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Made in us
Stone Bonkers Fabricator General





Beijing, China

thakabalpuphorsefishguy wrote:
Automatically Appended Next Post:
 Exergy wrote:
Nologik wrote:
So DE can out shoot CWE? lol... They may have cheap vehicles but CWE can go toe to toe with DE. CWE can crank out about the same number of shot a DE can. BUT, BUT, mine are str 6 and can hurt vehicles yours are poison which cannot. It all balances, but to say DE is better shooting is funny, cause its not true lols.

when you spend 50% of your points on a deathstar that is out of range. Yes DE can outshoot anyone that it has 2:1 odds on.
easily

I think khorn berserkers can outshoot anyone they outnumber 2:1 XD
Automatically Appended Next Post:
 Exergy wrote:
thakabalpuphorsefishguy wrote:
Thanks for providing tactical analysis gloomfang. But with mastery level two, and mastery level 3 its gonna be rare that a unit is gonna have a 5+ dtw.

I figure that against paper plane deldar with venom spam, i should be able to handely shoot them down with the units i have. Dont forget that i am never pidgeon holed into running into my opponents guns. I can still determine if i need to make them come to me, while guided fire picks them off. The real threat to this, would be fliers, but can be mitigated by rushing forward to minimize the damage a flier can do before they fly over. And at 1500 its a rare if not nonexistent chance of meeting an army that can provide both a solid gunline, a couple of fliers AND a good tarpit due to needing to be able to TAC. :-)


if you spend 750 pts on a death star that has a 12(6" night shield) range then you are going to get outshot by DE. 1500 points of Venoms, Ravagers, and Raiders in almost any combination will outshoot anything CWE can field for 750. Not just outshoot but cripple and destroy in a few turns with virtually no losses. After that your cover save might be impressive but it wont save you from a combine assault, especially if you can only down one vehicle a turn.


mmmm I highly doubt you could destroy it in a few turns no problem because the rest of my force is made of up long range suppression that would be getting guided. I would play differently and deploy differently against my dark kin. And then your paper planes will have to deal with 3 missile launchers, 2 bright lances, and 10 pathfinder rifles (not ZOMGOSHWTFBBQSAUCW!!! but good)


at 1500 points a good DE army is going to be packing 10-12 dark lances, 5-10 blasters, and 6-8 splinter cannons.
anything without fortune is ripe for splinter fire and even with cover(difficult for a wraithlord) dark lances are going to shred them. That kind of fire can and will wipe units off the board. Once it comes down to the wraithguard and what is left of the DE, the DE can still kite away and a 5+ cover that is rerollable isnt going to stop massed Darklight. You could put the wounds on eldrad, FS or the warlock, but those must be the closest model and one Str8 gets through and eldrad is dead.

3 missile launchers and 2 bright lances is going to average 2 results a turn against DE vehicles, statistically unlikely to down even one a turn.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Storming Storm Guardian




But the big monkey in the room is, how do you deal with my deathstar?? Or my deepstriking and outflanking units. Yes you have mobility, yes you have firepower. What you going to do when the rest of my army arrives on turn 2 to knock 5 of your plane out of the air? It's just the way it is.
We can do this I counter your X with my Y.. But when it comes down to it, You have to deal with my wraithguard. And not many armies that I have faced can do it successfully.

This message was edited 2 times. Last update was at 2012/10/04 07:39:17


6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Douglas Bader






Nologik wrote:
But the big monkey in the room is, how do you deal with my deathstar??


Ignore it. It can only kill one unit per turn, so it's never going to kill enough to win the game. If you're lucky I might dignify it by putting a meatshield unit in its path so you at least get to kill something.

This is the fundamental problem you keep ignoring. When you spend half your points on a single unit all your opponent has to do is just ignore whatever your death star is doing. It's bad enough with a "balanced" opponent, but a MSU opponent just laughs at death stars because there aren't any target units on the table that can justify your death star's existence.

What you going to do when the rest of my army arrives on turn 2 to knock 5 of your plane out of the air? It's just the way it is.


