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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And he doesn't give the Boyz his Not-Rage. he just makes them follow him as he runs everywhich way.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Dakka Veteran





The 2k points games of necrons is going to be brutal. Who wouldnt take Imotekh, Trazyn (Well, I would for sure, hes my favorite 40k character) Nemesor, and just a plain jane overlord, and then throw in the courts?

Higher points? 20, TWENTY fully kitted out lords with warscythes, 2+/3+ and MSS? Sure, they cant group together, but i would do a checker board formation with them and multiassault the crap out of anyone that gets close. Not only that but giving them crazy stuff like furious charge. Whats 20 lord with warscythes on a vehicle? On the charge what, 60 str7 attacks? Thats insane.

Destruct teks? a full unit of them: 20 str 8 shots? Ive already been using the voltaic staff guys, and not only are they good for chopping up softer guys like nids, but just sheer quantity makes up for quality.

But what the heck, I dont have the money to afford the new book, for the forseeable future, and Ive already learned my lesson playing against guys that have the book when I dont

Im excited for change.



 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Grey Templar wrote:And he doesn't give the Boyz his Not-Rage. he just makes them follow him as he runs everywhich way.


He confers "One skalpel short of a medpack" to every model of a unit he joins. Thus the ridiculous problems of the rule, like the entire mob being unable to move because of trying to go in two different directions - every model has to move towards the closest enemy, not just the unit like in 5th ed rage.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Exergy wrote: It would kind of make sense, if you believe that GW does not want to screw DE. Flickerfields give a 5++ and now all fast skimmers have a 5++ jink save... so they both do the same thing, but if you roll them at different times then you now have a 5++ twice!


Getting two saves would definitely make it more survivable. A Flickerfields save with a jink save would basically give them Fateweaver style re-rolls to stay alive. My suspicion is that flickerfields will still apply to CC, whereas jink will not.

When you roll for that save makes absolutely no difference on the outcome(i.e. I can roll for cover against all his shots or against all his wounds, it makes no difference). Lets say you opponent has a BS 3 (hits on a 4+) and wounds on a 4+, has 8 shots, and you have a 4+ cover save. (basically everything is 50% for easy math)

8 shots. 4 hit. 2 wound. 1 cover. You take 1 wound.

8 shots. You roll cover first, making 4. 4 shots. 2 hits. You take 1 wound.

The only case you could conceivably make is with vehicles when rolling to negate glances versus pens. However, the only difference there is you are now rolling single saves against very specific wounds. However, the outcome of how they get there is still statistically the same. I need to stop before I confuse myself further.


 
   
Made in au
Grizzled Space Wolves Great Wolf





Basimpo wrote:Im excited for change.
Really? The one thing I HATE about GW games is the constant change. Having to re-equip models which have been made useless (or useful), having to buy new books, new models, the fact that new rules are almost always more dumbed down than the previous edition, etc etc.

Admittedly Warhammer Fantasy got better since I started collecting (though the most recent edition is very "meh"), but 40k has only gotten worse since 2nd edition when I first put together my Space Wolves army.

This message was edited 1 time. Last update was at 2012/06/27 15:10:48


 
   
Made in fi
Jervis Johnson






The 2k points games of necrons is going to be brutal. Who wouldnt take Imotekh, Trazyn (Well, I would for sure, hes my favorite 40k character) Nemesor, and just a plain jane overlord, and then throw in the courts?

Possibly guys like me who will roll with Orikan and 10 flyers + cargo.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Green is Best! wrote:
Exergy wrote: It would kind of make sense, if you believe that GW does not want to screw DE. Flickerfields give a 5++ and now all fast skimmers have a 5++ jink save... so they both do the same thing, but if you roll them at different times then you now have a 5++ twice!


Getting two saves would definitely make it more survivable. A Flickerfields save with a jink save would basically give them Fateweaver style re-rolls to stay alive. My suspicion is that flickerfields will still apply to CC, whereas jink will not.

When you roll for that save makes absolutely no difference on the outcome(i.e. I can roll for cover against all his shots or against all his wounds, it makes no difference). Lets say you opponent has a BS 3 (hits on a 4+) and wounds on a 4+, has 8 shots, and you have a 4+ cover save. (basically everything is 50% for easy math)

8 shots. 4 hit. 2 wound. 1 cover. You take 1 wound.

