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Knight titans up for preorder, thoughts? (+Poll)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do you like the new Knight titan?
Awesome, no problems with it
It's alright
Hate it

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Made in cy
Dakka Veteran





Cyprus and London

Ok seems dark sphere will be selling these for a super drop price of 68 pounds and if you get web discount it comes to 63.75. Not bad

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Krellnus wrote:
themadlbb wrote:
So, correct me if I'm wrong, but right now RAW this thing can ally with any army, even Tyranids?
Yes, we are told that an army may ally three knights, we are given no other restrictions.

This is why GW offers bundles of 3 (ally detachment) or 5 (full army) for no discount.

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Slashing Veteran Sword Bretheren






2 LRBTs behind an ADL are a bigger threat than a single Knight Paladin, arent they?

6 HPs, AV14/13/10, 4+ cover, 2 battlecannons, also occupy only 1 HS slot if taken as a squadron (no idea what slot the Knights occupy) and while they lack mobility, they are about 25 points cheaper with the ADL and that ADL can still provide cover for guardsmen

This message was edited 2 times. Last update was at 2014/02/22 15:06:43


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 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Sir Arun wrote:
2 LRBTs behind an ADL are a bigger threat than a single Knight Paladin, arent they?

6 HPs, AV14/13/10, 4+ cover, 2 battlecannons, also occupy only 1 HS slot if taken as a squadron (no idea what slot the Knights occupy) and while they lack mobility, they are about 25 points cheaper with the ADL and that ADL can still provide cover for guardsmen


Knights are mainly useful for their close combat ability, the guns are just a bit of a bonus really. Battle cannons are not great anyway.

I just read the stomp rules, which seem really powerful. They say that you apply the wounds to models, which seems to make them a super sniper weapon in close assault.

This message was edited 1 time. Last update was at 2014/02/22 17:32:36


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 wuestenfux wrote:
 Krellnus wrote:
themadlbb wrote:
So, correct me if I'm wrong, but right now RAW this thing can ally with any army, even Tyranids?
Yes, we are told that an army may ally three knights, we are given no other restrictions.

This is why GW offers bundles of 3 (ally detachment) or 5 (full army) for no discount.


Do they have any kit that offers a discount?

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Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 Sir Arun wrote:
2 LRBTs behind an ADL are a bigger threat than a single Knight Paladin, arent they?

6 HPs, AV14/13/10, 4+ cover, 2 battlecannons, also occupy only 1 HS slot if taken as a squadron (no idea what slot the Knights occupy) and while they lack mobility, they are about 25 points cheaper with the ADL and that ADL can still provide cover for guardsmen


Not to me. For one thing 2 markerlights zap away cover which I can't do to the knights. For another longstrike in a railgun hammerhead has a reasonable chance to remove one from the game in one shot or at least stop it from firing for a turn since you can't snap fire a battle cannon (again can't be done to the knight since its a superheavy). Third reason I can actually get melta close enough to the land raiders to make it effective, where as the knight can move 12" and charge me before I even get into melta range.

I might just be overestimating the shiny new model, but I really really am not looking forward to seeing these guys on the table.

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BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Perfect Shot Black Templar Predator Pilot




Roseville, CA

I like them a lot. Disappointed that they arent a bit larger but theyll look great standing next to my warhound. Planning on buying a second warhound and a reaver to round out my titan legion...will probably buy a warlord from that third party site that sells the resin cast ones.
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

I think they are pretty decent looking models, but seeing yet more and more giant monsters and beasts and vehicles in 40k bores me. I want troops, hordes and hordes of troops, locked in desperate bloody combat across a dying world. The biggest toughest things I want to see are land raiders really.

Epic was a great place to include more, they should just bring that back.
   
Made in us
Tough Tyrant Guard





I'm just looking forward to corrupting one or two to add onto my growing khornate warband
   
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Beautiful and Deadly Keeper of Secrets





I am annoyed by how much the Imperium is getting lately. I'd like to see something chaos or xenos based at least.

..Okay i'm mainly just annoyed that chaos isn't getting any rules for them right now.
   
Made in us
Agile Revenant Titan




Florida

themadlbb wrote:
 Sarigar wrote:
We don't have the complete rules, so it's not something I can even debate RAW, RAI or anything else.


Rules are in White Dwarf, I'm referencing the digital edition.


Yes, but they are horribly incomplete.

