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![[Post New]](/s/i/i.gif) 2012/06/24 16:07:18
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Tzeentch Aspiring Sorcerer Riding a Disc
Inside a manta on schiphol airport.
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Will throwable grenades work like a grenade launcher but then with a shorter range? like frag small template S:3 AP:6 krak strength:6 AP:4? Because then my tau have a chance to killy kill a vehicle with emp grenade barrages, Oh! And will vehicles get overwatch? I want my SMS to use overwatch. xD And what about markerlights/targetting arrays will they also make the BS as usual like psychic powers?
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This message was edited 1 time. Last update was at 2012/06/24 16:07:43
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![[Post New]](/s/i/i.gif) 2012/06/24 17:14:27
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Furious Fire Dragon
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liquidjoshi wrote:Oh look, another Ward hater. We've had several "I hate Matt Ward" Butthurt threads thanks, I don't think we need another. Sisters got a nerf. I think every 'Nid player would like a word with you. as for GK, we'll get ours. Back OT, throwable grenades? All of my yes. That's probably the first time I've read a GK player say that  good to know there is an end to the reign on the horizon lol, and that they'll be willing to accept it
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This message was edited 1 time. Last update was at 2012/06/24 17:14:42
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/24 19:09:12
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Junior Officer with Laspistol
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Of course it will happen. GK weren't always the super everything killer (hell, in my hand they still aren't  ) and theire reign will come to an end.
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Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice. |
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![[Post New]](/s/i/i.gif) 2012/06/24 21:25:53
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Furious Fire Dragon
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Oh yeah, I don't want anybody to think I assumed they'd stay up there forever. I just like to be dramatic about it lmao
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/24 21:40:28
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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I think fliers are going to be almost essential. Not because of 6s to hit stuff, but mainly because, from what I gather, you can just supersonic them into your opponent's half and you get an instant VP!
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![[Post New]](/s/i/i.gif) 2012/06/25 07:04:27
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Although Robin Cruddace has his name on the Sister's mini-dex.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2012/06/25 07:13:12
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Regular Dakkanaut
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Just read something on the 6th thread in news and rumors and it mentioned something about disembarking after a vehicle moved and the unit that was in it still gets its normal movement after they deploy out?
Could it be possible....could Rhino Rush have returned?
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![[Post New]](/s/i/i.gif) 2012/06/25 07:19:36
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Depraved Slaanesh Chaos Lord
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Here's a few OMG things I've noticed about the Necrons:
Necron Doom Scythes can snap-fire at BS 1, but that penalty means nothing to its Death Ray, and the Tesla Destructor is TL, so you're not losing that much since each 6 represents 3 hits.
Necron Night Scythe has the same benefit, less the Death Ray. But it is also the only Flier-Transport in the game so far, and if it is destroyed it does not harm its cargo.
Gauss removes a Hull Point on a 6, and zero hull points wrecks the vehicle. All vehicles have between 2 and 4 hull points.
The Voltaic Staff is now the best anti-tank weapon in the game, as it is assault 4 and you roll a D6 to determine the effects, where 1-5 is a glance (remove a hull point) and a 6 is a pen (roll damage table and remove a hull point)
Necron Tremorstaves reduce the enemy unit's charge range by D3. The Necron unit can use defensive fire to shoot that same unit when the charge is initiated, thus hitting that unit with the Tremorstave again and reducing the charge distance by another D3. Because charge distances are 2D6, any Necron unit with a Tremorstave can very effectively shut down assaults.
Mindshackle Scarabs + challenging characters in combat. Do I really need to explain this one?
Fast Skimmers get a 5+ cover save, and it is 4+ if they move flat-out, so now the Catacomb Command Barge just became way more resilient, and no less deadly.
Wraiths are JI, so they get an additional attack on the charge at I10 with their base Str. (because they totally needed a buff, right?  )
If the Monolith is assaulted, it can defensive fire its vacuum doorway in response.
Blasts are always full-strength irrespective of where the hole in the template is, so the Doomsday Ark is now a decent all-around anti-whatever-the-scatter-lands-on gun.
Now, onto allies-dependent stuff:
Ork Big Mekk with a KFF can be used to protect a 20-man strong silver tide of Warriors, and if you attach a Chronotek, then you can re-roll for the Shokk Attack Gun.
