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Made in gb
Crazed Spirit of the Defiler





The eye of terror

With 6th edition rules on it's way, many people are wondering how the game will change this time.
So, what would people here on dakka dakka like to see in the new rules?

If you see slaanesh, just look away.
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Made in us
Dark Angels Librarian with Book of Secrets






Less whining and gnashing of teeth?

/sarcasm

No more crazy wound allocation.
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

It would be nice to have a better wounding method, and I would also like to see a slightly less OP ID usage, as it doesn't feel right that a 5-wound MC or special character can just be killed in one small blow...

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in gb
Raging Ravener




Maidstone, Kent

Haven't we already done this????

I agree with Solo however, a change to Wound Allocation please.

More than 7pts, less than 7000...just
4000+ 2500 2000+
 
   
Made in gb
Lone Wolf Sentinel Pilot





Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001

Over-watch please, my Guard would love that back
Nothing better that having you move into my line of fire then being withered to nothing due to big bullets coming towards you and you not being able to do any thing about it. I would bring back some form of tactics to the game if you know that a lane of movement has been closed down and you have to think of an alternative rout to my squishy Guard

This message was edited 1 time. Last update was at 2012/06/15 15:29:48


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Bloodfever wrote: Ribon Fox, systematically making DakkaDakka members gay, 1 by 1.
 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Sounds good, but it would kinda overpower CC armies like orks and nids, with the current playstyle..
Maybe if those models were cheaper...

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I would like to replace the FoC with percentages. It would scale much better then the current system of fixed slots.

Vehicles should be able to split fire. Maybe just 2 targets a turn for a single vehicles(+1 for PotMS) It would make vehicles with anti-tank and anti-infantry weapons(most vehicles) to be alot more useful.

Heck, i'd like to see anyone be able to split fire. I'm sick of my guys with bolters doing nothing while their missile fires at a far off vehicle when there is enemy infantry within bolter range.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

So long as 6th retains the majority of how 5th works, while changing things like vehicles and wound allocation to fix problems, I'm happy.

What I don't want is Warhammer 40k: fantasy edition.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
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Made in gb
Crazed Spirit of the Defiler





The eye of terror

Grey Templar wrote:I would like to replace the FoC with percentages. It would scale much better then the current system of fixed slots.

Vehicles should be able to split fire. Maybe just 2 targets a turn for a single vehicles(+1 for PotMS) It would make vehicles with anti-tank and anti-infantry weapons(most vehicles) to be alot more useful.

Heck, i'd like to see anyone be able to split fire. I'm sick of my guys with bolters doing nothing while their missile fires at a far off vehicle when there is enemy infantry within bolter range.



I like that idea, I've always been annoyed at how a vehicle that has 1 man per gun cant fire at multiple targets, as if they are all just one very small brain...

This message was edited 1 time. Last update was at 2012/06/15 16:31:25


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Lone Wolf Sentinel Pilot




Ribon Fox wrote:Over-watch please, my Guard would love that back
Nothing better that having you move into my line of fire then being withered to nothing due to big bullets coming towards you and you not being able to do any thing about it. I would bring back some form of tactics to the game if you know that a lane of movement has been closed down and you have to think of an alternative rout to my squishy Guard

I don't see why we need overwatch. With orders we can advance on an enemy unit and fire off 140 lasgun shots from a 50 man blob at close range. TBH Guard needs to be nerfed if anything, with vets, vendettas, and Chimeras probably being the top ten units in the game for their type.
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Or some clever sod could just heavy bolter spam the lot of you XD

EDIT: Or auto cannons, or lascannons... Guard don't like being spammed by anything, they are about being the spammers! XP

This message was edited 1 time. Last update was at 2012/06/15 16:49:24


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

A balanced game. Is that too much to ask?

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Luke_Prowler wrote:A balanced game. Is that too much to ask?


Yes.


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Removal of KP's

Adjusted vehicle shooting rules

More infantry actions (digging in, gapping obstacles, spotting for other units/artillery/etc)

More mission types/assymetrical objectives (one player may have Sieze Ground, the other may have Annihilation, etc)

Real flyer rules rather than them being hamfisted Fast Skimmers with several additional SR's tacked on.

