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Made in gb
The Last Chancer Who Survived




United Kingdom

valace2 wrote:



Automatically Appended Next Post:
2x210 wrote:
1 Typhus
All Zombies


How many points are 120 zombies?


600 pts in 4 blobs of 35.
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 Ascalam wrote:
Da grot armee.

30 grots, 3 herders x 6 (or 12 if double)
3 Kanz x 3 (or big guns)
Grotsnik, and cybork bodies on everything that can take em...

Squeaky upper-class british accent a must..

Definitely this. Just tons of grots with 5+ invuls!

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in ca
Longtime Dakkanaut





I find it amusing that some posters feel a list needs certain elements to be playable at a 6ed tournament. First, GW set the rules for 6ed. You might not like horde lists but they are playable in 6ed where troops are key to winning. Second, the obsession with anti-flyer is understandable but often unproductive. Large horde lists simply ignore flyers. You fill the board with troops leaving less spots for flyers to hover, you GtG when appropriate, you rely on your numbers to absorb acceptable losses.

In a tournament setting I really do not care if my opponent thinks my list annoying. I find three ani barges annoying ... should necron players not use them? I find paladins annoying. So lets make GK use other units. I think Eldar farseers ( especially Eldrad ) in combination with other codexes often a little OP. I hate Rune priests - what was GW thinking?

Bottom line - these lists are not waac, are legal, and quite a few can potentially win matches. Opponents will have to deal with them just as they deal with tri-heldrake or multiple vendettas, or ani barges. They are part of the game as written. So I don't think there is anything wrong with fielding any of the lists in this post - although a few -those with little or no scoring troops - could be considered trolling. Most however, I would play against without a second's hesitation.

 
   
Made in gb
Longtime Dakkanaut







My daemons trolling army, was Hordes and hordes of nurglings. So many wounds that if they diddn't get their strength 6 or templates down before I got into combat, it was agonizing for them xD

4 max unit's of nurglings
4 nurgle herald's to give themthe locus for extra attacks for every 6 to hit rolled (Nurgling bases roll absolute bucket's of dice for attacks, it's much more worth it than the feel no pain locus when your opponent's cry when you charge in with say, 45 attacks, minus the herald, and get an extra 8 or so attacks at poisoned 4+. Just literally swamp everything. So much fun xD

Can be made even more fun, if you get even more nurgling's for the other troops slots without heralds, and then model yourself 60 nurgle furies as, you guessed it, single nurglings.

Can literally get to the stage where you have say, 15 nurgling's on each swarm base, 60 fury nurglings...doing the math, that means you could get 870 nurgling's on the table, some in swarms, some not

Infiltrate all the nurgling bases, and have the nurgling-furies leap about all over the place. Your opponent will be bemused and infuriated by the little buggers

This message was edited 2 times. Last update was at 2013/04/26 13:18:46


 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 felixcat wrote:
I find it amusing that some posters feel a list needs certain elements to be playable at a 6ed tournament. First, GW set the rules for 6ed. You might not like horde lists but they are playable in 6ed where troops are key to winning. Second, the obsession with anti-flyer is understandable but often unproductive. Large horde lists simply ignore flyers. You fill the board with troops leaving less spots for flyers to hover, you GtG when appropriate, you rely on your numbers to absorb acceptable losses.

In a tournament setting I really do not care if my opponent thinks my list annoying. I find three ani barges annoying ... should necron players not use them? I find paladins annoying. So lets make GK use other units. I think Eldar farseers ( especially Eldrad ) in combination with other codexes often a little OP. I hate Rune priests - what was GW thinking?

Bottom line - these lists are not waac, are legal, and quite a few can potentially win matches. Opponents will have to deal with them just as they deal with tri-heldrake or multiple vendettas, or ani barges. They are part of the game as written. So I don't think there is anything wrong with fielding any of the lists in this post - although a few -those with little or no scoring troops - could be considered trolling. Most however, I would play against without a second's hesitation.

The problem with horde lists in tourneys isn't about it being annoying to play, it's that with that many models to move every turn, it's unlikely to finish a game unless the player has a LOT of experience moving them quickly, which is unfair to you opponent if they don't get a complete game just because of your army.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 MandalorynOranj wrote:
 felixcat wrote:
I find it amusing that some posters feel a list needs certain elements to be playable at a 6ed tournament. First, GW set the rules for 6ed. You might not like horde lists but they are playable in 6ed where troops are key to winning. Second, the obsession with anti-flyer is understandable but often unproductive. Large horde lists simply ignore flyers. You fill the board with troops leaving less spots for flyers to hover, you GtG when appropriate, you rely on your numbers to absorb acceptable losses.

