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![[Post New]](/s/i/i.gif) 2012/06/15 18:29:27
Subject: Re:6th ED. What do you want?
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Loyal Necron Lychguard
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Which is fine. As a 90 point model with a pretty nice array of offensive abilities, it really doesn't need any form of EW of ID protection. A 250 point MC the size of a small house should not get wiped from the table because a single 20 point marine got in a single lucky hit...especially when you can field an entire army of said marines.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/06/15 18:32:00
Subject: 6th ED. What do you want?
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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Well Daemons MCs are immune to ID but the GK can ID them anyways, don't see why other MCs should be to much more protected against ID(but a little would be nice).
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/15 18:48:27
Subject: Re:6th ED. What do you want?
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Loyal Necron Lychguard
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As fluffy as it might be, I personally think that it's just as rediculous for demons as well, if not more so.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/06/15 18:52:47
Subject: 6th ED. What do you want?
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Pyromaniac Hellhound Pilot
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Psychic powers change. I like the idea of random powers, like WHFB spells. Also, a certain number to hit with the dice roll, not, well, I have leadership 10 so, this is going to happen, only two chances for it not to (5/6, 6/6).
Feel No Pain. Doesn;t make sense how a model with 5+ save can have a 4+ FNP. I think FNP needs to be more on a 5+, less than 50% chance of a save.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/06/15 18:58:44
Subject: 6th ED. What do you want?
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Grim Dark Angels Interrogator-Chaplain
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I also like the idea of making MC immune to ID, i would also go on to say they should be immune to removed from play too... damn jaws lol
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![[Post New]](/s/i/i.gif) 2012/06/15 19:10:50
Subject: 6th ED. What do you want?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Formosa wrote:I also like the idea of making MC immune to ID, i would also go on to say they should be immune to removed from play too... damn jaws lol
They face ID relatively rarely, this would be unnecessary. Most MC's only have to worry about it from Force Weapons (relatively rare outside of GK's and they can put on enough wounds to kill it anyway often enough) and a few random relatively rare powers/weapons, which, aside from Jaws, aren't often seen, and Jaws is a power that needs to be removed and reworked entirely anyway.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2012/06/15 19:25:09
Subject: 6th ED. What do you want?
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Decrepit Dakkanaut
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It seems like we have had this thread a few times already...
Anyway, I want to see more game types and fewer groupies. Really, it gets so hard to complete a game with all of the groupies hanging around...
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/06/15 19:26:57
Subject: 6th ED. What do you want?
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Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
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A hard nerf to jaws would be great to see in 6th(wont happen but needed), the other remove from play abilities are just rarely used because they are expensive and unreliable(at best). I never even field them anymore with my necron(unless I field a lith and have no choice) because their are much better uses for those points, my lord could take a Tesseract labyrinth but for 5 less points I can take mind shackle scarabs and the scarabs will perform significantly better than a 1 shot remove from play weapon.
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Blood for the bloo... wait no, I meant for Sanguinius! |
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![[Post New]](/s/i/i.gif) 2012/06/15 20:44:06
Subject: 6th ED. What do you want?
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Crazed Spirit of the Defiler
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martin74 wrote:Psychic powers change. I like the idea of random powers, like WHFB spells. Also, a certain number to hit with the dice roll, not, well, I have leadership 10 so, this is going to happen, only two chances for it not to (5/6, 6/6).
Feel No Pain. Doesn;t make sense how a model with 5+ save can have a 4+ FNP. I think FNP needs to be more on a 5+, less than 50% chance of a save.
Good point, I can't imagine any surgeon saying this:
Guardsman: "Will he make it, dock?"
Surgeon: "Well, his arm, spleen, liver, stomach, small intestine, bladder, spine and most of his skull were blown apart when he was hit with that high-explosive anti-tank krak missile. He lost about 80% of his blood before we got to him, shrapnel has embedded most of his body, and all I have is a bandage, some cream, and a staple gun... I'd say his chances are about 50/50."
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/15 21:13:46
Subject: 6th ED. What do you want?
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Shas'o Commanding the Hunter Kadre
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Knowing GW...
SW, GK and BA will take a hit in power, forcing more sales of models on the whole.
Vehicles for 6th won't be anywhere near as good as they are now, so less sales for those, since it doesn't make GW as much money.