8 shots. You roll cover first, making 4. 4 shots. 2 hits. You take 1 wound.

The only case you could conceivably make is with vehicles when rolling to negate glances versus pens. However, the only difference there is you are now rolling single saves against very specific wounds. However, the outcome of how they get there is still statistically the same. I need to stop before I confuse myself further.



unless cover lets you take more than one save. SM in cover only taking one save is kind of silly, although I kind of like it for their doctrine(our armor makes us as safe in the open as in cover, so lets never hug cover)

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Veteran Wolf Guard Squad Leader





Massachusetts

Basimpo wrote:
Higher points? 20, TWENTY fully kitted out lords with warscythes, 2+/3+ and MSS? Sure, they cant group together, but i would do a checker board formation with them and multiassault the crap out of anyone that gets close. Not only that but giving them crazy stuff like furious charge. Whats 20 lord with warscythes on a vehicle? On the charge what, 60 str7 attacks? Thats insane.


Forget that. Just take a boatload of Necron Warriors. Remember that guass weapons glance even a land raider on a 6+ AND Land Raiders that suffer 4 glances in the game are wrecked. Furthermore, in 6th Ed you can move and shoot rapid fire weapons up to 24" away.

Necron's no longer have to worry about anti-tank. The new worry is anti aircraft since you need 6's to hit flyers. Makes sense right? GW wants you to buy all of those expensive flying models.

This message was edited 1 time. Last update was at 2012/06/27 18:13:00


2500 pts

Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.



 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Basimpo wrote:
Higher points? 20, TWENTY fully kitted out lords with warscythes, 2+/3+ and MSS? Sure, they cant group together, but i would do a checker board formation with them and multiassault the crap out of anyone that gets close. Not only that but giving them crazy stuff like furious charge. Whats 20 lord with warscythes on a vehicle? On the charge what, 60 str7 attacks? Thats insane.


Multi assaulting and you dont get the +1 attack which makes deathstars a little less powerful.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Dakka Veteran





Exergy wrote:
Basimpo wrote:
Higher points? 20, TWENTY fully kitted out lords with warscythes, 2+/3+ and MSS? Sure, they cant group together, but i would do a checker board formation with them and multiassault the crap out of anyone that gets close. Not only that but giving them crazy stuff like furious charge. Whats 20 lord with warscythes on a vehicle? On the charge what, 60 str7 attacks? Thats insane.


Multi assaulting and you dont get the +1 attack which makes deathstars a little less powerful.


Ok true. So give the furious charge to the unit that you will attack with first. Thats 15 str8 attacks. Then the rest, so 30 more attacks at 45 attacks. Still pretty good.



Therion wrote:
The 2k points games of necrons is going to be brutal. Who wouldnt take Imotekh, Trazyn (Well, I would for sure, hes my favorite 40k character) Nemesor, and just a plain jane overlord, and then throw in the courts?

Possibly guys like me who will roll with Orikan and 10 flyers + cargo.


Orikan? I dont know if id take him in a scythe swarm. If i had a WW Ctan then I would take him. It does sound nifty, but what do you need to hit an unmoved flyer? if its less than six, youd be risking a good majority of your flyers being shot down. I know this from experience, losing initiative, and while my scythes sat in a big cluster from a spearhead deployment, they almost all got shot down.

Id take imotekh just in case i needed to try and steal, sure its not guarenteed, but it is partially a game of chance.

iirc 8 night scythes, 2 from the elite slot, and 3 doom scythes is under 2k, but its been awhile since i wrote up that list so i could be wrong.

This message was edited 1 time. Last update was at 2012/06/27 19:51:58




 
   
Made in de
Decrepit Dakkanaut





Basimpo wrote:

Orikan? I dont know if id take him in a scythe swarm. If i had a WW Ctan then I would take him. It does sound nifty, but what do you need to hit an unmoved flyer? if its less than six, youd be risking a good majority of your flyers being shot down. I know this from experience, losing initiative, and while my scythes sat in a big cluster from a spearhead deployment, they almost all got shot down.