If I take this as my primary army, which one is my Warlord, since it does not have a Ld characteristic? What slot does it take in relation to missions? Is it a LoW? Can these ever hold an objecitive considering most of the 40K mission revolve around objectives.

For allied detachments, you are required to take 1 HQ and 1 Troop; how does this interact? Does it simply ignore those rules entirely? On what basis; Escalation or Apoc or neither?

Does this mean I can take a Primary Detachment, up to 3 Knights as my allied detachment, a LoW and the Inquisition Digital Codex in a single army? It can be fluffy like IG/Knights/Baneblade/Inquisitor or it can be less than fluffy Eldar/Knight/Revenant/Inquisitor?

This is just some stuff off the top of my head after reading the WD article.


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Loyal Necron Lychguard





St. Louis, MO

They are scoring according to Jes Bickham over at GW Digital Edition's fb.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Regular Dakkanaut




Saint Louis Mo

Even tho I'm not thrilled with Super Heavies becoming part of the regular game I'm happy to see an army that changes the way the game is play.


Automatically Appended Next Post:
 dementedwombat wrote:
I'll go with "its alright". I think the model is interesting but as Tau I don't have a good answer to them in my regular lists so I really don't ever want to see one across the field from me (my railgun hammerhead is only 1 shot going up against a 4++, melta can't get in 2d6 range without getting charged unless I deep strike it in, and the sky ray needs a 5 to glance).


Field another rail gun and leave the riptide at home Tau can win without them.

This message was edited 1 time. Last update was at 2014/02/23 17:09:31



 
   
Made in at
Slashing Veteran Sword Bretheren






If you ask me, introducing superheavies is really going to help armylists because right now the meta is very anti-flyer oriented, i.e. lots of S6/S7 weapons with or without skyfire.

These weapons will become utterly useless when superheavies are brought, so when listbuilding you'll have to decide whether to take anti-flyer flakk guns or anti-superheavy one-shot-wonders

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Bounding Ultramarine Assault Trooper



Dawsonville GA

The model looks cool but looking over the rules in WD I am not impressed.

There is absolutely no reason to fear this model. It's not a MC so you have a chance of killing it on any penetrating shot. A 4+ invulnerable save is its only saving grace.

Both gun variants use blast templates - so for me at least I will never hit anything with it. For the points cost a wraith knight is better IMO.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

We wrote:
The model looks cool but looking over the rules in WD I am not impressed.

There is absolutely no reason to fear this model. It's not a MC so you have a chance of killing it on any penetrating shot. A 4+ invulnerable save is its only saving grace.

Both gun variants use blast templates - so for me at least I will never hit anything with it. For the points cost a wraith knight is better IMO.


It's a super heavy, so no one-shot kills. Pen + Explodes only result in an additional D3 hull points being removed. It moves 12" in the movement phase so in 2-3 turns these guys are assaulting your stuff in most missions. With 3-6 on the table, have fun with that.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Bounding Ultramarine Assault Trooper



Dawsonville GA

I didn't know that about Super heavies. At the points and the monetary cost I will never be fielding 3-6 of them, one at most.I primarily play against Eldar so I imagine my friends Avatar would rip 'em to pieces still. But maybe if I take one I would last until turn 3 before he tables me.
   
Made in at
Slashing Veteran Sword Bretheren






We wrote:
I didn't know that about Super heavies. At the points and the monetary cost I will never be fielding 3-6 of them, one at most.I primarily play against Eldar so I imagine my friends Avatar would rip 'em to pieces still. But maybe if I take one I would last until turn 3 before he tables me.


I think Strength D is going to have a nasty effect on an Avatar...

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in gb
Drakhun





 Sir Arun wrote:
We wrote:
I didn't know that about Super heavies. At the points and the monetary cost I will never be fielding 3-6 of them, one at most.I primarily play against Eldar so I imagine my friends Avatar would rip 'em to pieces still. But maybe if I take one I would last until turn 3 before he tables me.


I think Strength D is going to have a nasty effect on an Avatar...



If the Avatar smashes it will be at strength 10, might give it a run for it's money with some luck behind it.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

Don't knights move much faster than an Avatar of Khaine? That would give them a huge advantage in the fight.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
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Grovelin' Grot Rigger





Idaho

I dig it. Now I wonder if its going to be a Empire, Chaos thing, or the start of a whole new army...

I may end up not playing ork now...

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