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Made in gb
Water-Caste Negotiator






Thanks for the post enfernux.

I prefer the shooting from far awy and hance i dont like the idea of flamers lol but i can see their use. Yer since i have been putting my HQ in a crisis team turn one the shield drone is pretty useless. I have to find 70 points from somewhere to put my devilfish in and for the time being i thnk im gonna sacrificemy broadside i just dont think 1 is all that useful, however it was much better in my last game. Think i am goig to have to switch some things around to fit it in.

O and Godz kroot kick use them

ATO's

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

GoDz BuZzSaW wrote:The day kroot carnivores have assault weapons is the day i will finally stop neglecting them for fire warriors!

the same day i will start beleiving in gayness.untill 5th dex that is ^^ kroot are just mainly good for boublewrap

For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Alltheones wrote:Thanks for the post enfernux.

I prefer the shooting from far awy and hance i dont like the idea of flamers lol but i can see their use. Yer since i have been putting my HQ in a crisis team turn one the shield drone is pretty useless. I have to find 70 points from somewhere to put my devilfish in and for the time being i thnk im gonna sacrificemy broadside i just dont think 1 is all that useful, however it was much better in my last game. Think i am goig to have to switch some things around to fit it in.

O and Godz kroot kick use them

ATO's


No i've used Kroot before they've never done anything, and i really cba to use them as bubblewrap because all that needs to happen is another unit shoots them and then it is a waste, especially in killpoints.
   
Made in gb
Water-Caste Negotiator






Nah Godz seriously just use them as a distraction or stck them in cover on a flank, if heyget into combat and they are in cover they attack first a lot of 22 attacks in an 11 man squad that could be a fair few wounds lol but i guess its personal preference lol

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Alltheones wrote:Nah Godz seriously just use them as a distraction or stck them in cover on a flank, if heyget into combat and they are in cover they attack first a lot of 22 attacks in an 11 man squad that could be a fair few wounds lol but i guess its personal preference lol

ATO


They don't, most armies are higher than the Kroots I3, and if you're going into cover then you're at I1 yourself, youve got marines who will just munch them and they will run away with their puny Ld7, and why would you want to lock a unit in combat? Then you can't shoot at them!
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

+1 direct hit from an s6 ap?? shot and they die - most ignore cs, so count. Even a railhed can finish them off with a single shot - either to few kroot, or will likely fail the moral and cant regroup
in kp games, dont take boublewrap kroot. Their just kp to the enemy and those points can be spent elsewhere.

For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in gb
Water-Caste Negotiator






NAH you got it all wrong if your kroot are in cover then they will automatically attack first if they have been charged lol. and you still get a coversave no matter what the ap or strength of the weapon is lol so they are worth te points value and more!! stop denying it both of you hahahaha

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

Alltheones wrote: and you still get a coversave no matter what the ap or strength of the weapon is lol


pls check out the abf and the flamer: IGNORES COVER. And that happens with a lot of weapons. Specially IG

For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in gb
Water-Caste Negotiator






Scotland

I have two units of Kroot.

They are each made up of a Shaper with PC, 10 Warriors and 4 Hounds.

Never lost more than half of each unit in any game and the units I've seen them kill is unreal.

I'll list some if you like.

My Tau P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/488519.page

40,000:
Tash'Var Kauyon Kau'Ui Raatol - 3000pts - 6ed = W: 6 / D: 3 / L: 7 .......... Dinoguard Strikeforce - 3000pts - WIP .......... Inquisition Warband - 1000pts - WIP

Fantasy:
Syntharsil (Asrai) - 2500pts - WIP .......... Clan Bador - 2500pts - WIP .......... Children of Sotek - 2500pts - WIP .......... Undead - Special Warband - WIP 
   
Made in gb
Water-Caste Negotiator






Lol @enerfux - yer flamers ignore cover but for a flamer to get in range it means rapid fire range for kroot and against IG thats no armer save and hey if that means they are wasting time shooting at a unit consisting of 70 pts i dont care if it ties them up for the rest of my army to boom it down lol. Most of the time they leave the kroot alone and that is an even bigger mistake. lol and O@O'raatol NICE! lol my kroot took down a Marloc with 6 wounds in close combat the other day lol 11 kroot started 10 finished lol.

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Alltheones wrote:NAH you got it all wrong if your kroot are in cover then they will automatically attack first if they have been charged lol.


That's 4th Edition, Wait until you see 5th, If Kroot get charged by a unit with higher I grenades (pretty much all Space Marines, Dark Eldar with Grenade Launcher, Even Orks with Stikkbomm chukas) Then the enemy will either go first or strike at the same time, then the kroot will get munched before they can strike back, plus most armies you play will have flamers that will just tear your kroot to shreds, Kroot have never worked for me and they need to be better IMO, the only reason you should use them is for bubblewrap but that's not my playing style as I hate to see a unit on the table just as a meat shield
   
Made in nz
Human Auxiliary to the Empire





When ever I have used Kroot they have been dead within the first two turns.

This message was edited 2 times. Last update was at 2012/01/27 19:33:40


My armys:
:900 points
:750 points
: 225 points


 
   
Made in gb
Water-Caste Negotiator






Aw well to both of you, I clearly have had alot of luck with my kroot lol its nrmally my fire warriors that are dead in the first few turns lol. I agree kroot arent always great but i just find them a nice distraction and useful to have for only 70 points for 10 models lol. Got a match today against DE who I am yet to beat so we will see how they fair.

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Good luck, if Dark Eldar have written a good list they will give you a very hard time so let's hope the rolling makes up for it
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

good luck man, may the fourth be with you XD

This message was edited 1 time. Last update was at 2012/01/28 11:56:17


For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in gb
Water-Caste Negotiator






Well it was Nids again and it was annhilation and it was all over by turn 5 another win for the mighty Tau. O and as a side note FW's all died and the kroot took out a carnifex with their guns hahah KROOT for the WIN! lol

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in gb
Water-Caste Negotiator






Scotland

Alltheones wrote:the kroot took out a carnifex with their guns hahah KROOT for the WIN!


Awesome!

And well done on the win.

My Tau P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/488519.page

40,000:
Tash'Var Kauyon Kau'Ui Raatol - 3000pts - 6ed = W: 6 / D: 3 / L: 7 .......... Dinoguard Strikeforce - 3000pts - WIP .......... Inquisition Warband - 1000pts - WIP

Fantasy:
Syntharsil (Asrai) - 2500pts - WIP .......... Clan Bador - 2500pts - WIP .......... Children of Sotek - 2500pts - WIP .......... Undead - Special Warband - WIP 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Gtz on the win but Kroot do well against Tyranids as they do get lots of attacks after all, they are one of the better armies when you use kroot, however when you go up against Space Marine armies you will see what we were talking about!
   
Made in ca
Cold-Blooded Saurus Warrior




The Great White North

I prefer to use FW as bubble wrap... They cost more but at least they can shoot shyte at 30" away.

9 guys as bubble wrap on a 300 pt unit of broadsides seems ok to me.... =]

For the greater good they die =]

+ +=

+ = Big Lame Mat Ward Lovefest  
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Ion cannon useless. over 100 points for 3 shots? pointless (pardon the pun) IMHO.
Also, how do guard lose their armour save? Kroot rifle is AP 6. Right?

This message was edited 1 time. Last update was at 2012/01/28 23:15:36


 
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

blood lance wrote:
Also, how do guard lose their armour save? Kroot rifle is AP 6. Right?


s4ap5rapid

For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in us
Power-Hungry Cultist of Tzeentch






i play in a shop where we play 2000 points each game and we do tournaments based on a three day campaign so we reak up how the tourny works first day 1500, 1750, 2000 points is there any advice yall can give me? im a Tau player. i dont have an army list made out but i do have all the points counted to where i can run the tournaments but i want a better chance at winning games. my army is as follow.

