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Western Kentucky

Gonna go ahead and call it and say that snipers will get a huge buff.

Then the IG sniper rifle army of doom list will become viable! I mean, we can take em in literally every slot, why not do it? Can you imagine having to face over 60 guys with snipers in a 2k game? Then my Lord Commissar gets to babysit Ratlings all day too

That, or they'll severely nerf transports, so we can play something besides "transporthammer". Maybe by making vehicle damage results more dangerous and giving foot units more buffs? This one I see a lot more likely happening. I mean, playing with nothing but rhinos and chimeras might be fun to you, but it gets old for me after a while...

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but you already have! heresy!
nomsheep wrote:
lakemacleod wrote:Fire warriors need a much needed boost, at least give em BS 4 and make em 12 points a piece.

Fire warriors are fine as they are. They are a decent shot, reletavily cheap, decent armour and str 5 standard rifles.

I'd like to also see viable Kroot and cheaper battlesuit upgrades.

Agreed

But this would be in the new tau codex and has nothing to do with six edition..... but damnit i already typed this and your gonna read it


I will not.

Nom



Automatically Appended Next Post:
God yes, Bloodclaws are a comlete waste of time. Makem Cheaper or give em another strength or attack to compensate for their savagery and make up for there suck tastic WS
Vasarto wrote:Useless stuff in my codex I hope will be imporved


Space Wolves:

Blood claws
Sky Claws
Bikers
Scouts

All of these are useless units in the Space wolf codex and hope they will be better


Orks:

Flash Gitz
Storm Boyz
Komanndos - only useable in the lowest numbers with snikrot.

Looted wagons
Tank Bustas
Weird Boys
Bikers...not nob bikers
Wazdakka needs to be much lower points and so does ghazzy.

Much much more options all around.

than orks be epic again!



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My Shas'o, and two bodygaurds with only one shield drone were wiped out by its battlecannon the other day
Gorechild wrote:I just have a feeling Jump Infantry will get some handy little bonuses. Across the board, they seem to be one of the unit types that is most lacking.

I also have a feeling that Defilers will be amazing when the next Chaos book comes out. They've already got a huge, pretty cool looking model, but I've never seen one hit the table.

This message was edited 2 times. Last update was at 2012/04/04 02:54:13




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Qo'noS

Personally, I am looking forward to building the all Swooping Hawk army.

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Looking at previous form, you have to assume that the balance of the game will change to encourage people to buy things that they don't currently have in their collection, or perhaps some kind of bigger benefit of larger units (of either infantry or vehicles).

So, looking at the way WFB 8th edition changed, I would guess:
- Some kind of bonus for larger blocks of infantry ('horde' bonus?)
- General increase in the effectiveness of weaponry, decrease in survivability - pretty sure things such as FnP will get nerfed, perhaps also cover saves.
- 'spearhead' rules becoming part of the standard book, to give bonus to vehicle squadrons over individuals.
All of these things will push size of a standard game towards 2500pts.

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Eldar aspect warrior foot lists -- which will all have fleet making them as fast as bikes/jump packs.
   
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chaos daemons! deep strike getting a buff of some sort will make this whole army OP! JK, dobut it'll change much

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Ripper Swarms.

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They will not do anything to make vehichles less viable. GW loves the fact that with 5th edition everthing needs a transport. They got to sell you an expensive vehichel and you still needed to buy the troops inside them. No way they take a step back from that. This is also the reason most jump infantry are terrible in 5th edition. They may make jump infantry/fast infantry better to sell the models but I think that is a 50/50 prop at best.
   
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Oregon, USA

I'd not be shocked if they turned that around, actually.

Most armies you see these days are tank-heavy, with little in the way of infantry.

If you then make infantry more important (and co-incidentally up the cost of the infantry boxes ) and make vehicles the deathtraps they used to be, people will be forced to buy up tons of expensive infantry to compete. If you make the vehicle mandatory (like with some Tau units) all the better for GW...

I don't care too much if this happens, as i have all the infantry i need for my Orks, and my Daemons don't get to have rides anyway.

My DE will keep fielding their vehicles anyhow as they look so awesome


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This message was edited 2 times. Last update was at 2012/04/04 16:57:51


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Triarch Praetorians. I'd love to use them, but currently their I2 and lack of invul save makes them yucky at almost everything. However, if we're going by 6th "leaked" rules, (not that those are true, but what else have we got to go by,) then things like assaulting after DS and the Alpha Strike rule will make these guys awesome as Super Scarabs and great for reinforcing piles of CC.

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Cog-Polisher.

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I think they might push fliers and anti air.

