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Made in us
Wing Commander




Firehawk 1st Armored Regimental Headquarters

 Testify wrote:
 Melissia wrote:
 Testify wrote:
Arbitrary. All it did was slow down gameplay.
Actually, it meant that DoW2 takes more skill in tactics, because it was more than "plop unit X down here to attack unit Y of the enemy"-- you had to be concerned with positioning, facing, etc.

No.
Take cover from the enemy.
Try to kill enemy.

Adding arbitrary steps into something doesn't make it "tactical".

If you want an actually tactical game, try Cossaks. Or at a bigger scale, Hearts of Iron (probably not III).


Automatically Appended Next Post:
 Alexzandvar wrote:
DoW 2 plays well to a Space Marine based games because Space Marines do not typically deploy in MASSIVE numbers.

I always thought marines in DOW1 were pretty fluffly.
Deploy somewhere very fast, then blow gak up and leave nothing left standing. Pretty awesome


They were, but your seeing pretty much the entire chapter being deployed, it's pushing the edge of the fluff .

Anyway, as IG most of my DoW 2 matches end with all the cover being destroyed and tons of massive craters and vehicle wrecks covering the middle ground between bases. Making to were all just running at each other with our armies.

I love to use manticores.

"The Imperium is nothing if not willing to go to any lengths necessary. So the Trekkies are zipping around at warp speed taking small chucks out of an nigh-on infinite amount of ships, with the Imperium being unable to strike back. feth it, says central command, and detonates every vortex warhead in the fleet, plunging the entire sector into the Warp. Enjoy tentacle-rape, Kirk, we know Sulu will." -Terminus

"This great fortress was a gift to the Blood Ravens from the legendary Imperial Fists. When asked about it Chapter Master Pugh was reported to say: "THEY TOOK WHAT!?""  
   
Made in gb
Longtime Dakkanaut





Wait, the DOW2 add-on has Manticores? If I had money I'd be severely tempted purely by that

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in hr
Hellacious Havoc




Commorragh

Dark Eldar & Space Wolves

The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The wolves were warriors before they became soldiers. We were murderers first, last, and always."

-- First Captain Sevatar, when asked why the Night Lords aren't the Emperor's sanction force against other Legions.

 
   
Made in us
Consigned to the Grim Darkness





USA

You never played it and yet you're complaining about it?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Wing Commander




Firehawk 1st Armored Regimental Headquarters

 Testify wrote:
Wait, the DOW2 add-on has Manticores? If I had money I'd be severely tempted purely by that


Retribution is far superior to DoW 2 chaos rising and the original.

Although with the new races and units like I said things end up being a massive punching match sometimes.

The Lord Commissar gets an ability to also call in Basilisk strikes to.

"The Imperium is nothing if not willing to go to any lengths necessary. So the Trekkies are zipping around at warp speed taking small chucks out of an nigh-on infinite amount of ships, with the Imperium being unable to strike back. feth it, says central command, and detonates every vortex warhead in the fleet, plunging the entire sector into the Warp. Enjoy tentacle-rape, Kirk, we know Sulu will." -Terminus

"This great fortress was a gift to the Blood Ravens from the legendary Imperial Fists. When asked about it Chapter Master Pugh was reported to say: "THEY TOOK WHAT!?""  
   
Made in hr
Hellacious Havoc




Commorragh

 Alexzandvar wrote:
 Testify wrote:
Wait, the DOW2 add-on has Manticores? If I had money I'd be severely tempted purely by that


Retribution is far superior to DoW 2 chaos rising and the original.

Although with the new races and units like I said things end up being a massive punching match sometimes.

The Lord Commissar gets an ability to also call in Basilisk strikes to.


Not in campaign mode...

The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The wolves were warriors before they became soldiers. We were murderers first, last, and always."

-- First Captain Sevatar, when asked why the Night Lords aren't the Emperor's sanction force against other Legions.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

What I want:

- Balance of scale - DoW2 style skirmishes to DoW or even Total War sized battles, but it'd be awesome to do both.

