Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/01/18 03:33:48
Subject: Orky Wish List
|
 |
Growlin' Guntrukk Driver with Killacannon
|
- Don't mess with da Boyz. They are perfect as they stand now. - Lootas moved to HS? No way! They're useful, but they're neither Broadsides nor Obliterators. Don't try to bring down anything heavier than a Rhino/Chimera/Skimmer with them. - Kommandos should be better at their trade. We're paying a fortune in points for just the Infiltrate and Move through Cover rules. Give them better stats or wargear options (Kommando knives, demo charges...). Preferrably the latter. - Our armored units NEED to get shootier. Or at least be effective at shooting. At 60 points, the underpowered, inaccurate Killkannon is a veritable joke. I'd rather skip ordnance entirely in our Batlewagons: Whatever weapons they mount should be able to fire on the move. - Warbikers have been getting some attention as a result of the supposed 6th ed rules leak, which would make them, or so people are saying, a viable option again. Still, point costs and leadership issues remain. - Flash Gits don't belong in HS. Make them a wargear option for nobs,instead. - It'd be nice to have a good psyker in our ranks, for once. Now for more wishlisting... - Ranged fire support vehicle: The Guntrukk! - A powerful weapon mounted on the back of a Trukk, providing ranged support fire. We could have different weapon options: Flakk guns (direct-fire AA/Anti-infantry), Boomgun (versatile indirect fire) and some energy weapon (lifta-droppa?) for direct-fire antitank. - A "Speshul" vehicle for Big Meks, ala Catacomb Command Barge. Admittedly, such a vehicle would make more sense in light of the supposed 6th ed. rules, in order to increase the Mek's survivability against directed attacks and sniper fire, but, regardless of these rules I still see it happening as a means to increase the range/effect of the Big Mek's support abilities. It's sad to see the centrepiece of many an ork army being little more than a platform for the KFF - Something like this would bring them back into the heat of the action. - Fliers? I'm skeptical about orks getting a flier, but if we do, I'd rather see something in the Voidraven/Razorwing fashion than some sort of flying trukk. - Cavalry: Am I the only one who has fond memories of the flatulent warboars of the Snakebite clan? Drop the boars if they're too fantasy-ish, but if a 40k army has to have access to mounted units, it has to be orks! Besides, it's sad to see cavalry so badly neglected... As for models: - Warbuggy: A MUST - Big Gunz: Getting older by the hour. - Plastic Mek/warboss (or finecasts with credible equipment) - Plastic Deffkoptas Edit: grammar, again
|
This message was edited 1 time. Last update was at 2012/01/18 03:35:26
War does not determine who is right - only who is left. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/18 03:43:10
Subject: Re:Orky Wish List
|
 |
Boosting Black Templar Biker
|
Zogwort's basically the king of weirdboyz for the orks, right? So, let's let him do some crazy, wild stuff on the board.
Str X AP Y, D6 shots (special). Range 4d6 inches.
Where X is the amount of boyz within 6" (up to S 10, naturally). Take the amount of Nobz within 6" and subtract that from 6 to get your AP, no less than 2. Other HQ selections (not including Zogwart--he uses the WAAAGH gestalt aura around him, without adding to it.) are worth 2 in this regard. Lastly, roll a D6 and consult the chart below.
1-roll again and resolve hits on your own squad. If in a vehicle/transport, resolve the hit on rear armor. The 'warphead' special rule still applies in this case.
2-D3 shots
3-D6 shots
4-Flame template
5-Small blast template
6-Large blast template
Too OP? Think I stole this idea from someone on dakka--sorry if that's the case!
Also, some strength 9 heavy weapons would be nice, even with ridiculously high AP.
|
This message was edited 1 time. Last update was at 2012/01/18 03:44:43
Humans were put on this earth to fart around, and don't let anyone tell you otherwise.
-Kurt Vonnegut, Jr.
-7k - 10k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/18 03:48:51
Subject: Orky Wish List
|
 |
Liche Priest Hierophant
|
Ordinance can fire on the move- it has not restrictions, other than not letting you fire other guns- aside from that, it's just like any other weapon, in that you can move 6" and fire one weapon, including a Killkannon or Boomgun.
Flash Gitz are fine as a seperate unit, but they should at least have the option of a Trukk and Battlewagon transport, like their Nob cousins.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/18 04:08:42
Subject: Orky Wish List
|
 |
Growlin' Guntrukk Driver with Killacannon
|
@Anvildude True, missed that entirely. Actually, my idea was that, if future 'dexes/rulesets make Gunwagons viable again, they should be kitted in order to provide vast ammounts of short-range dakka against multiple targets. A wagon should be in the middle of the board, supporting the boyz and deffrolling the occasional armored threat, not loitering in the edges or lagging behind. Leave that for Basilisks and Russes. I admit, just had that idea while discussing 6th ed rules with a fellow Warboss on facebook. We had the multi-targeing rule in mind.
|
This message was edited 1 time. Last update was at 2012/01/18 04:09:04
War does not determine who is right - only who is left. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/18 04:15:20
Subject: Re:Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
|
I think there ought to be different varieties of Gunwagon, honestly. Orks certainly aren't blind to the uses of long-ranged support, and they definitely appreciate the need for killing armored vehicles, so I don't see any problem with having an ork equivalent of a Leman Russ. Massively armored on the front, great big gun on the top, lumbers forward shooting massive shells at things. . .
