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Made in us
Lone Wolf Sentinel Pilot




martin74 wrote:Maybe Ogryns will be great in 6th. Not by rules, but, the new guard codex might make them playable. Only if GW would make the models affordable.

Ogryn will always be crap. We just have to accept that GW doesn't like freaks, they killed the Squats, Ogryn are overpriced and have no power weapons (not that they need them, but they would be nice), and Ratlings fall apart if anything looks at them, and God help you should anyone assault them.
   
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Roaring Reaver Rider






Warwickshire

TedNugent wrote:
nomsheep wrote:Green Tide, BIke list??? etc



NOm




Are they any good?


Yep, greeen tide has the numbers to take many wounds and keep coming at you, you litterally can't kill them all.

Bike lists are small but can be put to devastating effect. any well run bike list is damn near impossible to kill.

Nom
   
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Lone Wolf Sentinel Pilot





Fort Benning, Georgia

I love Sentinels, and use them all the time, but I hope there is some new walker rules to make them more efficient.

That or making 10 man non suicide stormtrooper units viable. But that one really relies on the codex more than a rule set.
   
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Short answer: Yes.

Long answer: Yyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeeeesssssssssssssssssssss.

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Longtime Dakkanaut





Hopefully vehicles get a huge downgrade. Worse penetration charts, auto pinned units when they explode or wreck, make wounds like dangerous terrain, so MEQ super armor can't save them...

Then maybe people will field bikers or jump infantry again. Oh and give bikers and jump infantry some price decreases or some better special rules.
   
Made in us
Hellacious Havoc






Fire warriors need a much needed boost, at least give em BS 4 and make em 12 points a piece. I'd like to also see viable Kroot and cheaper battlesuit upgrades. But this would be in the new tau codex and has nothing to do with six edition..... but damnit i already typed this and your gonna read it



Happiness is a delusion of the weak.
 
   
Made in gb
Roaring Reaver Rider






Warwickshire

lakemacleod wrote:Fire warriors need a much needed boost, at least give em BS 4 and make em 12 points a piece.

Fire warriors are fine as they are. They are a decent shot, reletavily cheap, decent armour and str 5 standard rifles.

I'd like to also see viable Kroot and cheaper battlesuit upgrades.

Agreed

But this would be in the new tau codex and has nothing to do with six edition..... but damnit i already typed this and your gonna read it


I will not.

Nom
   
Made in us
Been Around the Block




Oklahoma City

Harpies, Lictors, Biovores and Pyrovores, and Venomthropes will be a "must have" for every Tyranid army. You heard it here first.

Zarryiosiad

"There is one rule, above all others, for a man. Whatever comes, face it on your feet." -- al'Lan Mandragoran 
   
Made in us
Longtime Dakkanaut





I think tau need to be a little cheaper, and some kind of close combat options on the suits. They shouldn't just auto lose if they get assaulted, give em options for PW or PF.
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

Emerett wrote:Vindicator.

I've always wanted an excuse to run 3.


Vindicator spam is like predator spam:

REally, really really annoying.

And effective.

Don't know what you're complaining about

 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Kevlar wrote:I think tau need to be a little cheaper, and some kind of close combat options on the suits. They shouldn't just auto lose if they get assaulted, give em options for PW or PF.


They should Auto lose CC, but have a gak ton of options to avoid it. I play Tau for two reasons: They are shooty and I dig Giant Robots. I don't want them to start getting Power Wepons of any kind (Farsight can go die in an Ork Waagh). That will begin the descent to Tau become an Army with a Unique feel to Blocky Elder.

/rant


I'm putting my money down on Nurgle Units in the Daemon Codex: Specifically the Beasts of Nurgle. Something like SnP+ FNP= 3+ FNP that you always get is what I'm putting my money on.


 
   
Made in us
Lone Wolf Sentinel Pilot




Kevlar wrote:I think tau need to be a little cheaper, and some kind of close combat options on the suits. They shouldn't just auto lose if they get assaulted, give em options for PW or PF.

No, god no. Tau should be an army that must stay out of CC. Honestly the only thing the Tau need if anything is the ability to remain out of CC, they should remain the same doctrine wise, a pretty mobile, high firepower, mid range army that is worthless in CC. The only thing the IG have as far as CC units are rough riders and Ogryn, the latter cost as much as terminators except they have a crappy 5+ save and no power weapons, and the former are pretty weak all around only having one shot which they rarely get since they are so soft.
   
Made in au
Norn Queen






Pyrovores.

I mean, GW want to sell some of those models, right?
   
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Mutated Chosen Chaos Marine







Chaos Spawn are gonna be baws.
   
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Infiltrating Broodlord





Codex Space Marines Tech marine is my guess. Chaos Space marine Possessed is another guess.

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Sister Vastly Superior




Colorado

Boss GreenNutz wrote:Who says no one uses TankBustas? There are at least 10 in every one of my Ork lists.


