Switch Theme:

What is the rule you were saddest to see changed?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

Defensive fire from vehicles. Seriously, it is the 41M and we have no idea how to fire heavy bolters or stubbers at the guys running right at the tank. This is the reason why tanks have machine guns on top of them.

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in gb
Insect-Infested Nurgle Chaos Lord






 Mozzyfuzzy wrote:
Furious Charge, muh berzerkers are sad.

And the loss of infiltrate on chosen, I enjoyed nothing more than ruining any tank near a board edges day with melta chosen. Then makinh them harder to shift thanks to MoN.


I always enjoyed the 5 Flamer outflanking MoK ones. Ruined so much infantry with them.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Colne, England

 Grimtuff wrote:
 Mozzyfuzzy wrote:
Furious Charge, muh berzerkers are sad.

And the loss of infiltrate on chosen, I enjoyed nothing more than ruining any tank near a board edges day with melta chosen. Then makinh them harder to shift thanks to MoN.


I always enjoyed the 5 Flamer outflanking MoK ones. Ruined so much infantry with them.


Can't have CSM turning up out of nowhere, it ruins them lining up to run into loyalist guns en masse like good bad guys

Brb learning to play.

 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Shadow in the warp. In 5th edition, the psykers had to take the test on 3 dice, and you would almost always fail (at least, with Tigurius). Now it's just a -3 penalty to leadership if they have the Psyker, Psyker pilot or Brotherhood of Psykers rules.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Bobthehero wrote:
 Ashiraya wrote:
 Bobthehero wrote:
He's gotta roll to get Biomancy, and I doubt the robots are either as scary as the lord or as easy to hide from Isntant Death Vanquisher shells.


Bikes/horses/etc shouldn't give +1T to begin with.

And if he hides in a unit then majority Toughness makes him T6 or less anyway, so...


Hey, we agree on something, is it the end of the world


I think it's fair to assume that the bikes make you resistant to enemy fire. From the front, pretty much only your head is exposed, and the bike is a heavily armored piece of kit.

I also think it's fair to assume that said resistance is too small to justify a +1 T increase in a D6 system.

This message was edited 1 time. Last update was at 2015/11/03 13:14:16


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Longtime Dakkanaut



Orlando

Getting rid of armor modifiers and replacing them with the AP system. What a crappy non-accurate system.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
RogueSangre





The Cockatrice Malediction

Getting rid of point values made me sad.

Oh wait, what year is this? Great scott! Back to the Delorean! See you all in a year!
   
Made in cn
Sister Vastly Superior





 KaptinBadrukk wrote:
Shadow in the warp. In 5th edition, the psykers had to take the test on 3 dice, and you would almost always fail (at least, with Tigurius). Now it's just a -3 penalty to leadership if they have the Psyker, Psyker pilot or Brotherhood of Psykers rules.
What is a leadership penalty supposed to do when they're casting powers? That has a whole other psyker test.

Isn't psyker pilot only for fearless vehicles?

I'm so confused.

Still waiting for Godot. 
   
Made in us
Regular Dakkanaut




Indiana

 the Signless wrote:
 KaptinBadrukk wrote:
Shadow in the warp. In 5th edition, the psykers had to take the test on 3 dice, and you would almost always fail (at least, with Tigurius). Now it's just a -3 penalty to leadership if they have the Psyker, Psyker pilot or Brotherhood of Psykers rules.
What is a leadership penalty supposed to do when they're casting powers? That has a whole other psyker test.

Isn't psyker pilot only for fearless vehicles?

I'm so confused.


Exactly. It's absolutely worthless. Unless the psyker is within 12" of a synapse creature (and why isn't shadow in the warp the same range as synapse?), perils, and rolls a certain result, THEN it can work.

Psychic tests are mine. Mixed with how flyrants cannot switch to gliding and assault. It completely removed the melee build from the scene and left us with the hated dakka flyrant.
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

In addition to the loss of the dakka banner and the pfg for dark angels, the change to the RWGL. The grenade launcher's old rad would cause -1 toughness, which would put meq into ID range of their plasma talons. More specifically, it was great for reducing the necrons reanimation by 1. It also made it so you needed 2s to wound in the ensuing assault against anything that was t4 before you shot it.

