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![[Post New]](/s/i/i.gif) 2012/06/22 23:43:54
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Dour Wolf Priest with Iron Wolf Amulet
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I've been reading the rumours and I think over the last week they finally began getting accurate (gotta hand it to GW, they did a good job keeping the details of 6th secret for a long time). What stuff have you heard that seemed "ok" at first, until later when you thought about that one unit you have and suddenly said "OMG that is going to be AMAZING!!!"
The one that really inspired this topic is Broodlords. Rumour is that Tyranid psykers can generate a number of powers equal to the number they normally have (plus any purchased powers). Assuming this is true, then Broodlords (and Genestealers with them) are going to be even nastier than before... all for a measly 65pts.
Any other units you can think of?
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![[Post New]](/s/i/i.gif) 2012/06/22 23:50:23
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Confessor Of Sins
WA, USA
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Nothing.
Wanna know why?
Because I'm not getting wrapped up in hype until I see rulebooks in hands.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/06/23 00:25:41
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I'm glad I have a large and varied model collection
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/23 00:29:20
Subject: lol the title breaks posts
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Tunneling Trygon
Carrickfergus, Northern Ireland
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That 'biomancy' is exclusive to the Tyranids...
... and the Space Marines.
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This message was edited 2 times. Last update was at 2012/06/23 00:30:07
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![[Post New]](/s/i/i.gif) 2012/06/23 00:30:16
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Knight of the Inner Circle
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Psychic powers are going to be sick....just looking at the ones on the cards in the WD which I leafed through in person. Overwatch makes anything with rapid fire nasty, not to mention the psychic power that allows you to use overwatch (basically stand and shoot) at normal BS and gives the unit counter attack...oh joy
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/06/23 00:32:30
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Arch Magos w/ 4 Meg of RAM
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you can throw grenades
orks can take grenades for 1pt a model
incoming hailstorm! :-D
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2012/06/23 01:16:31
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Storm Trooper with Maglight
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My IG rough riders! They can charge so much father, I'm hoping they don't nerf them for some reason.
Also guardsmen come stock with grenades and can take krak grenades for just 1pt a piece. (not sure what ork grenades count as)
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My IG WIP log
40k is as exciting as riding a pony, which doesn't sound very exciting.......
But the pony is 300 feet tall and covered in CHAINSAWS! |
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![[Post New]](/s/i/i.gif) 2012/06/23 01:30:01
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Dour Wolf Priest with Iron Wolf Amulet
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Good point about grenades... oh man, my Wolf Scouts are gonna be even more awesome if they can throw meltabombs...
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![[Post New]](/s/i/i.gif) 2012/06/23 03:35:00
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Traditionally, melta bombs are not weapons that are thrown, but rather affixed to the armour/fortification they are intended to destroy, and then detonated remotely or on a timer. Then again, this wouldn't be the first time Ward has completely shat all over established fluff.
Andilus Greatsword wrote:I(gotta hand it to GW, they did a good job keeping the details of 6th secret for a long time).
Not exactly a good thing. It shows more on the side of GW's ineptitude towards marketing than anything else, really.
What stuff have you heard that seemed "ok" at first, until later when you thought about that one unit you have and suddenly said "OMG that is going to be AMAZING!!!"
Any other units you can think of?
For the most part, what I've seen so far has been rife with several disappointments for every interesting thing brought to light. That said, there is the occasional gem to be found within the massive pile of rumours. If the allies system is properly implemented and care is taken into balancing (there won't be, but let's pretend), it could end up being really cool.
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This message was edited 1 time. Last update was at 2012/06/23 03:35:37
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![[Post New]](/s/i/i.gif) 2012/06/23 03:43:41
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Dark Angels Librarian with Book of Secrets
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curran12 wrote:Nothing.
Wanna know why?
Because I'm not getting wrapped up in hype until I see rulebooks in hands.
This cannot be said enough!
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![[Post New]](/s/i/i.gif) 2012/06/23 03:51:40
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Smokin' Skorcha Driver
Canada
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I haven't really seen a lot of rumors that made me excited about anything.
The overwatch: great, you can use psykers to make it normal BS, my Tau will be so... oh, wait.
Grenades: Whoo, time for destruction, my Tau will throw their...flashbangs.
Demoting forests to 5+: yaay, kroot get...a normal cover save now.
It could be that I'm reading all the wrong rumors (I haven't had time to go through them all), but still.
However, I do like what I'm hearing about leadership abilities, special objectives, terrain, or field modifiers. Essentially making rules for the kind of stuff I have been trying to put in all my games.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2012/06/23 03:51:59
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Having seen the flyer page, they will be frakkin awsome.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/23 04:22:31
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Longtime Dakkanaut
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Then again, this wouldn't be the first time Ward has completely shat all over established fluff.