You can take a Run Priest to solve that pesky problem of everyone else having psychic powers. Also, Murderous Hurricane combined with the Tremorstave basically means that you will never, ever get assaulted.
If a BA Sanguinary Priest is nearby, as well as a Lord w/ Rez Orb, then the Necrons can have a 4+ armor save, 5+ FNP and 4+ RP, meaning that wounds only have a 1/6 chance of actually accomplishing anything. For a SM bolter, this means it will take 12 shots just to bring down a single Necron Warrior.
Taking both Imotekh and Coteaz can make it very likely that your opponent will have to deploy first, and you will be able to seize the initiative.
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![[Post New]](/s/i/i.gif) 2012/06/25 07:26:59
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Regular Dakkanaut
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Azazel I am really hoping that some of that gets fixed in the Errata but knowing GW it will probably not even get mentioned
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![[Post New]](/s/i/i.gif) 2012/06/25 07:30:37
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Depraved Slaanesh Chaos Lord
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Reivax26 wrote:Azazel I am really hoping that some of that gets fixed in the Errata but knowing GW it will probably not even get mentioned
I'm not.
But I doubt that it will, as the Necron codex was allegedly written with 6th Ed. in mind, and I believe this to be true as only in the light of 6th Ed. do some of the wacky choices in the Necron codex make sense; not to mention that it just didn't seem as typically powerful as one expects a Mat Ward codex to be prior to these new rules.
NOTE: The Mat Ward comment is objective observation that nobody can deny. I made no claims about him writing OP codices, I merely asserted that he writes strong ones, which is true in 40k: BA, GK, Necrons. Please, nobody turn this thread into a Mat Ward thing. Thank you.
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![[Post New]](/s/i/i.gif) 2012/06/25 09:22:12
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Proud Triarch Praetorian
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azazel the cat wrote:Here's a few OMG things I've noticed about the Necrons:
[  =  ]
... you forgot the fact that with 4 HQ, that gives us access to 4 Solar Pulses (four rounds of Night Fight on only your opponent's turn? FIVE, if you can take that Warlord bonus, too).
AND, with Fearless units no longer losing wounds, Scarabs just became the best tar-pit in the game.
... that realization when your army may be about to become top tier...
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![[Post New]](/s/i/i.gif) 2012/06/25 09:47:00
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Dark Angels Librarian with Book of Secrets
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canadianguy wrote:Reasons to dislike ward mmmmmmmm
We should start a thread or threads.
I will gladly write the one on the hatchet job he did on my beloved Sisters.
You want to talk about imbalance just compare GK to sisters and tell me some Sisters player didn't hand him his a** sometime in the past.
Point blank it seems obvious that if Fantasy is the template most rule changes will have been vetted on benefits to selling products not improving playability.
My 2 cents!
Being a noob to the boards, we'll let this slide. Suffice to say that the Ward hate wasn't too funny then, and it's really not funny now. Automatically Appended Next Post: I am happy to hear that CCWs will be given AP values,nthis will definitely streamline combat. Also my mates and I are happy to hear grenades will actually be weapons again, and not some effect generator.
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This message was edited 1 time. Last update was at 2012/06/25 09:48:59
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![[Post New]](/s/i/i.gif) 2012/06/25 10:13:47
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Regular Dakkanaut
UK
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azazel the cat wrote:
Ork Big Mekk with a KFF can be used to protect a 20-man strong silver tide of Warriors, and if you attach a Chronotek, then you can re-roll for the Shokk Attack Gun.
Sadly you can't reroll. Shokk Attack Gun is 2d6 strength. You can't reroll the 2D6.
Also what would be fun news for my Orks is that Mad Dok has rage. If attached to an Ork Boys 30 squad, they can have feel no pain and +2 attacks on charge.
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![[Post New]](/s/i/i.gif) 2012/06/25 10:41:36
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Fixture of Dakka
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Just to interject on what Azazel has said...
From the rumours, I agree with most of what he's said - Necrons (and scythes in particular) are looking to be very powerful.
However, the allies abilities aren't quite true, as due to being allies of convenience, the special rules/wargear won't confer to the crons, such as the KFF or sanguinary priests.