Did you miss the part where your claimed heavy weapon count is laughable and is going to be lucky to kill any vehicles before it gets wiped out? You have a total of five STR 8 shots, and some snipers that can barely even attempt to roll dice. Good luck stopping mech spam with that.

(And that's assuming by "planes" you mean Raiders/Ravagers, if you're facing actual flyers you're screwed.)

This message was edited 1 time. Last update was at 2012/10/04 07:51:33


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Regular Dakkanaut





That "deathstar" will go down to a beastmaster squad with 10 razorwings...Shuriken cannons are scarier than wraithcannons to t3 5 wound models. Once they get in assault, rerollable armor saves and t6 won't save you from rending. In fact, why not just get charged by daemonettes, harlequins, Thunderwolves and the like. A bunch of rending attacks will ruin your day. Oh, and works on the wraithlord as well. 2-3 S10 attacks are useless if they come at i4, whereas the 50+ rending attacks from the razorwings come at i5.

The best part? That unit costs maybe 200 points. And you can field 3. 3 Squads that can eliminate 3 of your 700 pt deathstars in 2-3 turns. Did I mention 12" movement and fleet? You know you've got a problem when your opponent's charge range is bigger than your shooting range (24" vs 18"). And that they ignore terrain? Add in the baron with hit&run and 2+ invul save to eat the few overwatch shots that cause instant death.

And that's just for dark eldar.

Raveners, Thunderwolves, Slaanesh stuff and sisters of battle with rending bolters say hi. Hammernators/powerfist terms also extend their regards. Baal predators, Daemon flamers, Tzeentch flamers (new) and LRRs will roast your squad whole.

This message was edited 1 time. Last update was at 2012/10/04 18:15:40


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Peregrine wrote:
Nologik wrote:
But the big monkey in the room is, how do you deal with my deathstar??


Ignore it. It can only kill one unit per turn, so it's never going to kill enough to win the game. If you're lucky I might dignify it by putting a meatshield unit in its path so you at least get to kill something.

This is the fundamental problem you keep ignoring. When you spend half your points on a single unit all your opponent has to do is just ignore whatever your death star is doing. It's bad enough with a "balanced" opponent, but a MSU opponent just laughs at death stars because there aren't any target units on the table that can justify your death star's existence.

What you going to do when the rest of my army arrives on turn 2 to knock 5 of your plane out of the air? It's just the way it is.


Did you miss the part where your claimed heavy weapon count is laughable and is going to be lucky to kill any vehicles before it gets wiped out? You have a total of five STR 8 shots, and some snipers that can barely even attempt to roll dice. Good luck stopping mech spam with that.

(And that's assuming by "planes" you mean Raiders/Ravagers, if you're facing actual flyers you're screwed.)




Definitely this. Hell, a couple DAKKAjets would mow those units down without breaking a sweat, and without the WAAAGH! Ive been running a semi horde led by a bikerboss w/usual loadout, hitching a ride with 5 deffkoptas w/TL shootas and now Ill be throwing 2 DAKKAjets into the mix. But Id have basically that, 60 boyz and whatever else I need to fill out 1k points. So at 1500, I can add in a BUNCH more to my list. Id be able to stay back and shoot the piss out of his list, and mostly stay away from his deathstar. With 60-80 boyz in that list, Id probably toss 1 or 2 in there just for the sake of them stalling the deathstar, sO I could focus killing the rest of his easy to kill list. And you cant argue "well you cant ignore it!!!" Yes, yes I can. I do the same thing whenever a SM player plops a Landraider on the table. I know that Orks dont have TOO much to take on a LR, so I say screw it, and let those awesome lascannons do spit to my horde of bodies.

Seriously, that would be easy, and my list is definitely not a top tier Ork build. Its good at 1k, and would be real decent at 1500, and your Eldar list wouldnt be very hard to counter with it. But yea, this guy has squat to take down fliers with, and really lucky shots one shouldnt rely on.
   
