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![[Post New]](/s/i/i.gif) 2016/10/05 16:00:42
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Swift Swooping Hawk
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I'd probably lose... Troupes, Shadowseers and the Solitaire, maybe? It's pretty debatable with the clowns.
With those bans, though, I can literally only field one formation. Skyweavers and Voidweavers everywhere.
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![[Post New]](/s/i/i.gif) 2016/10/05 16:10:01
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Gore-Soaked Lunatic Witchhunter
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Heh. If Grey Knights lost Purifiers, Terminators, and the Dreadknight they'd go from mediocre and ally-dependent to unusable.
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![[Post New]](/s/i/i.gif) 2016/10/05 16:11:59
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Rotting Sorcerer of Nurgle
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For IG, You need to ban Veterans, Company Command Squads and Leman Russes (that includes Pask). Kind of high troop tax that doesn't really synergize or have the damage potential of veterans. Losing the company command means no Creed or Straken leaving you with Yarrick as the only "reliable" HQ. No Leman Russes means no Pask-in-a-Punisher to glance tanks to death.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/10/05 17:10:28
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Nurgle Chosen Marine on a Palanquin
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Tried to scroll past all the salt.... still scrolling, no end in sight. lol.
Ok, so the top books are top books because they are good at their core, everything is good. EVERYTHING. Necrons, what the hell are the best 3 units? Wraiths are up there, but the others are probably debatable, lychguard? destroyers in a cult?
With Necrons, you could remove any 3 units, and still have a pretty decent book, as long as you can make a decurion. Without it, you have a decent codex on your hands.
Eldar - Axe the Wraithknight, bikes, and... either those suite dudes with D flamers, or those spider butt holes. I dunno, we would need another vote. Again, there are a lot of good options. Lol, I can't imagine the eldar players in my area playing eldar without WK or bikes. I know one dude would just lose his gak about it.
SPACE MARINES?!? - Their best unit is arguably the tactical marines right now. Removing a core troop, when you only have 2 troop choices just seems cruel. Centurions - gone, librarians, probably gone, Rhinos? What makes ultramarines so powerful is their detachments, they don't have super units like Eldar or Tau, or crazy durability like necrons. Their detachment just gives them tons of rules, tons of bodies, and tons of weapons.
Space Wolves - TWC, Wulfen... and who cares what else, there is no reason to play the army anymore because they are just space marines now. Take those out and the codex falls apart.
Tau - Riptides and Ghostkeels are the two that come to mind. I don't know the names of all the smaller suits, but I would guess its subject to taste. Tau would be hurting a bit, but not as much as other books. Oh, Markerlights for #3 lol, now they are screwed!
Demons - Tricky situation with this one. You could remove some of the force multipliers, like Belakor or Fateweaver, but a lot of lists can do just fine without them. Axe the Demon prince, who is terrible on its own, but required for the Infernal Tetrad, and you remove the armies ability for arguably its most powerful formation. Demons have still pulled out odd victories in tournaments. Plague drone star won a bit ago, just big mobility, screamer star would still be a thing. You can't axe enough from the demon book to remove all their shenanigans, but you can axe enough to cripple them for the average player. A lot of players rely on Be'lakor or Fatey like people rely on IK and WK.
Renegades and Heretics (why not toss a FW list in?) - Earthshaker artillery is #1 power right now. Zombies are #2. Spawn or rapier laser destroyers for #3. A power list for R&H is a wall of zombies, a huge amount of spawn, +6 earthshakers, and tons of rapier lasers. Spice with wyverns and other artillery. It's basically the new version of leafblower, but it has more blasts, more guns, more bodies, and is faster with the spawn. Axe any part of it and the list starts to crumble. R&H can still do fun stuff, as they are pretty much AM+1, but they wont be in the tournament scene as much.
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![[Post New]](/s/i/i.gif) 2016/10/05 17:18:39
Subject: Re:Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Longtime Dakkanaut
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CynosureEldar wrote:
So, now we have a few suggestions for units to ban, what would the list look like?
From what I'm getting:
Top Tier - SM, Necrons
Mid Tier - Eldar, Orks, Daemons, Knights, Imp Guard
Low Tier - Tau, DE, Inquisitors, CSM
Unplayable - Clowns, Assassins, Bugs
Adjustments?
LMAO!
Eldar are without a doubt the absolute power house this edition (And last edition). The only way other lists do well against them in the major tournaments is to spam super friends( SM) and then its really a close run thing. If the all codexs lost their top 3 units Eldar would still be #1 probably by a wider margin over the next closest competitor.
I know your new so I'll put it this way. Eldar are on a tier of their own. SM and Tau are on a tier to themselves. Necrons are upper mid Tier The fact that you put Imperial Guard and Orks on the same level as Eldar makes me wonder wtf was going on until I saw you are really new Dakka
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![[Post New]](/s/i/i.gif) 2016/10/05 17:19:53
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Trustworthy Shas'vre
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yup, that would properly screw Tau! hopefully you meant Marker Drones, but it would screw over storm surges as well.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/10/05 17:59:36
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Fresh-Faced New User
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carldooley wrote:
yup, that would properly screw Tau! hopefully you meant Marker Drones, but it would screw over storm surges as well.
Markerlights are not a unit, so he meant the drones. Stops their use with commanders for extra markers for free (more or less) and their use in drone nets aiding storm surges.
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![[Post New]](/s/i/i.gif) 2016/10/05 18:04:10
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Shas'la with Pulse Carbine
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Wrong! Thread is titled, "Let's play the Banhammer game, Warning: Probably Dakka Bingo"
A literal bingo board of dakka cliche is quite on topic
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![[Post New]](/s/i/i.gif) 2016/10/05 20:18:09
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Nurgle Chosen Marine on a Palanquin
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Ne_Streets wrote: carldooley wrote:
yup, that would properly screw Tau! hopefully you meant Marker Drones, but it would screw over storm surges as well.
