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![[Post New]](/s/i/i.gif) 2012/01/23 20:03:26
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Longtime Dakkanaut
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Rephistorch wrote:[Well, with some careful positioning, and the random nature of the MSS, you could theoretically get away with much less, but let's just say 3 for this argument. 3 guys get d3 attacks against their own mates, avg of 6.
Point of order... the Mindshackle Scarabs cause D3 HITS, not D3 ATTACKS. There will be no rolls to hit, just D3 wounds on a 2+.
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![[Post New]](/s/i/i.gif) 2012/01/23 20:14:57
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Wicked Canoptek Wraith
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ShadarLogoth wrote:Ruarinator2 wrote:Not too sure the unit you first mentioned is an "awesomesauce" cc unit, but as others have mentioned, a royal court may be better with 3+ invulnerable sv's and 2+ armour sv's and a res orb in their somewhere is not just cheaper but has more durability too. Add in an electro cryptek and you have a very decent "awesomesauce" unit.
Oh hey Rephistorch, he just reminded me that the cron star would be removing the +1 attack on the charge, and granting some lighting strikes, and possibly keep them from charging in the first place, etc etc. A handful of gear from teks would help out a bit, although I don't think it will be enough.
Indeed, in such a case, I already have most of the math above included. You would definitely have to take my alternative 2-3 lords&overlords left after the assault, whether I assault or you assault (we both have defensive grenades).
As for the lightning, at the highest roll of 6, you would have a 5 in 12 chance of killing a single paladin.
Don't forget that I am ignoring the psychotroke grenades. If you must attack yourself, or if I get to re-roll wounds, this fight becomes more one-sided than it already is.
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In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
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![[Post New]](/s/i/i.gif) 2012/01/23 22:20:45
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Agile Revenant Titan
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As I'm sure others have stated before me, Necrons and CC are just not a good combination.
A fully decked-out Paladin squad will generally strike at S7 and at a higher I to your Necrons.
20 Paladin attacks, 10 hits, ~ 9 wounds.
4 Draigo attacks, 4 hits (1 re-roll from MC), 4 wounds
2 Librarian attacks, 1 hit, 1 wound.
That equals 15 wounds and without a resurrection orb, demolishes your deathstar. God help you if they get the charge.
Iranna.
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![[Post New]](/s/i/i.gif) 2012/01/23 22:45:30
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Longtime Dakkanaut
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Iranna wrote:As I'm sure others have stated before me, Necrons and CC are just not a good combination.
A fully decked-out Paladin squad will generally strike at S7 and at a higher I to your Necrons.
20 Paladin attacks, 10 hits, ~ 9 wounds.
4 Draigo attacks, 4 hits (1 re-roll from MC), 4 wounds
2 Librarian attacks, 1 hit, 1 wound.
That equals 15 wounds and without a resurrection orb, demolishes your deathstar. God help you if they get the charge.
Iranna.
Huh? What happened to the Necron's Saves? And why no Res Orb.
Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.
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![[Post New]](/s/i/i.gif) 2012/01/23 22:56:02
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Wicked Canoptek Wraith
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ShadarLogoth wrote:Iranna wrote:As I'm sure others have stated before me, Necrons and CC are just not a good combination. A fully decked-out Paladin squad will generally strike at S7 and at a higher I to your Necrons. 20 Paladin attacks, 10 hits, ~ 9 wounds. 4 Draigo attacks, 4 hits (1 re-roll from MC), 4 wounds 2 Librarian attacks, 1 hit, 1 wound. That equals 15 wounds and without a resurrection orb, demolishes your deathstar. God help you if they get the charge. Iranna. Huh? What happened to the Necron's Saves? And why no Res Orb. Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC. I agree. The "kitted" paladins also seem to have lost many of the perks that made them so good in my example. Also, necron units are much better in CC than they used to be, and they can hold their own against most normal units, but any dedicated CC units will probably be able to do the job more efficiently than any necron unit.
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This message was edited 1 time. Last update was at 2012/01/23 22:56:26
In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
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![[Post New]](/s/i/i.gif) 2012/01/23 23:03:47
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Agile Revenant Titan
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ShadarLogoth wrote:
Huh? What happened to the Necron's Saves? And why no Res Orb.
Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.
I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.
It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.
Iranna.
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![[Post New]](/s/i/i.gif) 2012/01/24 00:48:57
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Decrepit Dakkanaut
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Iranna wrote:ShadarLogoth wrote:
Huh? What happened to the Necron's Saves? And why no Res Orb.
Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.
I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.
It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.
Iranna.
I find this stance curious, as the original 5th edition Deathstar was I 1 - THSS terminators.
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![[Post New]](/s/i/i.gif) 2012/01/24 02:54:05
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Wicked Canoptek Wraith
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Unit1126PLL wrote:Iranna wrote:ShadarLogoth wrote: Huh? What happened to the Necron's Saves? And why no Res Orb. Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC. I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post. It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them. Iranna. I find this stance curious, as the original 5th edition Deathstar was I 1 - THSS terminators. I tend to agree slighlty with his stance (referring to the OP and lychgaurd). Necrons are crippled in CC because most of them will be on the floor before you get a chance to swing. THSS terminators are good because they're survivable. They have 2+, 3++ AND a S8 weapon that ignores armor saves. Unfortunately for necrons, they have to pick between survivability (3++), and decent attack power (S7). The problem with only being S7 is that it doesn't cause instant death against MEQ.
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This message was edited 1 time. Last update was at 2012/01/24 02:57:41
In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
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![[Post New]](/s/i/i.gif) 2012/01/24 04:19:05
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Frightening Flamer of Tzeentch
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The Necron Lord deathstar has a 3++ save and swings first versus TH/SS assault terminators. Expensive yes but better equipped in my opinion for this particular matchup.
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Do not fear |
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![[Post New]](/s/i/i.gif) 2012/01/24 07:46:18
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Daemonic Dreadnought
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Necron Lord court can have 2+/3++/4+++ with a S7 power weapon along with delightfully cruel gear such as MSS and tesseract labyrinths. I have yet to test it against some decent/good CC but I have survived a ridiculous amount of rail gun shots from broadsides and hammerheads. However, I have faith that they can hold their own in CC. (Also would like to point out that a C'tan Shard with Time's Arrow alongside Wraiths with whip coils = a very bad day for your independent characters)
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/03/03 12:35:51
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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PanOceaniac Hacking Specialist Sergeant
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Iranna wrote:ShadarLogoth wrote:
Huh? What happened to the Necron's Saves? And why no Res Orb.
Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.
I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.
It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.
Iranna.
If draigo was in the unit you described, I would ensure my MSS where in BTB with him, almost ensuring that his unit took D3 Str 10 power weapon hits
If the first MSS gets him, then I would use the second on another guy meaning even more hurt on the paladin squad, and even less coming back at your Str 8 (if charging w zandreks FC buff) 3 attack each necron death star
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/03/04 21:24:00
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Battlewagon Driver with Charged Engine
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I know this is the "My Deathstar's longer than yours...." thread. But it completely gets away from the strength of the Necron codex. To take the predominant theme of Draigowing vs Crons, would it not be better to go with conventional wisdom and just use tarpits like wraiths to hold up the Palastar for a round or two.....and then do it again with another unit of wraiths after the Pallies polish them off? You have mobility to guarantee the charge; you have survivability and wound allocation shenanigans, and you cost 255 points to their say 900-1000! Yes, the Paladins are going to win. However, while their entire army is pretty much stuck in the muck of the wraith conveyor belt; the Necrons are running around with 5 man warrior units (in Ghost Arks, or not) holding all the objectives, and the other 1490 points not tied up in the Necrons two Wraith tarpits is enough to deal with whatever non-Draigostar units the GK player managed to squeeze in (smaller unit of Pallies, terminators, riflemen...etc)
I know we all want to have the best Deathstar; but sometimes you have to cede the argument to the army that IS basically a deathstar and just play to your strengths. In this case, an MSU Necron list wins 2/3's of missions I should think pretty easily; just by having the ability to be in more than one place at a time....something the Draigostar can't say.