Made in us
PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Pretty impressive! Are dakkajets forgeworld? Cause if they are, you wouldnt be taking them to the tourny im about to attend with this combo... The one i designed this list for...

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
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Furious Fire Dragon






Dakka jets are not forgeworld. They are the new ork flyer released alongside with the storm talon gunship.

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
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Knight of the Inner Circle






I prefer 10 harlequins full upgrades w/ Eldrad, Fuegan, Kharandras, and Jane Zar.

Sure it costs like 1500 points..But still!

6000 points
4000 points
Empire 5500 Points

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

thakabalpuphorsefishguy wrote:
Pretty impressive! Are dakkajets forgeworld? Cause if they are, you wouldnt be taking them to the tourny im about to attend with this combo... The one i designed this list for...




Erm....nope, definitely a GW approved unit, and 100% legal. I wouldnt of brought it up other wise. If that were the case Id just spam feth some APOC unit
   
Made in us
Storming Storm Guardian




 Peregrine wrote:
Nologik wrote:
But the big monkey in the room is, how do you deal with my deathstar??


Ignore it. It can only kill one unit per turn, so it's never going to kill enough to win the game. If you're lucky I might dignify it by putting a meatshield unit in its path so you at least get to kill something.
Granted you could ignore it, which means I kill 3-4 units of your army with it. No big deal right? Cause you are MSU lol.
This is the fundamental problem you keep ignoring. When you spend half your points on a single unit all your opponent has to do is just ignore whatever your death star is doing. It's bad enough with a "balanced" opponent, but a MSU opponent just laughs at death stars because there aren't any target units on the table that can justify your death star's existence.

Again they can laugh all they want, Because I will just run them over and they will laugh cause they lost to a noob like me. Just saying.

What you going to do when the rest of my army arrives on turn 2 to knock 5 of your plane out of the air? It's just the way it is.


Did you miss the part where your claimed heavy weapon count is laughable and is going to be lucky to kill any vehicles before it gets wiped out? You have a total of five STR 8 shots, and some snipers that can barely even attempt to roll dice. Good luck stopping mech spam with that.
So what you are saying is that because I have a 700 pnt unit I cannot have anything to touch your units? lol.. My list usually kills 2 units first turn and 2 more 2nd turn, so laughable? yes, I think its awesome.
(And that's assuming by "planes" you mean Raiders/Ravagers, if you're facing actual flyers you're screwed.)


I have yet to thoroughly test my build against flyers.I have played against heavy SW and do very well against them, I play vanilla marines and do well against them, I play greyknights and many others and I do well. If you have never went against The wraithwall then you really need to check yourself.. Because it is a heavy threat in this edition, and if you keep telling me that it isn't a viable strategy, then I will let you think that.. and when this list rolls you in your next tourney you are in.... Don't come crying to me, cause you didn't know.

6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Daemonic Dreadnought






The unit lacks CC killing power, but makes up for it with a deadly overwatch. Handle it the same way one would charge 9 flamers of Tzeentch. Throw 2 units at it knowing only 1 will get blasted with overwatch. The assaulting unit doesn't even need to win to win, they just need to tarpit the unit for 2 rounds of CC until reinforcements can turn the tide of CC.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Storming Storm Guardian




If you give div powers I can fire at full ballistic skill, which I typically do. I can kill 8 marines on the their charge just by over watch. The key is multi assault, but they aren't slouches in combat tho.

6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Furious Fire Dragon






Nologik wrote:
 Peregrine wrote:
Nologik wrote:
But the big monkey in the room is, how do you deal with my deathstar??


Ignore it. It can only kill one unit per turn, so it's never going to kill enough to win the game. If you're lucky I might dignify it by putting a meatshield unit in its path so you at least get to kill something.
Granted you could ignore it, which means I kill 3-4 units of your army with it. No big deal right? Cause you are MSU lol.
This is the fundamental problem you keep ignoring. When you spend half your points on a single unit all your opponent has to do is just ignore whatever your death star is doing. It's bad enough with a "balanced" opponent, but a MSU opponent just laughs at death stars because there aren't any target units on the table that can justify your death star's existence.

