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![[Post New]](/s/i/i.gif) 0012/12/16 05:23:22
Subject: Best Melee Units
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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And I have yet to see anything that could possibly beat "the unlimited Independent characters of the imperium allied together."
Points cost was not given as a limiting factor. =p
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20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2014/12/16 06:25:20
Subject: Re:Best Melee Units
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Boom! Leman Russ Commander
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I would say it often depends on what your facing. Some cc units are overkill against different targets while others are just far better priced for different sets of targets.
Take for example...
1. AP of the weapon being used. If the unit your assaulting is armor value 2, ll those points you paid for power swords is wasted because the target still gets their 2+ armor save. Youd be just as well off taking a squad of something with the same stats swinging rifle butts.
2. Initiative. You might have an initiative 5 squad that is perfect for attacking a unit that an initiative of 4 because it just gives that edge to get first swing. However, if your assaulting a unit of initiative 3 guardsment, you paid for an initiative where a point of it is wasted.
3. Armaments. An assault unit armed with rapid fire weapons means you cant fire them as you go in. Likewise, if they are armed with assault weapons like a flamer, they are golden. Then take it a step further.... A unit armed with flamer weapons are better at assaulting hordeswhile one armed with meltas are better for assaulting tanks.
Overall, there are too many strategic and tactical variations to tack a prie on any one without breaking it down into catagories.
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![[Post New]](/s/i/i.gif) 2014/12/16 06:27:59
Subject: Re:Best Melee Units
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Hellish Haemonculus
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Grotesques or Taloi in a Corpsethief Claw are pretty sick, especially when buffed by an Eldar psyker.
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![[Post New]](/s/i/i.gif) 2014/12/16 16:18:33
Subject: Best Melee Units
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Lone Wolf Sentinel Pilot
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I'd create a poll, but there is no genuine way to create a balanced poll. I definitely should have been more specific (I was looking at a single unit with weapon upgrades, not 1300 points of orks or "every character ever in a single unit"). Oh well, I did get some useful feedback. My main reason was to potentially add a powerful melee heavy ally (I might add some wolves, I'll need to look at their stats and points costs first).
Although it is definitely fun seeing what people can suggest, and considering what would beat it. I'd genuinely like to see 25 deathwing knights take on 90 orks or something along those lines. While I can think of reasons I'd win (precision strike to kill off the klaws, higher initiative, higher WS, S6 AP4, having a 3++ against the claws) I can equally see plenty of opportunity for the orks to absolutely wreck me.
I'll definitely need to look up the rules on MSS now too, I've only played necrons at 500 or less, I was definitely expecting to see more chaos stuff (which I'm not familiar with) besides a great unclean one. Are they not very impressive compared to other melee-focused units?
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![[Post New]](/s/i/i.gif) 2014/12/16 20:10:25
Subject: Best Melee Units
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Flashy Flashgitz
Antwerp
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kingbobbito wrote:I'd create a poll, but there is no genuine way to create a balanced poll. I definitely should have been more specific (I was looking at a single unit with weapon upgrades, not 1300 points of orks or "every character ever in a single unit"). Oh well, I did get some useful feedback. My main reason was to potentially add a powerful melee heavy ally (I might add some wolves, I'll need to look at their stats and points costs first).
Although it is definitely fun seeing what people can suggest, and considering what would beat it. I'd genuinely like to see 25 deathwing knights take on 90 orks or something along those lines. While I can think of reasons I'd win (precision strike to kill off the klaws, higher initiative, higher WS, S6 AP4, having a 3++ against the claws) I can equally see plenty of opportunity for the orks to absolutely wreck me.
I'll definitely need to look up the rules on MSS now too, I've only played necrons at 500 or less, I was definitely expecting to see more chaos stuff (which I'm not familiar with) besides a great unclean one. Are they not very impressive compared to other melee-focused units?
Exactly why I felt a bit odd for mentioning the green tide.  It's a legit unit and all, but still, at that points cost it makes sense few things could stand against it.
If you're looking for some choppy allies, few things can beat TWC. They have a great statline for their points cost, they're mobile and upgrades will allow them to take on the opponent's entire army.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/12/16 20:21:16
Subject: Best Melee Units
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Dakka Veteran
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Mumblez wrote: kingbobbito wrote:I'd create a poll, but there is no genuine way to create a balanced poll. I definitely should have been more specific (I was looking at a single unit with weapon upgrades, not 1300 points of orks or "every character ever in a single unit"). Oh well, I did get some useful feedback. My main reason was to potentially add a powerful melee heavy ally (I might add some wolves, I'll need to look at their stats and points costs first).
Although it is definitely fun seeing what people can suggest, and considering what would beat it. I'd genuinely like to see 25 deathwing knights take on 90 orks or something along those lines. While I can think of reasons I'd win (precision strike to kill off the klaws, higher initiative, higher WS, S6 AP4, having a 3++ against the claws) I can equally see plenty of opportunity for the orks to absolutely wreck me.
