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![[Post New]](/s/i/i.gif) 2012/06/16 15:04:07
Subject: Re:6th ED. What do you want?
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Ladies Love the Vibro-Cannon Operator
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Grey Templar wrote:Or rather putting in levels of ID and EW.
Level 1 ID = weapons that are double your Toughness
Level 1 Eternal Warrior = Immune to Level 1 ID, instead suffer 2 wounds from double your toughness wounds. This is standard on all ICs and MCs.
Level 2 ID = Activated Force Weapons
Level 2 ID = Immune to Level 1 and Level 2 ID, instead suffer 2 wounds from Level 2 and Level 1 instant death wounds. This would be things that have EW currently.
Levels will make life for the gamers more complicated. I thought GW would put an emphasis on new players?
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/06/16 15:07:55
Subject: Re:6th ED. What do you want?
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Longtime Dakkanaut
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Grey Templar wrote:I don't understand why FnP needs a nerf. Is it that OP?
For Dark Eldar its practically the only thing they have as far as saves go.
For BAs it's kinda their thing. Mathematically its a conditional 2+ save for their Assault Marines and it comes from ICs that can get sniped out.
Why does it need nerfing?
It doesn't, BA do. 100 points for army wide FNP and FC is regarded as pretty ott by many. Not everyone can charector snipe you know, or have the capacity to single out an MEQ IC in CC.
Grey Templar wrote:When spammed, Autocannons are murder against Chimeras and lower armor(while also being decent against infantry)
Only way to cheaply do that is with Hydras. Otherwise I really can't see them being effective at all. You've got to hit, 6s to penetrate, probably a 4+ cover, and 5s and 6s to glance. As a mech guard player, I've never had them worry me...
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/16 15:08:09
Subject: Re:6th ED. What do you want?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Depends on other changes. If they make things simpler elsewhere it will be fine to add some additional levels of detail.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/16 15:09:17
Subject: 6th ED. What do you want?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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I think the issue is that Matt Ward and his contemporaries have been handing FnP out like it was candy, and now that it's absolutely everywhere, it has to be nerfed.
Also, judging from the rumours so far, it looks like the game is moving more towards Warhammer 40k: Fantasy in Space. Which just totally turns me off from the game as it is.
Random charge distance is the major offender for me so far. So what I want most of all is for that to not be true.
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![[Post New]](/s/i/i.gif) 2012/06/16 15:13:01
Subject: Re:6th ED. What do you want?
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Rampaging Khorne Dreadnought
Wollongong, Australia
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Grey Templar wrote:I don't understand why FnP needs a nerf. Is it that OP?
For Dark Eldar its practically the only thing they have as far as saves go.
For BAs it's kinda their thing. Mathematically its a conditional 2+ save for their Assault Marines and it comes from ICs that can get sniped out.
Why does it need nerfing?
Cover I agree with, or at least we need a comprehensive definition of cover in the rule book.
They are handing out too many FNP, Dark Eldar I can accept but not Blood Angels and other books. Automatically Appended Next Post: wuestenfux wrote:Grey Templar wrote:Or rather putting in levels of ID and EW.
Level 1 ID = weapons that are double your Toughness
Level 1 Eternal Warrior = Immune to Level 1 ID, instead suffer 2 wounds from double your toughness wounds. This is standard on all ICs and MCs.
Level 2 ID = Activated Force Weapons
Level 2 ID = Immune to Level 1 and Level 2 ID, instead suffer 2 wounds from Level 2 and Level 1 instant death wounds. This would be things that have EW currently.
Levels will make life for the gamers more complicated. I thought GW would put an emphasis on new players?
 You should have a look at Fantasy. 40K is simple compared to Fantasy.
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This message was edited 1 time. Last update was at 2012/06/16 15:14:09
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![[Post New]](/s/i/i.gif) 2012/06/16 15:22:43
Subject: 6th ED. What do you want?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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It's not hard to be simpler than a convoluted mess.
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![[Post New]](/s/i/i.gif) 2012/06/16 15:28:30
Subject: 6th ED. What do you want?
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Crazed Spirit of the Defiler
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Fafnir wrote:It's not hard to be simpler than a convoluted mess.
well said
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 16:50:47
Subject: 6th ED. What do you want?