Again they can laugh all they want, Because I will just run them over and they will laugh cause they lost to a noob like me. Just saying.

What you going to do when the rest of my army arrives on turn 2 to knock 5 of your plane out of the air? It's just the way it is.


Did you miss the part where your claimed heavy weapon count is laughable and is going to be lucky to kill any vehicles before it gets wiped out? You have a total of five STR 8 shots, and some snipers that can barely even attempt to roll dice. Good luck stopping mech spam with that.
So what you are saying is that because I have a 700 pnt unit I cannot have anything to touch your units? lol.. My list usually kills 2 units first turn and 2 more 2nd turn, so laughable? yes, I think its awesome.
(And that's assuming by "planes" you mean Raiders/Ravagers, if you're facing actual flyers you're screwed.)


I have yet to thoroughly test my build against flyers.I have played against heavy SW and do very well against them, I play vanilla marines and do well against them, I play greyknights and many others and I do well. If you have never went against The wraithwall then you really need to check yourself.. Because it is a heavy threat in this edition, and if you keep telling me that it isn't a viable strategy, then I will let you think that.. and when this list rolls you in your next tourney you are in.... Don't come crying to me, cause you didn't know.



OK, i'll bite. At a minimum, your unit will cost 766 pts. That is over half your list. Also at minimum, Half your list will be doing nothing for the first two turns. I wouldnt even shoot at the unit. All 1500 pts of my army would be shooting at your leftover 700 pts. You would essentially be playing a 700 VS 1500 pt game for at least the first two turn. And thats all it takes to blast away those other scoring units and your wraithlord or 2.

I almost laughed out loud when you stated about you list "rolling" into my tourney and stomping on it. I really hope you do. It seems you dont play smart gamers. Your list may be fun to play but it is definitely not that crazy of a tactic.


6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in us
Douglas Bader






Nologik wrote:
Granted you could ignore it, which means I kill 3-4 units of your army with it. No big deal right? Cause you are MSU lol.


You're right, no big deal. That's less than 500 points of my army, compared to 750+ of your army.

Again they can laugh all they want, Because I will just run them over and they will laugh cause they lost to a noob like me. Just saying.


Err, no. Remember the part where you killing 3-4 units with your 750+ point unit is not enough to win the game?

So what you are saying is that because I have a 700 pnt unit I cannot have anything to touch your units? lol.. My list usually kills 2 units first turn and 2 more 2nd turn, so laughable? yes, I think its awesome.


What I'm saying is that the heavy weapons you said you have are not enough to stop any meaningful counter attack. You might get one transport if you focus everything on it, but the others are going to advance on you just fine. Seriously, do the math on your five STR 8 shots and tell me how realistic your plan is.

I have yet to thoroughly test my build against flyers.I have played against heavy SW and do very well against them, I play vanilla marines and do well against them, I play greyknights and many others and I do well. If you have never went against The wraithwall then you really need to check yourself.. Because it is a heavy threat in this edition, and if you keep telling me that it isn't a viable strategy, then I will let you think that.. and when this list rolls you in your next tourney you are in.... Don't come crying to me, cause you didn't know.


That's nice. Are they good players with optimized lists, or are you squishing newbies with fluff lists?

And sure, it's a heavy threat, that's the whole problem. Your one monster unit is massive overkill against the single target it can kill each turn, so you're throwing away points on doing what a much cheaper unit could do just as well.

This message was edited 1 time. Last update was at 2012/10/05 05:32:38


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Furious Fire Dragon






Dont know If Troll...... Or Serious.....

Or if just never played good players

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Nologik wrote:
But the big monkey in the room is, how do you deal with my deathstar?? Or my deepstriking and outflanking units. Yes you have mobility, yes you have firepower. What you going to do when the rest of my army arrives on turn 2 to knock 5 of your plane out of the air? It's just the way it is.
We can do this I counter your X with my Y.. But when it comes down to it, You have to deal with my wraithguard. And not many armies that I have faced can do it successfully.



you deal with the 12" death star by ignoring it and killing the other 750 points of the eldar army. Bringing 1500 points of DE to bear on it, will fold it easily. The 6" night shield penalty is usually just enough to prevent warwalkers from getting the alpha strike if they outflank.