That said... I'm still expecting Necrons to be one of the most common allies due to Pulseteks and Immo'; being able to enforce night fight. Helped by the strength of their troops & HQ's too.
This means you could have the likes of Thunderwolves, Purifier-rhino-rush, Blood Angel and Deathwing lists covered by nightfight and supported by Necrons...
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This message was edited 1 time. Last update was at 2012/06/25 10:47:08
Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2012/06/25 15:15:45
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Furious Fire Dragon
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azazel the cat wrote:Here's a few OMG things I've noticed about the Necrons:
If a BA Sanguinary Priest is nearby, as well as a Lord w/ Rez Orb, then the Necrons can have a 4+ armor save, 5+ FNP and 4+ RP, meaning that wounds only have a 1/6 chance of actually accomplishing anything. For a SM bolter, this means it will take 12 shots just to bring down a single Necron Warrior.
Yeah, I'm liking the sounds of that too, it should be interesting.
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/25 18:07:13
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Dour Wolf Priest with Iron Wolf Amulet
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...I'm hoping they balance the Allies rules rather than make them a total free-for-all or I might just refuse to play people trying to abuse it.
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![[Post New]](/s/i/i.gif) 2012/06/25 18:41:58
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Its not a free for all. You can only ally with certain codices.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/25 18:42:36
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The only thing that slightly annoys me is that the goods guys get to play with each others armies like best-pals-ever, despite fluff describing them being in a state which is all but all-out war (Dark Angels/Black Templars, Eldar/Dark Eldar, Space Wolves/Grey Knights), while any destruction-oriented army basically gets shafted, not even being allowed to team up among each other.
GW basically disbalanced a very powerful game mechanism towards the empire.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/06/25 18:47:28
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Veteran Wolf Guard Squad Leader
DC Metro
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Anyone should be able to ally with the Grey Knights, with he caveat that at the end of the game all non-GK units are destroyed, awarding VPs, and not counting for capturing or contesting objectives.
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![[Post New]](/s/i/i.gif) 2012/06/25 18:48:19
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Well, most Codices are Imperial and it makes sense they would ally with each other.
Chaos can get proper Daemons now(and traitor guard support) so I don't know what the deal is.
Tau can have Gue'vesa, Eldar, and Dark Eldar.
Orks can team up with just about everyone.
Only Nids can't ally and that makes perfect sense. They just want to eat everything.
I'm guessing that Nids will get something to compensate. heck the 6th ed rules might just make Nids a competitive army again, depending on how MCs work now.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/25 19:42:08
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Depraved Slaanesh Chaos Lord
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skoffs wrote:azazel the cat wrote:Here's a few OMG things I've noticed about the Necrons:
[  =  ]
... you forgot the fact that with 4 HQ, that gives us access to 4 Solar Pulses (four rounds of Night Fight on only your opponent's turn? FIVE, if you can take that Warlord bonus, too).
AND, with Fearless units no longer losing wounds, Scarabs just became the best tar-pit in the game.
... that realization when your army may be about to become top tier...
I think they've always been at the bottom of the top tier (4th, after SW, GK & IG). And please do not misquote me; at no point did I claim that the Necrons were cheesy at all.
Just Dave wrote:Just to interject on what Azazel has said...
From the rumours, I agree with most of what he's said - Necrons (and scythes in particular) are looking to be very powerful.
However, the allies abilities aren't quite true, as due to being allies of convenience, the special rules/wargear won't confer to the crons, such as the KFF or sanguinary priests.
I thought the KFF affected all units in the bubble; not just friendly ones.
That said... I'm still expecting Necrons to be one of the most common allies due to Pulseteks and Immo'; being able to enforce night fight. Helped by the strength of their troops & HQ's too.
This means you could have the likes of Thunderwolves, Purifier-rhino-rush, Blood Angel and Deathwing lists covered by nightfight and supported by Necrons...
I agree. I think that early on, people will take the Tau as allies for the railguns, but it won't take long for people to realize that the Necrons might make the best ally, as this is what you can take with 1 of each slot:
1x Overlord w/ Warscythe & CCB
1x Harbinger of Destruction w/ Solar Pulse
5x Warriors w/ Night Scythe
1x Doom Scythe
That's 575 points of Necrons. It fits in nicely with 6x Long Fang squads, 3x Rune Priests, and 2x 5-Man Grey Hunters with Wolf Standard, Mark of the Wulfen and a Rhino at exactly 2k points.