- Destructible scenery (that was the one vast improvement DoW2 had over DoW), of virtually everything. I always liked the craters in the ground in DOW that gave units cover, but was disappointed when nothing was shown actually making those craters.

-Repairable scenery (like bridges)

- Fortification scaling and repair: Units can enter into a building, and with the allocation of resources can enhance the building and the protection it offers / repair the damage slowly over time.

- The return of bases with an exception: Bases aren't "resource gathering" centered like Command and Conquer, Dune, or Star Craft, they are simply hubs to build and reinforce units and establish a defensive line (if you so wish). Reason: Players can play defensively if they so wish (like the IG)

- The return of flyers with the following: They aren't under your control (they are the Navy's) and as such you use them as air support or transports that can quickly travel across the battlefield.

- Better resource system - Have Requisition be earned by capturing resource hubs actually look like they benefit the war effort (like a mine terminal, a promethium rig, a refinery, a greenhouse, ect.) (Power nodes were legit, I got the idea at least).

- More customization like what has been promised, (being able to virtually create your own army down to the equipment they use.... we'll see how that pans out.)

- A Starcraft or Command and Conquer style campaign where multiple sides must be played to complete single player. Maybe if you play the Imperium, you'll never even encounter the Tau because you'll be to busy killing Orks Tyranids and Chaos?

- A viable World Editor... that's half the fun of RTS's anyway, a player made 40k version of DOTA would be epic IMHO. Who knows what other games might be created...

- A teaser for Warmaster Mode, where the strict law of a single man commanding the Imperial Guard and the Navy is suspended and you can have at it with everything Relic want's to put in the game. (Maybe it can be a "flashback"/ "wormhole" to the HH or something...)

-The return of arena mode

-The addition of survival mode where you pit your army against endless (and I really mean endless) hordes of your hated foe and destroy as many as you can before they overwhelm you.

What I don't want:

DOW3 = Total War, keep them separate, and true to table top. By all means make it Apocalyptic levels of destruction.

A complete dominance of a single race in single player, the best stories include everyone after all...

The removal of any customization we already have.

Ridiculous alliances. (multiplayer doesn't apply here).

A population cap on any army other than SM's... that could be their limitation. Honestly, if my ancient laptop (about 4 years old now) can run 400 Kirov's on RA3 (online), there's really no reason to have a pop cap.

I think that's about it... I trust in DOW3, Relic's done fantastic so far, even Soulstorm was *teethgrinding* good (enough).



This message was edited 2 times. Last update was at 2012/08/22 00:15:39


 
   
Made in us
Consigned to the Grim Darkness





USA

A few comments here:
 DemetriDominov wrote:
-Repairable scenery (like bridges)[
Yes, definitely! This was one of my biggest disappointments, weirdly enough. They had made a video about it in the hype up to the game-- destroyable and repairable bridges-- but they didn't include it.
 DemetriDominov wrote:
- Fortification scaling and repair: Units can enter into a building, and with the allocation of resources can enhance the building and the protection it offers / repair the damage slowly over time.

- The return of bases with an exception: Bases aren't "resource gathering" centered like Command and Conquer, Dune, or Star Craft, they are simply hubs to build and reinforce units and establish a defensive line (if you so wish). Reason: Players can play defensively if they so wish (like the IG)
I'd really like both of these. buildings that are focused on actual gameplay, such as the various defensive buildings in Company of Heroes, would have made the game much better.

 DemetriDominov wrote:
(Maybe it can be a "flashback"/ "wormhole" to the HH or something...)
Throne on Earth, please no...

 DemetriDominov wrote:
-The addition of survival mode where you pit your army against endless (and I really mean endless) hordes of your hated foe and destroy as many as you can before they overwhelm you.
I really wonder why they hadn't done this for Retribution, to be honest... it was quite frequently requested and they had already done it for Company of Heroes.

This message was edited 1 time. Last update was at 2012/08/22 00:51:36


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Whiteshield Conscript Trooper



Edmonton, Alberta CA



Brother SRM wrote:That kind of thinking is why we get the same shooters every single year with a few different multiplayer maps.