After the warwalkers are dead the wraith guard are not a problem. Sure it might take a few turns, but the wraiths cannot strike back, unless the game ends on turn 4 they are destine to lose.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea, you learn real fast, that having a FULL army, attacking HALF of yours, is the fastest way to lose. Dont worry all, when he faces someone that brings a good, balanced list, that knows how to play, he will quickly see the flaws in his uber list.
   
Made in us
Twisted Trueborn with Blaster





I was wondering if this thread was still going on while I was playing yesterday.

See, I faced up against one of these oh so feared wraithguard lists. A friend of mine got the hot idea of allying with some CWE and taking 10 wraithguard, Eldrad, and throwing two archons into that unit with shadow fields, blasters, a venom blade and some other crap that I forgot about. Majority T6 with two rerollable 2++'s? Hot diggedy damn.

I didn't even bother shooting at it. It killed exactly zip the entire game.

First turn, I made his three scoring units either vanish or crippled their mobility. The wraithguard advanced. I backed up 6 inches, and laid into his Ravagers and remaining troops (something like a squad and a half of haywyches) with splinter cannons. By the end of the turn, the Ravagers were still alive, his troops were not. He moved his wraithguard up into midfield. Still no shots. My Ravagers and his Ravagers traded fire two more turns, mine coming out on top because of the baron's beastpack flanking around the side and charging the last Ravager to a death by glancing. At that point, I zoomed the majority of my scoring units across the table into his deployment zone, leaving his wraithstar even further away from targets.

At that point he ended up conceding the game because I flat out told him that I wasn't going to engage the wraithstar, I was just going to bounce around whenever he got close and secure the objectives he wasn't securing. It's impossible to win when you've only got one unit left on the table to claim objectives with and you can't catch up to your opponent's scoring units to try and do the same to them. All in all, he killed two of my three ravagers, took some hull points off my venoms and one ended up with a weapon destroyed result. Now my opponent made some serious mistakes (he didn't take advantage of the venom's small hull for cover purposes, he didn't focus his Ravager's fire enough and spread it around my venoms and Ravagers instead of focusing on one threat or the other) but those could have been alleviated if he'd had 750 more points in his army shooting back at me. Or hell, 750 points in assault elements that I would've had to deal with.

Thankfully, he won't be playing that list again. We had a sit down after the game and he couldn't believe how poorly the wraithstar had performed.
   
Made in us
Longtime Dakkanaut





Chicago

I'm not so sure I've ever seen a high priced deathstar unit provide any value in an objective game. I can see a deathstar unit being somewhat useful in a larger game, but if your going to commit 50%+ of your army to a single unit blob then I'll just ignore it.


DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ 
   
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Regular Dakkanaut




I have to admit, I'm surprised at how much contempt there is for Wraithguard.

But first, let me agree that they are Not the best deathstar unit in the game... and to be honest, they never should have that designation in the first place. They are, however, one of the hardest Troop units in the game to get rid of. Especially as the other CWE troops are meat in the face of most other troops in the game for one reason or another.

Personally, I like to Run my CWE with Tau. I take a unit of Wraithguard and Eldrad and run the Shas'o with Hit and Run. Solves the problem of getting tarpitted rather nicely. I also run a squad of 3 Broadsides with Target locks and lead by Fuegan behind an ageis defence line. It makes me smile to see the faces of my opponent when they realize that the broadsides get to reroll armor pens because of Tank Hunter.

All the Rest goes into troops... 3 GJB squads and 2 full Fire Warror squads...

This is how I like to use them... as an Anvil... not a bowling ball.
   
