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Made in us
Evasive Pleasureseeker






In regards to the AoS GT list, while Nurgle themed that sadly is not a Nurgle list. Not only does it include non-Nurgle models but those models are critical to the success of the army.

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Made in us
Stabbin' Skarboy




Northern Virginia

Right! I know its not really a full blooded nurgle list, I thought it wouldnt be relevant to add to the thread.

It also highlights why I'm cautious to go to one of these tournaments. Not only would I not have thought of this strategy, but I also would shy away from using a formation at is so obviously cheeky. But thats tournament life. I still want to go to NOVA since I live literally about 3 mins away from the venue.
   
Made in us
Evasive Pleasureseeker






AoS tournaments are all about cheese right now. You still have to be skilled with your cheese of choice, but if you didn't bring it at all you're pretty much screwed. You can have better luck at smaller local tournaments though.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

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Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

I am afraid of not having the plague claws, but this feels pretty decent:
Allegiance: Chaos

The Glottkin (480)
- General
Great Unclean One (240)
- Artefact: Crown of Conquest
Daemon Prince Of Nurgle (160)
-Wings
-Sword
- Artefact: Chaos Runeblade
Epidemius (180)


Battleline
30 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)

6 X Plague Drones of Nurgle (440)

Total: 2000/2000

The DPN supports the Plague Drones, 2 x 10 plaguebearers score and support Epidemius,And the blob and two fatties go kill things.

This message was edited 1 time. Last update was at 2017/04/04 17:25:33


 
   
Made in us
Evasive Pleasureseeker






Looks like a solid Epidemius/Glottkin list It may have a learning curve in figuring out when to engage with your heroes, so stick it out if your first few games go poorly!

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Made in us
Evasive Pleasureseeker






It's been too long since I added something, so I kicked off the Heroes section with a short blurb about the Herald of Nurgle who I have been seeing included in lists posted here lately.

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Made in gb
Dakka Veteran





I'm so glad this hasn't died! What are your thoughts on including epidemius btw? I know you've done a write up on him already, but do you think he's *worth* including? I'm messing about with a Tallyband list and I go back and forth trying to decide whether to include him.
   
Made in us
Evasive Pleasureseeker






 Vomikron Noxis wrote:
I'm so glad this hasn't died! What are your thoughts on including epidemius btw? I know you've done a write up on him already, but do you think he's *worth* including? I'm messing about with a Tallyband list and I go back and forth trying to decide whether to include him.
I always think he's worth including. But at the risk of sounding arrogant I should caveat that by saying I may have a lot of experience with him. I like Epidemius as a unit; I used him in all of my Nurgle lists for WHFB and I have been using him in AoS since launch (before the GHB even!). I have played Epidemius alot and have had a large amount of time to figure out how to use him well. But early on I struggled with him; how to get the tally up, how to keep him alive, how much I could rely on the buffs, etc. So I think there is more to him than just adding to a list and playing like normal, Epidemius can definitely seem weak until you get the hang of him. For the tallyband in particular I find he's a bit more useful because he fills one of the 6 units you need for the battalion and he's easier to keep alive since he will heal d3 a turn.

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Made in gb
Dakka Veteran





Cool, thats a pretty convincing argument! Could you recommend a Tallyband for 2000pts with him in then? I'm running both my daemon princes too, and double plate drones, and it's hard to fit it all in tbh!
   
Made in us
Evasive Pleasureseeker






Absolutely. Drop a Daemon prince if need be, they can't be part of the Tallyband anyway.

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Made in gb
Dakka Veteran





Yeh I think you're probably right there. It's nice to have two of them for the locus spreading though...
   
Made in us
Evasive Pleasureseeker






 Vomikron Noxis wrote:
Yeh I think you're probably right there. It's nice to have two of them for the locus spreading though...
Epi is good for triggering plaguebearer loci, leaving the DP free to fly behind the drones.

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Made in us
Powerful Chaos Warrior





Georgia, U.S.A.

 NinthMusketeer wrote:
Taking Lord of War is mainly to put it on a unit of Blightkings, not the general itself. Though if someone was running the FW version (Exalted Daemon of Nurgle warscroll) that may be different but it doesn't have points in matched play afaik. For a regular GUO the 60mm base is better because it means less enemies can get in base to base to attack it.


Automatically Appended Next Post:
In regards to your list, I would consider dropping bloab to add the chaos sorcerer back in along with another 10-man Marauder unit. Then you can merge the 10-man blightking unit with a 5-man to run the 14-blightking-deathblob with daemonic power, fleshy abundance, and mystic shield (casting rolls permitting). Just line them up behind the 28 marauders to act as a supremely punishing second wave!

TBF I haven't actually tried it yet but the concept seems hilariously strong, if a bit unwieldy.


Quick question as I am already in the process of getting my Glottkin . I noticed that you are hesitant to run Bloab in your armies, is there a reason you don't like Bloab? Just wondering as I like the model and his abilites seem pretty decent. I have been a nurgle fanatic since 6th Ed. I do like your list build and is oddly close to how I plan to build mine except I plan to run zombies as my marauder horde along with my plague bringers.