Now it is just a str 3 blast that causes 2 wounds on a 6 to wound. Effectively guts a lot of the usefulness out of the RWGL

This message was edited 1 time. Last update was at 2015/11/03 15:32:44


"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
Made in us
Fixture of Dakka





Shuriken Catapult +1 to hit 24" range -2 Save Mod Sustained Fire 1

to
Shuriken Catapult 12" range

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Worthiest of Warlock Engineers






preston

 Glitcha wrote:
Defensive fire from vehicles. Seriously, it is the 41M and we have no idea how to fire heavy bolters or stubbers at the guys running right at the tank. This is the reason why tanks have machine guns on top of them.


This so damn much. I have those hull mounted HB's for a reason OTHER than looking pretty you know.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Hallowed Canoness





Between

 Furyou Miko wrote:
When they nerfed Entropic Strike so it didn't work on Super-Heavies.


Actually, upon further consideration, I retract this statement.

The rule that made me saddest was when they got rid of We'll Be Back and replaced it with Resurrection Protocols.

Sure, RP is more powerful, but WBB was a lot more flavourful and fun to play, rather than just being an extra die.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Shas'la with Pulse Carbine





I hated seeing seeker missiles changed for the Tau. It used to not force the vehicle that it launches from to fire the rest of its weapons at that target as well.

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Nasty Nob




Cary, NC

Wasn't the most useful rule, or the one that hurt orks the most, but I really, really hated to see Mobbing Up go away. I LOVED it that the orks ran towards MORE ORKS. If you didn't run them down or pick them off piecemeal, then you sometimes ended up with one huge blob of orks with about 20 special weapons. It was both useful, and so, so characterful and funny. Sigh.

I also really hated losing Looters and Looted Wagons that were actually USING looted weapons or vehicles from another army. Such win. Such cool conversions. Double sigh.


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Lumbering Behemoth for Imperial Guard. It's removal made my Leman Russ dang near unusable thanks to the way Ordinance works now.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Shas'ui with Bonding Knife





I wanna go back to New Jersey

Outflank losing on-turn assault

bonbaonbardlements 
   
Made in gr
Longtime Dakkanaut




Halandri

I miss getting charge bonuses against swept And They Shall Know No Fear units.

It makes no sense to me that you can beat them off some ground, pursue them down as they attempt a fighting retreat, but there is no advantage to doing so compared to them passing their morale check and not retreating to begin with.

Edit: Oh and not being able to use special weapons, such as melta, in combat against vehicles. IMHO these weapons should be able to make unwieldy, grenade style attacks... Not that Vehicles need nerfing any further! Perhaps vehicles could be allowed to overwatch with flame template weapons?

This message was edited 1 time. Last update was at 2015/11/04 07:33:57


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

nareik wrote:
I miss getting charge bonuses against swept And They Shall Know No Fear units.

It makes no sense to me that you can beat them off some ground, pursue them down as they attempt a fighting retreat, but there is no advantage to doing so compared to them passing their morale check and not retreating to begin with.


I think those penalties were removed because they mainly affected Fearless units.

There was a rather well-known occurrence, whereby Nids would end up with a MC and a lot of gaunts in the same combat. Due to gaunt losses, they'd lose combat, and then the wounds from Fearless would cause the MC to explode.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Longtime Dakkanaut





UK

So Daemonic Instability now?

Here's another one I thought off, Night Fighting and by extension, Night Shields.

Before it was tactical thinking to make sure you were out of range, now it's all 'Everybody gets Stealth!! Oh, are units not dying fast enough? Only certain armies get Ignore Cover!!!'