HQ
1 shas'o- frag launcher, shield generator, plasma gun-135
2xShas'vre- shield generator, burst cannon, missile pod-158

Elite
3 crisis suits- 2 fusion guns and a multi-tracker/ burst cannon, plasma gun, shield generator/ burst cannon, plasma gun, shield generator.-194
3 crisis suits- 2 plasma guns and a multi tracker/ burst cannon, fusion gun, shield generator/ burst cannon, fusion gun, shield generator.-190
3 crisis suits- 2 burst cannons and a multi tracker/ plasma gun, fusion gun, shield generator/ plasma gun, fusion gun, shield generator.-200
3 stealth suits- all burst cannons and a marker drone- 130
5 stealth suits- all burst cannons- 150

Troops
12 fire warriors-bonded-135
12 fire warriors-bonded-135
12 fire warriors-bonded-135
12 fire warriors-bonded-135
12 fire warriors-bonded-135
9 fire warriors-bonded-105
20 kroot-140+shaper-41
19 kroot, 2 kroot ounds-145+shaper-40
4 devilfish- disruption pods- 85 each

Fast attack
8 gundrones-96
8 gundrones-96
8 gundrones-96

Heavy Support
hammer head- railgun, disruption pod-145
1 broadside- shield generator- 90
1 broadside- targeting array- 80

any and all suggestions are welcome for possible army lists i run at 2000 point lists any advice?

<-- Tau Empire
FOR THE GREATER GOOD!!!

<-- Magnus did nothing wrong.

<-- 1010011010 
   
Made in ca
Stealthy Warhound Titan Princeps







Alltheones wrote:Recently started playing 40k again, have been playing with a mate who keeps fielding DE, Nids and SM and he keeps beating me. I think he has an advantage as he knows what I am gonna bring each time but thought I would seek some advice. The only match I have actually beaten him wa when he was using SM. Thanks for tips and advice in advance!

HQ- Shas'el with Missle Pod, Burst cannon, TA, Multi tracker and Shield Drone - 100pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
HS - 2 Hammerheads - Railguns, Missle Pods, Multi Tracker and Disruption Pods - 350pts
HS - 1 Broadside - Shield Drone and TA - 95pts
Troops - 9 Firewarriors - 90pts
Troos - 9 Kroot - 63pts

Total 998

Thanks in advance again!
ATO


1. Give the shas'el a PR+CIB for weapons, it is the best use of his higher BS, and gives him mad killiness.

2. You may want to diversify your Crisis suits, I find that the two best configs are TLMP+flamer and PR+MP+MT

3. A single broadside won't do anything, and you don't need two hammerheads. 1 hammer head and 3 broadsides is about the same points and will achieve a lot more. Also, A.S.S. is better on broadsides than TA.

4. You'll want you FW in a devilfish, and you'll want them in a unit of 6. If you only take 1 HH and 2 XV88 broadsides, than drop the three extra FW, you should be able to get a D-fish with DP and some points left over. Also, kroot are 10-20, you can't take nine. You'll also want kroot in great numbers than this. I find 15/16 are the most effective.


Automatically Appended Next Post:
DirtyTecker wrote: i play in a shop where we play 2000 points each game and we do tournaments based on a three day campaign so we reak up how the tourny works first day 1500, 1750, 2000 points is there any advice yall can give me? im a Tau player. i dont have an army list made out but i do have all the points counted to where i can run the tournaments but i want a better chance at winning games. my army is as follow.

HQ
1 shas'o- frag launcher, shield generator, plasma gun-135
2xShas'vre- shield generator, burst cannon, missile pod-158

Elite
3 crisis suits- 2 fusion guns and a multi-tracker/ burst cannon, plasma gun, shield generator/ burst cannon, plasma gun, shield generator.-194
3 crisis suits- 2 plasma guns and a multi tracker/ burst cannon, fusion gun, shield generator/ burst cannon, fusion gun, shield generator.-190
3 crisis suits- 2 burst cannons and a multi tracker/ plasma gun, fusion gun, shield generator/ plasma gun, fusion gun, shield generator.-200
3 stealth suits- all burst cannons and a marker drone- 130
5 stealth suits- all burst cannons- 150

