all put away the kid gloves and go all fight club on one another. I lost 'Ard Boyz because one of my opponents flat out cheated. I'm not sore about it. Not at all. Saying 'WAAC has NO place ever ever ever' just sounds to me like 'I don't like WAAC behavior because I can't play with the big boys.' When it gets to the upper tiers, I fully expect tournament players to use every dirty trick, rules redline, and underhanded exploit they can think of. If I lose to them, it's because I wasn't trying hard enough.
As far as cheating goes, the former governor of Minnesota once said "Win if you can, lose if you must, but always cheat."
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This message was edited 1 time. Last update was at 2011/09/28 16:42:43
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![[Post New]](/s/i/i.gif) 2011/09/28 17:02:08
Subject: Competitiveness
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Screaming Shining Spear
Central Coast, California USA
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I've learned to do both. I was a big themed army fan. My example is that I've got a bunch of Dark Angels PA marines painted up with about 6-7 vehicles. So I like playing out of the DA codex, but as we know the DA codex is kinda gak if you're playing regular marine armies and not Deathwing or Ravenwing. So I started playing out of the vanilla codex and was having a good time with it and a friend suggested after a game I try using Forgefather. So next game I eeked a win. I had a good time, I was fairly competative, and I was inspired to kitbash a new HQ model.
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THE FUN HAS BEEN DOUBLED!!! |
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![[Post New]](/s/i/i.gif) 2011/09/28 17:08:41
Subject: Competitiveness
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Contagious Dreadnought of Nurgle
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@ walls, did you miss the part where I said 'even in tournaments it pays to be sociable'? Bullying your way through a game is plain wrong. As is cheating. But maximising your list so it does massive damage to the opponent? That's playing by the rules. What you described is TFG, not the way I see WAAC....
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This message was edited 1 time. Last update was at 2011/09/28 17:09:58
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