 Yeah, because no other writer at GW ever alters the fluff of the universe their company created and "established the fluff" for originally. And it was Ward and Ward alone that wrote, playtested, and implemented every single 6th edition rule/piece of fluff, except anything that was good, in which case it was the Emperor and his infinite wisdom piercing the usurpers at GW...
Not exactly a good thing. It shows more on the side of GW's ineptitude towards marketing than anything else, really.
Yeah, because there is absolutely zero built up anticipation for a product that is still a week away from release.
Did GW kill your kitten as a child? So much built up aggression towards a company whose product you like so much you spend your free time on a forum dedicated to said product pissing on the company who makes said product. Love me some nerd rage.
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This message was edited 1 time. Last update was at 2012/06/23 04:23:18
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![[Post New]](/s/i/i.gif) 2012/06/23 04:28:30
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Savage Khorne Berserker Biker
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If glancing hits do remove hull points (and it's not only Gauss weapons that can do so):
Dakkajets with Fighta Ace and 3 Supa Shootas will be insane against other flyers.
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This message was edited 1 time. Last update was at 2012/06/23 04:30:11
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![[Post New]](/s/i/i.gif) 2012/06/23 04:30:10
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Knight of the Inner Circle
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ShadarLogoth wrote:
Did GW kill your kitten as a child? So much built up aggression towards a company whose product you like so much you spend your free time on a forum dedicated to said product pissing on the company who makes said product. Love me some nerd rage.
Lol this sums it up quite nicely.
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This message was edited 1 time. Last update was at 2012/06/23 04:32:22
6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/06/23 04:36:20
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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ShadarLogoth wrote:Then again, this wouldn't be the first time Ward has completely shat all over established fluff.
 Yeah, because no other writer at GW ever alters the fluff of the universe their company created and "established the fluff" for originally. And it was Ward and Ward alone that wrote, playtested, and implemented every single 6th edition rule/piece of fluff, except anything that was good, in which case it was the Emperor and his infinite wisdom piercing the usurpers at GW...
I never said Ward was the only one. It's just that his motions tend to leave the biggest reverberations lately. It doesn't help that he's a horrendous writer, and that the changes he has made to the fluff have been almost universally in poor taste. But that's another topic.
Not exactly a good thing. It shows more on the side of GW's ineptitude towards marketing than anything else, really.
Yeah, because there is absolutely zero built up anticipation for a product that is still a week away from release. 
Anticipation built up among the people who are already a guaranteed sell anyway. For those who aren't already heavily invested in 40k, or have moved on to greener pastures? Nothing. 6th edition, especially with the huge changes that it looks to bring, would be a great chance to bring in some new blood, but there's very little being done to motivate potential neophytes at all, despite GW's obvious intentions to market themselves to a newer and younger customer base while eschewing older, more dedicated customers.
Furthermore, the new changes that have been dug up so far have done more to inspire worry in myself (and my entire gaming group) over anything else. Yes, there's interest in the subject, but for all the wrong reasons.
Rumours and information are spreading through Dakkadakka like wildfire because Dakkadakka is a 40k forum.
Did GW kill your kitten as a child? So much built up aggression towards a company whose product you like so much you spend your free time on a forum dedicated to said product pissing on the company who makes said product. Love me some nerd rage.
I'd hardly call it nerd rage. I occasionally enjoy the games they put out, as well as the models they produce. However, there are some incredibly glaring flaws with GW's management and the current direction of its game design. I'd hardly call it 'aggression' when GW makes a point to go out of its way to alienate myself and other players as customers. Alienation is a much better word.
It's not nerd rage, but concern, because I do enjoy this hobby, and I don't want to see it go in a direction that would cause me to not want to take part in it anymore.
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This message was edited 1 time. Last update was at 2012/06/23 04:38:03
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![[Post New]](/s/i/i.gif) 2012/06/23 04:41:33
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Longtime Dakkanaut
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A few months ago I started overhauling my armies so they all had complementary if not uniform paint schemes... this was mainly because I was finally learning how to paint correctly and had a chunk of free time. Now I'm continuing the effort in earnest because I'd like my allied forces to look like they belong together on the battlefield.
Now if those allied rules prove to be as exciting and inclusive as they seem, I'll be fielding my favorite Tau units a lot more often.
Forget psyflenoughts, my grey knights will be bringing broadsides to the battlefield. Anrakyr may or may not get along with my demon princes, but Farsight will definitely appreciate some assistance from the avatar of khaine.
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![[Post New]](/s/i/i.gif) 2012/06/23 04:47:52
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Fafnir wrote:ShadarLogoth wrote:Then again, this wouldn't be the first time Ward has completely shat all over established fluff.