Id take imotekh just in case i needed to try and steal, sure its not guarenteed, but it is partially a game of chance.

iirc 8 night scythes, 2 from the elite slot, and 3 doom scythes is under 2k, but its been awhile since i wrote up that list so i could be wrong.


All flyers must start in reservers => Orikan allows them to come in faster

Flyers must always move at least 18'', thus you always need 6s to hit all the time. Furthermore, just go for Hit&Run. Appear from reserves, move flat-out, attack, leave the battlefield, return in next turn.

Flyers cannot be hit with Template weapons thus them being in a huge bunch is meaningless.

If you go for Flyer spam, Orikan it is.

   
Made in ca
Terminator with Assault Cannon





QuietOrkmi wrote:Aslo our ladz become harder to assault:

Assault 30 ladz with shootas and 3 big shootas, suffer 54 S4 shots, 6 S5 shots on average 9S4 and 1S5 hit, translating to on average 5 wounds...
Assault 15 burnas and suffer 15-45 auto S4 hits, on average 30 and that translates to 15 wounds...
Assault 10 Nobz with Kombi-Skorchas and suffer 10-30 auto S5 hits, average is 20 and translates to another 14 wounds...

Looks like the best way to beat orks now is in the shooting phase as we just quickly became one of the hardest armies to assault...


What serious assault unit cares about taking 5 wounds (not even failed saves)?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

You can't Snap Fire with template or blast weapons IIRC.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Fixture of Dakka






Columbia, SC (USA)

Grey Templar wrote:You can't Snap Fire with template or blast weapons IIRC.


True, but you get D3 hits per flamer as part of your Overwatch fire when a unit assaults you.

You cannot use blast weapons during Overwatch Fire.

The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
Made in us
Dakka Veteran





Sigvatr wrote:
Basimpo wrote:

Orikan? I dont know if id take him in a scythe swarm. If i had a WW Ctan then I would take him. It does sound nifty, but what do you need to hit an unmoved flyer? if its less than six, youd be risking a good majority of your flyers being shot down. I know this from experience, losing initiative, and while my scythes sat in a big cluster from a spearhead deployment, they almost all got shot down.

Id take imotekh just in case i needed to try and steal, sure its not guarenteed, but it is partially a game of chance.

iirc 8 night scythes, 2 from the elite slot, and 3 doom scythes is under 2k, but its been awhile since i wrote up that list so i could be wrong.


All flyers must start in reservers => Orikan allows them to come in faster

Flyers must always move at least 18'', thus you always need 6s to hit all the time. Furthermore, just go for Hit&Run. Appear from reserves, move flat-out, attack, leave the battlefield, return in next turn.

Flyers cannot be hit with Template weapons thus them being in a huge bunch is meaningless.

If you go for Flyer spam, Orikan it is.


Ah. Talking about 5th edition stuff



 
   
Made in jp
Proud Triarch Praetorian





How's this for a "OMG!" realization-
Chariot: move normally for a vehicle of their type, if skimmer, can also make sweep attacks (3+/4+ depending on speed, chance to deal a melee attack for each attack in profile to a unit that you pass over during movement i.e. can do a melee attack in movement phase then disapear before retaliation)
- shot same as other vehicles
- rider cannot be individually targeted
- can declare a charge – rider is considered to be in base to base with all models in base to base with the chariot, can strike and be struck as such, cannot be locked in combat, can’t do a challenge
- +1 to armour saves of embarked character
- crew is considered part of the chariot, can’t attack, etc (basically ignored)
- Rider is fearless
- can cause “Hammer of wrath” ->impact hit but gets D6 attacks resolved at S6 AP- (as opposed to 1 at user S)

So it appears the CCBarge was the prototype, at least for sweep attacks. Add that to “Hammer of Wrath” and charge attacks, it looks like the CCBarge will continue to be the best conveyance for Overlords, if not the best vehicle IN THE GAME.

Best news? MSS Scarabs, and other special weapons such as Trazyn’s Empathic Obliterator will function while on the CCBarge!!!

This message was edited 1 time. Last update was at 2012/06/28 02:33:16


 
   
Made in us
Longtime Dakkanaut




Therion wrote:
The 2k points games of necrons is going to be brutal. Who wouldnt take Imotekh, Trazyn (Well, I would for sure, hes my favorite 40k character) Nemesor, and just a plain jane overlord, and then throw in the courts?