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Regular Dakkanaut
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kronk wrote:It seems like we have had this thread a few times already...
Anyway, I want to see more game types and fewer groupies. Really, it gets so hard to complete a game with all of the groupies hanging around...
do you mean people watching, or are you making a joke about ladies loving the 40k? Automatically Appended Next Post: Wrakkar wrote:martin74 wrote:Psychic powers change. I like the idea of random powers, like WHFB spells. Also, a certain number to hit with the dice roll, not, well, I have leadership 10 so, this is going to happen, only two chances for it not to (5/6, 6/6).
Feel No Pain. Doesn;t make sense how a model with 5+ save can have a 4+ FNP. I think FNP needs to be more on a 5+, less than 50% chance of a save.
Good point, I can't imagine any surgeon saying this:
Guardsman: "Will he make it, dock?"
Surgeon: "Well, his arm, spleen, liver, stomach, small intestine, bladder, spine and most of his skull were blown apart when he was hit with that high-explosive anti-tank krak missile. He lost about 80% of his blood before we got to him, shrapnel has embedded most of his body, and all I have is a bandage, some cream, and a staple gun... I'd say his chances are about 50/50."
feel no pain doesn't give you saves from ID only normal wounds. so a T3 getting hit with a krak doesn't get a FNP roll.
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This message was edited 1 time. Last update was at 2012/06/16 16:52:51
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![[Post New]](/s/i/i.gif) 2012/06/16 17:17:50
Subject: 6th ED. What do you want?
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Rampaging Khorne Dreadnought
Wollongong, Australia
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Fafnir wrote:It's not hard to be simpler than a convoluted mess.
I disagree with your statement. Fantasy is not a mess.
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![[Post New]](/s/i/i.gif) 2012/06/16 17:23:11
Subject: 6th ED. What do you want?
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Crazed Spirit of the Defiler
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phoenixrisin wrote:kronk wrote:It seems like we have had this thread a few times already...
Anyway, I want to see more game types and fewer groupies. Really, it gets so hard to complete a game with all of the groupies hanging around...
do you mean people watching, or are you making a joke about ladies loving the 40k?
Automatically Appended Next Post:
Wrakkar wrote:martin74 wrote:Psychic powers change. I like the idea of random powers, like WHFB spells. Also, a certain number to hit with the dice roll, not, well, I have leadership 10 so, this is going to happen, only two chances for it not to (5/6, 6/6).
Feel No Pain. Doesn;t make sense how a model with 5+ save can have a 4+ FNP. I think FNP needs to be more on a 5+, less than 50% chance of a save.
Good point, I can't imagine any surgeon saying this:
Guardsman: "Will he make it, dock?"
Surgeon: "Well, his arm, spleen, liver, stomach, small intestine, bladder, spine and most of his skull were blown apart when he was hit with that high-explosive anti-tank krak missile. He lost about 80% of his blood before we got to him, shrapnel has embedded most of his body, and all I have is a bandage, some cream, and a staple gun... I'd say his chances are about 50/50."
feel no pain doesn't give you saves from ID only normal wounds. so a T3 getting hit with a krak doesn't get a FNP roll. 
Sorry, I should have wrote "Soldier" instead of "guardsman", that would make it more applicable. But my point still stands
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 17:52:02
Subject: Re:6th ED. What do you want?
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Krazed Killa Kan
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Less Invulnerable saves - and less army-wide Power Weapons
No changes to cover save mechanics
IMHO both Missile Launchers and Lascannons should be better against AV, but I'm not sure if that might require army-specific Codex tweaks to make it happen.
PS, IMO if you're going to have scaled Eternal Warrior and Instant Death, it should be the Opposite - because of the fact that an army has army-wide Force Weapons
e.g.
Level 1 ID = Activated Force Weapons
Level 1 Eternal Warrior = Immune to Activated Force Weapons
Level 2 ID = Weapons that are double your Toughness
Level 2 EW = immune to Level 2 ID
Level 3 EW = Immune to Level 1 and 2 ID
Or better yet, give Librarians a different Force weapon from GKs, so that there is some actual opportunity cost attached to it and you can make it fulfill it's intended function (being a counter to ICs and multi-wound models).