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![[Post New]](/s/i/i.gif) 2012/06/15 21:32:50
Subject: 6th ED. What do you want?
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Jovial Junkatrukk Driver
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Change ID and wound allocation, and re-balance some units and armies (GK im looking at you!).
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motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/06/16 02:27:18
Subject: 6th ED. What do you want?
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Mutated Chosen Chaos Marine
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I'd like less emphasis on vehicles, mostly cuz I hate building and painting them lol.
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![[Post New]](/s/i/i.gif) 2012/06/16 02:39:18
Subject: 6th ED. What do you want?
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Regular Dakkanaut
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Tone down the wound allocation nonsense.
If you are going to make it 1. Move 2. Assault 3. Shoot, then I think you should remove Assault Ramps and make everything able to charge out of a vehicle. If random charge distances are in can you see yourself in this situation..
"Ok, I am 2 inches away from the enemy squad. I could try to charge into them but there is always the possibility I could roll snake eyes and come up short, I guess I will have to try to shoot them instead."
I had this scenario happen and it cost me a tournament because I rolled 2d6 to move through difficult terrain and rolled snake eyes. Now you are telling me that its going to be 2d6 in the open field?
Omg I don't know who put this in but its stupid....so stupid
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![[Post New]](/s/i/i.gif) 2012/06/16 03:14:24
Subject: Re:6th ED. What do you want?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The real question is will you be able to shoot if you assault the enemy, wipe the squad, and end the assault phase unengaged?
Could be quite interesting.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/16 03:39:09
Subject: Re:6th ED. What do you want?
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Tzeentch Veteran Marine with Psychic Potential
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Grey Templar wrote:The real question is will you be able to shoot if you assault the enemy, wipe the squad, and end the assault phase unengaged?
Could be quite interesting.
The way it works in fantasy is you charge in the movement phase. Then you have shooting. Then you fight the close combats you started in movement.
If it ends up working that way then no you won't be able to shoot.
That'd be ideal since Grey Knights have great assault shooting and great close combat ability, make them choose.
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This message was edited 1 time. Last update was at 2012/06/16 03:40:01
Change and change until Change is our master, for nothing neither God nor mortal can hold that which has no form. Change is the constant that cannot be changed.
No game of chess can be won without pawns, and this may prove to be a very long game.
http://www.youtube.com/watch?v=xLnIFn-iROE |
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![[Post New]](/s/i/i.gif) 2012/06/16 03:48:05
Subject: Re:6th ED. What do you want?
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Regular Dakkanaut
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They should also change the way embarked units can recover from their exploded/wreckeded unit. In 5th ed. they simply have to pass a pinning test, that's it. Even if they pass the test, they should have some kind of malus for shooting or assaulting (ex, shooting with BS1, no assaulting bonus , init 1 etc...), After all they have to exit the wreckage, I am pretty sure some of them even end up with the head in the engine or in the wheels, so they need minimum time to physically stand up and join the fight again...
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This message was edited 1 time. Last update was at 2012/06/16 03:50:04
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![[Post New]](/s/i/i.gif) 2012/06/16 03:54:43
Subject: Re:6th ED. What do you want?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Pinning does pretty much screw the unit for the next turn though, unless they get assaulted in which case nothing bad happens.
I think Pinning should do something in the assault phase. Maybe make the whole unit I1 for the phase.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/16 04:22:10
Subject: Re:6th ED. What do you want?
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Yellin' Yoof
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6th ED maybe weaken Vehicles?! Other then that 5th is a good book with a couple small problems. Yes you shot the front of my mob of Orks and ones in the back die, yes weird but without it the game would be broken sooo im all for balance that slightly makes the world weirder.
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1225 points
1500 Kan Wall
"A computer once beat me at chess, but it was no match for me at kick boxing." |
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![[Post New]](/s/i/i.gif) 2012/06/16 04:23:10
Subject: 6th ED. What do you want?
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Regular Dakkanaut
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I would make them I1 for the following assault phase because it would be extremely disorienting to be in a vehicle that just exploded. I say keep that you are in cover for the effects of shooting but I don't really see how being in the wreckage would protect you if the people are standing in the wreckage with you and your ears are ringing and your vision is blurry as hell
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![[Post New]](/s/i/i.gif) 2012/06/16 06:33:58
Subject: Re:6th ED. What do you want?