Possibly guys like me who will roll with Orikan and 10 flyers + cargo.


Yeah my first thoughts as well. We'll have to see how much fire power fliers will lose with having to move on, shoot, move off next turn, etc, so often only getting 2 to 3 turns of firepower through the course of the game. However, this build alone is making me have to completely retool my CC based force.
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

AHHH

Death company with jumppacks

3 attacks base, 5 on the charge + one auto hit at str5 I10.

so take 12 death company and give them jump packs. On the charge against Meq, they get 60 attacks +12 hits. 40 of the attacks hit, so 52 hits. 34.6 wound. 11.5 failed saves.
Thats against SM meq, with each charging death company putting out about 1 unsaved wound per model. 12 of them will kill a 5 man TH/SS terminator squad.

All that for 40 points per model. They double tap with their bolters and launch frag or krak grenades in shooting. They can also take power weapons for + points.

This message was edited 1 time. Last update was at 2012/06/28 03:30:05


Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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Sinewy Scourge







Haywire is getting a major buff imo. Roll anything but a 1 and you remove a hull point from any vehicle reguardless of armour.

   
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Freaky Flayed One





Denver

The biggest OMG moments for me were:
I get to play my Necrons with my Dark Angels!
and
I must buy NIGHT SCYTHES!

2800 pts. 2000 Pts
 
   
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Psychic Prisoner aboard a Black Ship



OR

I just got my 6th edition rulebook today! Can't wait to read on all the changes
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

ShadarLogoth wrote:
Therion wrote:
The 2k points games of necrons is going to be brutal. Who wouldnt take Imotekh, Trazyn (Well, I would for sure, hes my favorite 40k character) Nemesor, and just a plain jane overlord, and then throw in the courts?

Possibly guys like me who will roll with Orikan and 10 flyers + cargo.


Yeah my first thoughts as well. We'll have to see how much fire power fliers will lose with having to move on, shoot, move off next turn, etc, so often only getting 2 to 3 turns of firepower through the course of the game. However, this build alone is making me have to completely retool my CC based force.


They don't have to leave, just if they can't stay on the board with their normal movement.

They get to fire 4 weapons at Combat and Cruising speed so I would say their firepower greatly increased.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Sigvatr wrote:
Basimpo wrote:

Orikan? I dont know if id take him in a scythe swarm. If i had a WW Ctan then I would take him. It does sound nifty, but what do you need to hit an unmoved flyer? if its less than six, youd be risking a good majority of your flyers being shot down. I know this from experience, losing initiative, and while my scythes sat in a big cluster from a spearhead deployment, they almost all got shot down.

Id take imotekh just in case i needed to try and steal, sure its not guarenteed, but it is partially a game of chance.

iirc 8 night scythes, 2 from the elite slot, and 3 doom scythes is under 2k, but its been awhile since i wrote up that list so i could be wrong.


All flyers must start in reservers => Orikan allows them to come in faster

Flyers must always move at least 18'', thus you always need 6s to hit all the time. Furthermore, just go for Hit&Run. Appear from reserves, move flat-out, attack, leave the battlefield, return in next turn.

Flyers cannot be hit with Template weapons thus them being in a huge bunch is meaningless.

If you go for Flyer spam, Orikan it is.


Also is there not a rule about having no models on the board at the end of a game turn? Since your flyers wouldn't enter until turn 2, if your opponent wipes your limited forces in his first turn, you lose!

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
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Screaming Shining Spear




Pittsburgh, PA

Something I just noticed: if you get a weapon destroyed on a vehicle, the shooter doesnt decide which weapon it is anymore; it's random. That could give things like Fire Prisms or LRBTs a bit more durability as they have a chance of keeping their main gun.

Eldar shenanigans are the best shenanigans!
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

MandalorynOranj wrote:Something I just noticed: if you get a weapon destroyed on a vehicle, the shooter doesnt decide which weapon it is anymore; it's random. That could give things like Fire Prisms or LRBTs a bit more durability as they have a chance of keeping their main gun.


Correct, it makes any vehicle that relies on having one big gun more durable. And a reason to buy additional weaponry.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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