 Yeah, because no other writer at GW ever alters the fluff of the universe their company created and "established the fluff" for originally. And it was Ward and Ward alone that wrote, playtested, and implemented every single 6th edition rule/piece of fluff, except anything that was good, in which case it was the Emperor and his infinite wisdom piercing the usurpers at GW...
I never said Ward was the only one. It's just that his motions tend to leave the biggest reverberations lately. It doesn't help that he's a horrendous writer, and that the changes he has made to the fluff have been almost universally in poor taste. But that's another topic.
You realize that Ward has made literally nothing new aside from a few GK characters. Everything else was stuff that had existed before, he just brought it back and put it into the setting.
GKs had almost no fluff prior to the current codex. Even relativly obscure things like the Minotaur chapter had more backstory. of course lifting the veil would ruffle some feathers. He didn't do anything to existing fluff, and since the rewrite of the Necron codex some of his more outrageous stuff makes sense now.
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This message was edited 1 time. Last update was at 2012/06/23 04:49:59
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/06/23 04:50:39
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Longtime Dakkanaut
Indiana
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The rules for zoom for the fliers that makes cruising speed 36 inches, time for orks to drop the bomb.
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![[Post New]](/s/i/i.gif) 2012/06/23 05:10:32
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Grey Templar wrote:
GKs had almost no fluff prior to the current codex. Even relativly obscure things like the Minotaur chapter had more backstory. of course lifting the veil would ruffle some feathers. He didn't do anything to existing fluff, and since the rewrite of the Necron codex some of his more outrageous stuff makes sense now.
It's really an issue of subtly. What made them so cool, and what made the Daemonhunter codex's fluff so good, was that it left you wanting more. Granted, the old book could have been better with expansion in some places, but at least with the Grey Knights, they told you just enough to give you a hint that they were probably incredibly badass, but withheld enough to keep you wanting more, and above all, to retain the sense of mysteriousness that makes them so interesting in the first place.
In the case of the new Grey Knights codex, it's essentially the opposite way around. You're told everything that could possibly be known about the chapter (and in such a style that it could be confused with the writing of a 13-year-old), and are simply told that they're mysterious. It's kind of hard to retain such a feeling once they've spilled out more than you'd ever care to know in the first place. What made the Grey Knights so cool in the first place was the veil. Ward's writing of it was just an additional kick in the gut.
And we both know that quite a bit has changed. Grey Knights are no longer strictly puritan, they rarely, if ever used to mind wipe marines (and in fact, some chapters had long-standing affiliations with the Grey Knights, including the Black Templars actually respecting them despite being psykers), the entire chapter orginization, etc. Keep in mind, most of these changes aren't things that had to be changed to fit any specific design for the gameplay or the models either.
Granted, this could be seen as a change from GW as a whole, and not just the ideas of Mat Ward (although it's more likely a combination of the two, rather than just one), but that doesn't change the fact that established fluff that I personally enjoyed was altered into a state to which I now find unenjoyable. Of course I have every reason to be disappointed.
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![[Post New]](/s/i/i.gif) 2012/06/23 05:18:04
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Pyro Pilot of a Triach Stalker
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Grey Templar wrote:Fafnir wrote:ShadarLogoth wrote:Then again, this wouldn't be the first time Ward has completely shat all over established fluff.
 Yeah, because no other writer at GW ever alters the fluff of the universe their company created and "established the fluff" for originally. And it was Ward and Ward alone that wrote, playtested, and implemented every single 6th edition rule/piece of fluff, except anything that was good, in which case it was the Emperor and his infinite wisdom piercing the usurpers at GW...
I never said Ward was the only one. It's just that his motions tend to leave the biggest reverberations lately. It doesn't help that he's a horrendous writer, and that the changes he has made to the fluff have been almost universally in poor taste. But that's another topic.
You realize that Ward has made literally nothing new aside from a few GK characters. Everything else was stuff that had existed before, he just brought it back and put it into the setting.
GKs had almost no fluff prior to the current codex. Even relativly obscure things like the Minotaur chapter had more backstory. of course lifting the veil would ruffle some feathers. He didn't do anything to existing fluff, and since the rewrite of the Necron codex some of his more outrageous stuff makes sense now.
And rewriting the entire Necron race.
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![[Post New]](/s/i/i.gif) 2012/06/23 05:21:43
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Insect-Infested Nurgle Chaos Lord
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Actually the only thing i find unforgivable is his constant need to make termies more and more difficult to kill
2+ 3++ was annoying enough
Then it was 2+, 3++ with FNP...
Then Gk...
Now power weapons bounce right off them too...
On-Topic:
Vendettas just got even more unspeakable, if they are fliers (and they almost certainly are..)
My 30 Meganobz might be worth fielding again, with PW not just ignoring their armour.
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This message was edited 1 time. Last update was at 2012/06/23 05:22:41
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2012/06/23 05:22:40
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Furious Fire Dragon
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curran12 wrote:Nothing.