IMO this game needs to have more in the way of hard counters. This is why Invulnerable saves are a stupid mechanic for most models. Also, there should be no Assault penalty for assaulting into cover.
Wrakkar wrote:
Sorry, I should have wrote "Soldier" instead of "guardsman", that would make it more applicable. But my point still stands 
No, it doesn't, because no models in this game short of ICs have T5 and FNP. So what you're talking about is for instance Mad Dok Grotsnik or Chaplain Cassius, which doesn't work. A good example would be the story in the Ork Codex about when Ghazghkull Thraka got his skull blown apart and brain fragments were leaking everywhere and Mad Dok Grotsnik fixed him up with an Adamantium Skull before he became the Prophet of the WAAAGH. He was fine because he is T5 like a boss (or in this case, a Warboss, which also get FNP saves).
The game designers are fortunately not stupid enough to give a unit with T5 a FNP save.
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This message was edited 1 time. Last update was at 2012/06/16 17:55:51
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/06/16 18:27:59
Subject: Re:6th ED. What do you want?
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Beautiful and Deadly Keeper of Secrets
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and it comes from ICs that can get sniped out.
When did everyone get vindicare assassins? I'd love an orky one!
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![[Post New]](/s/i/i.gif) 2012/06/16 18:33:54
Subject: Re:6th ED. What do you want?
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Ladies Love the Vibro-Cannon Operator
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ZebioLizard2 wrote:and it comes from ICs that can get sniped out.
When did everyone get vindicare assassins? I'd love an orky one!
An orky one with BS 2. Great value!
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2012/06/16 18:44:45
Subject: Re:6th ED. What do you want?
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Crazed Spirit of the Defiler
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wuestenfux wrote:ZebioLizard2 wrote:and it comes from ICs that can get sniped out.
When did everyone get vindicare assassins? I'd love an orky one!
An orky one with BS 2. Great value!
Just get six
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/17 00:36:31
Subject: 6th ED. What do you want?
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Hardened Veteran Guardsman
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Wrakkar wrote:martin74 wrote:Psychic powers change. I like the idea of random powers, like WHFB spells. Also, a certain number to hit with the dice roll, not, well, I have leadership 10 so, this is going to happen, only two chances for it not to (5/6, 6/6).
Feel No Pain. Doesn;t make sense how a model with 5+ save can have a 4+ FNP. I think FNP needs to be more on a 5+, less than 50% chance of a save.
Good point, I can't imagine any surgeon saying this:
Guardsman: "Will he make it, dock?"
Surgeon: "Well, his arm, spleen, liver, stomach, small intestine, bladder, spine and most of his skull were blown apart when he was hit with that high-explosive anti-tank krak missile. He lost about 80% of his blood before we got to him, shrapnel has embedded most of his body, and all I have is a bandage, some cream, and a staple gun... I'd say his chances are about 50/50."
Feel no pain doesn't work for Guardsmen once a weapon is past strength 5 anyway. So your example of a krak missile is invalid. Heavy bolter would have been a better example or hell a pulse rifle. Your 50/50 chances end one step above that.
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Infantry leads the way! |
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![[Post New]](/s/i/i.gif) 2012/06/17 00:49:29
Subject: 6th ED. What do you want?
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Jovial Junkatrukk Driver
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GK Nerf,
Twin-linked weapons re-write (the current rules work but dont make much sense)
Wound allocation fix
Instant Kill fix
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/06/17 02:06:47
Subject: 6th ED. What do you want?
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Been Around the Block
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I'd like more control over reserves, players with different missions, force organisation flexibility + being able to shoot heavy weapons out of vehicles that have moved
Would be funny to see a rule that meant passangers in an opened top vehicle have to roll to see if they held on whilst their vehicle went flat out (aka see passangers get thrown from their vehicles and die)
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This message was edited 1 time. Last update was at 2012/06/17 02:12:05
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![[Post New]](/s/i/i.gif) 2012/06/17 21:45:36
Subject: Re:6th ED. What do you want?
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Mutating Changebringer
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because no models in this game short of ICs have T5 and FNP.
Deathguard? Plague Bearers? Or did I miss something more relevant in a previous post?