There's even an easy way to do it; just make the killkannon S9. That would make it actually WORTH 60 points, and it would immediately give Ork players a reason to take it; used against vehicles, and accounting for the chance of no scatter + the chance of scattering little enough to still hit a vehicle, it'd only be a little less accurate than anything else we have, and since it'd be S9 Ordnance it'd be quite a decent transport-killer, with a chance of doing damage even to heavy armor.
Now we have a Gunwagon worth taking! Killkannon, kannon, a few rokkit launchas; give it the Leman Russ rule that lets you shoot the turret without using up your 'one weapon' restriction for moving at combat speed, and you have a VERY Orky support vehicle that can handily double as a looted Imperial tank!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/18 05:03:46
Subject: Orky Wish List
|
 |
Liche Priest Hierophant
|
I can't wait to try out my own Boomstompa (it has legs) with the new rules- 4x Rokkits, a Killkannon and a Kannon are sure to leave a dent in a lot of stuff- I might be tempted to create a Gunwagon as well, loaded out with 4x Big Shootas too.
It's interesting, but the Gunwagon tactic can work rather well- I keep mine supported with a unit of Burna Meks and my KFF Big Mek inside an 'ard Case- the KMBs of the Burnameks add additional Str8 shots to the Rokkits and Kannon, and the Burnas help keep infantry away.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 01:15:18
Subject: Orky Wish List
|
 |
Tough-as-Nails Ork Boy
|
Create an HQ entry that's just called "Oddboyz" or something like that and make it similar to how Crypteks work. That's where your Weirdboyz, Meks, and a few new choices would go.
Warboss and Big Mek would be your core HQ choices. Maybe give the Oddboyz some options that make it so a Kustom Force Field is not an automatic choice for every Ork army. Maybe special squad leader upgrades for Kommandos, Stormboyz, or Biker mobs would go here too. Snikrot and those types of characters could be separate, paid for as part of the unit entry the way they are now.
The upgrade characters have a variety of effects from making units have way more dakka to creating super-roid rage grot squads. The possibilities are limitless.
If you want an uber-bad ass version of any of the Oddboyz they would be named special characters and take up their own HQ slot.
|
This message was edited 1 time. Last update was at 2012/01/19 01:16:48
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 07:35:39
Subject: Orky Wish List
|
 |
Courageous Space Marine Captain
|
Remove Its a Grots Life and replace it with Swarms.
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 19:51:03
Subject: Orky Wish List
|
 |
Been Around the Block
Earth
|
Deadshot wrote:Remove Its a Grots Life and replace it with Swarms.
and or add/change whatever to 'its a grots life' add allowing them to be used as a bullet shield like it has in the fluff. I forget how cover works as far as shooting through units, but +1 to cover or roll D3 for shot at that's how many shots hit the gretchin instead of the units behind the gretchin, IDK the seems better than just minefield clearance. How does that sound? I don't think that's too overpowered.
Allow me to have more upgrades to my armor for trukks and looted wagons.
Reinforced Ram +1 to armor?
Armor plates also +1?
Allow for the wrecking ball to hit any model within 2" of the ball not just one ( I mean come on its gaint spiked ball on a chain, there is not way in real life that thing would be swinging around hitting everything, NOT ONE MODEL!)
I love the idea of boarding planks, yet I don't use them.
I don't have a codex in front of me but obviously there would be a point increase.
Said this before but weapons upgrades for Lootaz, looted lascannon type thing, str9 ap3 hvy1 shorter distance.
I don't know why, but why are meks an upgrade for lootas /burnas I know they are free but still. Make them a retinue for a big mek or something.
Come out with a warboss model like the SM captain model, with different options.
I have more but that's all I can think of at the moment.
|
- 5000
1000 (WIP)
500 (WIP)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 20:45:59
Subject: Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Agent_Tremolo wrote:-
- Big Gunz: Getting older by the hour.
Edit: grammar, again
Isn't everything?
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 22:30:01
Subject: Re:Orky Wish List
|
 |
Dakka Veteran
|
I dunno why everyone always suggests moving Lootas to Heavy Support. Yeah yeah I know, they "feel" like they should be Heavy Support. However, the FOC chart is a big balancing act for any army. Just ask Tyranids with their way-too-crowded Elite slot.
Orks already have an excessively crowded Heavy Support slot. We don't need it to be more crowded. Putting Lootas as Elites balances the Codex as a whole. If you put Lootas in Heavy Support, suddenly can't combine Lootas with Battlewagons, Looted Wagons, Kans or Deff Dreads nearly as easily as you used to, and Lootas have great synergy with ALL those units.
