Spellbound wrote:Daemonettes CAN do it, but you're basically going to be throwing a squad a turn at it.
Daemonettes charge. 30 attacks, 20 hit, 3 wounds. When he attacks, he'll likely kill 2, then his stomps will kill SEVRAL more. That's not the problem. The problem is the instability test after, and if he's smart he'll have stomped on the banner to make sure you lose by 1 more than if you had it alive.
That's what'll make them pop.
30 attacks, 20 hits, ~3 wounds, with 5++ and
FnP. Less than 1.5 on average.
Don't forget that if he passes an invul save, it blinds all enemies within 6". Not likely to do much, but hey, it's free.
You are right though, enough daemonettes will get the job done. Of course, closing in with daemonettes is going to be difficult with all those scatter bikes around.