Hopefully a game style based around 'elite' units may arise from the 6th edition, like the use of specialized troops and characters.


That would be a bad move IMO but has happened now. You don't need to wait for 6th ed for that. Take a look at SW and TWC/Longfang spam. You'll find few to no lists without them. What they need to bring back is "troops should make up the bulk of every army". If anything there should be a formula requiring X troop slots be filled for Y slots combined of other force org slots.


I used tank bustas!....in dawn of war 2. Fill pop cap with tank bustas, aim at opponents army, click their special rocket barrage ability all at once. Look away from the screen to prevent lag, watch as your opponents computer crashes. Good times.

When in doubt burn it, then burn yourself for doubting. 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

Useless stuff in my codex I hope will be imporved


Space Wolves:

Blood claws
Sky Claws
Bikers
Scouts

All of these are useless units in the Space wolf codex and hope they will be better


Orks:

Flash Gitz
Storm Boyz
Komanndos - only useable in the lowest numbers with snikrot.

Looted wagons
Tank Bustas
Weird Boys
Bikers...not nob bikers
Wazdakka needs to be much lower points and so does ghazzy.

Much much more options all around.

than orks be epic again!

   
Made in us
Longtime Dakkanaut






Dallas Texas

Anything that moves fast.

Eldar/Dark Eldar jetbikes and hellions. Bikes for SM.

5000+ pts. Eldar 2500pts
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Been Around the Block




Sweden

Smitty0305 wrote:Anything that moves fast.
Eldar/Dark Eldar jetbikes and hellions. Bikes for SM.

Agree.... but it means that necron wraiths also will be stronger

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Mutilatin' Mad Dok





Medford Oregon

Kajon wrote:
Smitty0305 wrote:Anything that moves fast.
Eldar/Dark Eldar jetbikes and hellions. Bikes for SM.

Agree.... but it means that necron wraiths also will be stronger


Is that a bad thing?

   
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Tzeentch Veteran Marine with Psychic Potential






Victoria, B.C. Canada

Come on Thousand Sons. AP3 Bolting the countryside.



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TedNugent wrote:
nomsheep wrote:Green Tide, BIke list??? etc



NOm




Are they any good?


Green tide won a tournament I was in over the weekend Retcon

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http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
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Beautiful and Deadly Keeper of Secrets






Ogryn will always be crap


I pray they do like fantasy, make a "Infantry" and "Monstrous Infantry" and give them different rules.
   
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Mutilatin' Mad Dok





Medford Oregon

I hope they make Killa Kans Elite choices and give Orks more Mech and Boss characters.

OH and more options for units.

   
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Florida

Vanilla Marine Devastors.

SickSix's Silver Skull WIP thread
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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

I just have a feeling Jump Infantry will get some handy little bonuses. Across the board, they seem to be one of the unit types that is most lacking.

I also have a feeling that Defilers will be amazing when the next Chaos book comes out. They've already got a huge, pretty cool looking model, but I've never seen one hit the table.

This message was edited 1 time. Last update was at 2012/04/03 15:04:39


   
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Dakka Veteran




Somewhere in the Galactic East

Crossing of my fingers that Sniper weapons are way better than this edition (get well soon Ratlings). Maybe a -2 to pinning checks.

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Regular Dakkanaut



United Kingdom

Zarryiosiad wrote:Harpies, Lictors, Biovores and Pyrovores, and Venomthropes will be a "must have" for every Tyranid army. You heard it here first.

Zarryiosiad


I was going to say pyrovores, look good but utterly suck at the moment.

Harpies are another good call, no model, hard to convert and rubbish when used = pointless.

Biovores are pretty decent, cheap artillery. Not as good as IG artillery but they are only 45 points each. They work well against certain opponents, those with lots of weaker infantry, say Tau and IG.

Venomthropes are massively, massively underrated. They provide a massively worthwhile cover save for entire units. This gets around the shocking lack of invulnerable saves in a nid army. They greatly reduce the losses suffered by advancing nids (and what else do nids do?) allowing far more to get into combat and do what they do best, they also force the enemy to think hard do they shoot the venomthropes and risk letting the hormies slip in close or ignore them and suffer the reduced losses due to their cover save. Add to that the fact that they are quite hard-hitting themselves in cc and you have a good unit. They can kill a lot of stuff with their poisoned attacks. I love them and the models are lovely on top of that. Take 3 venomthropes in a brood and stretch them out, put them withing 6" of three broods of 30 hormies. Rush forward and watch anyone sweat as they weigh up the risks of whom to shoot.

Quis custodiet ipsos custodes? 
   
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Regular Dakkanaut





Allow Deep Striking Units to assault if they pass a test, 2+, 3+, Leadership test, etc.
Daemons...muhahaha.

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Between Alpha and Omega, and a little to the left

Based on the leaked rule book jump infantry, bikes, cavalry, and deep striking units in general got quite a boost

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