In a tournament setting I really do not care if my opponent thinks my list annoying. I find three ani barges annoying ... should necron players not use them? I find paladins annoying. So lets make GK use other units. I think Eldar farseers ( especially Eldrad ) in combination with other codexes often a little OP. I hate Rune priests - what was GW thinking?

Bottom line - these lists are not waac, are legal, and quite a few can potentially win matches. Opponents will have to deal with them just as they deal with tri-heldrake or multiple vendettas, or ani barges. They are part of the game as written. So I don't think there is anything wrong with fielding any of the lists in this post - although a few -those with little or no scoring troops - could be considered trolling. Most however, I would play against without a second's hesitation.

The problem with horde lists in tourneys isn't about it being annoying to play, it's that with that many models to move every turn, it's unlikely to finish a game unless the player has a LOT of experience moving them quickly, which is unfair to you opponent if they don't get a complete game just because of your army.

Unless the horde wielder actually does know how to move them quickly (like me)
   
Made in za
Fixture of Dakka




Temple Prime

Max out on Tervigons if you have a Tyranid player, build your list for nothing but spam. Watch your opponent ragequit as you have to constantly place and move more and more Termagaunts and sift your way through hundreds of models and simply drag down anything in their way through sheer numbers.

For you, spam krootox, spam all the krootox. Do not stop until the dice pan trembles in fear.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

 Kain wrote:
Max out on Tervigons if you have a Tyranid player, build your list for nothing but spam. Watch your opponent ragequit as you have to constantly place and move more and more Termagaunts and sift your way through hundreds of models and simply drag down anything in their way through sheer numbers.


At 1750 points you can do 5 Tervigons with Toxin Sacs and 3 psychic powers, 3 units of 30 Termagants and 3 units of gargoyles numbering 17, 17, 16. How's that for model overload?

This message was edited 1 time. Last update was at 2013/04/26 17:33:26


 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in za
Fixture of Dakka




Temple Prime

 PrinceRaven wrote:
 Kain wrote:
Max out on Tervigons if you have a Tyranid player, build your list for nothing but spam. Watch your opponent ragequit as you have to constantly place and move more and more Termagaunts and sift your way through hundreds of models and simply drag down anything in their way through sheer numbers.


At 1750 points you can do 5 Tervigons with Toxin Sacs and 3 psychic powers, 3 units of 30 Termagants and 3 units of gargoyles numbering 17, 17, 16. How's that for model overload?

Just see my hundred tervi spam for apocalypse games if you want to really see some trolling.

Now if I only had enough painted gaunts to go with them all...

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Regular Dakkanaut




Maxed out slugga boyz and just run at them every turn.
   
Made in us
Drone without a Controller



Logan, UT

Instead of the worst list ever why not make a mildly competitive / fluffy list and see how you can do trying to win but not waac? For example try kroot w/ krootox, hound, & shaper for infiltration, some vespid, suits with fusion blasters and flamers, and a couple of razorsharks for aa? Also maybe some min size pathfinders with max rail rifles or ion rifles (so 3x special gun w/ one pathfinder 'ui w/ bsf) and a couple units of firewarriors. (Trim or grow to point size as I don't have my accountant hat on atm).

The point is it shouldn't be an annoying list for you or your opponent to play and you have the components to handle tanks, meq, and geq so you're not just handing anyone a victory, but you're not making it really hard to get that victory either. Don't just charge and hand out wins but play to your units strengths and feel no remorse if you loose units since your playing to have fun and not to waac. Then if your opponent's dice are against him and you could win you can enjoy that too since you haven't given that away. If you want to really be silly when it's your opponent's turn act like a sado masochist and tell him how much you want his army to hurt yours just to creep them out and see the look on their face . On the other hand maybe you'll be playing against the next Norman Bates so you should refrain from this. Just have fun and take the mindset that its a fun at all costs list.

3900 pts
1300pts  
   
Made in za
Fixture of Dakka




Temple Prime

Forterix wrote:
Instead of the worst list ever why not make a mildly competitive / fluffy list and see how you can do trying to win but not waac? For example try kroot w/ krootox, hound, & shaper for infiltration, some vespid, suits with fusion blasters and flamers, and a couple of razorsharks for aa? Also maybe some min size pathfinders with max rail rifles or ion rifles (so 3x special gun w/ one pathfinder 'ui w/ bsf) and a couple units of firewarriors. (Trim or grow to point size as I don't have my accountant hat on atm).

The point is it shouldn't be an annoying list for you or your opponent to play and you have the components to handle tanks, meq, and geq so you're not just handing anyone a victory, but you're not making it really hard to get that victory either. Don't just charge and hand out wins but play to your units strengths and feel no remorse if you loose units since your playing to have fun and not to waac. Then if your opponent's dice are against him and you could win you can enjoy that too since you haven't given that away. If you want to really be silly when it's your opponent's turn act like a sado masochist and tell him how much you want his army to hurt yours just to creep them out and see the look on their face . On the other hand maybe you'll be playing against the next Norman Bates so you should refrain from this. Just have fun and take the mindset that its a fun at all costs list.