YMDC = nightmare 
   
Made in us
Huge Hierodule





land of 10k taxes

5th ed to 6th ed was bad, then to 7th ed to make it worse.

was censored by the ministry of truth 
   
Made in ca
Unhealthy Competition With Other Legions





THE ENTIRE CHAOS SPACE MARINE CODEX
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 DarknessEternal wrote:
Shuriken Catapult +1 to hit 24" range -2 Save Mod Sustained Fire 1

to
Shuriken Catapult 12" range


I try to not think about a lot of the changes from 2nd to 3rd, but will agree that this was one of the worst offenders.

“Hey, we are a ultra high-tech dying race, let’s give our militia SMGs and shove them into the meat grinder of war” Particularly since they spent a lot of time as ablative wounds for the weapon platforms. Assault was also a lot more viable back then, so 12” was not a place you really wanted to be.

   
Made in gr
Longtime Dakkanaut




Halandri

 vipoid wrote:
nareik wrote:
I miss getting charge bonuses against swept And They Shall Know No Fear units.

It makes no sense to me that you can beat them off some ground, pursue them down as they attempt a fighting retreat, but there is no advantage to doing so compared to them passing their morale check and not retreating to begin with.


I think those penalties were removed because they mainly affected Fearless units.

There was a rather well-known occurrence, whereby Nids would end up with a MC and a lot of gaunts in the same combat. Due to gaunt losses, they'd lose combat, and then the wounds from Fearless would cause the MC to explode.


I'm not talking about fearless units taking wounds when losing combat. Given the example you have used I can see why that changed.

I'm talking about space marines losing combat, failing their morale check then rolling lower for their initiative test than the opponent. In a previous edition (third?) the opponent would count as having charged in the next assault phase.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

nareik wrote:
 vipoid wrote:
nareik wrote:
I miss getting charge bonuses against swept And They Shall Know No Fear units.

It makes no sense to me that you can beat them off some ground, pursue them down as they attempt a fighting retreat, but there is no advantage to doing so compared to them passing their morale check and not retreating to begin with.


I think those penalties were removed because they mainly affected Fearless units.

There was a rather well-known occurrence, whereby Nids would end up with a MC and a lot of gaunts in the same combat. Due to gaunt losses, they'd lose combat, and then the wounds from Fearless would cause the MC to explode.


I'm not talking about fearless units taking wounds when losing combat. Given the example you have used I can see why that changed.

I'm talking about space marines losing combat, failing their morale check then rolling lower for their initiative test than the opponent. In a previous edition (third?) the opponent would count as having charged in the next assault phase.


Ah, sorry, I thought you were talking about the 5th edition rules. SMs that fled and got caught would count as Fearless, and suffer wounds as Fearless models.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gr
Longtime Dakkanaut




Halandri

Ah, well the 5th edition method kind of makes sense, but I think the 3rd ed solution of the winners regaining the vigour of a fresh assault was the best solution.

I bet it got removed due to arguments over whether or not hatred would count :p
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Yeah, that does sound like a logical rule. At the very least, it does seem a bit silly that they can run but suffer no penalty if caught.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

7th doesn't have any logic, because all the smart people who could think with logic left GW years ago...

Miss darn Andy Chambers and Pete Haines...

   
Made in us
Shas'la with Pulse Carbine





Not being able to assault from out flanking or from being hidden in terrain, makes no sense to me.
Scout movers and infiltrators not being able to assault on turn one i believe is also cruddy.
From deepstrike? i think more things should be able to, but i can kinda see how some/most units maybe kinda sorta could justify not assaulting out of deepstrike, but still, a lot more things should be able to.

Also not so much rule change but losses i guess. negative to Ld with markerlights, and more importantly, the +1BS wargear choice they used to have. BS4 stealth suits were no joke lol

This message was edited 1 time. Last update was at 2015/11/05 07:40:28


Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Regular Dakkanaut



New York, USA

Was looking through the old 2nd ed ork codex for something some time ago and discovered that the original meganobz had something akin to FNP. They quickly lost it, but I think having FNP built into meganobz would make them almost worth buying now.
   
 
Forum Index » 40K General Discussion
Go to: