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Made in se
Fresh-Faced New User




I have about 4k points of Death atm but i would really like to try out mortal nurgle at a start of 1000p. Any suggestions on how to run this on that level?
   
Made in be
Fresh-Faced New User




I made this list, would it be competitive:
1760 pts, not completely nurgle

Glottkin
Harbinger of Decay
Chaos sorcerer lord (nurgle mark)
Sayl the faithless (not nurgle)

10 plaguebearers
10 plaguebearers
30 plaguebearers

10 blightkings

Sayls traitors mist can give the blightkings 18 move and fly, and the sorcerer lord gives them daemonic power (reroll save, hit wound of 1)
   
Made in us
Evasive Pleasureseeker






Santiel wrote:
I have about 4k points of Death atm but i would really like to try out mortal nurgle at a start of 1000p. Any suggestions on how to run this on that level?
Use 2x10 plaguebearers as battleline, add a unit of blightkings, then mix in whatever you find interesting. This will let you try out the different units and let you get a feel for how Nurgle plays.


Automatically Appended Next Post:
Blightking wrote:
I made this list, would it be competitive:
1760 pts, not completely nurgle

Glottkin
Harbinger of Decay
Chaos sorcerer lord (nurgle mark)
Sayl the faithless (not nurgle)

10 plaguebearers
10 plaguebearers
30 plaguebearers

10 blightkings

Sayls traitors mist can give the blightkings 18 move and fly, and the sorcerer lord gives them daemonic power (reroll save, hit wound of 1)
It's solid. With magic being so important I would invest in a unit of chaos familiars to make your spells more reliable.

This message was edited 1 time. Last update was at 2017/06/17 17:00:09


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Made in gb
Regular Dakkanaut





How's this for a combined arms Nurgle army:

Allegiance: Chaos

Heroes
Great Unclean One (240)
- General
- Trait: Lord of War
Daemon Prince Of Nurgle (160)
- Artefact: Chaos Runeblade
Daemon Prince Of Nurgle (160)
- Artefact: Chaos Runeblade

Battleline
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline

Units
3 x Plague Drones Of Nurgle (220)
3 x Plague Drones Of Nurgle (220)
3 x Nurglings (80)
3 x Nurglings (80)
3 x Nurglings (80)

Battalions
Tallyband of Nurgle (100)

Total: 2000/2000

Pretty much just using what I've got painted, plus some blightkings to try out.

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






It looks like a good DoN list you have there. I would give the daemon princes chaos talismans; their offense is fine but its the defense that will be an issue. They will be targeted, especially by mortal wounds. Nurglings don't benefit from the battalion at all so I would be inclined to drop two of them and bulk out a plaguebearer unit or drop one and reserve the points to summon them instead. Or preferably drop all three and run Epidemius in their place.

This message was edited 1 time. Last update was at 2017/06/20 17:48:18


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Made in gb
Regular Dakkanaut





Cool, thanks for the advice! I'm mostly just trying to avoid painting more plaguebearers at the moment, just to see if they get repackaged with 32mm bases (in which case I'll rebase). Got some plague drones and Epidemius to crack on with in the meantime though

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






 Vomikron Noxis wrote:
Cool, thanks for the advice! I'm mostly just trying to avoid painting more plaguebearers at the moment, just to see if they get repackaged with 32mm bases (in which case I'll rebase). Got some plague drones and Epidemius to crack on with in the meantime though
They will be. The ones in the start collecting box come with 32mm.

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Made in gb
Regular Dakkanaut





Yeh it looks like they're gonna be for sure... ah well!

On the list building aspect: if I drop all the nurglings for Epidemius, that leaves me with a wonky 60 points remaining... what do I spend that on? A single beast of Nurgle will fit, but what am I gonna do with him??

Check out my blog: Classic Chaos Daemons 
   
Made in us
Confident Halberdier




Los Angeles, CA

Um... Team mascot?

Honestly it could work to have him as a diversion or a sort of pet for your general... The fact that they can run and charge in the same turn makes them surprisingly fast.

Also with the extra damage from being close to a nurgle daemon hero means that he's also a good hangerby... You remember the lord of khorne with the flesh hound pet? well like that but bigger for both master and pet... Also the pet is a lot more happy and loves to give his master slobbery kisses...

This message was edited 1 time. Last update was at 2017/06/21 09:29:58


 
   
Made in gb
Regular Dakkanaut





 IronDerp wrote:
Um... Team mascot?

Honestly it could work to have him as a diversion or a sort of pet for your general... The fact that they can run and charge in the same turn makes them surprisingly fast.