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Mutating Changebringer
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I'd like to see more purpose for the units.
With so many vehicles maybe a few senarios could be short table edge deployments.
Cover should have a whole chapter of the rule book dedicated to it. Not simply 4+ everywhere.
And the games should be faster. In other words, the only thing random should be Orks.
You'd think after 20k years of practice drop pods would land exactly where they were needed, plasmagunners wouldn't hold the trigger for so long ect.
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![[Post New]](/s/i/i.gif) 2012/06/16 11:52:06
Subject: Re:6th ED. What do you want?
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Crazed Spirit of the Defiler
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DeffDred wrote:I'd like to see more purpose for the units.
With so many vehicles maybe a few senarios could be short table edge deployments.
Cover should have a whole chapter of the rule book dedicated to it. Not simply 4+ everywhere.
And the games should be faster. In other words, the only thing random should be Orks.
You'd think after 20k years of practice drop pods would land exactly where they were needed, plasmagunners wouldn't hold the trigger for so long ect.
Sooo true. Only one thing I would like to point out: There are different saves for various types of terrain, for example, razor wire only gives a 6+ , while fortifications go all the way to 3+.
You could even have in a bunker "firing slits", in the style of castles for firing arrows: a small line for you to fire out of, that makes it nearly impossible to hit you. That could get a 2+ probably.
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 12:29:36
Subject: 6th ED. What do you want?
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Longtime Dakkanaut
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Buttons wrote:
It isn't too strong, especially not compared to Mech Guard, the main reason it is good is that people expect to face Mech Guard so are overwhelmed by the sheer number of models. If you plan to fight an army of terminators and end up fighting a green tide, odds are you won't do well. Pretty much foot guard is good because the meta is mechanized.
QFT. I won a game the other day as foot guard because my opponent was expecting mech spam and showed up to counter it. It was basically 1,000 points of foot guard vs about 500 points of assault marines, the other 500 points being laspreds and such.
If he knew he was fighting foot guard I'd have been boned
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/16 12:32:56
Subject: 6th ED. What do you want?
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Crazed Spirit of the Defiler
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This message was edited 1 time. Last update was at 2012/06/16 12:33:15
If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 12:36:03
Subject: 6th ED. What do you want?
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Longtime Dakkanaut
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Can't figure out if you're being tongue-in-cheek or not, but autocannons aren't much use against mechs...or anything, really.
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This message was edited 2 times. Last update was at 2012/06/16 12:36:23
Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/06/16 12:43:49
Subject: 6th ED. What do you want?
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Crazed Spirit of the Defiler
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Testify wrote:Can't figure out if you're being tongue-in-cheek or not, but autocannons aren't much use against mechs...or anything, really.
They can be useful on light armour, but I do admit they aren't the best.
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 14:15:48
Subject: Re:6th ED. What do you want?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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When spammed, Autocannons are murder against Chimeras and lower armor(while also being decent against infantry)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/16 14:30:30
Subject: Re:6th ED. What do you want?
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Crazed Spirit of the Defiler
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Grey Templar wrote:When spammed, Autocannons are murder against Chimeras and lower armor(while also being decent against infantry)
This.
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 14:32:09
Subject: 6th ED. What do you want?
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Rampaging Khorne Dreadnought
Wollongong, Australia
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Victory Points
Nerf of Cover
Nerf of FNP
No Wound allocation
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![[Post New]](/s/i/i.gif) 2012/06/16 14:35:55
Subject: 6th ED. What do you want?
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Crazed Spirit of the Defiler
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rockerbikie wrote:Victory Points
Nerf of Cover
Nerf of FNP
No Wound allocation
And while we're at it, HARDCORE mode  [jking]
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If you see slaanesh, just look away.
"I can't look away!!!"
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![[Post New]](/s/i/i.gif) 2012/06/16 15:01:57
Subject: Re:6th ED. What do you want?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I don't understand why FnP needs a nerf. Is it that OP?
For Dark Eldar its practically the only thing they have as far as saves go.
For BAs it's kinda their thing. Mathematically its a conditional 2+ save for their Assault Marines and it comes from ICs that can get sniped out.
Why does it need nerfing?
Cover I agree with, or at least we need a comprehensive definition of cover in the rule book.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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