FNP 5+

More cover 5+ (Ruins remain 4+ ideally)

No more wound allocation.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Longtime Dakkanaut





Buttons wrote:
Ribon Fox wrote:Over-watch please, my Guard would love that back
Nothing better that having you move into my line of fire then being withered to nothing due to big bullets coming towards you and you not being able to do any thing about it. I would bring back some form of tactics to the game if you know that a lane of movement has been closed down and you have to think of an alternative rout to my squishy Guard

I don't see why we need overwatch. With orders we can advance on an enemy unit and fire off 140 lasgun shots from a 50 man blob at close range. TBH Guard needs to be nerfed if anything, with vets, vendettas, and Chimeras probably being the top ten units in the game for their type.

Yeah, foot guard is just too strong.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
Lone Wolf Sentinel Pilot




Testify wrote:
Buttons wrote:
Ribon Fox wrote:Over-watch please, my Guard would love that back
Nothing better that having you move into my line of fire then being withered to nothing due to big bullets coming towards you and you not being able to do any thing about it. I would bring back some form of tactics to the game if you know that a lane of movement has been closed down and you have to think of an alternative rout to my squishy Guard

I don't see why we need overwatch. With orders we can advance on an enemy unit and fire off 140 lasgun shots from a 50 man blob at close range. TBH Guard needs to be nerfed if anything, with vets, vendettas, and Chimeras probably being the top ten units in the game for their type.

Yeah, foot guard is just too strong.

It isn't too strong, especially not compared to Mech Guard, the main reason it is good is that people expect to face Mech Guard so are overwhelmed by the sheer number of models. If you plan to fight an army of terminators and end up fighting a green tide, odds are you won't do well. Pretty much foot guard is good because the meta is mechanized.


Automatically Appended Next Post:
Wrakkar wrote:Or some clever sod could just heavy bolter spam the lot of you XD

EDIT: Or auto cannons, or lascannons... Guard don't like being spammed by anything, they are about being the spammers! XP

Not many people use heavy bolters in the mech meta, and lascannons are pretty meaningless against foot guard. Oh you killed a single guardsman with that lascannon, it hurts so much.</sarcasm>

This message was edited 1 time. Last update was at 2012/06/15 16:56:47


 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Buttons wrote:
Testify wrote:
Buttons wrote:
Ribon Fox wrote:Over-watch please, my Guard would love that back
Nothing better that having you move into my line of fire then being withered to nothing due to big bullets coming towards you and you not being able to do any thing about it. I would bring back some form of tactics to the game if you know that a lane of movement has been closed down and you have to think of an alternative rout to my squishy Guard

I don't see why we need overwatch. With orders we can advance on an enemy unit and fire off 140 lasgun shots from a 50 man blob at close range. TBH Guard needs to be nerfed if anything, with vets, vendettas, and Chimeras probably being the top ten units in the game for their type.

Yeah, foot guard is just too strong.

It isn't too strong, especially not compared to Mech Guard, the main reason it is good is that people expect to face Mech Guard so are overwhelmed by the sheer number of models. If you plan to fight an army of terminators and end up fighting a green tide, odds are you won't do well. Pretty much foot guard is good because the meta is mechanized.


Automatically Appended Next Post:
Wrakkar wrote:Or some clever sod could just heavy bolter spam the lot of you XD

EDIT: Or auto cannons, or lascannons... Guard don't like being spammed by anything, they are about being the spammers! XP

Not many people use heavy bolters in the mech meta, and lascannons are pretty meaningless against foot guard. Oh you killed a single guardsman with that lascannon, it hurts so much.</sarcasm>


Unless someone planned for both, and brought large blasts with high strength


Automatically Appended Next Post:
Buttons wrote:
Testify wrote:
Buttons wrote:
Ribon Fox wrote:Over-watch please, my Guard would love that back
Nothing better that having you move into my line of fire then being withered to nothing due to big bullets coming towards you and you not being able to do any thing about it. I would bring back some form of tactics to the game if you know that a lane of movement has been closed down and you have to think of an alternative rout to my squishy Guard

I don't see why we need overwatch. With orders we can advance on an enemy unit and fire off 140 lasgun shots from a 50 man blob at close range. TBH Guard needs to be nerfed if anything, with vets, vendettas, and Chimeras probably being the top ten units in the game for their type.

