I havew faced quite a few Ork and Foot Eldar lists lately that made me re-evaluate flamers. I added a couple to my troops (CSM) and things improved a lot.
Remember that flamers ignore cover saves. That can mean a lot when you are fighting orks under a KFF or eldar guardian mobs with a warlock concealing them. Even for MEQ armies, they can be a nuisance: models are usually very bunched up after they get off a wrecked vehicle. Get a flamer in range just then and you have 7-9 hits from a single weapon! With that volume, even 2+ saves will fail once or twice.
Generally speaking, however, you will not often be in the optimal range for flamers many times in a game. So a combi-flamer is a good deal.
All of the above does not even take into account Vulkan's re-reolling bonus, which just makes them more valuable. I'd go with MM/HF Land speeders, maybe a few MM attack bikes to help vehicles too, and at least one combi-flamer or flamers in each tac squad to roast the passengers and make CC pretty much always swing in your favor. Just stay away from the Avatar of Khaine!
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