Please, o please, correct me if I'm wrong. But I don't think I am.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2012/03/05 15:48:21
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Sneaky Lictor
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Ok just for poops and giggles I'm gonna try out my mini deathstar unit in a game tomorrow I have 2 versions I intend to try;
Obyron
2 Lords w/sycthe and Mind shackle (1 w/orb if Trazyn used)
Trazyn the infinite/Overlord (Orb,phase shifter, sycthe, mind shackle) - This is the alteration to use Trazyn or not.
5 Lychguard with sword and board.
also worth noting I have Zandrek in my army to give the unit abilities as required.
Do I think it's competetive - Hell No!, Do I think it will be funny - oh Yes!
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![[Post New]](/s/i/i.gif) 2012/03/08 04:22:56
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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PanOceaniac Hacking Specialist Sergeant
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The Shrike wrote:I know this is the "My Deathstar's longer than yours...." thread. But it completely gets away from the strength of the Necron codex. To take the predominant theme of Draigowing vs Crons, would it not be better to go with conventional wisdom and just use tarpits like wraiths to hold up the Palastar for a round or two.....and then do it again with another unit of wraiths after the Pallies polish them off? You have mobility to guarantee the charge; you have survivability and wound allocation shenanigans, and you cost 255 points to their say 900-1000! Yes, the Paladins are going to win. However, while their entire army is pretty much stuck in the muck of the wraith conveyor belt; the Necrons are running around with 5 man warrior units (in Ghost Arks, or not) holding all the objectives, and the other 1490 points not tied up in the Necrons two Wraith tarpits is enough to deal with whatever non-Draigostar units the GK player managed to squeeze in (smaller unit of Pallies, terminators, riflemen...etc)
I know we all want to have the best Deathstar; but sometimes you have to cede the argument to the army that IS basically a deathstar and just play to your strengths. In this case, an MSU Necron list wins 2/3's of missions I should think pretty easily; just by having the ability to be in more than one place at a time....something the Draigostar can't say.
Please, o please, correct me if I'm wrong. But I don't think I am.
Not to correct you, but some users here dont want netlist msu spam in their games. It takes NO effort or personal investment in your army to say "Oh what do the internetz say iz goode in mah book? 5 manz warriors and TONS o wraiths nd scarebz? COOL I PLAY JUST DAT!!!"
Its fun to try and figure out for yourself what you can do with a codex, and do the unconventional to win games in an entertaining way. Hence the point of this thread o mine, which was to discuss the hidden possibility of a deathstar in the necron codex that will Trounce all but the best of the best of death stars. Automatically Appended Next Post: The Strange Dude wrote:Ok just for poops and giggles I'm gonna try out my mini deathstar unit in a game tomorrow I have 2 versions I intend to try;
Obyron
2 Lords w/sycthe and Mind shackle (1 w/orb if Trazyn used)
Trazyn the infinite/Overlord (Orb,phase shifter, sycthe, mind shackle) - This is the alteration to use Trazyn or not.
5 Lychguard with sword and board.
also worth noting I have Zandrek in my army to give the unit abilities as required.
Do I think it's competetive - Hell No!, Do I think it will be funny - oh Yes!
Please tell us how it went.!!
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This message was edited 1 time. Last update was at 2012/03/08 04:23:16
When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/03/08 22:46:24
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Proud Triarch Praetorian
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Although this is based around CC and I may start a thread hijack, the pallie squad will get ultra instagibbed if a Doomsday Ark hits home. S9 (ID) AP2 (most of the decent invuns are CC only). Having two Arks is better. Or throw a Gaze of Death C'Tan at them. If they kill him, he explodes at AP1, if he survives he gazes them and regenerates wounds.
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This message was edited 1 time. Last update was at 2012/03/08 22:47:01
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/03/09 08:30:18
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Fireknife Shas'el
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MSS would be the Paladins greatest enemy. Well, that and Tesseract Labs.
Sure, 'crons have a deathstar, but I think their strength lies in being able to field that deathstar while also fielding plenty of troops and even other elite units. If I were a gambling man, I'd throw a single unit of wraiths at a palladin deathstar and wait for them to die while my doomsday ark sits back and waits. Chances are the wraiths will take a pally out, and the arks shot will wreck face. Probably.