Made in us
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Chicago

Agreed with Sagan, in my CWE I run a full 10 man squad of wraith guard, they generally deploy in the middle of the table and march forward acting as an anvil, while the rest of the army moves around then to act as the hammer


DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ 
   
Made in us
Twisted Trueborn with Blaster





SaganGree wrote:
I have to admit, I'm surprised at how much contempt there is for Wraithguard.

But first, let me agree that they are Not the best deathstar unit in the game... and to be honest, they never should have that designation in the first place. They are, however, one of the hardest Troop units in the game to get rid of. Especially as the other CWE troops are meat in the face of most other troops in the game for one reason or another.

Personally, I like to Run my CWE with Tau. I take a unit of Wraithguard and Eldrad and run the Shas'o with Hit and Run. Solves the problem of getting tarpitted rather nicely. I also run a squad of 3 Broadsides with Target locks and lead by Fuegan behind an ageis defence line. It makes me smile to see the faces of my opponent when they realize that the broadsides get to reroll armor pens because of Tank Hunter.

All the Rest goes into troops... 3 GJB squads and 2 full Fire Warror squads...

This is how I like to use them... as an Anvil... not a bowling ball.



The contempt doesn't come from some sort of wraithguard hateboner.

It comes from the fact that the OP and Nologik insist that this is the greatest end-all be all of units and it is totally unbeatable, and despite overwhelming arguments to the contrary, refuse to budge even the tiniest bit on their views. That's where the contempt is coming from.
   
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Blood Angel Terminator with Lightning Claws




Montgomery, AL

I agree with Lokas. No one has said Wraiths are bad. Just not "OMG this is broken I win."

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Storming Storm Guardian




jbunny wrote:
I agree with Lokas. No one has said Wraiths are bad. Just not "OMG this is broken I win."

I actually never said that lols... What I did say was it was nasty to get rid of and almost impossible to kill. And if you have that in mind then you will win your games..

Listen, I have played many games with my Wraithguard. I have a win record close to 80% or even better with it. Some of those games I play them different to see how they do, so yeah I lose a few to figure them out.
You guys say that I don't play smart players. that actually maybe a true statement, I don't know the rest of the gamer universe, But here where I play my wraithguard seem to do very very well. I have played a variety of armies, I have played a variety of players. I just don't have much problems with most opponants using this list. I am confident in my 40k abilities though, so any balanced list I can do well with.
That Being said, I am not a pro... Prolly never will be, but I know this list is tough, really tough, and if you are not prepared for it.. I will beat you.
I'm not trying to troll, I am just stating the fact of this list is nasty in the right hands. And you need to be aware of it.
I just don't understand all the wraith hate out there.. Lol. all I was trying to do was enlighten people of it.

6th Edition Eldar W:15 L:7 D: 1
Eldar with Marine allies 
   
Made in us
Furious Fire Dragon






I think I see the issue here. Your Meta could be many new players. Or just players who havent really started to play at the next level. I had the same issue a little bit ago. My local players and I never were too competitive and had pretty lax lists. I won often. Then I went the my first tournament and lost out. Learned a lot though from those guys. I have improved much since then. So while this tactic and list may fare well against your local play group, it wouldnt fare well in any kind of more competitive scene. And if the tournament you are participating in comprises of the same guys you play test the list against then I assume you will do well in it.

And I am DEFINETLY not wraith hating. I love them. Their Fluff. Their looks. And Especially their big brothers. I have my Wraithseer on the way as week speak.

6th edition Eldar/Dark Eldar stats total- W:14 L:3 T:2
V.S. -5/1/1 -1/0/0 -0/1/0 - 0/1/0 -1/0/0 -2/0/1 4/0/0 1/0/0
PLEASE click my Dragons to feed them :-)
 
   
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PanOceaniac Hacking Specialist Sergeant




Great Falls MT

Well, just so you guys know, I took the combo to a 1500 point tourny. I faced Necrons first round (a nice guy, but really new to the rules and a highly suboptimal build so no suprise) for a win on objectives holding 3 to 1 and I had 1 secondary.

Second against Enigma Crisis, who had a highly optimized build and played it well. This was a kill points game and I took him 5 kill points to 2 and I had all 3 secondaries he had 1.