You mean like the Mass Effect series? Or like Call of Duty? Because there is a difference.





OMG. someone thinks Call of duty games are different... were's the flying pig. did the fat lady sing?!

I personally hope for a completely different game, or a combo of COH and the latest Total War games sort of thing.



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The emporer protects  
   
Made in gb
Longtime Dakkanaut





Jackel909 wrote:

OMG. someone thinks Call of duty games are different... were's the flying pig. did the fat lady sing?!

Well yeah. Call of Duty 2 was awesome, everything else was gak

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in ca
Whiteshield Conscript Trooper



Edmonton, Alberta CA

 Testify wrote:
Jackel909 wrote:

OMG. someone thinks Call of duty games are different... were's the flying pig. did the fat lady sing?!

Well yeah. Call of Duty 2 was awesome, everything else was gak




Agreed



Valconan 1st Rifles at your service
::Classified:: 750 pts

The emporer protects  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I'll admit, the latest CoD games have been kinda stale as far as new stuff. Its more of a continuation of their storyline(which is cool) and some small interface changes.

I want them to expand to some sort of global campaign game. Like you're in charge of a series of special forces strike teams in a global war. You're forces must conduct special missions, occasionally needing to raid for additional equipment and stuff. So basically merge CoD's FPS awsomeness with a strategic map.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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I want to see tyranids....omnomnomnomnom!

 
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

 Grey Templar wrote:
I'll admit, the latest CoD games have been kinda stale as far as new stuff. Its more of a continuation of their storyline(which is cool) and some small interface changes.

I want them to expand to some sort of global campaign game. Like you're in charge of a series of special forces strike teams in a global war. You're forces must conduct special missions, occasionally needing to raid for additional equipment and stuff. So basically merge CoD's FPS awsomeness with a strategic map.

So Planetside 2 is what you're saying.

Bobby Kotick, Activision/Blizzard CEO, says their company won't pick games that:
"don't have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we'll be working on them 10 years from now."

Their whole schtick is just shoveling the same game out year after year until nobody wants it anymore. It happened to Guitar Hero, it'll happen to Call of Duty. I certainly don't want CoD games anymore, and I loved the series from the first game up through MW2. Anyway, CoD talk doesn't really matter since we're talking about a strategy game series.

Check out my Youtube channel!
 
   
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Loyal Necron Lychguard





St. Louis, MO

Combining the best of THQ games imo:

DoW1:

- Same scale of battles or larger. I'd like to see equivalents of 2500-3000 point TT armies. Maybe a SP campaign mission that pits your entire army vs a reaver titan.

- DoW1 army painter with some of the metallics from DoW2

DoW2:

- No futzing around with base building. I hate having to waste resources and army pop on building guys to build buildings so I can build units.

- Last Stand. About all I play anymore due to terrible AI in the normal game. Expand this so you retain the depth of customization that you currently have but more races and more types of characters from each race (like MP where you have 3 different types of commanders you can choose from). Going Elite should offer tangible benefits like an additional equipment slot while increasing the difficulty of the waves.

- The whole RPG leveling mechanic was great. I'd love to see more of this and expand it into MP armies to some degree like what was done with Last Stand.

CoH:

- Terrain and building mechanics were great in this. I'd like to see a combination of DoW2 and CoH in regards to cover, blowing up terrain and rebuilding it. Being able to construct fortifications, garrisoning buildings out in the map (and improving them), creating forward bases, turrets, tanks traps, mine fields, barbed wire...I want it all.

Overall:

- More races. Everyone wants to play their TT armies in the game. I'm no different.

- Better balanced AI. Maybe it's just me, but THQ's AI always seems to be on one end of the scale or the other. There never seems to be any middle ground.

- More customization of units.

11,100 pts, 7,000 pts
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Made in gb
Guard Heavy Weapon Crewman




A return to DOW1 sized battles would be good, though I do enjoy SM armies being really small and elite.