Also with the extra damage from being close to a nurgle daemon hero means that he's also a good hangerby... You remember the lord of khorne with the flesh hound pet? well like that but bigger for both master and pet... Also the pet is a lot more happy and loves to give his master slobbery kisses...


Haha tbh I like this idea quite a lot! And actually he could have some utility in preventing my GUO from getting swamped...

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






 Vomikron Noxis wrote:
Yeh it looks like they're gonna be for sure... ah well!

On the list building aspect: if I drop all the nurglings for Epidemius, that leaves me with a wonky 60 points remaining... what do I spend that on? A single beast of Nurgle will fit, but what am I gonna do with him??
Don't spend it. People underestimate the value of the triumph table.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





 NinthMusketeer wrote:
 Vomikron Noxis wrote:
Yeh it looks like they're gonna be for sure... ah well!

On the list building aspect: if I drop all the nurglings for Epidemius, that leaves me with a wonky 60 points remaining... what do I spend that on? A single beast of Nurgle will fit, but what am I gonna do with him??
Don't spend it. People underestimate the value of the triumph table.


60 points seems like a lot to leave behind though... 40 I'd probably be ok with. Is the (good) chance of a triumph worth that?

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






 Vomikron Noxis wrote:
 NinthMusketeer wrote:
 Vomikron Noxis wrote:
Yeh it looks like they're gonna be for sure... ah well!

On the list building aspect: if I drop all the nurglings for Epidemius, that leaves me with a wonky 60 points remaining... what do I spend that on? A single beast of Nurgle will fit, but what am I gonna do with him??
Don't spend it. People underestimate the value of the triumph table.


60 points seems like a lot to leave behind though... 40 I'd probably be ok with. Is the (good) chance of a triumph worth that?
Let me put it this way; how often do you find yourself going 'aw, darn' and wishing you could re-roll that one batch of hits, wounds, or saves? For me this happens at LEAST once per game!

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PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

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Made in us
Stabbin' Skarboy




Northern Virginia

If this is for a tournament, often times they eliminate the triumph table. A beast summoned in could be used to disrupt objective campers, or be an objective grabber of his own. Way more valuable then re-rolls, IMO
   
Made in us
Evasive Pleasureseeker






 Sal4m4nd3r wrote:
If this is for a tournament, often times they eliminate the triumph table. A beast summoned in could be used to disrupt objective campers, or be an objective grabber of his own. Way more valuable then re-rolls, IMO
Huh, I've never experienced a tournament that removes the triumph table. If that is the case, take the beast obviously. Otherwise... well, I've run beasts of Nurgle and I've used the triumph table and I'd pick the latter.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

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Made in ca
Alluring Mounted Daemonette






Hi people ! I keep being savagely beaten when I face Ironjaws brutes and I wonderer what I could bring to the table to change that.
You see, the problem is that I have a great deal of bad luck at rolling (for a weird reason, I keep rolling 2s and 1s, I might burn and melt my current dices to get new ones).
Plus, when I finally get to hit and wound something, the fact that we don't have a lot of rending (almost none) means that my opponent just shrugg it off.
What can I do about it ?

 
   
Made in us
Evasive Pleasureseeker






 Khornate25 wrote:
Hi people ! I keep being savagely beaten when I face Ironjaws brutes and I wonderer what I could bring to the table to change that.
You see, the problem is that I have a great deal of bad luck at rolling (for a weird reason, I keep rolling 2s and 1s, I might burn and melt my current dices to get new ones).
Plus, when I finally get to hit and wound something, the fact that we don't have a lot of rending (almost none) means that my opponent just shrugg it off.
What can I do about it ?
First off, calculate odds. Its fun to joke about 'oh bob has bad rolls haha' but the simple reality is that what many believe are bad rolls are actually well within the average range. For example, an attack that hits on a 2+ and wounds on a 3+ may seem very reliable but only has a ~55% chance of getting through. And that's before saves!

Secondly, Brutes re-roll all hit rolls against models with a 4+ wound characteristic. This benefit is huge and means units like Plague Drones or Nurglings will be absolutely crushed by them in short order. The best way to deal with them is to tarpit with Plaguebearers and swing in on the flank (from from behind the bearers using a 2" melee range) with something more powerful to actually do damage. Focus on one brute unit at a time; bravery 6 means that losing one model is no big deal but if you can kill two or three in a single turn the battleshock odds begin to stack against them.

This message was edited 1 time. Last update was at 2017/07/15 02:44:21


Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in us
Longtime Dakkanaut




Tampa, FL

I have a friend who runs a lot of plague ogors (using regular GW ogors painted green as he didn't want to buy the FW models) and bile trolls (using regular trolls), and I have to say those things are really nasty.