Final round was against a fella named xerios, he brought a midway optimized army of 2 20 man blocks of warriors w rez lords,10 immortals w tesla, 2 annihilation barges, a monolith, an ark, a destruc tek a quake tech and an overlord. It was a great game, but by the end of turn 5, he had 5 immortals left with his overlord and a cryptec that were locked in combat with a wraithlord. It was a big guns never tire mission, and I had 5/6 objectives, and 5 secondaries (heavies give up a secondary when destroyed)

I placed 1st overall, and was awarded supreme general. So In these particular missions, this combo is devistating. Still need to try it out against some DE...

When your wife suggests roleplay as a result of your table top gaming... life just seems right

I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real....  
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

What was your actual list?

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in za
Deadly Dark Eldar Warrior





I have a fun way of beating this "deathstar" by assaulting it, one very cheap unit, one assault unit, charge in the cheap unit, let them use the full BS overwatch and then profit as the acutal close combat unit rips them to shreds. You don't even need a particularly expensive assault unit to do it, really, anything with power weapons will do. For instance some gaunts and a Swarmlord, and only half the price, or a haemonculi detaching itself from a squad of incubi, a small squad of scout followed by some hammernators and so on

Heck you don't even really need to beat them, you could tarpit them or as other have said avoid them entirely
   
Made in es
Agile Revenant Titan





Scotland

I´m surprised that nobody has pointed out that the Farseer is in fact illegal, as they can only have 4 powers max...

Anyway, I really don´t rate this combo - sure it can demolish things at range and is passable in CC when not against a hard-dedicated assault unit but it has some inherent flaws:

The lack of speed. Unless you´re playing Wraithdar (which brings even more problems due to its sheer expense), this combo is just far too slow and, I would say, the complete antithesis of what an Eldar army needs to be to compete in 6th - fast and mobile.

Also, the small range of the Wraithguard really punishes them - even with re-rollable saves it´s not possible to save everything before getting into range. All it takes is one S8 shot to completely wipe this combo (with the death of Eldrad) off of the table.

I would also agree with those who advocate the Council - I would say that it is Eldar´s best assault unit at the minute due to its incredible speed and staying power.

Iranna.

 
   
Made in us
Regular Dakkanaut




 lord_bobbington wrote:
I have a fun way of beating this "deathstar" by assaulting it, one very cheap unit, one assault unit, charge in the cheap unit, let them use the full BS overwatch and then profit as the acutal close combat unit rips them to shreds. You don't even need a particularly expensive assault unit to do it, really, anything with power weapons will do. For instance some gaunts and a Swarmlord, and only half the price, or a haemonculi detaching itself from a squad of incubi, a small squad of scout followed by some hammernators and so on

Heck you don't even really need to beat them, you could tarpit them or as other have said avoid them entirely


Whats interesting is how many people think its "easy" to pull this off.

Take the example above, some gaunts and a Swarmlord... several things have to occur.
1. You have to be within 18" - be within 12" to have a greater than 50% of making the assault.
2. The Swarmlord must either be the same distance as the gaunts and/or closer than the average 12" of the gaunts
3. The guants have to have a small enough squad that they don't get in the way of said Swarmlord's advance
4. The Swarmlord has to be alive....

The last point is the most important... because if the wraithguard get within 12" of the Swarmlord, its toast. Especially with all the goodies of Divination.

As for the second example... it is Very difficult to detach an HQ from a squad and remain outside of the required 2" with the intention of both units assaulting the same enemy unit. It can be done... especially with a transport, but guaranteed it is not.

The third example made me laugh... have you ever seen a squad of scouts screening Termies?

I would like to point out that the Wraithguard can be Tarpitted.... rather well as they don't have power weapons to speak of, but don't expect them to go away either, especially if they get with with a CC deathstar like Nob Bikers, though that can be put into question if Divination comes up with the 4++ save.

This message was edited 1 time. Last update was at 2012/10/08 21:48:06


 
   
 
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