I'll definitely need to look up the rules on MSS now too, I've only played necrons at 500 or less, I was definitely expecting to see more chaos stuff (which I'm not familiar with) besides a great unclean one. Are they not very impressive compared to other melee-focused units?
Exactly why I felt a bit odd for mentioning the green tide.  It's a legit unit and all, but still, at that points cost it makes sense few things could stand against it.
If you're looking for some choppy allies, few things can beat TWC. They have a great statline for their points cost, they're mobile and upgrades will allow them to take on the opponent's entire army.
I agree that TWC are great, though they have one big check and that is carnifexes. A brood of 3 carnifexes, with upgrades that made them str. 10 will really ruin your day.
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![[Post New]](/s/i/i.gif) 2014/12/16 20:25:10
Subject: Best Melee Units
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Killer Klaivex
The dark behind the eyes.
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oz of the north wrote:I agree that TWC are great, though they have one big check and that is carnifexes. A brood of 3 carnifexes, with upgrades that made them str. 10 will really ruin your day.
Only if enough of them survive. With 5 S5 Rending attacks each, plus the cheese the Wolf Lord can have, I'm not sure you'd have enough carnifexes left for a decent counter-attack. Especially since it takes more than 6 attacks to kill a single Thunderwolf.
Also, you'll have a lot of trouble catching said thunderwolves - since they can move twice as fast as the carnifexes, and so basically pick and choose their battles.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/16 20:50:14
Subject: Best Melee Units
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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If we're narrowing it down to only a single unit with maybe just one character attached... Then Seekers are still the correct answer. Though they may be dethroned by that Henchman/Inquisitor abomination mentioned earlier. It's very curious that TWC keep getting mention in here, though.
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This message was edited 2 times. Last update was at 2014/12/16 20:51:34
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![[Post New]](/s/i/i.gif) 2014/12/16 21:22:14
Subject: Re:Best Melee Units
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Ancient Venerable Dark Angels Dreadnought
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BlaxicanX wrote:Flipped through the thread, and I've yet to see anything posted in here that will beat a 20-man Seeker squad with attached locus of beguilement Herald in close-combat.
On mathematical averages, the unit will crush every suggestion made in this thread, thus far, unless I've missed something.
Even when not looking at pure hitting power, the unit moves an average of 23'' per turn, meaning it has a better chance of actually reaching combat than the super-majority of units in the game.
Are you talking about Horus Heresy units? In that case I'd nominate Jetbike White Scar spam. It's like normal White Scar bike spam, only better in every way and harder hitting with a guy who'll win every challenge, ever.
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/12/16 21:56:08
Subject: Best Melee Units
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Seekers of Slaanesh. Fast attack calvalry in the daemon codex. I actually have no idea what the manly Horus Heresy units do, sans the Primarchs.
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This message was edited 1 time. Last update was at 2014/12/16 21:56:34
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![[Post New]](/s/i/i.gif) 2014/12/16 21:58:20
Subject: Re:Best Melee Units
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Slaanesh Chosen Marine Riding a Fiend
Maine
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The Wise Dane wrote:Ork Shootas. Because it is fething hilarious to see 30 or so green bodies crush a squad of Guardsmen by sheer numbers.
Purifiers are good for anything non-Termi, too.
Shootas?....why Shootas? Why wouldn't you Slugga/Choppa? Get that extra CC attack!
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![[Post New]](/s/i/i.gif) 2014/12/16 22:29:57
Subject: Best Melee Units
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Ancient Venerable Dark Angels Dreadnought
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BlaxicanX wrote:Seekers of Slaanesh.
Fast attack calvalry in the daemon codex.
I actually have no idea what the manly Horus Heresy units do, sans the Primarchs.
A five man command squad with jetbikes is fething scary when done right. Toughness five on jetbikes, they all can have power weapons and shields, charnabal sabres, etc, and they have 2+ armor saves from artificer armor. The jetbikes themselves all have heavy bolters tacked on, and I think the Command Squad can get a plasma cannon or multi-melta on one bike. Meanwhile the Praetor leading the squad can take a paragon blade, various shields or an iron halo, mastercraft any single weapon of choice, and gets to chose two rites of war (like warlord traits, only quality choices the lot of them).
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“There is only one good, knowledge, and one evil, ignorance.” |
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![[Post New]](/s/i/i.gif) 2014/12/17 09:58:33
Subject: Re:Best Melee Units
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Bonkers Buggy Driver with Rockets
Denmark.
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Melevolence wrote: The Wise Dane wrote:Ork Shootas. Because it is fething hilarious to see 30 or so green bodies crush a squad of Guardsmen by sheer numbers.
Purifiers are good for anything non-Termi, too.
Shootas?....why Shootas? Why wouldn't you Slugga/Choppa? Get that extra CC attack!
Because Sluggas are supposed to be good ass-whoopas, but most people don't think that of Shootas, so when you choose to charge with them, the result is absolutely hilarious
... I'm not taking this terribly seriously.
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