Or, as stated eariler, a RC full of harbingers of eternity, one with a timesplinter cloak, and Lords with Phase Shifters, ws's, and mss. I think that'd be the only way to ensure survivability. Aeonstaves make things hit at I1, standard HoE's provide wound allocation shenanigans, MSS do their "stop hitting yourself" thing, lab's suck people in, and S7 power weapons finish the job, probably leaving only the warding stave pally alive. The ts HoE could also have a Chronometron allowing one failed d6 roll to be re-rolled, so if a Lord fails a save, it could be re-rolled. Oh, and did I mention you could have two of this same unit on the field at once, neither of which take up any FoC slots, leaving plenty of room for pretty much everything else, especially troops?
Also, a monolith could DS right in front of the pallies and portal of exile them into oblivion, or a unit of wraiths could lab them into the same oblivion, but not as well.
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![[Post New]](/s/i/i.gif) 2012/03/09 14:05:26
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Longtime Dakkanaut
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McNinja wrote:MSS would be the Paladins greatest enemy. Well, that and Tesseract Labs.
Sure, 'crons have a deathstar, but I think their strength lies in being able to field that deathstar while also fielding plenty of troops and even other elite units. If I were a gambling man, I'd throw a single unit of wraiths at a palladin deathstar and wait for them to die while my doomsday ark sits back and waits. Chances are the wraiths will take a pally out, and the arks shot will wreck face. Probably.
Or, as stated eariler, a RC full of harbingers of eternity, one with a timesplinter cloak, and Lords with Phase Shifters, ws's, and mss. I think that'd be the only way to ensure survivability. Aeonstaves make things hit at I1, standard HoE's provide wound allocation shenanigans, MSS do their "stop hitting yourself" thing, lab's suck people in, and S7 power weapons finish the job, probably leaving only the warding stave pally alive. The ts HoE could also have a Chronometron allowing one failed d6 roll to be re-rolled, so if a Lord fails a save, it could be re-rolled. Oh, and did I mention you could have two of this same unit on the field at once, neither of which take up any FoC slots, leaving plenty of room for pretty much everything else, especially troops?
Also, a monolith could DS right in front of the pallies and portal of exile them into oblivion, or a unit of wraiths could lab them into the same oblivion, but not as well.
The big problem I have with TLabs is only MCs and ICs. Also, if I was going death star RC, I would have one eternity for sure, but the other slots would be filled by at least one destruction for SP/Gaze, and so on. I would want all the toys, so no one even wants to dance with it, and Nemesor to make sure I'm throwing some extra love on them every turn.
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![[Post New]](/s/i/i.gif) 2012/03/09 14:50:23
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Longtime Dakkanaut
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Ahhh to much math, to early in the morning, where's my coffee. Thanks for the headache, lol.
Seriously though, you guys should just build all these list and throw them on the table all at once for a free for all death star moshpit. Don't forget to utube the batte rep
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![[Post New]](/s/i/i.gif) 2012/03/09 14:55:05
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Dakka Veteran
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That 1700 point draigo deathstar is still not a viable army. If you want to see which book can cram the most CC death into a single unit, that's probably it though.
The whole point of this is to have a viable death star for CC from necrons. If it is too inefficient you might as well go back to shooting and counter charge units.
Any kind of viable deathstar has to serve it's role to charge or counter-charge enemy CC units without giving up too much firepower from the rest of my army.
Right now I'm considering a warscythe lord in each of 3 units of warriors in ghost arks. Not really a deathstar per say, but all together they can move and assault 24" to dogpile on something. Thats 27 warriors and 3 (not IC) hidden warscythes with ghost arks possibly regenerating 3D3 warriors each turn.
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This message was edited 1 time. Last update was at 2012/03/09 14:55:39
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![[Post New]](/s/i/i.gif) 2012/03/09 15:11:00
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Longtime Dakkanaut
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Nemesor Dave wrote:That 1700 point draigo deathstar is still not a viable army. If you want to see which book can cram the most CC death into a single unit, that's probably it though.