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![[Post New]](/s/i/i.gif) 2012/06/17 23:06:10
Subject: 6th ED. What do you want?
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Regular Dakkanaut
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Actually Plague Marines are a 4(5) on toughness. Its like the toughness on Bikers so it can be gotten around. Plaguebearers on the other hand are a true T5 and get FNP and laugh at Krak Missiles...all for 15 points a model. Guess it was intended to offset the Daemon Princes in the Daemon Codex having to pay 60 points for wings...
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![[Post New]](/s/i/i.gif) 2012/06/18 00:58:41
Subject: 6th ED. What do you want?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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That, and the fact that that's about all that they have.
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![[Post New]](/s/i/i.gif) 2012/06/18 01:28:57
Subject: 6th ED. What do you want?
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Beautiful and Deadly Keeper of Secrets
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Fafnir wrote:That, and the fact that that's about all that they have.
They aren't that bad if they get tied up by a MC..But yeah they really don't have much compared to the other two besides durability, unless you are using an epidemus list against a footslogger army.
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This message was edited 2 times. Last update was at 2012/06/18 01:29:21
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![[Post New]](/s/i/i.gif) 2012/06/18 15:02:29
Subject: 6th ED. What do you want?
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Twisted Trueborn with Blaster
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Lances that can reliably damage vehicles.
That'd be nice.
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![[Post New]](/s/i/i.gif) 2012/06/18 19:10:34
Subject: Re:6th ED. What do you want?
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Lieutenant Colonel
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I would like a complete re-write focusing on the gameplay of 40k.
Rather than the continued mutilation of WHFB game mechanics and patching them up to try to make a rule set that sort of fits sometimes ....
As reguards to Instant Death and Eternal Warrior.
Whats wrong with weapon damage(Strenght alternative ) vs Damage threshold.(Toughness alternative.)
Compare weapon damage to target Damage Threshold,
Eg Melta Gun Damage 2xD6
Tyranid Hive tyrant damage threshold 3.
If the melta gun rolls over 3 the HT looses 1 wound.
If the melta gun rolls over 6 the HT looses 2 wounds.
if the melta gun rols over 9 the HT looses 3 wounds.
I haver a simple alternative to AP that covers all units , without resorting to additional rules too!
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![[Post New]](/s/i/i.gif) 2012/06/18 21:01:43
Subject: Re:6th ED. What do you want?
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Tough Tyrant Guard
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Hmmm... I'd definitely like to see the removal of forcing 25 armor saves on any of my TMC because someone charged my termagants, killed them all, and had 1 model in b2b with my MC. Annoying to lose a model when no wounds were actually dealt to it.
Also, a rule some of my friends and I have come up with, is that a model can only sweep as many models as it has attacks on the charge i.e. a SM captain killing 1 fire warrior in CC because he whiffed all but 1 swing, then sweeping the remaining 11 because fire warriors cannot hit things to save their lives (literally) is a bit ridiculous. Instead, said captain (for argument purposes is equipped with PW/ BP) can only sweep 5 models, which makes complete sense.
ID does need to change to some degree, but some of it also makes sense. Can I see Kharn the betrayer surviving a force weapon due to his chaos allegiance? absolutely. Do I see him surviving a rail gun passing through his torso? no. It's a freaking rail gun.
Make having your transport blown up/crushed/evaporated in a violent way have more of an impact than "I took an ap- bolter round to the spleen" Open top vehicles should have some waylay in this regard because the occupants will be ejected from the vehicle, rather than have it collapse on them.
More use of true buildings, and advantages/disadvantages for being in them. If you are on the third story of a building when a battlecannon blasts out the two floors below you.. well.. gravity has a surprise for you.
As stated a dozen times more game types. Battle missions goes some way to alleviate this, but some are completely OTT while others are completely idiotic.
Have some way to reduce the ubiquity of an invulnerable save, or have different kinds. Should your magic shield protect you from the death-fisting from a chaos champ? sure. Will it stop the plasma cannon fusillade from evaporating you from existence?? .. ... probably not....
More night/day/weather effects. Snow is murder on vehicles not equipped for it, in the same way that slogging through a swamp will not benefit a platoon of (non-catachan) guardsmen. Release more scenarios similar to Zone Mortalis.