RxGhost wrote:Twilight doesn't have vampires.

If you frolic in the forest and sparkle in the sun you are a FAIRY, not a VAMPIRE.



Mortality is for those who are to afraid to be great!!

2500pts Oruscar Dynasty-The re-awakening has come
1500pts Angels Sanguine
Newly started WoC Army  
   
Made in us
Evasive Pleasureseeker






 SGrimhart wrote:
 NinthMusketeer wrote:
Taking Lord of War is mainly to put it on a unit of Blightkings, not the general itself. Though if someone was running the FW version (Exalted Daemon of Nurgle warscroll) that may be different but it doesn't have points in matched play afaik. For a regular GUO the 60mm base is better because it means less enemies can get in base to base to attack it.


Automatically Appended Next Post:
In regards to your list, I would consider dropping bloab to add the chaos sorcerer back in along with another 10-man Marauder unit. Then you can merge the 10-man blightking unit with a 5-man to run the 14-blightking-deathblob with daemonic power, fleshy abundance, and mystic shield (casting rolls permitting). Just line them up behind the 28 marauders to act as a supremely punishing second wave!

TBF I haven't actually tried it yet but the concept seems hilariously strong, if a bit unwieldy.


Quick question as I am already in the process of getting my Glottkin . I noticed that you are hesitant to run Bloab in your armies, is there a reason you don't like Bloab? Just wondering as I like the model and his abilites seem pretty decent. I have been a nurgle fanatic since 6th Ed. I do like your list build and is oddly close to how I plan to build mine except I plan to run zombies as my marauder horde along with my plague bringers.
To the contrary--I think Bloab is a great model that has a lot to offer Nurgle armies. But if Glottkin are already running the scene then there is some overlap (magic and support roles) and more importantly taking them both eats up a huge chunk of points that would be better spent on stuff for the Glottkin to buff. The #1 thing to remember about Glottkin is that they are there for the command ability before anything else, and Bloab doesn't get much benefit compared to many other options.

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Made in gb
Dakka Veteran





So I could do with some advice for lower point games... just got totally swamped by death at 1000pts. Ran a Tallyband and my GUO got taken out early by skellies, so it was kind of an uphill struggle from there :(
   
Made in us
Evasive Pleasureseeker






 Vomikron Noxis wrote:
So I could do with some advice for lower point games... just got totally swamped by death at 1000pts. Ran a Tallyband and my GUO got taken out early by skellies, so it was kind of an uphill struggle from there :(
Have some plaguebearers on either side of your GUO; the enemy should not be getting enough skeleton attacks on him to do meaningful damage; assuming a Chaos Talisman artifact it takes 14.4 skeleton spear attacks to cause a single wound. Coupled with healing at least 2d3 wounds every turn the only way your GUO should die is if he gets completely surrounded. Is your GUO on a 60mm base?

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PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

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Made in gb
Dakka Veteran





 NinthMusketeer wrote:
 Vomikron Noxis wrote:
So I could do with some advice for lower point games... just got totally swamped by death at 1000pts. Ran a Tallyband and my GUO got taken out early by skellies, so it was kind of an uphill struggle from there :(
Have some plaguebearers on either side of your GUO; the enemy should not be getting enough skeleton attacks on him to do meaningful damage; assuming a Chaos Talisman artifact it takes 14.4 skeleton spear attacks to cause a single wound. Coupled with healing at least 2d3 wounds every turn the only way your GUO should die is if he gets completely surrounded. Is your GUO on a 60mm base?


Yeh tbh I massively balls it up due to being a right noob at the game! I kept my plaguebearers back when I should've pushed forward with them, and as a result my GUO got swamped and killed early on. I was kind of relying on him as the main damage dealer though!
   
Made in us
Evasive Pleasureseeker






Nurgle doesn't win games by killing the enemy with effective damage dealing. Nurgle wins games by taking so long to kill that enventually the enemy runs out of wounds before you do from sheer attrition. As a beginner, focus on keeping your stuff alive and/or making it as hard as possible to kill. Everything else will tend to work out more easily that way.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in gb
Dakka Veteran





 NinthMusketeer wrote:
Nurgle doesn't win games by killing the enemy with effective damage dealing. Nurgle wins games by taking so long to kill that enventually the enemy runs out of wounds before you do from sheer attrition. As a beginner, focus on keeping your stuff alive and/or making it as hard as possible to kill. Everything else will tend to work out more easily that way.


Definitely good advice there I think! Should I drop the Tallyband at 1000pts or keep at it? Makes it impossible to include bigger units of PBs, but has the potential to keep them alive longer.
   
Made in us
Evasive Pleasureseeker






I'd keep it, mainly because at 1000 points it's much harder to focus-fire a unit down quickly even if it's small. And a GUO healing 2d3/turn without having to cast plague wind is awesome at any point level.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

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Made in gb
Dakka Veteran





Awesome! One more question before I leave you alone (for now)... I've been using a herald in my Tallyband at 1000pts, but would I be better served using another 10x PBs instead? He was there for the locus as my only other hero is the GUO, but he is pretty lacklustre.
   