Yeah, foot guard is just too strong.

It isn't too strong, especially not compared to Mech Guard, the main reason it is good is that people expect to face Mech Guard so are overwhelmed by the sheer number of models. If you plan to fight an army of terminators and end up fighting a green tide, odds are you won't do well. Pretty much foot guard is good because the meta is mechanized.


Automatically Appended Next Post:
Wrakkar wrote:Or some clever sod could just heavy bolter spam the lot of you XD

EDIT: Or auto cannons, or lascannons... Guard don't like being spammed by anything, they are about being the spammers! XP

Not many people use heavy bolters in the mech meta, and lascannons are pretty meaningless against foot guard. Oh you killed a single guardsman with that lascannon, it hurts so much.</sarcasm>


Touche

This message was edited 1 time. Last update was at 2012/06/15 16:58:39


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Yes a change to ID would be good.
If they are changing to
Move
Assualt
Shooting
Some sort of Overwatch or Reaction Fire would be needed

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Made in gb
Crazed Spirit of the Defiler





The eye of terror

mmm... overwatch...

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

In no particular order:

1) Redefinition of removed from play, removed from play as a casualty, destroyed, etc. to all mean the same thing in game terms.

2) More control of how reserves come in rather than being entirely random.

3) Toning down of ID

4) KPs based on unit cost

5) Movement being less random, and having to move your models fewer times per turn (consolidate run and charge moves into your initial movement)

6) Objectives scored per turn held then extra points for ones held at the end of the game.


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

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juraigamer wrote:So long as 6th retains the majority of how 5th works, while changing things like vehicles and wound allocation to fix problems, I'm happy.

What I don't want is Warhammer 40k: fantasy edition.


Yes please. Im actually fairly happy with 5th, as is my group as a whole. I hope it dosent change too drastically.

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Made in gb
Crazed Spirit of the Defiler





The eye of terror

Maelstrom808 wrote:In no particular order:

1) Redefinition of removed from play, removed from play as a casualty, destroyed, etc. to all mean the same thing in game terms.

2) More control of how reserves come in rather than being entirely random.

3) Toning down of ID

4) KPs based on unit cost

5) Movement being less random, and having to move your models fewer times per turn (consolidate run and charge moves into your initial movement)

6) Objectives scored per turn held then extra points for ones held at the end of the game.



I like the ones about objectives and reserves, but as one thread has shown me, toning down ID might not always be good for everything...

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Fresh-Faced New User




Yeah, removing ID would make the Doom of Malan'tai rather invincible.
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Nalathani wrote:Yeah, removing ID would make the Doom of Malan'tai rather invincible.


Just a li'l bit, yeah.

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

It would be tough, not invincible though. If it's really a concern, errata DoM to be particularly vulnerable to it. It's silly to cripple entire catagories of units to keep a couple specific units from being OP.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Or rather putting in levels of ID and EW.

Level 1 ID = weapons that are double your Toughness

Level 1 Eternal Warrior = Immune to Level 1 ID, instead suffer 2 wounds from double your toughness wounds. This is standard on all ICs and MCs.


Level 2 ID = Activated Force Weapons

Level 2 ID = Immune to Level 1 and Level 2 ID, instead suffer 2 wounds from Level 2 and Level 1 instant death wounds. This would be things that have EW currently.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Grey Templar wrote:Or rather putting in levels of ID and EW.

Level 1 ID = weapons that are double your Toughness

Level 1 Eternal Warrior = Immune to Level 1 ID, instead suffer 2 wounds from double your toughness wounds. This is standard on all ICs and MCs.


Level 2 ID = Activated Force Weapons

Level 2 ID = Immune to Level 1 and Level 2 ID, instead suffer 2 wounds from Level 2 and Level 1 instant death wounds. This would be things that have EW currently.


Good idea. I think the "leaked" 6th rules had something similar...

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

They did it worked quite nicely in the play testing we did.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Good to hear
If it's not in the official 6th, I may make it a house rule

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
The Hive Mind





Grey Templar wrote:This is standard on all ICs and MCs.

So the DoM wouldn't change as it's neither of these.

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