I think the OP specified a list that would be as annoying to play against as possible but not exactly be very conducive to victory.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

 Thaylen wrote:
Try 4 tooled up Space wolf HQs on thunderwolves attached to a unit of thunderwolf cavalry. 2x 5man grey hunters for troops.

Or Max penal legion with that send in the next wave guy.


That only works with conscripts.

 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

Kharn
20 zerks all chainaxes
20 zerks all chainaxes
20 zerks as many chainaxes as you can
Maulerfiend
Maulerfiend
Maulerfiend

Don't fire a single shot all game.
Dowse your shirt in fake blood pre-tournament for extra cinematic value.

   
Made in us
Wraith






These all fail because they do not allow for pre-game annoyance... there isn't a single Fortress of Redemption or Skyshield Landing Pad!

The placement shenanigans with either is half the fun. Also, the stupid crap you can give a 4++ save? XD

TROLL HARDER!

(says the guy who put Karamazov and a Baneblade on a skyshield during an Apoc game...good times...)

Shine on, Kaldor Dayglow!
Not Ken Lobb

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

FOR with a Farseer with runes on the Icarus and fortune.

Pathfinders on the battlements with 2+ cover

Reapers in the tower, or more Pathfinders

Several Wave serpents on the Skyshield, or similar shooty

Wraithguard inside the FOR's gallery, firing D cannons out of those dinky little firing slits when you get close..

And then a wave of ork boyz as allies as a buffer between thee and me


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

4 DA landraiders and techmarines running behind the tanks.

Nothing but 4++ and AV 14. Also very short matches lol.

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

The Powerfield only affects the guys inside, not the LR's.

DA FAQ

'Page 64 – Power Field Generator
Add “If the beareris embarked upon a Transport vehicle, the
powerfield’s effects only apply to models embarked upon that
vehicle”.'


Automatically Appended Next Post:
You could do 6+ BW's, all within KFF range, though.

KFF, unlike cruddy IOM tech, emanates from the hull of the vehicle (unless they changed that too...)

This message was edited 1 time. Last update was at 2013/04/28 06:59:45


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Not to be silly but he realizes that Tau are among the ultimate in trolling now right? Hell you can build a whole lot of frustrating bs just out of pure tau.

Like pathfinders that you can never reach in CC, or a 5 model death squad that can't be killed (riptide with missile drone and stim pack, shadowsun with CL drone and shield drone. Try and kill it. just try.) The entire army now has the most trolling gak on earth, it's like the old Eldar codex all over again.

DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in za
Fixture of Dakka




Temple Prime

 dbsamurai wrote:
Not to be silly but he realizes that Tau are among the ultimate in trolling now right? Hell you can build a whole lot of frustrating bs just out of pure tau.

Like pathfinders that you can never reach in CC, or a 5 model death squad that can't be killed (riptide with missile drone and stim pack, shadowsun with CL drone and shield drone. Try and kill it. just try.) The entire army now has the most trolling gak on earth, it's like the old Eldar codex all over again.

But can you make people rage quit by needing to bring and place hundreds of termagaunt models spawned by Tervigons?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Shas'la with Pulse Carbine






Arizona

I used to be able to make you ragequit by infiltrating my kroot squad all along your table edge when you decided to keep your eldar all in walk on reserve. Oops! Can't walk on, all units destroyed.

Or of course, now the afformentioned un-cc-able pathfinders, the unkillable shadowsun/riptide combo, the now nonscattering Farsight 7 crisis suit bomb. Oh and the fact that you can mix the shadowtide bomb with a nearby stealthteam to have shadowsun alternate between giving the riptide a 2+ cover save in terrain and making shadowsun effectively immortal thanks to "look out sir!".

Or the new tricks that the spacepope can do. Or combine a markerdrone squadron with a vespid fleet to nuke any MEQ squads you meet. Seriously, the level of utterly utter trolling you can do that won't win you the game so much as frustrate the hell out of your opponent is just sickening...

Worst of all (if I'm not mistaken) you can actually take farsight and shadowsun in the same army...I think. I don't recall seeing his usual limiter rules in there.

DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in ca
Longtime Dakkanaut





But can you make people rage quit by needing to bring and place hundreds of termagaunt models spawned by Tervigons?


Tervigons, Parasite, Termagants, Gargoyles ... just keep on spawning...

but for rage quit ....

4 tzeentch heralds all loaded up with gifts, rewards psychic powers ...
horror squads all loaded with gifts, rewards ...

spend the first hour rolling on 56 times on charts and choosing what you want ... then another fifteen twenty minutes deploying.