Made in us
Evasive Pleasureseeker






It's extremely rare that replacing a herald with 10 more plaguebearers will NOT be a good move. To make an honest comparison, PPC (essentially fan-regulated points for matched play) puts the HoN at 70 points while plaguebearers are 9 pts/model but +25 pts for a full command group. These numbers put things at 70 for a HoN verses 115 for ten plaguebearers with command, which I feel is a very good representation of how they perform on the tabletop.

Since GHB puts both those options at 100... Well you can see why I always recommend plaguebearers instead. The real question in this case is if the artifact you put on the herald makes up for that difference.

This message was edited 3 times. Last update was at 2017/05/21 22:10:57


Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in us
Stabbin' Skarboy




Northern Virginia

I use bloab and glotkin in the same 2k list. But I go back and forth every day on if glotkin is worth it without the command ability in a plague touched warband/blightkings heavy army. Fleshy abundance pays dividends on a unit of 28 marauders as a screen/first wave/chaff killer. And he adds a punch that there just isn't there otherwise, rending attacks, shooting ability to help trigger bloab's miasma spell, and an extra cast (after FA) to try to get more miasma fun (arcane bolt), and soaks up a lot of damage. buttttttt he is almost 1/4 of the army. So without him, I would only be adding more blightkings (bodies and damage dealers) and some casters. Maybe a small summonable sideboard. all of which glotkin does already. So while he is a lot of points, I usually find that even with another monster (bloab) he is worth taking without being the general.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Why are you not taking Glotkin as the general with Bloab? Bloab doesn't even have a command ability.
   
Made in us
Stabbin' Skarboy




Northern Virginia

Harbinger of Decay is my general for the 5+ save against wound/mortal wound bubble. Also another downside to glotkin as the general is he cannot take command traits or artifacts.


Here is the list I am referring to. It is also the list I plan on taking to the NOVA open this year unless I tweak it. The big blob of marauders are in a group of 28 to benefit from the battalion's main ability. (HERE is a link to an image of the warscoll battalion for reference)The other ten are objective campers. I have been getting a lot of game sin with it against others and their NOVA open lists. It does ok except when I run into stormcast or sylvaneth. The latter being almost automatic loss. It's two drops. I could fix this by saving 80 reinforcement points and summoning nurglings for objective campers..which might actually be a decent idea that I JUST thought of....

Leaders

Harbinger of Decay (140)
- General
- Trait: Great Destroyer
- Artefact: Chaos Talisman

The Glottkin (480)

Bloab Rotspawned (260)

Battleline

5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

30 x Chaos Marauders (180)
- Axes

10 x Chaos Marauders (60)
- Axes

Battalions
Plaguetouched Warband (140)

Total: 1980/2000

This message was edited 7 times. Last update was at 2017/05/22 19:03:17


 
   
Made in us
Evasive Pleasureseeker






Drop a unit of blightkings for two units of marauders, then combine the remaining blightkings into a unit of 14. Do NOT reserve the remaining 80 points for summoning.

This reduces your deployment to a single drop and gives you access to the 14-man-blightking-death-blob. The blob can easily keep one model in range of morbid vigor and can all be given mystic shield at the same time. It's -1 to hit in melee and bounces mortal wounds to enemies in melee as well (note that if an enemy rolls a 6 to wound they take a mortal... even if you pass the save). Further, at 1920 you are likely to get a roll on the triumph table, which can give one unit a really nice buff for one phase...


Fun fact: Moonclan grot units get a bonus to wound rolls in melee, and are a common showing at tournaments thanks to their use in beastclaw-grot lists. At +2 to wound, every 4+ they roll will trigger a mortal wound from the battalion.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Wow, that's one hell of a dirtystar.
   
Made in us
Evasive Pleasureseeker






It's a brown dwarf


Automatically Appended Next Post:
Added a paragraph on the plagueclaw catapult!

This message was edited 1 time. Last update was at 2017/05/23 06:04:08


Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in us
Stabbin' Skarboy




Northern Virginia

Thanks for your continual update of this tactics thread with invaluable advice. That is a great suggestion above and I will try it out in some friendly games upcoming thr I have scheduled. My only concern is only have one squad of bk's as opposed to 3/4. It seems like it COULD be unwieldy. But that's what practice is for. And instead of 2x ten marauders I'll just use plaguebearers. Thanks again!!
   
Made in us
Evasive Pleasureseeker






 Sal4m4nd3r wrote:
Thanks for your continual update of this tactics thread with invaluable advice. That is a great suggestion above and I will try it out in some friendly games upcoming thr I have scheduled. My only concern is only have one squad of bk's as opposed to 3/4. It seems like it COULD be unwieldy. But that's what practice is for. And instead of 2x ten marauders I'll just use plaguebearers. Thanks again!!
Happy to help you need the marauders to fill out the battalion, though.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
 
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