Some form of strategic map mode like in Dark Crusade, but geared much more towards how the Total War franchise does it, would be great.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

So basically what you are saying is Marines need to get buffed and the maps need to be bigger.

I agree


Like the Marine armies should be the size of DoW2 marine armies, but facing DoW1 armies on DoW1 size maps.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Guard Heavy Weapon Crewman




 Grey Templar wrote:
Like the Marine armies should be the size of DoW2 marine armies, but facing DoW1 armies on DoW1 size maps.
This!
   
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USA

Marines aren't that good. Besides, then you'll be whining about snipers even more!

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Guard Heavy Weapon Crewman




 Melissia wrote:
Marines aren't that good.
They aren't gods or whatever, but in DOW 1 they were a bit under-powered compared to the fluff etc.
   
Made in gb
Longtime Dakkanaut





 Grey Templar wrote:
So basically what you are saying is Marines need to get buffed and the maps need to be bigger.

Marines aren't exactly weak. I don't see how making marines "realistic" means giving them unrealistic damage reduction vs plasma guns, or not be butchered by howling banshees.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, things could be more balanced with the fluff.

Such as adding armor reduction, and different types of armor ratings that will reduce damage. Like how in game there are different saves.



So Power Armor will reduce the damage of all weapons, except for heavy ordinance, plasma, high power energy weapons, etc...

Terminator armor will reduce all damage by alot, it reduces the damage less for Plasma and other energy weapons etc...


So a Power Weapon will bypass the armor and go against straight damage, but Banshees will have low overall damage output. Representing their lower strength, but also taking into account their armor penetration capabilities.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Longtime Dakkanaut





Pretty sure that's how it already works? Marines vs chaos marines with bolters take an absolute age for anyone to die.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, but the power of the shot isn't scaled to the target. Terminators take the same damage from a plasma weapon as a PA dude. The terminator just has more health.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Because they both share the same armour type (heavy infantry). It's there, just not scaled very well. IMO, the DoW 1 maries are fine balance wise.

Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
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USA

 Grey Templar wrote:
Well, things could be more balanced with the fluff.
No they couldn't.

The fluff itself isn't balanced by any means. Marines basically are powered by plot armor in 99.99% of stories, winning despite being stupid tactical and strategic failures with no concept of how to win a battle aside from "hurr, I shoot da N M E!". It might make for a fun story (it's debatable), but it makes for really piss-poor balance.

This message was edited 3 times. Last update was at 2012/09/03 10:21:31


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut





 Grey Templar wrote:
Yeah, but the power of the shot isn't scaled to the target. Terminators take the same damage from a plasma weapon as a PA dude. The terminator just has more health.

It was the same in Chaos Gate.

God damn I feel old.

Unnessesarily extravegant word of the week award goes to jcress410 for this:

jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 Melissia wrote:
 Grey Templar wrote:
Well, things could be more balanced with the fluff.
No they couldn't.

The fluff itself isn't balanced by any means. Marines basically are powered by plot armor in 99.99% of stories, winning despite being stupid tactical and strategic failures with no concept of how to win a battle aside from "hurr, I shoot da N M E!". It might make for a fun story (it's debatable), but it makes for really piss-poor balance.




Fluffwise as in "whats not all 'Hurrp Derp Speesssss Mureens"


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

I want the magic of DoW 1 (most importantly bases that are more than 1 structures- the army balanceing of DoW 2 (very few SM lots of Orks ect.) and a dash of extra awsome for good measure.

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Oberleutnant




Germany

 Melissia wrote:
Realistic... 40k?

Uhm, you should start saying things that aren't random crap pushed together as if they make any sense.


Uhm, perhaps you should start you good maners and pull out not some random crap thats not making sense in the first place.

Sure 40k can be realistc, if you would take a second to think about it (as hard as it may sound to you). 40k without realism would be some kind of chess or strange cloud-dance. How do bullets fly in 40k, how is a Guard soldier working biological? Hm, perhaps realstic?

You just dont understand the concept of Realism to Arcade in a game, bad for you are just rude instead of contemplative and quite.


 
   
 
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