Troops
12 fire warriors-bonded-135
12 fire warriors-bonded-135
12 fire warriors-bonded-135
12 fire warriors-bonded-135
12 fire warriors-bonded-135
9 fire warriors-bonded-105
20 kroot-140+shaper-41
19 kroot, 2 kroot ounds-145+shaper-40
4 devilfish- disruption pods- 85 each

Fast attack
8 gundrones-96
8 gundrones-96
8 gundrones-96

Heavy Support
hammer head- railgun, disruption pod-145
1 broadside- shield generator- 90
1 broadside- targeting array- 80

any and all suggestions are welcome for possible army lists i run at 2000 point lists any advice?


Before I critique your list, I will show you the tau list I have find works best out of everything I've ever tried for 1500 pts:

HQ:
Shas'el w/ CIB, Plasma rifle, TA, HWMT, 2x Shield drones-130
2x Shas'vre bodyguards w/ BC, PR, TA, HWMT-156

Elite:
3x Fireknife-174
3x Deathrain (the version with flamer for third hardpoint)-141

Troops:
6x FW (they'll hop in the PF devilfish during the game)
10x Kroot-70
16 Kroot- 112

Fast Attack:
4x Pathfinders with D-fish w/ SMS, DP, DL, MT, TA-168

Heavy support:
Hammerhead w/ Railgun, BC, MT, DP, FD-170
2x XV88 w/ A.S.S. -160
2x XV88 w/ A.S.S. -160.

As to your 2000 point list:

1. You'll want to downgrade you HQ to a 'el, swap frag launcher for CIB, add a multi-tracker and a Targeting array, and make the shield generator into 2x Shield drones instead. Same price.

2. Swap the missile pod on the bodyguard for plasma, and take away their shield generators, the newly added drone will take care of that. Give them TA and HWMT instead, after all these changes they should go up three points apiece.

3. For one thing, you only get three elite slots, for another, don't take stealth suits, ever.

4. Don't make all the suits within a crisis suit team different from each other. I suggest making a team of three with PR+MP+MT, a team of three with TLMP+flamer and a team of three with FB+PR+MT, these are the three most useful configs, and they each serve a role. Also, never put shield generators on crisis suits. Waste of points. These changes should save about 50 points per unit of crisis suits, and 300 from the stealth suits you get rid of.

5. You can't take that many troops choices. The best troops choice you can get with FW is 6x Fire warrior with Devilfish w/ SMS, TA, MT, DP for 180, because fire warriors are just awful and devilfish are great. Kroot are nice too, a unit of twenty parked in area terrain going to ground gets a 2+ cover save. I'd say try 2 units of FW with D-fish, 2 units of 20 kroot.

6. Gun drones are just horrible. Don't take them. Replace them with Pathfinder units. Markerlights are great, get them from pathfinders. You have plenty of points, given the shaving we gave your list and the gun drones you're getting rid of here.

7. You need WAY WAY WAY more broadsides. Use the points you saved, and get two units of 3 broadsides with A.S.S. and maybe some shield drones. 1 broadside won't do anything. They are the only good anti-tank in the tau codex, and you will NEED a lot of anti tank for 2000 points.

Edit: you may want more than two units of fire warriors in your troops, but get two units of pathfinders and fix the broadsides first, then any points left can be put into troops.


Automatically Appended Next Post:
Milisim wrote:I prefer to use FW as bubble wrap... They cost more but at least they can shoot shyte at 30" away.

9 guys as bubble wrap on a 300 pt unit of broadsides seems ok to me.... =]

For the greater good they die =]


FW shooting is terrible. There only use if to make warfish scoring.

Broadsides aren't 300 points.

This message was edited 3 times. Last update was at 2012/01/29 01:09:18


   
Made in nz
Human Auxiliary to the Empire





Milisim wrote:I prefer to use FW as bubble wrap... They cost more but at least they can shoot shyte at 30" away.