- Wayne
Formerly WayneTheGame 
   
Made in us
Evasive Pleasureseeker






Trolls are cool, the breath weapon is particularly nice in the low-shooting lineup of Nurgle. Plague ogors are pretty much just regular ogors with a few little abilities on the side. The main advantage for a Nurgle army is that they are an offensive unit, but the simple reality is that Blightkings do everything they do better in that context.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in ca
Alluring Mounted Daemonette






Hey ! I know warherds and brayherds aren't Nurgle and just plain vanilla Chaos, but do you think their strenght could compensate some of our weaknesses, mainly lack of speed and multi-damage attacks ?

 
   
Made in us
Evasive Pleasureseeker






Not particularly, because of the daemon prince. Daemon princes offer speed, offensive power, still have the Nurgle keyword, and can trigger locus effects to boot. And the keyword really is notable because of effects like blightkings or a GUO which will actively harm your own units if they aren't Nurgle.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





Right so this is the list I'm gonna run for a while, mostly because I don't have much time to paint atm and a lot of it is already done! Seems pretty strong:

Allegiance: Chaos

Heroes
The Glottkin (480)
- General
Great Unclean One (240)
- Artefact: Crown of Conquest
Daemon Prince Of Nurgle (160)
Daemon Prince Of Nurgle (160)

Battleline
30 x Plaguebearers Of Nurgle (300)
10 x Plaguebearers Of Nurgle (100)
10 x Plaguebearers Of Nurgle (100)

Units
3 x Plague Drones Of Nurgle (220)
3 x Plague Drones Of Nurgle (220)

Total: 1980/2000

Could swap a DP for Epidemius, but I like having the locus spread far and wide for the drones. Gave the GUO the crown to make the PBs immune to battleshock, but might swap for a talisman. Any thoughts?

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






I think the DP or Epidemius question is a matter of personal preference/skill with those particular models. The DP will give you a stronger punch up front, where Epidemius will turn things into a matter of 'keep him alive till turn 3 and win' so your local meta is a big factor there. I would give the GUO a talisman; a 30-man plaguebearer unit rarely loses a ton of models in one turn because of the hit penalty, and pretty much never will if they have fleshy abundance on them. With an effective +1 bravery for every 10 models in the unit (as per basic rules) even if you lost 7 models it would still be worth rolling for the chance at a 1.

Beyond that it's a very good list. Between the drones, 30-man, and locus support you have all the pieces to really shine (grime?) on the tabletop!

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





Lovely cheers! I might play around with the Epidemius/DP choice, as I have them both so I could experiment.

One last thing: is it worth swapping out the 2 x 10 plaguebearers for marauders or clanrats to fill battleline, and then spending those points on something else? Although thinking about it I'm not sure what I'd actually spend them on!


Automatically Appended Next Post:
Or my other option is to drop the Glottkin altogether and put the points into Epidemius, more plaguebearers, and the Tallyband battalion. Not sure which is the stronger option. Tallyband has more grind, but Glottkin has more punch.

This message was edited 1 time. Last update was at 2017/07/19 19:34:39


Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






I think what you have now is stronger than either of the two options you mentioned. Though the tallyband build won't be weak by any means so it could be fun to play around with if the Glottkin version gets stale.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





 NinthMusketeer wrote:
I think what you have now is stronger than either of the two options you mentioned. Though the tallyband build won't be weak by any means so it could be fun to play around with if the Glottkin version gets stale.


That's awesome, thank you. Just one last thing and then I promise I'll leave you alone (except I probably won't): you're experienced with running Epidemius, so how on earth do you keep him alive? Do you deploy him well out of the way? Or move him up and hope for the best? He's not entirely useless in a fight, and he can trigger the locus effects, but is then vulnerable to sniping and whatnot. It just feels wrong deploying 180pts way back and never using him.

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






He camps the back field in cover. It seems strange to spend 180 pts and not use him directly, but when you consider the results of his board wide buff... Its also about making the enemy work as hard as they can to kill him. I have won a few games just from forcing my enemy to expend too much effort to get him dead. (He also kind-of sucks in combat anyway.)

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in gb
Regular Dakkanaut





 NinthMusketeer wrote:
He camps the back field in cover. It seems strange to spend 180 pts and not use him directly, but when you consider the results of his board wide buff... Its also about making the enemy work as hard as they can to kill him. I have won a few games just from forcing my enemy to expend too much effort to get him dead. (He also kind-of sucks in combat anyway.)


Do you keep him back on his own or leave some plaguebearers to look after him?

