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Made in us
Beautiful and Deadly Keeper of Secrets





Cerebrium wrote:The nerfing of FnP gives me pause because I was going to start Death Guard in 6th. One of the armies that totally relies on FnP.


Seeing as chaos are the first codex of sixth, go for it. You just can't do it with the current edition.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Its also likely that there may be levels of FnP like in Fantesy(except its called Regen)


Standard FnP may be 5+

There may also be FnP at other values too(as specified in the specific codex)

Assassins have a 6+ FnP for example.

I could see Plague Marines keeping a 4+ FnP.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nz
Guard Heavy Weapon Crewman




New Zealand

I would like to see Imperial Guardsman mounted on Motobikes. That would be mean as, an entire regiment dedicated to fast attacks.

This message was edited 1 time. Last update was at 2012/06/21 02:13:25


 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Cerebrium wrote:The nerfing of FnP gives me pause because I was going to start Death Guard in 6th. One of the armies that totally relies on FnP.


And it's not as if you can't negate FnP either, is it?
Power weapons, Id, Dangerous terrain, special rules etc...

This message was edited 2 times. Last update was at 2012/06/21 10:15:45


If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

I'm not sure if it would make the USR for it OP, but I think it would make sense.

Units with Move Through Cover not to have their initiative reduced when assaulting, this would greatly help the Tyranids with their lack of Assault Grenades.

I think it's silly at the moment that a unit that can jump from tree to tree but can't do the same under fire. Maybe it shouldn't apply to Monstrous Creatures though as they just smash stuff out of the way and are a pretty large target.

Also maybe units with wings or jump packs etc to have Hit and Run as standard. From the wording in the current BRB, if I recall correctly, maybe I don't, it is implied that they should be able to do this anyway.

This message was edited 2 times. Last update was at 2012/06/21 10:50:51


No pity, no remorse, no shoes 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Wrakkar wrote:
Cerebrium wrote:The nerfing of FnP gives me pause because I was going to start Death Guard in 6th. One of the armies that totally relies on FnP.


And it's not as if you can't negate FnP either, is it?
Power weapons, Id, Dangerous terrain, special rules etc...


Yeah, but that's to be expected. You'd still be getting an armour save and FnP against 99% of regular attacks. We still will now, but it's a lot less reliable.

ZebioLizard2 wrote:Seeing as chaos are the first codex of sixth, go for it. You just can't do it with the current edition.


Yeah, I was going to wait for the new book, since it's apparently going to be the first to be updated. I'll be getting my Iron Warriors and Word Bearers up and running first.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in gb
Grovelin' Grot Rigger



England

I would like a weaker version of rending, I keep getting mowed down by assault cannons, or a easier vehicle assaulting, too much morale ):

Waaaaaaaaaaaaaaaggggggghhh!!!!!!! 
   
 
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