IG got Valkyries/Vendettas, Blood Angels got Storm Raven, Tyranids got Harpy, Dark Eldar got fighters and bombers, Grey Knights got Storm Raven.

Giving every codex fliers and some sort of anti air unit like a Hydra or Eldar Firestorm would push sales of things that people don't already have.
   
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ZebioLizard2 wrote:

Ogryn will always be crap


I pray they do like fantasy, make a "Infantry" and "Monstrous Infantry" and give them different rules.

That sounds like it would work. Don't play fantasy though, so what is the difference?
   
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wraithguard: combination of new transport rules or new transport and bringing back craftworld lists (gotta sell the new plastic or finecast models somehow!).

aspects in general, especially hawks, spiders and spears: lower points cost, less reliance on transports. I could see all three of those getting some rules boosts as well.

ranger/pathfinders: bring back craftworld lists and revising sniper rules.

Firestorm: will be in new codex and will get a major points drop.

Infiltrate will be the new black.

 
   
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Buttons wrote:
ZebioLizard2 wrote:

Ogryn will always be crap


I pray they do like fantasy, make a "Infantry" and "Monstrous Infantry" and give them different rules.

That sounds like it would work. Don't play fantasy though, so what is the difference?


Monstrous infantry, well to translate some things that would do well.

Things that don't translate over:
Rank up better
More supporting attacks

Things that would:
Stomp Attack:
A model with this special rule can make a Stomp in addition to its other close combat attacks. A Stomp has the Always Strikes Last special rule, and inflicts 1 automatic hit, at the model's Strength, on one enemy infantry, war beasts or swarm unit in base contact with the model.


To make ranking up better and with more supporting attacks, I believe that monstrous infantry should be able to gain double CCW from any sort of weapon weapon (regardless if heavy or not), on a charge they gain an additional +2 attacks.

Ranking up: Maybe they gain additional toughness against infantry attacks in melee that isn't a power weapon.

Maybe even being relentless if they do carry a heavy weapon.

This message was edited 3 times. Last update was at 2012/04/05 02:13:59


 
   
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Vasarto wrote:Useless stuff in my codex I hope will be imporved


Space Wolves:

Blood claws
Sky Claws
Bikers
Scouts

All of these are useless units in the Space wolf codex and hope they will be better


Orks:

Flash Gitz
Storm Boyz
Komanndos - only useable in the lowest numbers with snikrot.

Looted wagons
Tank Bustas
Weird Boys
Bikers...not nob bikers
Wazdakka needs to be much lower points and so does ghazzy.

Much much more options all around.

than orks be epic again!


Space wolf scouts are EPIC!!! They do not need to be classed as "useless" (says the dark angels player)

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Space wolf scouts are EPIC!!! They do not need to be classed as "useless" (says the dark angels player)


They can take melta's, melta bombs, and attack from the backboard, they are probably one of the greater threats space wolves can toss out.
   
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Infiltrating units such as SM scouts and Ork kommandos will be much more dangerous.

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I think swooping hawks would be better. In the leaked rules they counted as flyers im pretty sure. So hopefully would be harder to kill. I still run them anyways there a great Wtf BOOM unit. But i want a little more for 21 points.



 
   
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English Assassin wrote:I live in hope that Devastators will get a points cut sufficient to make them worth using.

I agree. ML Long Fangs are too expensive.


I'm looking forward to seeing Praetorians become even remotely worth their points.
   
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I hope that snipers will be a threat like they are supposed to be. Long range and killy. Right now they are just meh.

 
   
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Yes. I run a weird mix of trukks, BW's, Nobs and Nob Bikers and, modesty aside, I have won pretty much every game I can remember. I love Orks .

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I have two theories of unit genres they could make suddenly vastly better with just main rules changes:
1. anything with Sniper weapons.
2. Jump Infantry.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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I hope Bikers in general become a little better (or rather a little cheaper). I love bikers but they pretty much stink in every codex I think. It they weren't so expensive they'd be used a lot more, at least in my armies.

Also, the Leman Russ Punisher. So much potential.....so much fail lol. I hope it gets a buff or point reduction.....or both.

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I hope they re-adjust the Guard points economy via improving the special rules for the Punisher, Vanquisher, and Eradicator and improving Ratlings wholesale.

This message was edited 1 time. Last update was at 2012/04/05 17:05:20


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Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).

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Chesh wrote:Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).


Why Jump Packs? Most snipers have Scout or Infiltrate anyway, so jump packs would be useless, especially since sniper weapons are heavy.

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bmoleski wrote:
Chesh wrote:Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).


Why Jump Packs? Most snipers have Scout or Infiltrate anyway, so jump packs would be useless, especially since sniper weapons are heavy.


Maybe he means Jet Packs?

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BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
 
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