ansacs wrote:A lot of people sort of ignore the fact that the
IoM is already using daemon possessed and daemon weapons in their arsenal. They take a prominent place in inquisition led armies.
(...)
Only radicals, borderline heretical Inquisitors will use daemons. (In most fluff, however) Anyway I am 100% ok with Inquisitors being able to summon Daemons, I will consider them fallen Inquisitors. Things change if it is a
SM Librarian or a Runepriest. Or an Eldar. And things go full
wtf-mode if it is a psyker with priests, Black Templars or Sisters fighting as allies.
I am not sure about any psyker being able to summon daemons on purpose. You need to learn the rituals and it is an extremely dangerous task that requires training. If a psyker comes spiritually close to a Daemon, the Daemon just devour his soul, which is more or less what Perils of the Warp means. Redirecting an interdimensional being coming from a spiritual - emotional reign and giving it flesh, and then binding it to his will is not an easy task. Requires a lot of forbidden knowledge, and implies corruption if not damnation.
In the example given in the
WD, for the Daemons it would be a glorious day, the day they feed on Ezequiel´s soul. That day should be marked as a day of utter defeat and eternal shame for the Dark Angels, no matter what the Daemons did after that. It will be another secret to hide: that their most powerful and respected LIbrarian got so corrupted that he invoked a Greater Daemon.
Also, what happens if I am playing Khorne Daemons against Dark Angels and Ezequiel sacrifice himself to summon a Bloodthirster? In which sense this is a problem for Khorne Daemons, who are an extension of Khorne´s will?
Troike wrote:
da001 wrote:Also, as a Sister´s player, I am worried about the other new discipline (Sanctum?). First thing I thought: Faith turned into a psy-power.
Nah. Doubt that'll happen. Faith has always been a separate mechanic to psychic powers, as well as something unique to the
SoB. That would be nearly on-par with turning the reanimation protocols of the Necrons into a psychic power and giving those to everybody, or something like that.
I hope so.
Anyway, I have been thinking about it and there is a heretical part of me saying that it wouldn´t be such a bad thing. I always considered Faith to be, not caused by will-power, but the result of a communion with a sort-of warp-god: the Emperor himself. Their feats are so "miraculous, and not only for the unschooled". From a game design point of view it simplifies Sisters a lot, and I know it because I have been writing fan-made Codexes for them forever, and the ever-changing approach to Faith is always a problem. Giving Brotherhood of Psykers (Sanctum) to all squads is a possible solution, one that is easier to implement (and to explain to the other player) than most.
IF this means the Sisters are getting a proper treatment soon enough and
IF the change is done properly I will be Ok with the change, even if it means losing part of the uniqueness of the faction. Something like:
1) Severe restrictions to who can use Sanctum and Daemonology disciplines. This should be obvious and, actually, the topic being discussed here
2) No Perils of the Warp for Sanctum because it is not them, but the living god behind them who is doing the effort. That´s the classical distinction in anthropology between magic/sorcery and faith/miracles. In the first, you do an effort to bend reality. In the second, you
pray to your god to do it for you. It is the god-emperor himself rolling the dice right there! Wow I just made myself happy.