Make FNP more scaled towards the unit, possibly to errata the means/methods.
Change allocation/cover. When the ML marine sitting out in the open gets hit by a lascannon, which conveniently reflects off his pauldron, hitting bolter marine 7.. hmm... well.. case & point.
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![[Post New]](/s/i/i.gif) 2012/06/18 21:05:41
Subject: Re:6th ED. What do you want?
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Regular Dakkanaut
Panama
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I want the orks to win.
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Keep up the fight! |
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![[Post New]](/s/i/i.gif) 2012/06/19 15:31:16
Subject: Re:6th ED. What do you want?
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Crazed Spirit of the Defiler
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StarHunter25 wrote:Hmmm... I'd definitely like to see the removal of forcing 25 armor saves on any of my TMC because someone charged my termagants, killed them all, and had 1 model in b2b with my MC. Annoying to lose a model when no wounds were actually dealt to it.
Also, a rule some of my friends and I have come up with, is that a model can only sweep as many models as it has attacks on the charge i.e. a SM captain killing 1 fire warrior in CC because he whiffed all but 1 swing, then sweeping the remaining 11 because fire warriors cannot hit things to save their lives (literally) is a bit ridiculous. Instead, said captain (for argument purposes is equipped with PW/ BP) can only sweep 5 models, which makes complete sense.
ID does need to change to some degree, but some of it also makes sense. Can I see Kharn the betrayer surviving a force weapon due to his chaos allegiance? absolutely. Do I see him surviving a rail gun passing through his torso? no. It's a freaking rail gun.
Make having your transport blown up/crushed/evaporated in a violent way have more of an impact than "I took an ap- bolter round to the spleen" Open top vehicles should have some waylay in this regard because the occupants will be ejected from the vehicle, rather than have it collapse on them.
More use of true buildings, and advantages/disadvantages for being in them. If you are on the third story of a building when a battlecannon blasts out the two floors below you.. well.. gravity has a surprise for you.
As stated a dozen times more game types. Battle missions goes some way to alleviate this, but some are completely OTT while others are completely idiotic.
Have some way to reduce the ubiquity of an invulnerable save, or have different kinds. Should your magic shield protect you from the death-fisting from a chaos champ? sure. Will it stop the plasma cannon fusillade from evaporating you from existence?? .. ... probably not....
More night/day/weather effects. Snow is murder on vehicles not equipped for it, in the same way that slogging through a swamp will not benefit a platoon of (non-catachan) guardsmen. Release more scenarios similar to Zone Mortalis.
Make FNP more scaled towards the unit, possibly to errata the means/methods.
Change allocation/cover. When the ML marine sitting out in the open gets hit by a lascannon, which conveniently reflects off his pauldron, hitting bolter marine 7.. hmm... well.. case & point.
As to your point about the lascannon and the ML marine, the idea is that he DOES get killed, but bolter marine 7 picks up the ML. Thus being realistic. Automatically Appended Next Post: Capt. Camping wrote:I want the orks to win.
Lol nope
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This message was edited 1 time. Last update was at 2012/06/19 15:31:53
If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/19 15:54:17
Subject: Re:6th ED. What do you want?
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Fixture of Dakka
Temple Prime
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I would really want monstrous creatures to be as good as vehicles, but knowing GW they'd likely just go and flip flop the vehicles vs monstrous creatures thing and make monstrous creatures vastly better than ground vehicles rather than attempt to balance the two.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2012/06/20 12:15:07
Subject: Re:6th ED. What do you want?
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Regular Dakkanaut
Panama
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LOL poor Orks
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Keep up the fight! |
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![[Post New]](/s/i/i.gif) 2012/06/20 12:51:23
Subject: 6th ED. What do you want?
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Road-Raging Blood Angel Biker
Eye of Terror
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I dont care about the boardgame, but i want the emperor reborn!
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![[Post New]](/s/i/i.gif) 2012/06/20 17:35:43
Subject: 6th ED. What do you want?
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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The nerfing of FnP gives me pause because I was going to start Death Guard in 6th. One of the armies that totally relies on FnP.
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Karyorhexxus' Sons of the Locust: 1000pts |
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