Markerlights are not a unit, so he meant the drones. Stops their use with commanders for extra markers for free (more or less) and their use in drone nets aiding storm surges.
Yeah, don't know enough about Tau to know which unit is the most annoying markerlight unit to ban.
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![[Post New]](/s/i/i.gif) 2016/10/05 21:00:42
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Trustworthy Shas'vre
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Thanks /sarcasm.
Take a look at the list I made earlier in the thread. If you ban marker drones, I'd rethink the list. More pathfinder with all the points freed up and another HQ rather than the mark'o that I initially chose. Automatically Appended Next Post: Thanks /sarcasm.
Take a look at the list I made earlier in the thread. If you ban marker drones, I'd rethink the list. More pathfinder with all the points freed up and another HQ rather than the mark'o that I initially chose.
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This message was edited 1 time. Last update was at 2016/10/05 21:00:52
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/10/05 22:25:20
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Androgynous Daemon Prince of Slaanesh
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Honestly, I see daemons coming out on top with this. They have a TON of good options, and even though removing Fateweaver, Be'Lakor and say...the Tetrad or a LoC, you still have a potent beat stick army. Screamers still tear up properly chosen opponents like candy, flying Lash Slaemon Princes neuter targets, and Bloodthirsters still crump anything they hit. Add in Slaanesh or Khorne chariots and watch hilarity ensue. Throw in Rotflies, Fiends and casting Tzeralds, and make sure your opponent knows you're an donkey-cave. I know Eldar are foul, but I'd feel perfectly comfortable fighting them knowing that Wraithknights, jetbikes and warlocks are out. I can hit them faster than they hit me at that point. Taking out the top 3 slots from any army (including daemons), and I'd feel comfortable about my odds in said fight.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2016/10/06 00:40:28
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Storm Trooper with Maglight
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With Nids you would probably ban Flyrands, Crone/Harpy and Mucolid Spores. Maybe replace Mucolids with Venomthropes. However if you include IA, it would be easy, Flyrant, Malanthropes and the Dimachaeron.
Blacksails wrote:To be on topic, Guard would ban Wyverns, Veterans and...Vendettas? Can't think of a good third one. It would really bring the codex down by a lot, seeing as vets are generally a superior troop option outside of using allies to make some kind of super blob. Wyverns are the best artillery in the vanilla codex, leaving Guard players to rely on Bassies and Manticores for any sort of long range firepower, especially horde clearing.
Tbh I think if you included their IA units they would loose both Wyverns and Vultures. The remaining slot would be Pask (no more pask in punishers or vanquishers) or the ABG Commander/Commisar (giving them beast hunter shells and a coaxil Vanquisher rips even riptides to shreds).
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This message was edited 1 time. Last update was at 2016/10/06 00:40:45
2000
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Astral Miliwhat? You're in the Guard son! |
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![[Post New]](/s/i/i.gif) 2016/10/06 03:49:49
Subject: Re:Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Grim Dark Angels Interrogator-Chaplain
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If you removed the top 3 units from my main armies, these are what you would remove and how the codex would be doing afterwards:
Dark Angels: Ravenwing Command Squad, Ravenwing Darkshroud, Interrogator-Chaplain
Result: The army would be somewhat hindered by lack of any rerollable 2+ jink shenanigans, but still decently good. Loss of I-chappies would mean more Company Masters taking the field, although RW armies would still have Black Knights and Sammael. Overall, the army is still powerful; removal of the above units would simply mean more variety in list-building.
Tau: Stormsurge, Riptide, Marker Drones
Result: Pathfinders, Skyrays, and Sniper Drone Teams with 3 marksmen would start popping up more often as the only real markerlight sources in the army. I think you would also see a lot more Crisis suits and Ghostkeels. Of course, players with access to FW stuff will still have the almighty Y'vahra (I really need to get a hold of one of those things sometime...), so the army as a whole would still be pretty good.
Khorne Daemonkin: Chaos Lord, Flesh Hounds, Soul Grinder
Result: The army would probably drop to garbage-tier, as Hounds are in every competitive KDK list, and Chaos Lords are in most of them as well (they are great beatstick characters, especially on Juggernauts). As allies, KDK now offer nothing of note, as the Gorepack cannot work without Hounds.
And now I'll go ahead and state my recommendation for what to drop from Eldar: Wraithknights, Windriders, and Warp Spiders. Some others mentioned Farseers as being more powerful than Spiders; I respectfully disagree. Being able to simply flickerjump out of LOS is just nuts, and being basically fearless and able to wound most things on a 2+ with rending is just the icing on the cake. I think if you banned the three units I mentioned, Eldar would still be strong, just not as crazy strong as before. Best of all, I think you'd see more variety in list builds. Right now, most Eldar lists I see are comprised of 1 or 2 Wraithknights (usually either D-cannon or Skathach), 3-4 units of Scatbikes, 1-2 Farseers, and as many Warp Spider units as someone can cram in. It's almost like Tyranids always taking as many Flyrants as possible, except that Eldar actually have plenty of other good units (and Nids don't really). [/eldarrant]
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![[Post New]](/s/i/i.gif) 2016/10/06 04:21:06
Subject: Let's play the Banhammer game, Warning: Probably Dakka Bingo
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Decrepit Dakkanaut
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Sorry but losing Interrogation Chaplains wouldn't make Company Masters pop up. It means more Librarians pop up.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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