Wanna know why?
Because I'm not getting wrapped up in hype until I see rulebooks in hands.
You sir, are absolutely no fun.
Why bother posting in this thread?
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No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/23 05:25:52
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Longtime Dakkanaut
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Absolutely you have right to be disappointed. But when you elevate your opinion as the established fact of an imaginary universe is where you lose me. I personally like the new fluff. I also really like the new Necron fluff. It's interesting and dynamic, rather then ominous and foreboding but short on actual details.
Wards writing style...I don't think it's particularly great, but he writes codexes, not novels. These are more akin to short shorts and news or encyclopedia articles then they are to in-depth narrative literature. I think you glossed over any perceived weaknesses of the codexes writers of your youth but don't allow the modern writers, particularly Ward, that same level of suspension of disbelief. Of course, that's just my opinion, but as a holder of a BA in English Literature I think the Ward is the worst writer ever meme has just a tinge of hyperbole mixed in.
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![[Post New]](/s/i/i.gif) 2012/06/23 05:30:12
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Furious Fire Dragon
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It's not nerd rage, but concern, because I do enjoy this hobby, and I don't want to see it go in a direction that would cause me to not want to take part in it anymore.
... I'd enjoy it if your nerd rage made you not play it anymore so you'd leave...
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This message was edited 1 time. Last update was at 2012/06/23 05:30:29
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
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![[Post New]](/s/i/i.gif) 2012/06/23 05:44:51
Subject: Re:6th Ed realizations that make you go "...OMG!!!|
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Dakka Veteran
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I think the majority of people who are like "Oh man 6th is looking soooo bad man 6th is gonig to suck blah blah" are the people who constantly win with their defined army against their peers. The change of rules will most likely nuke their current established army, which is where the hate is coming in. Of course, they can do what a lot of 2nd edition players seem to be doing, and come back 3 editions later to 8th edition just before it gets changed to 9th (Its currently 5th, +3 editions is 8th).
Allies? More reason for people to buy more army products lol
75 bucks a book though? Yeah, im not purchasing it.
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![[Post New]](/s/i/i.gif) 2012/06/23 05:55:51
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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For what it's worth, I've only been playing 40k since 5th edition. No rose tinted glasses here. Of course, perhaps I'm just spoiled by the work of Kelly (for what it's worth, I still believe the the entire Space Wolves codex is meant to be a satire of the over-the-topness that inhabits the 40k universe, rather than a serious attempt at anything in particular, fluff wise).
Additionally, I don't have much to say about the Necrons, since I hated their old fluff because it sucked, and I hate their new fluff because they're right back at being Tomb Kings IN SPACE. I don't care to look into the deeper parts of it, considering that I know that I'll dislike it no matter what. I think the Necrons and I have come to terms with the fact that we'll never like one another.
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![[Post New]](/s/i/i.gif) 2012/06/23 06:16:22
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Decrepit Dakkanaut
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Andilus Greatsword wrote:I've been reading the rumours and I think over the last week they finally began getting accurate
How can you possibly know that the rumors are getting more accurate?
As for OMG-ness. the worst of them are the ones that debilitate hidden weapon upgrades. Being unable to hide weapons in a squad would fundamentally change the way some armies work. And by fundamentally, I mean make unplayable. Enjoy those berzerkers without the hidden fist, or those boyz without the hidden klaw or those guard blobs without the commissars or power weapons.
Thankfully, I can take the skeptic's view on all this.
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![[Post New]](/s/i/i.gif) 2012/06/23 06:18:22
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Ailaros wrote:Andilus Greatsword wrote:I've been reading the rumours and I think over the last week they finally began getting accurate
How can you possibly know that the rumors are getting more accurate?
As for OMG-ness. the worst of them are the ones that debilitate hidden weapon upgrades. Being unable to hide weapons in a squad would fundamentally change the way some armies work. And by fundamentally, I mean make unplayable. Enjoy those berzerkers without the hidden fist, or those boyz without the hidden klaw or those guard blobs without the commissars or power weapons.
Thankfully, I can take the skeptic's view on all this.
Don't forget flamers. Put them at the front, and they die before they can shoot. Put them in the back, and they can't shoot at all.
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![[Post New]](/s/i/i.gif) 2012/06/23 06:20:49
Subject: 6th Ed realizations that make you go "...OMG!!!|
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Decrepit Dakkanaut
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Yeah. What all of this rumormongering really shows us is that everybody is a worse game designer than people at GW.
Hearing people complain about how bad GW rules are, and then seeing how truly hideous some of the "rules" that fans come up with (and how many people BELIEVE those rules because they seem so "reasonable" to them) really makes me want to smack around said complainers.
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This message was edited 1 time. Last update was at 2012/06/23 06:21:19
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