9 guys as bubble wrap on a 300 pt unit of broadsides seems ok to me.... =]

For the greater good they die =]



FW shooting is terrible. There only use if to make warfish scoring.

Broadsides aren't 300 points.


He's not meaning one broadside for 300 points, he's meaning 300 points OF broadsides.

This message was edited 1 time. Last update was at 2012/01/29 04:28:45


My armys:
:900 points
:750 points
: 225 points


 
   
Made in ca
Stealthy Warhound Titan Princeps







plops1999 wrote:
Milisim wrote:I prefer to use FW as bubble wrap... They cost more but at least they can shoot shyte at 30" away.

9 guys as bubble wrap on a 300 pt unit of broadsides seems ok to me.... =]

For the greater good they die =]



FW shooting is terrible. There only use if to make warfish scoring.

Broadsides aren't 300 points.


He's not meaning one broadside for 300 points, he's meaning 300 points OF broadsides.



I know. But three broadsides with A.S.S. -240

And 2 shield drones even still doesn't bring it up to 300

   
Made in gb
Trustworthy Shas'vre






Dorset, UK

im2randomghgh wrote:
Before I critique your list, I will show you the tau list I have find works best out of everything I've ever tried for 1500 pts:

Troops:
6x FW (they'll hop in the PF devilfish during the game)
10x Kroot-70
16 Kroot- 112

Fast Attack:
4x Pathfinders with D-fish w/ SMS, DP, DL, MT, TA-168


Nope.
   
Made in hu
Deadly Dark Eldar Warrior





Hungary, Szeged

before i critic, i'd like to say that i take my armies for opponent types. CIB is good vs GEQ and horde, like nids or orks, but a tl flamer is better - short distance but can wreck havoc. Also against GEQ and Eldar, ABF is suitable. BC and MP. Decide what you want. But never realy take BC. Good on DTC and HH, and ok on xv25, butz not xv8. tl MP, PR-FB is more viable.
two fusion BLASTERs are twin linked so you dont need the multi - you aren't nother O'Shaserra! BC-PRifle - yes, its a rifle, it doesnt have the Gets Hot! SR - is a bad combo. Esp if you dont take a multi for it, you will only be able to fire one of them. Now wheres the fund in that??
Forget the BC, no good for xv8.

next up: you have 4 elites. esp. if you take a marker drone, means, one of your suits has a system, so all must take a system, or it is illegal.

two many FW. Leave them, don use so much. Waste of points imho. Kroots are up to you, i dont like and use them.

Faste: use piranhas. 3*2 piranhas with a TA, and one or two squads has FBlaster. Their fast skimmers, sou you will use them as a distraction and a one shot tankhunter. other than that, they have 2 drones each, that can be a real pain in the but.

the HH is at least 150 - 90 the tank, 50 the rail and 10 the two burst cannons. so you have at least 155 points on that. might consider a MT and a TL on it as well. Can shoot as a fast vehicle and with the TL can shoot different targets - 1 rail wherever you want and the BC can fire at 2 different unites.

yeah, give the shas'el two very different tac-type weapons and you will begin failing those points you spent on them. PR+CIB:
PR: effective vs MEQ, overpriced vs GEQ. Mid range one shot, short range 2 shots
CIB: effective against GEQ, can be used vs Hordes, ineffective vs MEQ. Mid range 5 shots.

onnthe 9 kroot+shaper: yes, i had the same thought on it but i was wrong. 10-20 kroot and one can be upgraded to a shaper, so 9+1=10, just one of them is a shaper, but still a kroot.

next up the pathfinders:
only take them if you skyray the enemy or use heavy deepstrike, but by then they will have to be on the table. And if they are, the are targets.
Warfish concept - for fish of furry tac, it can be usefull, but way to overpriced with that build. SMS is just a failure of Tau technology. s5ap5, 24" heavy4. for 20pt its way to ineffective.