In the current Codex, I think putting Lootas as Elites was a perfect choice. The only way Lootas going to Heavy Support would work is if you took Deff Dreads and Kans and moved them to Elites (where I think they should be anyways). Even then I think it would be a bad idea to have Lootas in the same FOC slot as Battlewagons.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 23:00:53
Subject: Orky Wish List
|
 |
Courageous Space Marine Captain
|
The Lootas for HS has a second clause, in which they exchange places with Falsh Gits. Therefore, lootas, carrying becoke heavy, and Flash Gits, with all the elite weapons, shiny things and Shootier Blasta Snazzguns with more Dakka, become Elites.
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/19 23:32:21
Subject: Re:Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
|
Murrdox wrote:I dunno why everyone always suggests moving Lootas to Heavy Support. Yeah yeah I know, they "feel" like they should be Heavy Support. However, the FOC chart is a big balancing act for any army. Just ask Tyranids with their way-too-crowded Elite slot.
Orks already have an excessively crowded Heavy Support slot. We don't need it to be more crowded. Putting Lootas as Elites balances the Codex as a whole. If you put Lootas in Heavy Support, suddenly can't combine Lootas with Battlewagons, Looted Wagons, Kans or Deff Dreads nearly as easily as you used to, and Lootas have great synergy with ALL those units.
In the current Codex, I think putting Lootas as Elites was a perfect choice. The only way Lootas going to Heavy Support would work is if you took Deff Dreads and Kans and moved them to Elites (where I think they should be anyways). Even then I think it would be a bad idea to have Lootas in the same FOC slot as Battlewagons.
Just because you don't want to share HS slots with Battlewagons does not mean Lootas shouldn't be HS. Personally, I think Elites and HS are about equally crowded, and if anything it's Elites slots that have a bit heavier competition. HS basically has BWs and Kans, whereas Elites have Lootas, Nobs, Kommandos, and Burnas for some lists.
The BW issue can be easily fixed; give Warbosses back a retinue or Command Squad equivalent, and allow them + Boyz mobs of appropriate size to take Battlewagons as dedicated transports. That way you can still have BW spam if you want without using up your HS slots.
That leaves room for Lootas to become HS, and either Looted Wagons to be buffed to competitive levels or a new 'Gunwagon' unit to be added, to serve as an Ork MBT. Flash Gitz can be swapped to Elites, while Tankbustas, Burnas, or both return to the Troops slot (where they were in the last codex). Then, if you like, you could add Skarboyz as an elites choice to keep the numbers even to what they are now.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/20 02:49:38
Subject: Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Lootas are the main source of orky long-ranged firepower. Gitz can't perform that task. For HS lootas to work, wagons have to become dedicated and kans elite, which wouldn't be so bad, but it could make battlewagon brigade a lot stronger.
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/20 02:58:09
Subject: Orky Wish List
|
 |
Liche Priest Hierophant
|
This is actually a point where 40K seems to fall down in comparison to Fantasy. Remember, there's another FOC slot here- Fast Attack. Thing is, since it's labeled 'Fast Attack', you can't put anything slower in it, supposedly. If it were Elite, Heavy Support and Special, we could simply move Kanz, Tankbustas, Buggies and Burnas to Special, Lootas to Heavy Support with Battlewagons, Looted Wagons and Big Gunz, and all the Nob variants, along with Bikers and Deffkoptas would go in Elite.
|
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/20 03:05:15
Subject: Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
|
loota boy wrote:Lootas are the main source of orky long-ranged firepower. Gitz can't perform that task. For HS lootas to work, wagons have to become dedicated and kans elite, which wouldn't be so bad, but it could make battlewagon brigade a lot stronger.
That's basically what I proposed, except for making kans elite; no reason a tiny dreadnought piloted by a grot would be an elites choice!
I don't think it would make Battlewagon Bash particularly more powerful. You still have to PAY for all those battlewagons, after all; you just plain can't fit more than 5 or 6 in a 2000-point list, even if you don't have to worry about FOC slots.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/20 22:18:25
Subject: Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
But kans really would have to be elite, because then kanwall can't get lond-ranged firepower. Having just 24" isn't enough, just ask greyknights.
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/20 22:22:53
Subject: Orky Wish List
|
 |
Courageous Space Marine Captain
|
But GK have the advantage of nearly everthinghas DS and resilience. They also have loads of psychic powers and tough vehicles.
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/20 22:26:29
Subject: Orky Wish List
|
 |
Battlewagon Driver with Charged Engine
Ye Olde North State
|
Well, what i see here is that all we would be doing would be making one army style less viable just so we can make one unit "fit" its role better. Rule of cool and fluff are fine and all, but messing with game balance just to make a unit make a little more sense role-wise doesn't seem like a good thing to me.
|
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/01/23 12:05:51
Subject: Orky Wish List
|
 |
Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
|
Bring back the old Looted Wagon rules. Any Imperial vehicle, with ork upgrades for the same price the imperials pay with the old mishap chart which was hilarious but never debilitating.
Make trukks a bit more resilient. When Dark Eldar vehicles are tougher than Orks', we have a problem.
|
Karyorhexxus' Sons of the Locust: 1000pts |
|
 |
 |
|