 
   
Made in nz
Disguised Speculo





If forgeworld is allowed, run nine Ork Fightas as you can get three to a slot.
   
Made in gb
Regular Dakkanaut





 Ascalam wrote:
The Powerfield only affects the guys inside, not the LR's.

DA FAQ

'Page 64 – Power Field Generator
Add “If the beareris embarked upon a Transport vehicle, the
powerfield’s effects only apply to models embarked upon that
vehicle”.'


What you do is put the Techmarines with Powerfields on Bikes so they can constantly run right behind the Land Raiders. They're outside, so they're more vulnerable, but still T5 with 2+/4++. Also, because GW didn't write the restrictions to include mounted Techmarines, you can take extra Ravenwing Command Squads for each Techmarine on a bike, and with the new FAQ, the command squads can get big enough to be scary.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Tau are troll-y, but that riptide isn't the trolliest thing you can do with shadowsun. 1 word. Wraithguard! Shadowsun in a unit of 10 wraithguard with warlock and conceal. Instant 2+ cover save with majority toughtness 6 and 3+ save. Add fortune for flavouring and infaltrate near enemy. Next turn they eat a butt-load of wound on 2 ap 2 weapons. Only thing its missing is hit and run, but who cares when you are eraing a unit a turn at least while being invincible? Oh, you ignore my cover save with flamer? You wound on 6's. Oh your using an eradicator to ignore cover and wound on 4's, here is my re-rollable 3+ armour save. Invincible to shooting full stop.

 
   
Made in us
Freaky Flayed One





Denver

Coteaz and the barrel of monkeys,

2800 pts. 2000 Pts
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 Thariinye wrote:
 Ascalam wrote:
The Powerfield only affects the guys inside, not the LR's.

DA FAQ

'Page 64 – Power Field Generator
Add “If the beareris embarked upon a Transport vehicle, the
powerfield’s effects only apply to models embarked upon that
vehicle”.'


What you do is put the Techmarines with Powerfields on Bikes so they can constantly run right behind the Land Raiders. They're outside, so they're more vulnerable, but still T5 with 2+/4++. Also, because GW didn't write the restrictions to include mounted Techmarines, you can take extra Ravenwing Command Squads for each Techmarine on a bike, and with the new FAQ, the command squads can get big enough to be scary.


Gotcha,

Everyone i've played with DA up until the FAQ had been running them as a LR wedge running on a SIngle Powerfield generator in the central LR.

Your solution isn't quite as broken, as that Techmarine is vulnerable, if still sturdy.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Battleship Captain





NYC

 ALEXisAWESOME wrote:
Tau are troll-y, but that riptide isn't the trolliest thing you can do with shadowsun. 1 word. Wraithguard! Shadowsun in a unit of 10 wraithguard with warlock and conceal. Instant 2+ cover save with majority toughtness 6 and 3+ save. Add fortune for flavouring and infaltrate near enemy. Next turn they eat a butt-load of wound on 2 ap 2 weapons. Only thing its missing is hit and run, but who cares when you are eraing a unit a turn at least while being invincible? Oh, you ignore my cover save with flamer? You wound on 6's. Oh your using an eradicator to ignore cover and wound on 4's, here is my re-rollable 3+ armour save. Invincible to shooting full stop.


Heldrakes, Colossi, and Tau disagree.

Dakka member since 2012/01/09 16:44:06

Rick's Cards&Games 1000pt Tourney: 2nd
Legion's Winter Showdown 1850: 2nd Place
Snake Eyes 1000pt Mixed Doubles: 3rd Place

Elysian 105th Skylance W:37-L:3-D:6 in 6th Edition

The Captain does HH:Imperial Fists! Tale of Four Gamers Plog (New Batrep posted!) 
   
Made in gb
Leader of the Sept







 TheCaptain wrote:
 ALEXisAWESOME wrote:
Tau are troll-y, but that riptide isn't the trolliest thing you can do with shadowsun. 1 word. Wraithguard! Shadowsun in a unit of 10 wraithguard with warlock and conceal. Instant 2+ cover save with majority toughtness 6 and 3+ save. Add fortune for flavouring and infaltrate near enemy. Next turn they eat a butt-load of wound on 2 ap 2 weapons. Only thing its missing is hit and run, but who cares when you are eraing a unit a turn at least while being invincible? Oh, you ignore my cover save with flamer? You wound on 6's. Oh your using an eradicator to ignore cover and wound on 4's, here is my re-rollable 3+ armour save. Invincible to shooting full stop.


Heldrakes, Colossi, and Tau disagree.


As do the infiltration rules.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in ie
Stealthy Grot Snipa




Its not actually awful but its pretty funny, 120 sniper kroot, 3 riptides, 2 drone squads and two hq's to go with them for bs5 shenanigans

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
 
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