The whole point of this is to have a viable death star for CC from necrons. If it is too inefficient you might as well go back to shooting and counter charge units.
Any kind of viable deathstar has to serve it's role to charge or counter-charge enemy CC units without giving up too much firepower from the rest of my army.
Right now I'm considering a warscythe lord in each of 3 units of warriors in ghost arks. Not really a deathstar per say, but all together they can move and assault 24" to dogpile on something. Thats 27 warriors and 3 (not IC) hidden warscythes with ghost arks possibly regenerating 3D3 warriors each turn.
I've played around with something like this but with two overlords, in seperte squads each with a WS/ MSS. RO lord plus some cryptek or just a secon WS/ MSS lord. Make the OLords tankilords with all the fixins, and then you could have two very resilient and relatively strong CC units, each with 6 ablative warrior wounds with 4+ RO and GA repairs, and 2 ablative OLord wounds with 2+/3++.
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![[Post New]](/s/i/i.gif) 2012/03/09 20:56:55
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Fireknife Shas'el
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ShadarLogoth wrote:McNinja wrote:MSS would be the Paladins greatest enemy. Well, that and Tesseract Labs.
Sure, 'crons have a deathstar, but I think their strength lies in being able to field that deathstar while also fielding plenty of troops and even other elite units. If I were a gambling man, I'd throw a single unit of wraiths at a palladin deathstar and wait for them to die while my doomsday ark sits back and waits. Chances are the wraiths will take a pally out, and the arks shot will wreck face. Probably.
Or, as stated eariler, a RC full of harbingers of eternity, one with a timesplinter cloak, and Lords with Phase Shifters, ws's, and mss. I think that'd be the only way to ensure survivability. Aeonstaves make things hit at I1, standard HoE's provide wound allocation shenanigans, MSS do their "stop hitting yourself" thing, lab's suck people in, and S7 power weapons finish the job, probably leaving only the warding stave pally alive. The ts HoE could also have a Chronometron allowing one failed d6 roll to be re-rolled, so if a Lord fails a save, it could be re-rolled. Oh, and did I mention you could have two of this same unit on the field at once, neither of which take up any FoC slots, leaving plenty of room for pretty much everything else, especially troops?
Also, a monolith could DS right in front of the pallies and portal of exile them into oblivion, or a unit of wraiths could lab them into the same oblivion, but not as well.
The big problem I have with TLabs is only MCs and ICs. Also, if I was going death star RC, I would have one eternity for sure, but the other slots would be filled by at least one destruction for SP/Gaze, and so on. I would want all the toys, so no one even wants to dance with it, and Nemesor to make sure I'm throwing some extra love on them every turn.
Let's see:
Ultimate Necron Deathstar-995
Nemesor Zahndrekh
RC:
5 Necron Lords w/ Warscythe, SW, and PS, plus 1 Tes.Lab. and 2 MSS
1 Harbinger of Eternity w/ Chrono and Timesplinter Cloak
1 Harbinger of Destruction w/ Solar Pulse and Gaze of Flame
1 Harbinger of Transmogrification w/ Seismic Crucible
1 Harbinger of Despair with Veil of Darkness
in a 2k point list, you could then add three Annihilation Barges, three full units of Immortals, then give two of those Immortals units Night Scythes. And you know what? That's awesome. I'd like to see a Draigo Palstar live through a barrage of Tesla fire, then attempt to charge the Nemesor's unit, then be unable to because of the Crucible. Then the Nemesor gives his RC Furious charge, making all of the Lords his at I3 with S8 power weapons while he uses his MSS. If a Lord happens to be in base contact with Draigo, they can either MSS that guy or suck him into a tesseract labyrinth.
All while 3 units of Immortals are holding objectives and their Transports are flying around at mach 80 shooting things.
A proper GK deathstar with gimp the army severely. A proper Necron deathstar will not handicap the Necron army in the same way.
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![[Post New]](/s/i/i.gif) 2012/03/09 21:59:59
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Stone Bonkers Fabricator General
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Nemesor Dave wrote:That 1700 point draigo deathstar is still not a viable army. If you want to see which book can cram the most CC death into a single unit, that's probably it though.