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![[Post New]](/s/i/i.gif) 2012/06/25 20:07:37
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Longtime Dakkanaut
St. George, UT
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My only OMG thought is that so far it looks like that 6th edition is much more geared in favor of the T4 3+ save armies than any of the T3 5+ save type armies.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2012/06/25 20:19:20
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Bounding Assault Marine
Christchurch, New Zealand
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Just a small OMG from me.
If you can snap fire heavy weapons when you move, counting as BS1,
And if blast weapons don't reduce scatter by BS,
Dev squad with four plasma cannons anyone?
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Damn the haters, Full speed ahead!
The Steel Drakes 3500pts and counting! |
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![[Post New]](/s/i/i.gif) 2012/06/25 20:23:09
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Beautiful and Deadly Keeper of Secrets
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Doomhunter wrote:Just a small OMG from me.
If you can snap fire heavy weapons when you move, counting as BS1,
And if blast weapons don't reduce scatter by BS,
Dev squad with four plasma cannons anyone?
Can't fire blast as a snapfire, or on overwatch.
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![[Post New]](/s/i/i.gif) 2012/06/25 20:30:29
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Bounding Assault Marine
Christchurch, New Zealand
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ZebioLizard2 wrote:Doomhunter wrote:Just a small OMG from me.
If you can snap fire heavy weapons when you move, counting as BS1,
And if blast weapons don't reduce scatter by BS,
Dev squad with four plasma cannons anyone?
Can't fire blast as a snapfire, or on overwatch.
Ahh well, would have been funny though.
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Damn the haters, Full speed ahead!
The Steel Drakes 3500pts and counting! |
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![[Post New]](/s/i/i.gif) 2012/06/25 20:31:10
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Dakka Veteran
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How in the world do you get 4 solar pulses? Thats just insane and pointless, not to mention that those people who are known for WAAC playing will simply switch to necrons. So those tournaments you entered with your top tier necron list? Yeah, expect to be out of solar pulses on turn one when you pulse snipe your opponent every match, and he counters with a pulse.
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![[Post New]](/s/i/i.gif) 2012/06/25 20:34:07
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Beautiful and Deadly Keeper of Secrets
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Basimpo wrote:How in the world do you get 4 solar pulses? Thats just insane and pointless, not to mention that those people who are known for WAAC playing will simply switch to necrons. So those tournaments you entered with your top tier necron list? Yeah, expect to be out of solar pulses on turn one when you pulse snipe your opponent every match, and he counters with a pulse.
Night fighting has gotten worse, as it only blocks up to 36" now, past 24" is +2 to cover, past 12" is +1 to cover.
And those with night fighting/acute senses ignore it completely..If these rule changes are true.
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This message was edited 1 time. Last update was at 2012/06/25 20:34:38
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![[Post New]](/s/i/i.gif) 2012/06/25 20:36:43
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Depraved Slaanesh Chaos Lord
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Four is kinda pointless. 3 would be the most anyone would need, as there is no way the armies wouldn't be close enough to render the Solar Pulse pointless after three turns anyway.
And I think you're seriously overestimating the appeal of the Solar Pulse. There are far better things in the Necron codex, like the Voltaic Staff.
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![[Post New]](/s/i/i.gif) 2012/06/25 20:44:42
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Jervis Johnson
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There are far better things in the Necron codex, like the Voltaic Staff.
Voltaic Staff is the new Multi-Melta. The best anti-tank weapon in the game at 12 inches. It's just that it seems like vehicles are so easy to deal with that any Voltaic Staffs might be nothing but pointless overkill. Most of my 6th edition lists have one Cryptek. If I got Imotekh, the Chronotek, and if I don't have Imotekh, one Pulsetek. This is of course to save points to get more flyers and Wraiths.
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This message was edited 1 time. Last update was at 2012/06/25 20:46:29
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![[Post New]](/s/i/i.gif) 2012/06/25 20:48:49
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Hurr! Ogryn Bone 'Ead!
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You know, if the current rumors about allies are true, that means that every army, except nids, now has access to Marbo and Creed...
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