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Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I'm missing the weapons and armor interactions from 2nd edition. So much cooler than now.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I miss most things from 4th ed. It seems with each edition I'm having to think less and less for armies. 5th was a solid compromise from 4th and 6th but with the things that 6th has spawned was the things that used to be said as a joke e.x. a 2+ rerollable invulnerable save, 100+ shots from basic infantry that wasn't ork weight of dice shooting.

I miss when having terminator meant you were durable and when tanks actually had to take damage to die and none of this we glanced you 3 times. But then again I play necrons so this introduction was more of a flashback to 4th ed glance damage chart.


Automatically Appended Next Post:
Oh and I also miss when being a small aircraft meant you were a fast skimmer or were left to the apocalypse book for flier rules

This message was edited 1 time. Last update was at 2014/05/19 03:39:25


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I miss vehicle rules worth a damn.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Secretive Dark Angels Veteran




Canada

 sing your life wrote:


OT: Belial made Deathwang armies really useful.


im sorry but we cant be friends. deathwing is such a joke of a force. i personnaly think deathwing is simply a way to get inexperienced would-be warriors an army that they think is competitive except it gets rocket by everyone and its mum

This message was edited 1 time. Last update was at 2014/05/19 06:17:20


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in ru
!!Goffik Rocker!!






 Ailaros wrote:
Swastakowey wrote:But I wish the regiments fluff didnt get reduced in size with each edition. Thats it really.

Otherwise, what I really miss is green tides. I never played one myself, but I always really liked playing against them on those rare opportunities I had to do so. They were so iconic, and a symbol of the crazy head-on-suicide charge that might just succeed despite the odds that was part of the soul of 40k. And now they're gone, just like assault armies and horde armies. 40k should still allow for hormagaunt armies and power blobs without it being little more than a tedious exercise in futility.


I still run a greentide. Though, they have to be backed with allied leman russes (pasknisher+eradicator). Otherwise, there's just no way of leaving through all that ranged firepower everyone else has. And leman russes offer some decent firepower to more or less reliably crack something important that enemy has. Be it a tank, mc or pathfinders in super-cover. Not to say that i'm very happy that i have to deal with umiez but...till we'z got more chances of choppin somefin evenchuly we'z fine wiz it.

This message was edited 1 time. Last update was at 2014/05/19 07:23:41


 
   
Made in ca
Regular Dakkanaut





 Swastakowey wrote:
I miss having an imperial guard codex that wasnt Codex Cadia. Hate the models, I need variety. Luckily the imperial guard have so many 3rd party alternatives otherwise id leave 40k haha.

But I wish the regiments fluff didnt get reduced in size with each edition. Thats it really.


Don't use such hyperbole! The IG codex isn't Codex Cadia at all!

It's Codex Cadia and Catachans.

The Kool-Aid Man is NOT cool! He's a public menace, DESTROYING walls and buildings so he can pour his sugary juice out for people!"- Linkara on the Kool-Aid Man

htj wrote:I break my conscripts down into squads of ten, then equip them with heavy weapons and special weapons. I pay 1pt to upgrade their WS, BS and Ld, then combine them into larger squads when deployed. I've found them to be quite effective.
 
   
Made in us
Longtime Dakkanaut



Orlando

Armor Save modifiers instead of silly AP.
Vehicle hit locations and their associated damage chart.
A full page of damage charts for Shokk Attak Guns depending on what you hit.
Khorne Terminators with a 2+ save on 2d6.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in za
Fixture of Dakka




Temple Prime

I miss Tyranids actually being a highly modifiable and versatile army rather than having some of the fewest options for each unit in the game.

I miss mutations.

I miss 2+ saves on Carnifexes and Hive Tyrants and Warriors who didn't go splat if looked at the wrong way.

I miss the Swarmlord actually being worth taking or a being at all impressive in assault rather than a heinously overpriced and easy to kill joke.

I miss Tyranid Primes actually being cheap.

I miss Tyranid codexes written by people who actually cared for the army.

I miss AP1 on my warplances.

I miss Genestealers who were actually usable or considered very devastating in assault rather than overpriced daemonettes.

I miss Ymgarl Genestealers, the Doom, the Parasite, and Mycetic spores.

I miss the days when GW worked with Chapter Approved to provide rules for things the codexes didn't. If they were allowed to continue, I imagine that between them and FW; most of the universe would have usable stats by now.





 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Lone Wolf Sentinel Pilot





Columbus, GA

I miss all that tyranid stuff too. That army went from being a very fun-looking, highly customizable army, to one I've shelved for the time being.

Also, Allies can DIAF. I think they're stupid. Two people can play together if say one has Eldar and one has IG. I have no problem with that. But when one guy has a Ork/Eldar/IG force and the only reason, the only conceivable reason is so he can maximise his build, it really angers me. That's playing the rules of the game, and not the spirit of the game.

DaddyWarcrimes: "Playing IG means never having to use the end of a screwdriver to pound a nail because you always have the points to bring the hammer."
Valhalla130's Hobby Progress thread: Valhallans, 'Nids and Fists
 
   
Made in za
Fixture of Dakka




Temple Prime

 Valhalla130 wrote:
I miss all that tyranid stuff too. That army went from being a very fun-looking, highly customizable army, to one I've shelved for the time being.

Also, Allies can DIAF. I think they're stupid. Two people can play together if say one has Eldar and one has IG. I have no problem with that. But when one guy has a Ork/Eldar/IG force and the only reason, the only conceivable reason is so he can maximise his build, it really angers me. That's playing the rules of the game, and not the spirit of the game.

Allies were a sizeable part of the game before 5e.

They were even more Imperial biased than the allies matrix already is.

Orks with IG or Eldar isn't without precedence in the fluff given the existence of Ork mercenaries and Orks being a favorite cat's paw of the Eldar.

The problem with the current matrix is that it blatantly favors some armies (Tau, Space Marines, Eldar, Imperial armies as a whole, and Guard especially) and gives the finger to others (Tyranids don't get jack squat and Necrons and Orks also get the short end of the stick). So I ended up going with "everyone can be BB/AoC (depending on my mood) with everyone because you can handwave and "counts as" just about anything if you try hard enough."

This message was edited 1 time. Last update was at 2014/05/19 13:29:24


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Longtime Dakkanaut




 Sir Arun wrote:
 ionusx wrote:
I miss the day's when terminator armor ment something rhinos lived longer than a single turn of play.


I dont know what days you are talking about.

Back in the day, everyone with a power weapon could slice terminators in half, and even further back, storm shields only gave you a 4++ invuln.....and only in cc.

Terminators are becoming more survivable with every edition. It's just the power creep all around them that no longer makes them stand out. That, and the introduction of grav weaponry


Power weapons were relatively rare in earlier editions, they were barely taken in 3rd because characters could be picked out in combat (not even a challenge, you could just declare attacks on them), with banshees, terminators, and ICs being the main exceptions.

They were taken more in 4th due to invisible power fists, true, but even then it wasn't much of an issue because at least terminators could GET to combat in numbers.

In 6th they aren't getting across the board anymore.
   
 
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