Right now I'm considering a warscythe lord in each of 3 units of warriors in ghost arks. Not really a deathstar per say, but all together they can move and assault 24" to dogpile on something. Thats 27 warriors and 3 (not IC) hidden warscythes with ghost arks possibly regenerating 3D3 warriors each turn.
I find draigo star unviable. There are just too many armies that totally own it and enough that have a very good chance if played well to make it viable.
How do warriors in a ghost ark have 24" charge range. move12"+assault6" + what? Automatically Appended Next Post: McNinja wrote:
Let's see:
Ultimate Necron Deathstar-995
Nemesor Zahndrekh
RC:
5 Necron Lords w/ Warscythe, SW, and PS, plus 1 Tes.Lab. and 2 MSS
1 Harbinger of Eternity w/ Chrono and Timesplinter Cloak
1 Harbinger of Destruction w/ Solar Pulse and Gaze of Flame
1 Harbinger of Transmogrification w/ Seismic Crucible
1 Harbinger of Despair with Veil of Darkness
I would drop SW and PS from a few Lords to save points and make more diverse for wound allocation. Then take more MSS. Also add another Orb for good measure.
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This message was edited 1 time. Last update was at 2012/03/09 22:03:48
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/03/09 22:26:48
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Longtime Dakkanaut
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Let's see:
Ultimate Necron Deathstar-995
Nemesor Zahndrekh
RC:
5 Necron Lords w/ Warscythe, SW, and PS, plus 1 Tes.Lab. and 2 MSS
1 Harbinger of Eternity w/ Chrono and Timesplinter Cloak
1 Harbinger of Destruction w/ Solar Pulse and Gaze of Flame
1 Harbinger of Transmogrification w/ Seismic Crucible
1 Harbinger of Despair with Veil of Darkness
I would drop SW and PS from a few Lords to save points and make more diverse for wound allocation. Then take more MSS. Also add another Orb for good measure.
I'm inclined to agree. In theory I've always though it would be optimal to have SW/ PS and just Phase Swords on a couple and use them to soak wounds, then have maybe just SW (because it really is a pretty cheap 2+) and WS/ MSS on the other couple. That way your top priority savers aren't your top priority DPSers. Also, if you wanna get real crazy, throw in a tankilord (overlord with all the resiliency trimmings) and Obyron into the group, and give them a NS to speed around in  . Sure it will run you 1300 to 1400 or so, but it could be hella fun to create and field.
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![[Post New]](/s/i/i.gif) 2012/03/09 23:56:14
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Tail-spinning Tomb Blade Pilot
Texas
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This may be a dumb question, but isn't this all moot given the silly GK grenades? My understanding is that the psychotrope grenades in particular pretty much make it impossible to compete with a GK CC unit.
(ami doin it wrong?)
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![[Post New]](/s/i/i.gif) 2012/03/10 00:11:52
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Proud Triarch Praetorian
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Randall Turner wrote:This may be a dumb question, but isn't this all moot given the silly GK grenades? My understanding is that the psychotrope grenades in particular pretty much make it impossible to compete with a GK CC unit.
(ami doin it wrong?)
No your not 'doin it wrong', but MSS can possibly do it better on say all of the halberds, while a T-Lab gets rid of Draigo. everything else is then just a Mopup
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/03/10 01:49:07
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Nihilistic Necron Lord
The best State-Texas
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Randall Turner wrote:This may be a dumb question, but isn't this all moot given the silly GK grenades? My understanding is that the psychotrope grenades in particular pretty much make it impossible to compete with a GK CC unit.
(ami doin it wrong?)
Psychotroke, and Rad grenades are fairly rare, at least in most lists I encounter. I believe it's only Inquisitors that you have to worry about those being on. Psyk-out grenades have no effect on Necrons.
I think if you have enough MSS tests go off, you can pretty much take on any deathstar. It is a gamble though. I think a Chronometron is a must on any Deathstar, being able to reroll that one critical roll can turn the tide.
