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I don't care if everyone can summon daemons in 7th edition.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Preacher of the Emperor






 da001 wrote:
Also, as a Sister´s player, I am worried about the other new discipline (Sanctum?). First thing I thought: Faith turned into a psy-power.

Nah. Doubt that'll happen. Faith has always been a separate mechanic to psychic powers, as well as something unique to the SoB. That would be nearly on-par with turning the reanimation protocols of the Necrons into a psychic power and giving those to everybody, or something like that.
 Icculus wrote:
So does this mean everyone has to buy a bloodthirster model?

Well, nah. I shouldn't think so. The only change you might "have" to make could be re-tooling your army to be a bit better at fighting Daemons, if your local meta becomes particularly heretical and starts summoming Daemons en masse.

Order of the Righteous Armour - 542 points so far. 
   
Made in es
Morphing Obliterator




Elsewhere

 ansacs wrote:
A lot of people sort of ignore the fact that the IoM is already using daemon possessed and daemon weapons in their arsenal. They take a prominent place in inquisition led armies.
(...)
Only radicals, borderline heretical Inquisitors will use daemons. (In most fluff, however) Anyway I am 100% ok with Inquisitors being able to summon Daemons, I will consider them fallen Inquisitors. Things change if it is a SM Librarian or a Runepriest. Or an Eldar. And things go full wtf-mode if it is a psyker with priests, Black Templars or Sisters fighting as allies.

I am not sure about any psyker being able to summon daemons on purpose. You need to learn the rituals and it is an extremely dangerous task that requires training. If a psyker comes spiritually close to a Daemon, the Daemon just devour his soul, which is more or less what Perils of the Warp means. Redirecting an interdimensional being coming from a spiritual - emotional reign and giving it flesh, and then binding it to his will is not an easy task. Requires a lot of forbidden knowledge, and implies corruption if not damnation.

In the example given in the WD, for the Daemons it would be a glorious day, the day they feed on Ezequiel´s soul. That day should be marked as a day of utter defeat and eternal shame for the Dark Angels, no matter what the Daemons did after that. It will be another secret to hide: that their most powerful and respected LIbrarian got so corrupted that he invoked a Greater Daemon.

Also, what happens if I am playing Khorne Daemons against Dark Angels and Ezequiel sacrifice himself to summon a Bloodthirster? In which sense this is a problem for Khorne Daemons, who are an extension of Khorne´s will?

 Troike wrote:
 da001 wrote:
Also, as a Sister´s player, I am worried about the other new discipline (Sanctum?). First thing I thought: Faith turned into a psy-power.

Nah. Doubt that'll happen. Faith has always been a separate mechanic to psychic powers, as well as something unique to the SoB. That would be nearly on-par with turning the reanimation protocols of the Necrons into a psychic power and giving those to everybody, or something like that.
I hope so.
Anyway, I have been thinking about it and there is a heretical part of me saying that it wouldn´t be such a bad thing. I always considered Faith to be, not caused by will-power, but the result of a communion with a sort-of warp-god: the Emperor himself. Their feats are so "miraculous, and not only for the unschooled". From a game design point of view it simplifies Sisters a lot, and I know it because I have been writing fan-made Codexes for them forever, and the ever-changing approach to Faith is always a problem. Giving Brotherhood of Psykers (Sanctum) to all squads is a possible solution, one that is easier to implement (and to explain to the other player) than most.

IF this means the Sisters are getting a proper treatment soon enough and IF the change is done properly I will be Ok with the change, even if it means losing part of the uniqueness of the faction. Something like:
1) Severe restrictions to who can use Sanctum and Daemonology disciplines. This should be obvious and, actually, the topic being discussed here
2) No Perils of the Warp for Sanctum because it is not them, but the living god behind them who is doing the effort. That´s the classical distinction in anthropology between magic/sorcery and faith/miracles. In the first, you do an effort to bend reality. In the second, you pray to your god to do it for you. It is the god-emperor himself rolling the dice right there! Wow I just made myself happy.

‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

The only thing I don't like is GK summoning Daemons. Violation of (the new) fluff. They don't let it happen, or do it on purpose. I would happily give up the chance to whip out a Bloodthirster on a 2D6 roll of 12 if it keeps this flff.

That said, there are two sides to Daemonology so its possible that GK may not have access to summoning Daemons. Just the other sections of the discipline.


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Made in us
Stoic Grail Knight





Raleigh, NC

It'll be exciting watching the same Librarian attempting to summon a daemon every single game where his side is losing!

Such narrative, wow
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

GoliothOnline wrote:
 Rune Stonegrinder wrote:
Eldar do it all the time.


Actually Eldar birth Chaos Gods


True but I was referring to the Avatar

22 yrs in the hobby
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Made in za
Fresh-Faced New User




I actually don't give a rat's ass about whether non-chaos psykers should be able to Summon Daemons, out of a background pov...

What Im pissed about is the fact that, once again, CSM is being sh** on by GW - notorious for being the orange-haired step child and always getting shafted in the eyes of Loyalists when it comes to rules, wargear and flexibility.

So not only does GW refuse to give us any access to Loyalist Drop Pods / Scatter Mitigation or variations on transport because of FLUFF reasons, they decide to once again take the single meaningful thing that has always belonged to Chaos and Chaos alone and hand it over to pretty much Everyone else, just to rub some salt in it.

/rant
   
Made in gb
Drakhun





I wonder if we will see the return of the rhino rush summon.

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