Automatically Appended Next Post:
im2randomghgh wrote:
I know. But three broadsides with A.S.S. -240

And 2 shield drones even still doesn't bring it up to 300


ok, 3*80(xv88+ass)+6 fw=300. Deal?

This message was edited 2 times. Last update was at 2012/01/29 13:13:55


For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+  
   
Made in gb
Water-Caste Negotiator






I know i havent played games above 1000 points but the i have found BC and MP are a nce combo with shas'el MP and PR. Also Ion cannons are nice unless you are going up aganst a land raider. I have been fielding 2 hammerheads one with railgun and one with ion cannon and have both been very effective. I currently only have one broadside i realise i need more but find a broadside, a railhead, an ion head and 7 suits plenty of fire power. I am looking at extending too 1500 points soon. so looking for more broadsides!

Good luck in your campaign btw!

ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. 
   
Made in ca
Stealthy Warhound Titan Princeps







Alltheones wrote:I know i havent played games above 1000 points but the i have found BC and MP are a nce combo with shas'el MP and PR. Also Ion cannons are nice unless you are going up aganst a land raider. I have been fielding 2 hammerheads one with railgun and one with ion cannon and have both been very effective. I currently only have one broadside i realise i need more but find a broadside, a railhead, an ion head and 7 suits plenty of fire power. I am looking at extending too 1500 points soon. so looking for more broadsides!

Good luck in your campaign btw!

ATO


MP+PR isn't great on a shas'el because low shot count doesn't make use of his greater BS.


Automatically Appended Next Post:
yeah, give the shas'el two very different tac-type weapons and you will begin failing those points you spent on them. PR+CIB:
PR: effective vs MEQ, overpriced vs GEQ. Mid range one shot, short range 2 shots
CIB: effective against GEQ, can be used vs Hordes, ineffective vs MEQ. Mid range 5 shots.


Actually, they are both good vs. both. PR is pretty much guaranteed to kill two GEQs if you are in rapid fire range, which means in one turn it is already halfway to making it's points back. it has the same effect on MEQs where one round of shooting will make it's points back x1.5

CIB is great on any infantry short of termies. With BS5 just about every shot hits, which means damage will be done, and the "rending" will increase it's damage. One kill will make it's points back, and dakka is great for beating armour. This makes it a nightmare for any infantry. This is the best loadout for HQ period. It will kill any type of infantry on the board. I find having two BC+PR+TA+HWMT bodyguard with it is great, because then your one unit has 17 high BS shots with 6 penetrating termie armour. A round of shooting can kill a termie squad.

Even go read about it on Advanced Tau Tactica, this is the greatest mid-range threat of any non-XV9 tau unit.

only take them if you skyray the enemy or use heavy deepstrike, but by then they will have to be on the table. And if they are, the are targets.
Warfish concept - for fish of furry tac, it can be usefull, but way to overpriced with that build. SMS is just a failure of Tau technology. s5ap5, 24" heavy4. for 20pt its way to ineffective.


SMS is great, it ignores nightfighting and LoS, and make the D-fish have a total of 7 shots that wound IG on 2+ and ignoring their armour.

Also, PF are great, you get enough markerlights on a unit of 4 to bring any unit in our codex to BS5 or if they are already high BS bring them to ignore Cover. Or ignore Nightfighting. It's the only worth-while way to get markerlights.

@Kroot, a unit of twenty kroot in jungle terrain that G2G have 2+ cover saves, meaning 20 termie saves, nothing will be able to shoot them to death, they will force an assault if they are on an objective. This makes the enemy either predictable=lay a trap, or you get an objective.

This message was edited 1 time. Last update was at 2012/01/29 19:43:14


   
Made in gb
Water-Caste Negotiator






@imrandom - i have to disagree i find the MP and PR a good combo, its nice to have the range of MP with the close power of PR. Especially nice against lower armoured vehicles with str 7 its nice to take out a few low armoured tanks early on whilst saving the big guns for nastier stuff. and i find the CIB a bit hit and miss but i love the idea of it and want it to be awesome lol
ATO

1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
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Orange and White see the Gallery. 
   
 
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