Check out my blog: Classic Chaos Daemons 
   
Made in us
Evasive Pleasureseeker






Completely depends on the opponent's list. Usually he's fine on his own though, since your front line isnt very far forward you can usually have models nearby to prevent enemy deep strike/summons from showing up 9" away.

Looking for a balanced Age of Sigmar? Tired of your favorite unit gathering dust because it's bad in Matched Play? Want a discount for not bringing the best possible weapon option? Try Project Points Cost!

PPC points are easily swapped out with those of Matched Play and include all models, unit upgrades, battalions, and terrain warscrolls!

Check it out at: http://ageofwargamers.blogspot.com/ 
   
Made in us
Stabbin' Skarboy




Northern Virginia


I came in second at a local tournament in a very competitive meta using the NOVA open missions with my mortal nurgle list. I beat 2 grand alliance death armies in a row and gnarlroot wargrove in the last game.



My list:

harbinger of decay - generaL, crown of conquest, great destroyer

glotkin,
bloab rotspawned,
4 units of 5 blightkings,
28 marauders,
plaguetouched warband and 80 reinforcement points I use to summon 3 nurglings.

Most NOVA missions use wounds near objectives rather then models. So summoning nurglings is better than 10 marauders as objective campers for that (more wounds and they auto regen) Also makes my army one drop.


The first game was against an inexperienced player. It was close because the mission had disappearing objectives. Six objectives start on the board numbered 1-6. Start of turns two and four each player rolls a dice and those objectives disappear. Duplicates are ignored. Three objectives disappeared on my side of the board. So it was fun to battle my way through to his side. I can't count how many zombies glotkin waded through.


Second game was against a close friend and his very competitive death army. Vampire lord on dragon, blood knights, some skellies, necropolis knights, vampire lord on abysmal terror, mourngul, and necro. You split your army into two (excerpt your general) and your opponent picks which start and which arrives turn three. I choose his lord on zombie dragon, necropolis knights and necro. I choose poorly. Those knights are impossible to kill. I gave him the option of either glotkin, 28 marauders and 5 blightkings..or 15 blightkings and bloab. Your general starts on the board no matter who opponent picks. He picked bloab and co. His speed, regrowing knights and multiple -minus to hit rolls kept me in a steady decline. However the mission was 5 objectives. Two on your side (1 point each), one in the middle (2 points each) and two on opponents side (3 points each). Fortunatly for me I had numbers advantage. Realizing this early I ran right to the center objective. You score turn two till the end. So for the first few turns I was scoring 3 to his 2 (didn't try to get my second objective to focus on keeping the Middle as long as possible) eventually I broke in the middle but glotkin, 5 blightkings and marauders held on jussssssst enough to win by on point (16-15).


Third game was against sylvaneth. This mission saw three objectives in a vertical line in the Middle the board. Turn three "your" objective (closer to your deployment zone) moved to the right 4 d6 inches. Turn for moves straight up to D6 turn five moves straight up again to D6 inches. The center objective never moves. If you have more rooms within 3 inches of the objective at the end of the game..you control it. Need majority to win. I knew he was going to throw down a ****** ton of Wildwood, and I figured that the objectives would be aligned in a horizontal line eventually so my plan was to rush to the middle of the board and just clog it up. he deployed his kurnoth hunters and Treelore ancient behind a wall of dryads. I ran my marauders (2 wounds a piece and 5+/5++ thanks to glotkin and harbinger.. and engaged the dryads and kept his hunters engaged. Glotkin got in there against some tree kin. I was taking mortaL wounds from those woods shaking and my spells..but I got lucky with blightkings healing rolls. He also played his tree lord ancient poorly. He was so obsessed with trying to whittle down the marauders for some reason. He kept focusing on them and wasting effort on them. At the end of the game he tried teleporting things all over the place to try to contest objectives but I had full blightkings units on them, 3 nurglings (15 wounds) on another. I tossed two blightkings units into his big blob of hunters as bait/sacrifice so bloab could retreat from combat and grab the third objective. He wasn't able to churn through them fast enough to get to bloab. I got all three objectives that game.



The winner is a great guy who wins all tournaments with a grand alliance death army. He won best general at nova last year too. I hope this is a good sign for the nova open in a few weeks. If you would like to see the mission primer for a clearer picture of the missions it is here:



https://novaopen.sharepoint.com/_layouts/15/WopiFrame.aspx?guestaccesstoken=x9ROpaG9jDUNfS1rk7QOHHOxuX5If%2b35XuNZFJYGfXQ%3d&docid=0d5e92023c0b44429bb6a6f3ad2703c5f&action=view
   
 
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