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![[Post New]](/s/i/i.gif) 2012/03/10 02:49:36
Subject: Re:Necron CC deathstar. Untenable or pure awesomesauce?
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Tail-spinning Tomb Blade Pilot
Texas
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Related question: (on MSS and model positioning)
I have a friend who moves his models into contact in such a way as to limit # of bases in contact, ie, intentionally leaving "gaps" between bases that are just a bit too small for another model to fit. ie, (picture time)
OOOOOO <-- us
X...X...X...X <--him
XXXXXXXX <-- rest of him
Note that after the front row moves, the back row really can't get into base contact.
Is this fudging the rules? He insists he's meeting the letter of the rules in moving each of his lead guys into contact, and subsequent guys move as close as they can - but his first moves have limited the space available (artificially, to my way of thinking).
Edit: a bit off topic here, sorry.
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This message was edited 1 time. Last update was at 2012/03/10 02:50:43
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![[Post New]](/s/i/i.gif) 2012/03/10 03:03:01
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Shepherd
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A paladin deathstar is viable. You know why? Because people waste so much time shooting at them. They're foot slogging termies without cml or any sort of range but dang they can absorb shots. lol In every game I have fielded the deathstar I have never had all 10 die.
Lists played.
1. Wraithwing
2. IG leafblower
3. BA razorspam
4. Nid swarmlord/doom and all sorts of odd stuff
5. Tau farsightbomb
6. Lash csm
etc
Point is most people waste so much shooting at the paladins they forget the mission because the net has inspired the fear of God in people. lol
Thats what deathstars do they scare people just like scarabs and other items the net has scared people with. Automatically Appended Next Post: I have had opponents at the end say wow I shouldn't have shot at them so much. I got beat by half your army cause the star ate so many shots..
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This message was edited 1 time. Last update was at 2012/03/10 03:12:37
The enemy of my enemy is a bastard so lets kill him too.
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![[Post New]](/s/i/i.gif) 2012/03/10 04:52:42
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Daemonic Dreadnought
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Draigo wrote:A paladin deathstar is viable. You know why? Because people waste so much time shooting at them. They're foot slogging termies without cml or any sort of range but dang they can absorb shots. lol In every game I have fielded the deathstar I have never had all 10 die.
Lists played.
1. Wraithwing
2. IG leafblower
3. BA razorspam
4. Nid swarmlord/doom and all sorts of odd stuff
5. Tau farsightbomb
6. Lash csm
etc
Point is most people waste so much shooting at the paladins they forget the mission because the net has inspired the fear of God in people. lol
Thats what deathstars do they scare people just like scarabs and other items the net has scared people with.
Automatically Appended Next Post:
I have had opponents at the end say wow I shouldn't have shot at them so much. I got beat by half your army cause the star ate so many shots..
That's what I was thinking.
The Necron royal court deathstar can stomp draigo and 10 pallies in cc. The problem is the cost is in the same ball park, and the crons are single wound models that are far more vulnerable to shooting.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2012/03/10 05:04:18
Subject: Necron CC deathstar. Untenable or pure awesomesauce?
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Stone Bonkers Fabricator General
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Draigo wrote:A paladin deathstar is viable. You know why? Because people waste so much time shooting at them. They're foot slogging termies without cml or any sort of range but dang they can absorb shots. lol In every game I have fielded the deathstar I have never had all 10 die.
Lists played.
1. Wraithwing
2. IG leafblower
3. BA razorspam
4. Nid swarmlord/doom and all sorts of odd stuff
5. Tau farsightbomb
6. Lash csm
etc
Point is most people waste so much shooting at the paladins they forget the mission because the net has inspired the fear of God in people. lol
Thats what deathstars do they scare people just like scarabs and other items the net has scared people with.
Automatically Appended Next Post:
I have had opponents at the end say wow I shouldn't have shot at them so much. I got beat by half your army cause the star ate so many shots..
DE lance spam kills Paladins with shrouding just as fast as THSS termites. IE fast enough. Automatically Appended Next Post: but yes, we all get caught up on killing stuff sometiems to forget the missiojn
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This message was edited 1 time. Last update was at 2012/03/10 05:04:41
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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