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Made in lu
Rampaging Khorne Dreadnought






which is why I hate the current system... it's pure luck to get that ^^
   
Made in us
Frightening Flamer of Tzeentch




PNW

I would consider taking a DP or a Crimson Slaughter Sorcerer with Slave to the Voices and a Spell Familiar + reasonable retinue of Possessed for ~300 pts. Summon, summon, summon and make the Eldar fear for its soul when it's tarpitted by waves of Daemons.

 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

I don't remember if GC's are Fearless...

Could be funny to tank shock it..., with a Destroyer blade.

Or the simpliest of things, smack the darn thing on the ground, take a sorry and shocked look and tell the guy " its an ACCIDENT, but that his model din't look really stable so its no wonders that it fell off the table" and do this each time, untill he gets that he must not field it against you.

that or a 'accidental" kick in the balls( what?, could definatly happen...).

On a more serious note, Deamonettes could take it with their Rending, but then again those are deamons and you don't want anything deamon.

But yeah having something with Rending could really help.

This message was edited 1 time. Last update was at 2015/04/30 03:07:45


   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Daemonettes CAN do it, but you're basically going to be throwing a squad a turn at it.

Daemonettes charge. 30 attacks, 20 hit, 3 wounds. When he attacks, he'll likely kill 2, then his stomps will kill SEVRAL more. That's not the problem. The problem is the instability test after, and if he's smart he'll have stomped on the banner to make sure you lose by 1 more than if you had it alive.

That's what'll make them pop.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Killer Klaivex




Oceanside, CA

 Spellbound wrote:
Daemonettes CAN do it, but you're basically going to be throwing a squad a turn at it.
Daemonettes charge. 30 attacks, 20 hit, 3 wounds. When he attacks, he'll likely kill 2, then his stomps will kill SEVRAL more. That's not the problem. The problem is the instability test after, and if he's smart he'll have stomped on the banner to make sure you lose by 1 more than if you had it alive.
That's what'll make them pop.

30 attacks, 20 hits, ~3 wounds, with 5++ and FnP. Less than 1.5 on average.
Don't forget that if he passes an invul save, it blinds all enemies within 6". Not likely to do much, but hey, it's free.

You are right though, enough daemonettes will get the job done. Of course, closing in with daemonettes is going to be difficult with all those scatter bikes around.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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